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def pbDrawTextPositions now uses symbols for text alignment and outline, and added a quicker way to draw text with no shadow/outline
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@@ -49,18 +49,18 @@ class PokemonTrainerCard_Scene
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$PokemonGlobal.startTime.day,
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$PokemonGlobal.startTime.year)
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textPositions = [
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[_INTL("Name"), 34, 70, 0, baseColor, shadowColor],
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[$player.name, 302, 70, 1, baseColor, shadowColor],
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[_INTL("ID No."), 332, 70, 0, baseColor, shadowColor],
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[sprintf("%05d", $player.public_ID), 468, 70, 1, baseColor, shadowColor],
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[_INTL("Money"), 34, 118, 0, baseColor, shadowColor],
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[_INTL("${1}", $player.money.to_s_formatted), 302, 118, 1, baseColor, shadowColor],
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[_INTL("Pokédex"), 34, 166, 0, baseColor, shadowColor],
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[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, 1, baseColor, shadowColor],
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[_INTL("Time"), 34, 214, 0, baseColor, shadowColor],
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[time, 302, 214, 1, baseColor, shadowColor],
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[_INTL("Started"), 34, 262, 0, baseColor, shadowColor],
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[starttime, 302, 262, 1, baseColor, shadowColor]
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[_INTL("Name"), 34, 70, :left, baseColor, shadowColor],
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[$player.name, 302, 70, :right, baseColor, shadowColor],
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[_INTL("ID No."), 332, 70, :left, baseColor, shadowColor],
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[sprintf("%05d", $player.public_ID), 468, 70, :right, baseColor, shadowColor],
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[_INTL("Money"), 34, 118, :left, baseColor, shadowColor],
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[_INTL("${1}", $player.money.to_s_formatted), 302, 118, :right, baseColor, shadowColor],
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[_INTL("Pokédex"), 34, 166, :left, baseColor, shadowColor],
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[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, :right, baseColor, shadowColor],
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[_INTL("Time"), 34, 214, :left, baseColor, shadowColor],
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[time, 302, 214, :right, baseColor, shadowColor],
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[_INTL("Started"), 34, 262, :left, baseColor, shadowColor],
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[starttime, 302, 262, :right, baseColor, shadowColor]
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]
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pbDrawTextPositions(overlay, textPositions)
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x = 72
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