Merged class PokemonTemp into class Game_Temp

This commit is contained in:
Maruno17
2021-10-21 22:01:59 +01:00
parent 5e51f702b3
commit ca680c9feb
37 changed files with 310 additions and 311 deletions

View File

@@ -26,10 +26,10 @@ end
class PokemonTemp
attr_accessor :batterywarning
attr_accessor :cueBGM
attr_accessor :cueFrames
class Game_Temp
attr_accessor :warned_low_battery
attr_accessor :cue_bgm
attr_accessor :cue_bgm_frame_delay
end
@@ -47,22 +47,22 @@ def pbBatteryLow?
end
Events.onMapUpdate += proc { |_sender,_e|
if !$PokemonTemp.batterywarning && pbBatteryLow?
if !$game_temp.warned_low_battery && pbBatteryLow?
if !$game_temp.in_menu && !$game_temp.in_battle &&
!$game_player.move_route_forcing && !$game_temp.message_window_showing &&
!pbMapInterpreterRunning?
if pbGetTimeNow.sec==0
pbMessage(_INTL("The game has detected that the battery is low. You should save soon to avoid losing your progress."))
$PokemonTemp.batterywarning = true
$game_temp.warned_low_battery = true
end
end
end
if $PokemonTemp.cueFrames
$PokemonTemp.cueFrames -= 1
if $PokemonTemp.cueFrames<=0
$PokemonTemp.cueFrames = nil
if $game_system.getPlayingBGM==nil
pbBGMPlay($PokemonTemp.cueBGM)
if $game_temp.cue_bgm_frame_delay
$game_temp.cue_bgm_frame_delay -= 1
if $game_temp.cue_bgm_frame_delay <= 0
$game_temp.cue_bgm_frame_delay = nil
if $game_system.getPlayingBGM == nil
pbBGMPlay($game_temp.cue_bgm)
end
end
end
@@ -177,7 +177,7 @@ def pbOnStepTaken(eventTriggered)
Events.onStepTakenTransferPossible.trigger(nil,handled)
return if handled[0]
pbBattleOnStepTaken(repel_active) if !eventTriggered && !$game_temp.in_menu
$PokemonTemp.encounterTriggered = false # This info isn't needed here
$game_temp.encounter_triggered = false # This info isn't needed here
end
# Start wild encounters while turning on the spot
@@ -192,7 +192,7 @@ def pbBattleOnStepTaken(repel_active)
encounter_type = $PokemonEncounters.encounter_type
return if !encounter_type
return if !$PokemonEncounters.encounter_triggered?(encounter_type, repel_active)
$PokemonTemp.encounterType = encounter_type
$game_temp.encounter_type = encounter_type
encounter = $PokemonEncounters.choose_wild_pokemon(encounter_type)
encounter = EncounterModifier.trigger(encounter)
if $PokemonEncounters.allow_encounter?(encounter, repel_active)
@@ -203,10 +203,10 @@ def pbBattleOnStepTaken(repel_active)
else
pbWildBattle(encounter[0], encounter[1])
end
$PokemonTemp.encounterType = nil
$PokemonTemp.encounterTriggered = true
$game_temp.encounter_type = nil
$game_temp.encounter_triggered = true
end
$PokemonTemp.forceSingleBattle = false
$game_temp.force_single_battle = false
EncounterModifier.triggerEncounterEnd
end
@@ -267,15 +267,15 @@ Events.onMapSceneChange += proc { |_sender, e|
# Display darkness circle on dark maps
map_metadata = $game_map.metadata
if map_metadata && map_metadata.dark_map
$PokemonTemp.darknessSprite = DarknessSprite.new
scene.spriteset.addUserSprite($PokemonTemp.darknessSprite)
$game_temp.darkness_sprite = DarknessSprite.new
scene.spriteset.addUserSprite($game_temp.darkness_sprite)
if $PokemonGlobal.flashUsed
$PokemonTemp.darknessSprite.radius = $PokemonTemp.darknessSprite.radiusMax
$game_temp.darkness_sprite.radius = $game_temp.darkness_sprite.radiusMax
end
else
$PokemonGlobal.flashUsed = false
$PokemonTemp.darknessSprite.dispose if $PokemonTemp.darknessSprite
$PokemonTemp.darknessSprite = nil
$game_temp.darkness_sprite.dispose if $game_temp.darkness_sprite
$game_temp.darkness_sprite = nil
end
# Show location signpost
if mapChanged && map_metadata && map_metadata.announce_location
@@ -398,10 +398,10 @@ def pbCueBGM(bgm,seconds,volume=nil,pitch=nil)
playingBGM = $game_system.playing_bgm
if !playingBGM || playingBGM.name!=bgm.name || playingBGM.pitch!=bgm.pitch
pbBGMFade(seconds)
if !$PokemonTemp.cueFrames
$PokemonTemp.cueFrames = (seconds*Graphics.frame_rate)*3/5
if !$game_temp.cue_bgm_frame_delay
$game_temp.cue_bgm_frame_delay = (seconds * Graphics.frame_rate) * 3 / 5
end
$PokemonTemp.cueBGM=bgm
$game_temp.cue_bgm = bgm
elsif playingBGM
pbBGMPlay(bgm)
end
@@ -546,7 +546,7 @@ end
def pbSlideOnIce
return if !$game_player.pbTerrainTag.ice
$PokemonTemp.followers.update
$game_temp.followers.update
$PokemonGlobal.sliding = true
direction = $game_player.direction
oldwalkanime = $game_player.walk_anime
@@ -557,7 +557,7 @@ def pbSlideOnIce
break if !$game_player.can_move_in_direction?(direction)
break if !$game_player.pbTerrainTag.ice
$game_player.move_forward
$PokemonTemp.followers.move_followers if first_loop
$game_temp.followers.move_followers if first_loop
while $game_player.moving?
pbUpdateSceneMap
Graphics.update
@@ -621,7 +621,7 @@ def pbJumpToward(dist=1,playSound=false,cancelSurf=false)
if $game_player.x!=x || $game_player.y!=y
pbSEPlay("Player jump") if playSound
$PokemonEncounters.reset_step_count if cancelSurf
$PokemonTemp.endSurf = true if cancelSurf
$game_temp.ending_surf = true if cancelSurf
while $game_player.jumping?
Graphics.update
Input.update

View File

@@ -10,23 +10,23 @@ end
class PokemonTemp
attr_accessor :encounterTriggered
attr_accessor :encounterType
class Game_Temp
attr_accessor :encounter_triggered
attr_accessor :encounter_type
attr_accessor :party_levels_before_battle
attr_accessor :party_critical_hits_dealt
def battleRules
@battleRules = {} if !@battleRules
return @battleRules
def battle_rules
@battle_rules = {} if !@battle_rules
return @battle_rules
end
def clearBattleRules
self.battleRules.clear
def clear_battle_rules
self.battle_rules.clear
end
def recordBattleRule(rule,var=nil)
rules = self.battleRules
def add_battle_rule(rule, var = nil)
rules = self.battle_rules
case rule.to_s.downcase
when "single", "1v1", "1v2", "2v1", "1v3", "3v1",
"double", "2v2", "2v3", "3v2", "triple", "3v3"
@@ -67,7 +67,7 @@ def setBattleRule(*args)
r = nil
for arg in args
if r
$PokemonTemp.recordBattleRule(r,arg)
$game_temp.add_battle_rule(r, arg)
r = nil
else
case arg.downcase
@@ -76,7 +76,7 @@ def setBattleRule(*args)
r = arg
next
end
$PokemonTemp.recordBattleRule(arg)
$game_temp.add_battle_rule(arg)
end
end
raise _INTL("Argument {1} expected a variable after it but didn't have one.",r) if r
@@ -88,7 +88,7 @@ end
# Sets up various battle parameters and applies special rules.
def pbPrepareBattle(battle)
battleRules = $PokemonTemp.battleRules
battleRules = $game_temp.battle_rules
# The size of the battle, i.e. how many Pokémon on each side (default: "single")
battle.setBattleMode(battleRules["size"]) if !battleRules["size"].nil?
# Whether the game won't black out even if the player loses (default: false)
@@ -172,8 +172,8 @@ def pbGetEnvironment
ret = :None
map_env = $game_map.metadata&.battle_environment
ret = map_env if map_env
if $PokemonTemp.encounterType &&
GameData::EncounterType.get($PokemonTemp.encounterType).type == :fishing
if $game_temp.encounter_type &&
GameData::EncounterType.get($game_temp.encounter_type).type == :fishing
terrainTag = $game_player.pbFacingTerrainTag
else
terrainTag = $game_player.terrain_tag
@@ -190,11 +190,11 @@ end
Events.onStartBattle += proc { |_sender|
# Record current levels of Pokémon in party, to see if they gain a level
# during battle and may need to evolve afterwards
$PokemonTemp.party_levels_before_battle = []
$PokemonTemp.party_critical_hits_dealt = []
$game_temp.party_levels_before_battle = []
$game_temp.party_critical_hits_dealt = []
$player.party.each_with_index do |pkmn, i|
$PokemonTemp.party_levels_before_battle[i] = pkmn.level
$PokemonTemp.party_critical_hits_dealt[i] = 0
$game_temp.party_levels_before_battle[i] = pkmn.level
$game_temp.party_critical_hits_dealt[i] = 0
end
}
@@ -211,13 +211,13 @@ end
# Start a wild battle
#===============================================================================
def pbWildBattleCore(*args)
outcomeVar = $PokemonTemp.battleRules["outcomeVar"] || 1
canLose = $PokemonTemp.battleRules["canLose"] || false
outcomeVar = $game_temp.battle_rules["outcomeVar"] || 1
canLose = $game_temp.battle_rules["canLose"] || false
# Skip battle if the player has no able Pokémon, or if holding Ctrl in Debug mode
if $player.able_pokemon_count == 0 || ($DEBUG && Input.press?(Input::CTRL))
pbMessage(_INTL("SKIPPING BATTLE...")) if $player.pokemon_count > 0
pbSet(outcomeVar,1) # Treat it as a win
$PokemonTemp.clearBattleRules
$game_temp.clear_battle_rules
$PokemonGlobal.nextBattleBGM = nil
$PokemonGlobal.nextBattleME = nil
$PokemonGlobal.nextBattleCaptureME = nil
@@ -253,11 +253,11 @@ def pbWildBattleCore(*args)
playerParty = $player.party
playerPartyStarts = [0]
room_for_partner = (foeParty.length > 1)
if !room_for_partner && $PokemonTemp.battleRules["size"] &&
!["single", "1v1", "1v2", "1v3"].include?($PokemonTemp.battleRules["size"])
if !room_for_partner && $game_temp.battle_rules["size"] &&
!["single", "1v1", "1v2", "1v3"].include?($game_temp.battle_rules["size"])
room_for_partner = true
end
if $PokemonGlobal.partner && !$PokemonTemp.battleRules["noPartner"] && room_for_partner
if $PokemonGlobal.partner && !$game_temp.battle_rules["noPartner"] && room_for_partner
ally = NPCTrainer.new($PokemonGlobal.partner[1],$PokemonGlobal.partner[0])
ally.id = $PokemonGlobal.partner[2]
ally.party = $PokemonGlobal.partner[3]
@@ -266,7 +266,7 @@ def pbWildBattleCore(*args)
$player.party.each { |pkmn| playerParty.push(pkmn) }
playerPartyStarts.push(playerParty.length)
ally.party.each { |pkmn| playerParty.push(pkmn) }
setBattleRule("double") if !$PokemonTemp.battleRules["size"]
setBattleRule("double") if !$game_temp.battle_rules["size"]
end
# Create the battle scene (the visual side of it)
scene = pbNewBattleScene
@@ -275,7 +275,7 @@ def pbWildBattleCore(*args)
battle.party1starts = playerPartyStarts
# Set various other properties in the battle class
pbPrepareBattle(battle)
$PokemonTemp.clearBattleRules
$game_temp.clear_battle_rules
# Perform the battle itself
decision = 0
pbBattleAnimation(pbGetWildBattleBGM(foeParty),(foeParty.length==1) ? 0 : 2,foeParty) {
@@ -349,14 +349,14 @@ end
# Start a trainer battle
#===============================================================================
def pbTrainerBattleCore(*args)
outcomeVar = $PokemonTemp.battleRules["outcomeVar"] || 1
canLose = $PokemonTemp.battleRules["canLose"] || false
outcomeVar = $game_temp.battle_rules["outcomeVar"] || 1
canLose = $game_temp.battle_rules["canLose"] || false
# Skip battle if the player has no able Pokémon, or if holding Ctrl in Debug mode
if $player.able_pokemon_count == 0 || ($DEBUG && Input.press?(Input::CTRL))
pbMessage(_INTL("SKIPPING BATTLE...")) if $DEBUG
pbMessage(_INTL("AFTER WINNING...")) if $DEBUG && $player.able_pokemon_count > 0
pbSet(outcomeVar, ($player.able_pokemon_count == 0) ? 0 : 1) # Treat it as undecided/a win
$PokemonTemp.clearBattleRules
$game_temp.clear_battle_rules
$PokemonGlobal.nextBattleBGM = nil
$PokemonGlobal.nextBattleME = nil
$PokemonGlobal.nextBattleCaptureME = nil
@@ -399,11 +399,11 @@ def pbTrainerBattleCore(*args)
playerParty = $player.party
playerPartyStarts = [0]
room_for_partner = (foeParty.length > 1)
if !room_for_partner && $PokemonTemp.battleRules["size"] &&
!["single", "1v1", "1v2", "1v3"].include?($PokemonTemp.battleRules["size"])
if !room_for_partner && $game_temp.battle_rules["size"] &&
!["single", "1v1", "1v2", "1v3"].include?($game_temp.battle_rules["size"])
room_for_partner = true
end
if $PokemonGlobal.partner && !$PokemonTemp.battleRules["noPartner"] && room_for_partner
if $PokemonGlobal.partner && !$game_temp.battle_rules["noPartner"] && room_for_partner
ally = NPCTrainer.new($PokemonGlobal.partner[1], $PokemonGlobal.partner[0])
ally.id = $PokemonGlobal.partner[2]
ally.party = $PokemonGlobal.partner[3]
@@ -412,7 +412,7 @@ def pbTrainerBattleCore(*args)
$player.party.each { |pkmn| playerParty.push(pkmn) }
playerPartyStarts.push(playerParty.length)
ally.party.each { |pkmn| playerParty.push(pkmn) }
setBattleRule("double") if !$PokemonTemp.battleRules["size"]
setBattleRule("double") if !$game_temp.battle_rules["size"]
end
# Create the battle scene (the visual side of it)
scene = pbNewBattleScene
@@ -424,7 +424,7 @@ def pbTrainerBattleCore(*args)
battle.endSpeeches = foeEndSpeeches
# Set various other properties in the battle class
pbPrepareBattle(battle)
$PokemonTemp.clearBattleRules
$game_temp.clear_battle_rules
# End the trainer intro music
Audio.me_stop
# Perform the battle itself
@@ -457,10 +457,10 @@ def pbTrainerBattle(trainerID, trainerName, endSpeech=nil,
# If there is another NPC trainer who spotted the player at the same time, and
# it is possible to have a double battle (the player has 2+ able Pokémon or
# has a partner trainer), then record this first NPC trainer into
# $PokemonTemp.waitingTrainer and end this method. That second NPC event will
# $game_temp.waiting_trainer and end this method. That second NPC event will
# then trigger and cause the battle to happen against this first trainer and
# themselves.
if !$PokemonTemp.waitingTrainer && pbMapInterpreterRunning? &&
if !$game_temp.waiting_trainer && pbMapInterpreterRunning? &&
($player.able_pokemon_count > 1 ||
($player.able_pokemon_count > 0 && $PokemonGlobal.partner))
thisEvent = pbMapInterpreter.get_character(0)
@@ -482,27 +482,27 @@ def pbTrainerBattle(trainerID, trainerName, endSpeech=nil,
# other triggered trainer event
if otherEvent.length == 1 && trainer.party.length <= Settings::MAX_PARTY_SIZE
trainer.lose_text = endSpeech if endSpeech && !endSpeech.empty?
$PokemonTemp.waitingTrainer = [trainer, thisEvent.id]
$game_temp.waiting_trainer = [trainer, thisEvent.id]
return false
end
end
# Set some battle rules
setBattleRule("outcomeVar",outcomeVar) if outcomeVar!=1
setBattleRule("canLose") if canLose
setBattleRule("double") if doubleBattle || $PokemonTemp.waitingTrainer
setBattleRule("double") if doubleBattle || $game_temp.waiting_trainer
# Perform the battle
if $PokemonTemp.waitingTrainer
decision = pbTrainerBattleCore($PokemonTemp.waitingTrainer[0],
if $game_temp.waiting_trainer
decision = pbTrainerBattleCore($game_temp.waiting_trainer[0],
[trainerID,trainerName,trainerPartyID,endSpeech]
)
else
decision = pbTrainerBattleCore([trainerID,trainerName,trainerPartyID,endSpeech])
end
# Finish off the recorded waiting trainer, because they have now been battled
if decision==1 && $PokemonTemp.waitingTrainer # Win
pbMapInterpreter.pbSetSelfSwitch($PokemonTemp.waitingTrainer[1], "A", true)
if decision==1 && $game_temp.waiting_trainer # Win
pbMapInterpreter.pbSetSelfSwitch($game_temp.waiting_trainer[1], "A", true)
end
$PokemonTemp.waitingTrainer = nil
$game_temp.waiting_trainer = nil
# Return true if the player won the battle, and false if any other result
return (decision==1)
end
@@ -574,8 +574,8 @@ Events.onEndBattle += proc { |_sender,e|
# Check for evolutions
pbEvolutionCheck if Settings::CHECK_EVOLUTION_AFTER_ALL_BATTLES ||
(decision!=2 && decision!=5) # not a loss or a draw
$PokemonTemp.party_levels_before_battle = nil
$PokemonTemp.party_critical_hits_dealt = nil
$game_temp.party_levels_before_battle = nil
$game_temp.party_critical_hits_dealt = nil
# Check for blacking out or gaining Pickup/Huney Gather items
case decision
when 1, 4 # Win, capture
@@ -598,9 +598,9 @@ def pbEvolutionCheck
next if pkmn.fainted? && !Settings::CHECK_EVOLUTION_FOR_FAINTED_POKEMON
# Find an evolution
new_species = nil
if new_species.nil? && $PokemonTemp.party_levels_before_battle &&
$PokemonTemp.party_levels_before_battle[i] &&
$PokemonTemp.party_levels_before_battle[i] < pkmn.level
if new_species.nil? && $game_temp.party_levels_before_battle &&
$game_temp.party_levels_before_battle[i] &&
$game_temp.party_levels_before_battle[i] < pkmn.level
new_species = pkmn.check_evolution_on_level_up
end
new_species = pkmn.check_evolution_after_battle(i) if new_species.nil?

View File

@@ -71,8 +71,8 @@ def pbBattleAnimation(bgm=nil,battletype=0,foe=nil)
location = 0 # 0=outside, 1=inside, 2=cave, 3=water
if $PokemonGlobal.surfing || $PokemonGlobal.diving
location = 3
elsif $PokemonTemp.encounterType &&
GameData::EncounterType.get($PokemonTemp.encounterType).type == :fishing
elsif $game_temp.encounter_type &&
GameData::EncounterType.get($game_temp.encounter_type).type == :fishing
location = 3
elsif $PokemonEncounters.has_cave_encounters?
location = 2

View File

@@ -208,7 +208,7 @@ class PokemonEncounters
# Returns whether a wild encounter should be turned into a double wild
# encounter.
def have_double_wild_battle?
return false if $PokemonTemp.forceSingleBattle
return false if $game_temp.force_single_battle
return false if pbInSafari?
return true if $PokemonGlobal.partner
return false if $player.able_pokemon_count <= 1
@@ -459,7 +459,7 @@ end
# Used by fishing rods and Headbutt/Rock Smash/Sweet Scent to generate a wild
# Pokémon (or two) for a triggered wild encounter.
def pbEncounter(enc_type)
$PokemonTemp.encounterType = enc_type
$game_temp.encounter_type = enc_type
encounter1 = $PokemonEncounters.choose_wild_pokemon(enc_type)
encounter1 = EncounterModifier.trigger(encounter1)
return false if !encounter1
@@ -471,8 +471,8 @@ def pbEncounter(enc_type)
else
pbWildBattle(encounter1[0], encounter1[1])
end
$PokemonTemp.encounterType = nil
$PokemonTemp.forceSingleBattle = false
$game_temp.encounter_type = nil
$game_temp.force_single_battle = false
EncounterModifier.triggerEncounterEnd
return true
end

View File

@@ -109,8 +109,8 @@ Events.onMapChange += proc { |_sender,e|
#===============================================================================
# Encountering a roaming Pokémon in a wild battle.
#===============================================================================
class PokemonTemp
attr_accessor :roamerIndex # Index of roaming Pokémon to encounter next
class Game_Temp
attr_accessor :roamer_index_for_encounter # Index of roaming Pokémon to encounter next
end
@@ -136,12 +136,12 @@ def pbRoamingMethodAllowed(roamer_method)
end
EncounterModifier.register(proc { |encounter|
$PokemonTemp.roamerIndex = nil
$game_temp.roamer_index_for_encounter = nil
next nil if !encounter
# Give the regular encounter if encountering a roaming Pokémon isn't possible
next encounter if $PokemonGlobal.roamedAlready
next encounter if $PokemonGlobal.partner
next encounter if $PokemonTemp.pokeradar
next encounter if $game_temp.poke_radar_data
next encounter if rand(100) < 75 # 25% chance of encountering a roaming Pokémon
# Look at each roaming Pokémon in turn and decide whether it's possible to
# encounter it
@@ -179,9 +179,9 @@ EncounterModifier.register(proc { |encounter|
# Pick a roaming Pokémon to encounter out of those available
roamer = possible_roamers[rand(possible_roamers.length)]
$PokemonGlobal.roamEncounter = roamer
$PokemonTemp.roamerIndex = roamer[0]
$game_temp.roamer_index_for_encounter = roamer[0]
$PokemonGlobal.nextBattleBGM = roamer[3] if roamer[3] && !roamer[3].empty?
$PokemonTemp.forceSingleBattle = true
$game_temp.force_single_battle = true
next [roamer[1], roamer[2]] # Species, level
})
@@ -190,14 +190,14 @@ Events.onWildBattleOverride += proc { |_sender,e|
level = e[1]
handled = e[2]
next if handled[0]!=nil
next if !$PokemonGlobal.roamEncounter || $PokemonTemp.roamerIndex.nil?
next if !$PokemonGlobal.roamEncounter || $game_temp.roamer_index_for_encounter.nil?
handled[0] = pbRoamingPokemonBattle(species, level)
}
def pbRoamingPokemonBattle(species, level)
# Get the roaming Pokémon to encounter; generate it based on the species and
# level if it doesn't already exist
idxRoamer = $PokemonTemp.roamerIndex
idxRoamer = $game_temp.roamer_index_for_encounter
if !$PokemonGlobal.roamPokemon[idxRoamer] ||
!$PokemonGlobal.roamPokemon[idxRoamer].is_a?(Pokemon)
$PokemonGlobal.roamPokemon[idxRoamer] = pbGenerateWildPokemon(species,level,true)
@@ -221,5 +221,5 @@ def pbRoamingPokemonBattle(species, level)
end
EncounterModifier.registerEncounterEnd(proc {
$PokemonTemp.roamerIndex = nil
$game_temp.roamer_index_for_encounter = nil
})

View File

@@ -173,32 +173,3 @@ class PokemonMapMetadata
end
end
end
#===============================================================================
# Temporary data which is not saved and which is erased when a game restarts.
#===============================================================================
class PokemonTemp
attr_accessor :menuLastChoice
attr_accessor :keyItemCalling
attr_accessor :hiddenMoveEventCalling
attr_accessor :begunNewGame
attr_accessor :miniupdate
attr_accessor :waitingTrainer
attr_accessor :darknessSprite
attr_accessor :lastbattle
attr_accessor :flydata
attr_accessor :surfJump
attr_accessor :endSurf
attr_accessor :forceSingleBattle
def initialize
@menuLastChoice = 0
@keyItemCalling = false
@hiddenMoveEventCalling = false
@begunNewGame = false
@miniupdate = false
@forceSingleBattle = false
end
end

View File

@@ -470,7 +470,7 @@ HiddenMoveHandlers::CanUseMove.add(:FLASH,proc { |move,pkmn,showmsg|
})
HiddenMoveHandlers::UseMove.add(:FLASH,proc { |move,pokemon|
darkness = $PokemonTemp.darknessSprite
darkness = $game_temp.darkness_sprite
next false if !darkness || darkness.disposed?
if !pbHiddenMoveAnimation(pokemon)
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
@@ -507,10 +507,10 @@ def pbCanFly?(pkmn = nil, show_messages = false)
end
def pbFlyToNewLocation(pkmn = nil, move = :FLY)
return false if !$PokemonTemp.flydata
return false if $game_temp.fly_destination.nil?
pkmn = $player.get_pokemon_with_move(move) if !pkmn
if !$DEBUG && !pkmn
$PokemonTemp.flydata = nil
$game_temp.fly_destination = nil
yield if block_given?
return false
end
@@ -520,11 +520,11 @@ def pbFlyToNewLocation(pkmn = nil, move = :FLY)
end
pbFadeOutIn {
pbSEPlay("Fly")
$game_temp.player_new_map_id = $PokemonTemp.flydata[0]
$game_temp.player_new_x = $PokemonTemp.flydata[1]
$game_temp.player_new_y = $PokemonTemp.flydata[2]
$game_temp.player_new_map_id = $game_temp.fly_destination[0]
$game_temp.player_new_x = $game_temp.fly_destination[1]
$game_temp.player_new_y = $game_temp.fly_destination[2]
$game_temp.player_new_direction = 2
$PokemonTemp.flydata = nil
$game_temp.fly_destination = nil
$scene.transfer_player
$game_map.autoplay
$game_map.refresh
@@ -540,7 +540,7 @@ HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move, pkmn, showmsg|
})
HiddenMoveHandlers::UseMove.add(:FLY,proc { |move, pkmn|
if !$PokemonTemp.flydata
if $game_temp.fly_destination.nil?
pbMessage(_INTL("Can't use that here."))
next false
end
@@ -741,9 +741,9 @@ def pbStartSurfing
$PokemonEncounters.reset_step_count
$PokemonGlobal.surfing = true
pbUpdateVehicle
$PokemonTemp.surfJump = $map_factory.getFacingCoords($game_player.x, $game_player.y, $game_player.direction)
$game_temp.surf_base_coords = $map_factory.getFacingCoords($game_player.x, $game_player.y, $game_player.direction)
pbJumpToward
$PokemonTemp.surfJump = nil
$game_temp.surf_base_coords = nil
$game_player.check_event_trigger_here([1,2])
end
@@ -752,14 +752,14 @@ def pbEndSurf(_xOffset,_yOffset)
x = $game_player.x
y = $game_player.y
if $game_map.terrain_tag(x,y).can_surf && !$game_player.pbFacingTerrainTag.can_surf
$PokemonTemp.surfJump = [x,y]
$game_temp.surf_base_coords = [x, y]
if pbJumpToward(1,false,true)
$game_map.autoplayAsCue
$game_player.increase_steps
result = $game_player.check_event_trigger_here([1,2])
pbOnStepTaken(result)
end
$PokemonTemp.surfJump = nil
$game_temp.surf_base_coords = nil
return true
end
return false