mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
def pbDrawTextPositions now uses symbols for text alignment and outline, and added a quicker way to draw text with no shadow/outline
This commit is contained in:
@@ -430,17 +430,17 @@ class PokemonPokedex_Scene
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end
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end
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textpos = [
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[dexname, Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.black]
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[dexname, Graphics.width / 2, 10, :center, Color.new(248, 248, 248), Color.black]
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]
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textpos.push([GameData::Species.get(iconspecies).name, 112, 58, 2, base, shadow]) if iconspecies
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textpos.push([GameData::Species.get(iconspecies).name, 112, 58, :center, base, shadow]) if iconspecies
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if @searchResults
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textpos.push([_INTL("Search results"), 112, 314, 2, base, shadow])
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textpos.push([@dexlist.length.to_s, 112, 346, 2, base, shadow])
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textpos.push([_INTL("Search results"), 112, 314, :center, base, shadow])
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textpos.push([@dexlist.length.to_s, 112, 346, :center, base, shadow])
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else
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textpos.push([_INTL("Seen:"), 42, 314, 0, base, shadow])
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textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 314, 1, base, shadow])
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textpos.push([_INTL("Owned:"), 42, 346, 0, base, shadow])
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textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 346, 1, base, shadow])
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textpos.push([_INTL("Seen:"), 42, 314, :left, base, shadow])
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textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 314, :right, base, shadow])
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textpos.push([_INTL("Owned:"), 42, 346, :left, base, shadow])
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textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 346, :right, base, shadow])
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end
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# Draw all text
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pbDrawTextPositions(overlay, textpos)
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@@ -483,36 +483,36 @@ class PokemonPokedex_Scene
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shadow = Color.new(72, 72, 72)
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# Write various bits of text
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textpos = [
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[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow],
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[_INTL("Order"), 136, 64, 2, base, shadow],
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[_INTL("Name"), 58, 122, 2, base, shadow],
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[_INTL("Type"), 58, 174, 2, base, shadow],
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[_INTL("Height"), 58, 226, 2, base, shadow],
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[_INTL("Weight"), 58, 278, 2, base, shadow],
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[_INTL("Color"), 326, 122, 2, base, shadow],
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[_INTL("Shape"), 454, 174, 2, base, shadow],
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[_INTL("Reset"), 80, 346, 2, base, shadow, 1],
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[_INTL("Start"), Graphics.width / 2, 346, 2, base, shadow, 1],
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[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1]
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[_INTL("Search Mode"), Graphics.width / 2, 10, :center, base, shadow],
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[_INTL("Order"), 136, 64, :center, base, shadow],
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[_INTL("Name"), 58, 122, :center, base, shadow],
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[_INTL("Type"), 58, 174, :center, base, shadow],
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[_INTL("Height"), 58, 226, :center, base, shadow],
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[_INTL("Weight"), 58, 278, :center, base, shadow],
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[_INTL("Color"), 326, 122, :center, base, shadow],
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[_INTL("Shape"), 454, 174, :center, base, shadow],
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[_INTL("Reset"), 80, 346, :center, base, shadow, 1],
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[_INTL("Start"), Graphics.width / 2, 346, :center, base, shadow, :outline],
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[_INTL("Cancel"), Graphics.width - 80, 346, :center, base, shadow, :outline]
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]
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# Write order, name and color parameters
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textpos.push([@orderCommands[params[0]], 344, 66, 2, base, shadow, 1])
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textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 124, 2, base, shadow, 1])
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textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 124, 2, base, shadow, 1])
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textpos.push([@orderCommands[params[0]], 344, 66, :center, base, shadow, :outline])
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textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 124, :center, base, shadow, :outline])
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textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 124, :center, base, shadow, :outline])
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# Draw type icons
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if params[2] >= 0
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type_number = @typeCommands[params[2]].icon_position
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typerect = Rect.new(0, type_number * 32, 96, 32)
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overlay.blt(128, 168, @typebitmap.bitmap, typerect)
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else
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textpos.push(["----", 176, 176, 2, base, shadow, 1])
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textpos.push(["----", 176, 176, :center, base, shadow, :outline])
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end
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if params[3] >= 0
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type_number = @typeCommands[params[3]].icon_position
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typerect = Rect.new(0, type_number * 32, 96, 32)
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overlay.blt(256, 168, @typebitmap.bitmap, typerect)
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else
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textpos.push(["----", 304, 176, 2, base, shadow, 1])
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textpos.push(["----", 304, 176, :center, base, shadow, :outline])
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end
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# Write height and weight limits
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ht1 = (params[4] < 0) ? 0 : (params[4] >= @heightCommands.length) ? 999 : @heightCommands[params[4]]
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@@ -525,16 +525,16 @@ class PokemonPokedex_Scene
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ht2 = (params[5] < 0) ? 99 * 12 : (ht2 / 0.254).round
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wt1 = (params[6] >= @weightCommands.length) ? 99_990 : (wt1 / 0.254).round
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wt2 = (params[7] < 0) ? 99_990 : (wt2 / 0.254).round
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textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 228, 2, base, shadow, 1])
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textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 228, 2, base, shadow, 1])
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textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1])
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textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1])
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textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 228, :center, base, shadow, :outline])
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textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 228, :center, base, shadow, :outline])
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textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, :center, base, shadow, :outline])
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textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, :center, base, shadow, :outline])
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hwoffset = true
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else
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textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 228, 2, base, shadow, 1])
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textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 228, 2, base, shadow, 1])
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textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1])
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textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1])
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textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 228, :center, base, shadow, :outline])
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textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 228, :center, base, shadow, :outline])
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textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, :center, base, shadow, :outline])
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textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, :center, base, shadow, :outline])
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end
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overlay.blt(344, 214, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
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overlay.blt(344, 266, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
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@@ -555,13 +555,13 @@ class PokemonPokedex_Scene
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shadow = Color.new(72, 72, 72)
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# Write various bits of text
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textpos = [
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[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow],
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[_INTL("OK"), 80, 346, 2, base, shadow, 1],
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[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1]
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[_INTL("Search Mode"), Graphics.width / 2, 10, :center, base, shadow],
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[_INTL("OK"), 80, 346, :center, base, shadow, :outline],
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[_INTL("Cancel"), Graphics.width - 80, 346, :center, base, shadow, :outline]
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]
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title = [_INTL("Order"), _INTL("Name"), _INTL("Type"), _INTL("Height"),
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_INTL("Weight"), _INTL("Color"), _INTL("Shape")][mode]
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textpos.push([title, 102, (mode == 6) ? 70 : 64, 0, base, shadow])
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textpos.push([title, 102, (mode == 6) ? 70 : 64, :left, base, shadow])
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case mode
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when 0 # Order
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xstart = 46
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@@ -621,7 +621,7 @@ class PokemonPokedex_Scene
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when 2 # Type icons
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2.times do |i|
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if !sel[i] || sel[i] < 0
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textpos.push(["----", 298 + (128 * i), 66, 2, base, shadow, 1])
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textpos.push(["----", 298 + (128 * i), 66, :center, base, shadow, :outline])
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else
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type_number = @typeCommands[sel[i]].icon_position
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typerect = Rect.new(0, type_number * 32, 96, 32)
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@@ -642,8 +642,8 @@ class PokemonPokedex_Scene
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txt1 = sprintf("%.1f", ht1 / 10.0)
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txt2 = sprintf("%.1f", ht2 / 10.0)
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end
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textpos.push([txt1, 286, 66, 2, base, shadow, 1])
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textpos.push([txt2, 414, 66, 2, base, shadow, 1])
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textpos.push([txt1, 286, 66, :center, base, shadow, :outline])
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textpos.push([txt2, 414, 66, :center, base, shadow, :outline])
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overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
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when 4 # Weight range
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wt1 = (sel[0] < 0) ? 0 : (sel[0] >= @weightCommands.length) ? 9999 : @weightCommands[sel[0]]
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@@ -659,14 +659,14 @@ class PokemonPokedex_Scene
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txt1 = sprintf("%.1f", wt1 / 10.0)
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txt2 = sprintf("%.1f", wt2 / 10.0)
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end
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textpos.push([txt1, 286, 66, 2, base, shadow, 1])
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textpos.push([txt2, 414, 66, 2, base, shadow, 1])
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textpos.push([txt1, 286, 66, :center, base, shadow, :outline])
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textpos.push([txt2, 414, 66, :center, base, shadow, :outline])
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overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
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when 5 # Color
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if sel[0] < 0
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textpos.push(["----", 362, 66, 2, base, shadow, 1])
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textpos.push(["----", 362, 66, :center, base, shadow, :outline])
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else
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textpos.push([cmds[sel[0]].name, 362, 66, 2, base, shadow, 1])
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textpos.push([cmds[sel[0]].name, 362, 66, :center, base, shadow, :outline])
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end
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when 6 # Shape icon
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if sel[0] >= 0
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@@ -676,9 +676,9 @@ class PokemonPokedex_Scene
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else
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if sel[0] < 0
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text = ["----", "-", "----", "", "", "----", ""][mode]
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textpos.push([text, 362, 66, 2, base, shadow, 1])
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textpos.push([text, 362, 66, :center, base, shadow, :outline])
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else
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textpos.push([cmds[sel[0]], 362, 66, 2, base, shadow, 1])
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textpos.push([cmds[sel[0]], 362, 66, :center, base, shadow, :outline])
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end
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end
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# Draw selected option(s) button graphic
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@@ -698,8 +698,8 @@ class PokemonPokedex_Scene
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overlay.blt(xpos2, ystart, @searchsliderbitmap.bitmap, hwrect)
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hwrect.y = 96
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overlay.blt(xpos1, ystart + ygap, @searchsliderbitmap.bitmap, hwrect)
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textpos.push([txt1, xpos1 + halfwidth, ypos1, 2, base, nil, 1])
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textpos.push([txt2, xpos2 + halfwidth, ypos2, 2, base, nil, 1])
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textpos.push([txt1, xpos1 + halfwidth, ypos1, :center, base])
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textpos.push([txt2, xpos2 + halfwidth, ypos2, :center, base])
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else
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sel.length.times do |i|
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selrect = Rect.new(0, selbuttony, @selbitmap.bitmap.width, selbuttonheight)
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@@ -720,13 +720,13 @@ class PokemonPokedex_Scene
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cmds.length.times do |i|
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x = xstart + halfwidth + ((i % cols) * xgap)
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y = ystart + 14 + ((i / cols).floor * ygap)
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textpos.push([cmds[i], x, y, 2, base, shadow, 1])
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textpos.push([cmds[i], x, y, :center, base, shadow, :outline])
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end
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if mode != 0
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textpos.push([(mode == 1) ? "-" : "----",
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xstart + halfwidth + ((cols - 1) * xgap),
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ystart + 14 + ((cmds.length / cols).floor * ygap),
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2, base, shadow, 1])
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:center, base, shadow, :outline])
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end
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when 2 # Type
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typerect = Rect.new(0, 0, 96, 32)
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@@ -739,17 +739,17 @@ class PokemonPokedex_Scene
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textpos.push(["----",
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xstart + halfwidth + ((cols - 1) * xgap),
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ystart + 14 + ((cmds.length / cols).floor * ygap),
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2, base, shadow, 1])
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:center, base, shadow, :outline])
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when 5 # Color
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cmds.length.times do |i|
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x = xstart + halfwidth + ((i % cols) * xgap)
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y = ystart + 14 + ((i / cols).floor * ygap)
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textpos.push([cmds[i].name, x, y, 2, base, shadow, 1])
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textpos.push([cmds[i].name, x, y, :center, base, shadow, :outline])
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end
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textpos.push(["----",
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xstart + halfwidth + ((cols - 1) * xgap),
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ystart + 14 + ((cmds.length / cols).floor * ygap),
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2, base, shadow, 1])
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:center, base, shadow, :outline])
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when 6 # Shape
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shaperect = Rect.new(0, 0, 60, 60)
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cmds.length.times do |i|
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