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Merged class PokemonTemp into class Game_Temp
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@@ -625,9 +625,9 @@ GameData::Evolution.register({
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:id => :BattleDealCriticalHit,
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:parameter => Integer,
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:after_battle_proc => proc { |pkmn, party_index, parameter|
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next $PokemonTemp.party_critical_hits_dealt &&
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$PokemonTemp.party_critical_hits_dealt[party_index] &&
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$PokemonTemp.party_critical_hits_dealt[party_index] >= parameter
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next $game_temp.party_critical_hits_dealt &&
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$game_temp.party_critical_hits_dealt[party_index] &&
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$game_temp.party_critical_hits_dealt[party_index] >= parameter
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}
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})
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