Merged class PokemonTemp into class Game_Temp

This commit is contained in:
Maruno17
2021-10-21 22:01:59 +01:00
parent 5e51f702b3
commit ca680c9feb
37 changed files with 310 additions and 311 deletions

View File

@@ -58,10 +58,10 @@ ItemHandlers::UseFromBag.add(:TOWNMAP, proc { |item|
scene = PokemonRegionMap_Scene.new(-1, false)
screen = PokemonRegionMapScreen.new(scene)
ret = screen.pbStartScreen
$PokemonTemp.flydata = ret if ret
$game_temp.fly_destination = ret if ret
next 99999 if ret # Ugly hack to make Bag scene not reappear if flying
}
next $PokemonTemp.flydata ? 2 : 0
next ($game_temp.fly_destination) ? 2 : 0
})
#===============================================================================
@@ -312,7 +312,7 @@ ItemHandlers::UseInField.add(:ITEMFINDER,proc { |item|
ItemHandlers::UseInField.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
ItemHandlers::UseInField.add(:TOWNMAP, proc { |item|
pbShowMap(-1, false) if !$PokemonTemp.flydata
pbShowMap(-1, false) if $game_temp.fly_destination.nil?
pbFlyToNewLocation
next true
})

View File

@@ -4,8 +4,8 @@ end
class PokemonTemp
attr_accessor :pokeradar # [species, level, chain count, grasses (x,y,ring,rarity)]
class Game_Temp
attr_accessor :poke_radar_data # [species, level, chain count, grasses (x,y,ring,rarity)]
end
@@ -43,15 +43,15 @@ end
def pbUsePokeRadar
return false if !pbCanUsePokeRadar?
$PokemonTemp.pokeradar = [0,0,0,[],false] if !$PokemonTemp.pokeradar
$PokemonTemp.pokeradar[4] = false
$game_temp.poke_radar_data = [0, 0, 0, [], false] if !$game_temp.poke_radar_data
$game_temp.poke_radar_data[4] = false
$PokemonGlobal.pokeradarBattery = 50
pbPokeRadarHighlightGrass
return true
end
def pbPokeRadarCancel
$PokemonTemp.pokeradar = nil
$game_temp.poke_radar_data = nil
end
def pbPokeRadarHighlightGrass(showmessage=true)
@@ -79,8 +79,8 @@ def pbPokeRadarHighlightGrass(showmessage=true)
if terrain.land_wild_encounters && terrain.shows_grass_rustle
# Choose a rarity for the grass (0=normal, 1=rare, 2=shiny)
s = (rand(100) < 25) ? 1 : 0
if $PokemonTemp.pokeradar && $PokemonTemp.pokeradar[2] > 0
v = [(65536 / Settings::SHINY_POKEMON_CHANCE) - $PokemonTemp.pokeradar[2] * 200, 200].max
if $game_temp.poke_radar_data && $game_temp.poke_radar_data[2] > 0
v = [(65536 / Settings::SHINY_POKEMON_CHANCE) - $game_temp.poke_radar_data[2] * 200, 200].max
v = (65536 / v.to_f).ceil
s = 2 if rand(65536) < v
end
@@ -104,14 +104,14 @@ def pbPokeRadarHighlightGrass(showmessage=true)
$scene.spriteset.addUserAnimation(Settings::RUSTLE_SHINY_ANIMATION_ID,grass[0],grass[1],true,1)
end
end
$PokemonTemp.pokeradar[3] = grasses if $PokemonTemp.pokeradar
$game_temp.poke_radar_data[3] = grasses if $game_temp.poke_radar_data
pbWait(Graphics.frame_rate/2)
end
end
def pbPokeRadarGetShakingGrass
return -1 if !$PokemonTemp.pokeradar
grasses = $PokemonTemp.pokeradar[3]
return -1 if !$game_temp.poke_radar_data
grasses = $game_temp.poke_radar_data[3]
return -1 if grasses.length == 0
for i in grasses
return i[2] if $game_player.x == i[0] && $game_player.y == i[1]
@@ -151,7 +151,7 @@ end
# Event handlers
################################################################################
EncounterModifier.register(proc { |encounter|
if GameData::EncounterType.get($PokemonTemp.encounterType).type != :land ||
if GameData::EncounterType.get($game_temp.encounter_type).type != :land ||
$PokemonGlobal.bicycle || $PokemonGlobal.partner
pbPokeRadarCancel
next encounter
@@ -160,22 +160,22 @@ EncounterModifier.register(proc { |encounter|
if ring >= 0 # Encounter triggered by stepping into rustling grass
# Get rarity of shaking grass
rarity = 0 # 0 = rustle, 1 = vigorous rustle, 2 = shiny rustle
$PokemonTemp.pokeradar[3].each { |g| rarity = g[3] if g[2] == ring }
if $PokemonTemp.pokeradar[2] > 0 # Chain count, i.e. is chaining
$game_temp.poke_radar_data[3].each { |g| rarity = g[3] if g[2] == ring }
if $game_temp.poke_radar_data[2] > 0 # Chain count, i.e. is chaining
if rarity == 2 ||
rand(100) < 58 + ring * 10 + ($PokemonTemp.pokeradar[2] / 4) + ($PokemonTemp.pokeradar[4] ? 10 : 0)
rand(100) < 58 + ring * 10 + ($game_temp.poke_radar_data[2] / 4) + ($game_temp.poke_radar_data[4] ? 10 : 0)
# Continue the chain
encounter = [$PokemonTemp.pokeradar[0], $PokemonTemp.pokeradar[1]]
$PokemonTemp.forceSingleBattle = true
encounter = [$game_temp.poke_radar_data[0], $game_temp.poke_radar_data[1]]
$game_temp.force_single_battle = true
else
# Break the chain, force an encounter with a different species
100.times do
break if encounter && encounter[0] != $PokemonTemp.pokeradar[0]
break if encounter && encounter[0] != $game_temp.poke_radar_data[0]
encounter = $PokemonEncounters.choose_wild_pokemon($PokemonEncounters.encounter_type)
end
if encounter[0] == $PokemonTemp.pokeradar[0] && encounter[1] == $PokemonTemp.pokeradar[1]
if encounter[0] == $game_temp.poke_radar_data[0] && encounter[1] == $game_temp.poke_radar_data[1]
# Chain couldn't be broken somehow; continue it after all
$PokemonTemp.forceSingleBattle = true
$game_temp.force_single_battle = true
else
pbPokeRadarCancel
end
@@ -183,7 +183,7 @@ EncounterModifier.register(proc { |encounter|
else # Not chaining; will start one
# Force random wild encounter, vigorous shaking means rarer species
encounter = pbPokeRadarGetEncounter(rarity)
$PokemonTemp.forceSingleBattle = true
$game_temp.force_single_battle = true
end
else # Encounter triggered by stepping in non-rustling grass
pbPokeRadarCancel if encounter
@@ -193,8 +193,8 @@ EncounterModifier.register(proc { |encounter|
Events.onWildPokemonCreate += proc { |_sender,e|
pokemon = e[0]
next if !$PokemonTemp.pokeradar
grasses = $PokemonTemp.pokeradar[3]
next if !$game_temp.poke_radar_data
grasses = $game_temp.poke_radar_data[3]
next if !grasses
for grass in grasses
next if $game_player.x!=grass[0] || $game_player.y!=grass[1]
@@ -207,12 +207,12 @@ Events.onWildBattleEnd += proc { |_sender,e|
species = e[0]
level = e[1]
decision = e[2]
if $PokemonTemp.pokeradar && (decision==1 || decision==4) # Defeated/caught
$PokemonTemp.pokeradar[0] = species
$PokemonTemp.pokeradar[1] = level
$PokemonTemp.pokeradar[2] = [$PokemonTemp.pokeradar[2] + 1, 40].min
if $game_temp.poke_radar_data && (decision==1 || decision==4) # Defeated/caught
$game_temp.poke_radar_data[0] = species
$game_temp.poke_radar_data[1] = level
$game_temp.poke_radar_data[2] = [$game_temp.poke_radar_data[2] + 1, 40].min
# Catching makes the next Radar encounter more likely to continue the chain
$PokemonTemp.pokeradar[4] = (decision == 4)
$game_temp.poke_radar_data[4] = (decision == 4)
pbPokeRadarHighlightGrass(false)
else
pbPokeRadarCancel
@@ -221,7 +221,7 @@ Events.onWildBattleEnd += proc { |_sender,e|
Events.onStepTaken += proc { |_sender,_e|
if $PokemonGlobal.pokeradarBattery && $PokemonGlobal.pokeradarBattery > 0 &&
!$PokemonTemp.pokeradar
!$game_temp.poke_radar_data
$PokemonGlobal.pokeradarBattery -= 1
end
terrain = $game_map.terrain_tag($game_player.x,$game_player.y)