def pbDrawTextPositions now uses symbols for text alignment and outline, and added a quicker way to draw text with no shadow/outline

This commit is contained in:
Maruno17
2023-04-04 21:16:09 +01:00
parent e7847fba9a
commit cb4a1fd8af
27 changed files with 295 additions and 279 deletions

View File

@@ -1302,7 +1302,7 @@ module Transitions
@text_sprite.visible = false
pbSetSystemFont(@text_sprite.bitmap)
pbDrawTextPositions(@text_sprite.bitmap,
[[$game_temp.transition_animation_data[1], 244, 86, 0,
[[$game_temp.transition_animation_data[1], 244, 86, :left,
Color.new(248, 248, 248), Color.new(72, 80, 80)]])
# Foreground black
@black_sprite = new_sprite(0, 0, @black_bitmap)
@@ -1497,7 +1497,7 @@ module Transitions
@text_sprite.z = 8
pbSetSystemFont(@text_sprite.bitmap)
pbDrawTextPositions(@text_sprite.bitmap,
[[$game_temp.transition_animation_data[1], 160, 86, 0,
[[$game_temp.transition_animation_data[1], 160, 86, :left,
Color.new(248, 248, 248), Color.new(72, 80, 80)]])
# VS logo
@vs_main_sprite = new_sprite(Graphics.width / 2, Graphics.height / 2, @vs_1_bitmap,
@@ -1804,7 +1804,7 @@ module Transitions
@text_sprite.visible = false
pbSetSystemFont(@text_sprite.bitmap)
pbDrawTextPositions(@text_sprite.bitmap,
[[$game_temp.transition_animation_data[1], 272, 8, 0,
[[$game_temp.transition_animation_data[1], 272, 8, :left,
Color.new(248, 248, 248), Color.new(72, 80, 80)]])
# Foreground black
@black_sprite = new_sprite(0, 0, @black_bitmap)