def pbDrawTextPositions now uses symbols for text alignment and outline, and added a quicker way to draw text with no shadow/outline

This commit is contained in:
Maruno17
2023-04-04 21:16:09 +01:00
parent e7847fba9a
commit cb4a1fd8af
27 changed files with 295 additions and 279 deletions

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@@ -1,5 +1,5 @@
#=============================================================================== #===============================================================================
# Text colours # Text colors
#=============================================================================== #===============================================================================
# TODO: Unused. # TODO: Unused.
def ctag(color) def ctag(color)
@@ -1033,6 +1033,16 @@ def pbDrawShadow(bitmap, x, y, width, height, string)
pbDrawShadowText(bitmap, x, y, width, height, string, nil, bitmap.font.color) pbDrawShadowText(bitmap, x, y, width, height, string, nil, bitmap.font.color)
end end
def pbDrawPlainText(bitmap, x, y, width, height, string, baseColor, align = 0)
return if !bitmap || !string
width = (width < 0) ? bitmap.text_size(string).width + 1 : width
height = (height < 0) ? bitmap.text_size(string).height + 1 : height
if baseColor && baseColor.alpha > 0
bitmap.font.color = baseColor
bitmap.draw_text(x, y, width, height, string, align)
end
end
def pbDrawShadowText(bitmap, x, y, width, height, string, baseColor, shadowColor = nil, align = 0) def pbDrawShadowText(bitmap, x, y, width, height, string, baseColor, shadowColor = nil, align = 0)
return if !bitmap || !string return if !bitmap || !string
width = (width < 0) ? bitmap.text_size(string).width + 1 : width width = (width < 0) ? bitmap.text_size(string).width + 1 : width
@@ -1075,24 +1085,29 @@ end
# 0 - Text to draw # 0 - Text to draw
# 1 - X coordinate # 1 - X coordinate
# 2 - Y coordinate # 2 - Y coordinate
# 3 - If true or 1, the text is right aligned. If 2, the text is centered. # 3 - Text alignment. Is one of :left (or false or 0), :right (or true or 1) or
# Otherwise, the text is left aligned. # :center (or 2). If anything else, the text is left aligned.
# 4 - Base color # 4 - Base color
# 5 - Shadow color # 5 - Shadow color. If nil, there is no shadow.
# 6 - If true or 1, the text has an outline. Otherwise, the text has a shadow. # 6 - If :outline (or true or 1), the text has a full outline. If :none (or the
# shadow color is nil), there is no shadow. Otherwise, the text has a shadow.
def pbDrawTextPositions(bitmap, textpos) def pbDrawTextPositions(bitmap, textpos)
textpos.each do |i| textpos.each do |i|
textsize = bitmap.text_size(i[0]) textsize = bitmap.text_size(i[0])
x = i[1] x = i[1]
y = i[2] y = i[2]
case i[3] case i[3]
when true, 1 # right align when :right, true, 1 # right align
x -= textsize.width x -= textsize.width
when 2 # centered when :center, 2 # centered
x -= (textsize.width / 2) x -= (textsize.width / 2)
end end
if i[6] == true || i[6] == 1 # outline text i[6] = :none if !i[5] # No shadow color given, draw plain text
case i[6]
when :outline, true, 1 # outline text
pbDrawOutlineText(bitmap, x, y, textsize.width, textsize.height, i[0], i[4], i[5]) pbDrawOutlineText(bitmap, x, y, textsize.width, textsize.height, i[0], i[4], i[5])
when :none
pbDrawPlainText(bitmap, x, y, textsize.width, textsize.height, i[0], i[4])
else else
pbDrawShadowText(bitmap, x, y, textsize.width, textsize.height, i[0], i[4], i[5]) pbDrawShadowText(bitmap, x, y, textsize.width, textsize.height, i[0], i[4], i[5])
end end

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@@ -1302,7 +1302,7 @@ module Transitions
@text_sprite.visible = false @text_sprite.visible = false
pbSetSystemFont(@text_sprite.bitmap) pbSetSystemFont(@text_sprite.bitmap)
pbDrawTextPositions(@text_sprite.bitmap, pbDrawTextPositions(@text_sprite.bitmap,
[[$game_temp.transition_animation_data[1], 244, 86, 0, [[$game_temp.transition_animation_data[1], 244, 86, :left,
Color.new(248, 248, 248), Color.new(72, 80, 80)]]) Color.new(248, 248, 248), Color.new(72, 80, 80)]])
# Foreground black # Foreground black
@black_sprite = new_sprite(0, 0, @black_bitmap) @black_sprite = new_sprite(0, 0, @black_bitmap)
@@ -1497,7 +1497,7 @@ module Transitions
@text_sprite.z = 8 @text_sprite.z = 8
pbSetSystemFont(@text_sprite.bitmap) pbSetSystemFont(@text_sprite.bitmap)
pbDrawTextPositions(@text_sprite.bitmap, pbDrawTextPositions(@text_sprite.bitmap,
[[$game_temp.transition_animation_data[1], 160, 86, 0, [[$game_temp.transition_animation_data[1], 160, 86, :left,
Color.new(248, 248, 248), Color.new(72, 80, 80)]]) Color.new(248, 248, 248), Color.new(72, 80, 80)]])
# VS logo # VS logo
@vs_main_sprite = new_sprite(Graphics.width / 2, Graphics.height / 2, @vs_1_bitmap, @vs_main_sprite = new_sprite(Graphics.width / 2, Graphics.height / 2, @vs_1_bitmap,
@@ -1804,7 +1804,7 @@ module Transitions
@text_sprite.visible = false @text_sprite.visible = false
pbSetSystemFont(@text_sprite.bitmap) pbSetSystemFont(@text_sprite.bitmap)
pbDrawTextPositions(@text_sprite.bitmap, pbDrawTextPositions(@text_sprite.bitmap,
[[$game_temp.transition_animation_data[1], 272, 8, 0, [[$game_temp.transition_animation_data[1], 272, 8, :left,
Color.new(248, 248, 248), Color.new(72, 80, 80)]]) Color.new(248, 248, 248), Color.new(72, 80, 80)]])
# Foreground black # Foreground black
@black_sprite = new_sprite(0, 0, @black_bitmap) @black_sprite = new_sprite(0, 0, @black_bitmap)

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@@ -358,7 +358,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
# code to ensure the font is an appropriate color. # code to ensure the font is an appropriate color.
moveNameBase = button.bitmap.get_pixel(10, button.src_rect.y + 34) moveNameBase = button.bitmap.get_pixel(10, button.src_rect.y + 34)
end end
textPos.push([moves[i].name, x, y, 2, moveNameBase, TEXT_SHADOW_COLOR]) textPos.push([moves[i].name, x, y, :center, moveNameBase, TEXT_SHADOW_COLOR])
end end
pbDrawTextPositions(@overlay.bitmap, textPos) pbDrawTextPositions(@overlay.bitmap, textPos)
end end
@@ -408,7 +408,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
ppFraction = [(4.0 * move.pp / move.total_pp).ceil, 3].min ppFraction = [(4.0 * move.pp / move.total_pp).ceil, 3].min
textPos = [] textPos = []
textPos.push([_INTL("PP: {1}/{2}", move.pp, move.total_pp), textPos.push([_INTL("PP: {1}/{2}", move.pp, move.total_pp),
448, 56, 2, PP_COLORS[ppFraction * 2], PP_COLORS[(ppFraction * 2) + 1]]) 448, 56, :center, PP_COLORS[ppFraction * 2], PP_COLORS[(ppFraction * 2) + 1]])
pbDrawTextPositions(@infoOverlay.bitmap, textPos) pbDrawTextPositions(@infoOverlay.bitmap, textPos)
end end
end end
@@ -540,7 +540,7 @@ class Battle::Scene::TargetMenu < Battle::Scene::MenuBase
next if !button || nil_or_empty?(@texts[i]) next if !button || nil_or_empty?(@texts[i])
x = button.x - self.x + (button.src_rect.width / 2) x = button.x - self.x + (button.src_rect.width / 2)
y = button.y - self.y + 14 y = button.y - self.y + 14
textpos.push([@texts[i], x, y, 2, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]) textpos.push([@texts[i], x, y, :center, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR])
end end
pbDrawTextPositions(@overlay.bitmap, textpos) pbDrawTextPositions(@overlay.bitmap, textpos)
end end

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@@ -214,7 +214,7 @@ class Battle::Scene::PokemonDataBox < Sprite
nameOffset = 0 nameOffset = 0
nameOffset = nameWidth - 116 if nameWidth > 116 nameOffset = nameWidth - 116 if nameWidth > 116
pbDrawTextPositions(self.bitmap, pbDrawTextPositions(self.bitmap,
[[@battler.name, @spriteBaseX + 8 - nameOffset, 12, false, NAME_BASE_COLOR, NAME_SHADOW_COLOR]] [[@battler.name, @spriteBaseX + 8 - nameOffset, 12, :left, NAME_BASE_COLOR, NAME_SHADOW_COLOR]]
) )
end end
@@ -233,7 +233,7 @@ class Battle::Scene::PokemonDataBox < Sprite
gender_text = (gender == 0) ? _INTL("") : _INTL("") gender_text = (gender == 0) ? _INTL("") : _INTL("")
base_color = (gender == 0) ? MALE_BASE_COLOR : FEMALE_BASE_COLOR base_color = (gender == 0) ? MALE_BASE_COLOR : FEMALE_BASE_COLOR
shadow_color = (gender == 0) ? MALE_SHADOW_COLOR : FEMALE_SHADOW_COLOR shadow_color = (gender == 0) ? MALE_SHADOW_COLOR : FEMALE_SHADOW_COLOR
pbDrawTextPositions(self.bitmap, [[gender_text, @spriteBaseX + 126, 12, false, base_color, shadow_color]]) pbDrawTextPositions(self.bitmap, [[gender_text, @spriteBaseX + 126, 12, :left, base_color, shadow_color]])
end end
def draw_status def draw_status
@@ -479,12 +479,13 @@ class Battle::Scene::AbilitySplashBar < Sprite
return if !@battler return if !@battler
textPos = [] textPos = []
textX = (@side == 0) ? 10 : self.bitmap.width - 8 textX = (@side == 0) ? 10 : self.bitmap.width - 8
align = (@side == 0) ? :left : :right
# Draw Pokémon's name # Draw Pokémon's name
textPos.push([_INTL("{1}'s", @battler.name), textX, 8, @side == 1, textPos.push([_INTL("{1}'s", @battler.name), textX, 8, align,
TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, true]) TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, :outline])
# Draw Pokémon's ability # Draw Pokémon's ability
textPos.push([@battler.abilityName, textX, 38, @side == 1, textPos.push([@battler.abilityName, textX, 38, align,
TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, true]) TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, :outline])
pbDrawTextPositions(self.bitmap, textPos) pbDrawTextPositions(self.bitmap, textPos)
end end

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@@ -81,8 +81,8 @@ class Battle::Scene::SafariDataBox < Sprite
base = Color.new(72, 72, 72) base = Color.new(72, 72, 72)
shadow = Color.new(184, 184, 184) shadow = Color.new(184, 184, 184)
textpos = [] textpos = []
textpos.push([_INTL("Safari Balls"), 30, 14, false, base, shadow]) textpos.push([_INTL("Safari Balls"), 30, 14, :left, base, shadow])
textpos.push([_INTL("Left: {1}", @battle.ballCount), 30, 44, false, base, shadow]) textpos.push([_INTL("Left: {1}", @battle.ballCount), 30, 44, :left, base, shadow])
pbDrawTextPositions(self.bitmap, textpos) pbDrawTextPositions(self.bitmap, textpos)
end end

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@@ -235,15 +235,15 @@ class Battle::Scene
window.contents.clear window.contents.clear
pbSetSystemFont(window.contents) pbSetSystemFont(window.contents)
textpos = [ textpos = [
[battler1.name, 64, 6, 2, Color.new(248, 0, 0), Color.new(208, 208, 200)], [battler1.name, 64, 6, :center, Color.new(248, 0, 0), Color.new(208, 208, 200)],
[_INTL("VS"), 144, 6, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("VS"), 144, 6, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[battler2.name, 224, 6, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [battler2.name, 224, 6, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[_INTL("Mind"), 144, 54, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("Mind"), 144, 54, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[_INTL("Skill"), 144, 86, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("Skill"), 144, 86, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[_INTL("Body"), 144, 118, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("Body"), 144, 118, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[total1.to_s, 64, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [total1.to_s, 64, 166, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[_INTL("Judgment"), 144, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)], [_INTL("Judgment"), 144, 166, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
[total2.to_s, 224, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)] [total2.to_s, 224, 166, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)]
] ]
pbDrawTextPositions(window.contents, textpos) pbDrawTextPositions(window.contents, textpos)
images = [] images = []

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@@ -373,9 +373,9 @@ SpecialBattleIntroAnimations.register("alternate_vs_trainer_animation", 50, #
trainer.tone = Tone.new(0, 0, 0) trainer.tone = Tone.new(0, 0, 0)
trainername = foe[0].name trainername = foe[0].name
textpos = [ textpos = [
[$player.name, Graphics.width / 4, (Graphics.height / 1.5) + 16, 2, [$player.name, Graphics.width / 4, (Graphics.height / 1.5) + 16, :center,
Color.new(248, 248, 248), Color.new(72, 72, 72)], Color.new(248, 248, 248), Color.new(72, 72, 72)],
[trainername, (Graphics.width / 4) + (Graphics.width / 2), (Graphics.height / 1.5) + 16, 2, [trainername, (Graphics.width / 4) + (Graphics.width / 2), (Graphics.height / 1.5) + 16, :center,
Color.new(248, 248, 248), Color.new(72, 72, 72)] Color.new(248, 248, 248), Color.new(72, 72, 72)]
] ]
pbDrawTextPositions(overlay.bitmap, textpos) pbDrawTextPositions(overlay.bitmap, textpos)

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@@ -319,16 +319,16 @@ class HallOfFame_Scene
dexnumber = _ISPRINTF("No. {1:03d}", number) dexnumber = _ISPRINTF("No. {1:03d}", number)
end end
textPositions = [ textPositions = [
[dexnumber, 32, Graphics.height - 74, 0, BASECOLOR, SHADOWCOLOR], [dexnumber, 32, Graphics.height - 74, :left, BASECOLOR, SHADOWCOLOR],
[pokename, Graphics.width - 192, Graphics.height - 74, 2, BASECOLOR, SHADOWCOLOR], [pokename, Graphics.width - 192, Graphics.height - 74, :center, BASECOLOR, SHADOWCOLOR],
[_INTL("Lv. {1}", pokemon.egg? ? "?" : pokemon.level), [_INTL("Lv. {1}", pokemon.egg? ? "?" : pokemon.level),
64, Graphics.height - 42, 0, BASECOLOR, SHADOWCOLOR], 64, Graphics.height - 42, :left, BASECOLOR, SHADOWCOLOR],
[_INTL("ID No. {1}", pokemon.egg? ? "?????" : idno), [_INTL("ID No. {1}", pokemon.egg? ? "?????" : idno),
Graphics.width - 192, Graphics.height - 42, 2, BASECOLOR, SHADOWCOLOR] Graphics.width - 192, Graphics.height - 42, :center, BASECOLOR, SHADOWCOLOR]
] ]
if hallNumber > -1 if hallNumber > -1
textPositions.push([_INTL("Hall of Fame No."), (Graphics.width / 2) - 104, 6, 0, BASECOLOR, SHADOWCOLOR]) textPositions.push([_INTL("Hall of Fame No."), (Graphics.width / 2) - 104, 6, :left, BASECOLOR, SHADOWCOLOR])
textPositions.push([hallNumber.to_s, (Graphics.width / 2) + 104, 6, 1, BASECOLOR, SHADOWCOLOR]) textPositions.push([hallNumber.to_s, (Graphics.width / 2) + 104, 6, :right, BASECOLOR, SHADOWCOLOR])
end end
pbDrawTextPositions(overlay, textPositions) pbDrawTextPositions(overlay, textPositions)
end end
@@ -337,7 +337,7 @@ class HallOfFame_Scene
overlay = @sprites["overlay"].bitmap overlay = @sprites["overlay"].bitmap
overlay.clear overlay.clear
pbDrawTextPositions(overlay, [[_INTL("Welcome to the Hall of Fame!"), pbDrawTextPositions(overlay, [[_INTL("Welcome to the Hall of Fame!"),
Graphics.width / 2, Graphics.height - 68, 2, BASECOLOR, SHADOWCOLOR]]) Graphics.width / 2, Graphics.height - 68, :center, BASECOLOR, SHADOWCOLOR]])
end end
def pbAnimationLoop def pbAnimationLoop

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@@ -430,17 +430,17 @@ class PokemonPokedex_Scene
end end
end end
textpos = [ textpos = [
[dexname, Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.black] [dexname, Graphics.width / 2, 10, :center, Color.new(248, 248, 248), Color.black]
] ]
textpos.push([GameData::Species.get(iconspecies).name, 112, 58, 2, base, shadow]) if iconspecies textpos.push([GameData::Species.get(iconspecies).name, 112, 58, :center, base, shadow]) if iconspecies
if @searchResults if @searchResults
textpos.push([_INTL("Search results"), 112, 314, 2, base, shadow]) textpos.push([_INTL("Search results"), 112, 314, :center, base, shadow])
textpos.push([@dexlist.length.to_s, 112, 346, 2, base, shadow]) textpos.push([@dexlist.length.to_s, 112, 346, :center, base, shadow])
else else
textpos.push([_INTL("Seen:"), 42, 314, 0, base, shadow]) textpos.push([_INTL("Seen:"), 42, 314, :left, base, shadow])
textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 314, 1, base, shadow]) textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 314, :right, base, shadow])
textpos.push([_INTL("Owned:"), 42, 346, 0, base, shadow]) textpos.push([_INTL("Owned:"), 42, 346, :left, base, shadow])
textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 346, 1, base, shadow]) textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 346, :right, base, shadow])
end end
# Draw all text # Draw all text
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
@@ -483,36 +483,36 @@ class PokemonPokedex_Scene
shadow = Color.new(72, 72, 72) shadow = Color.new(72, 72, 72)
# Write various bits of text # Write various bits of text
textpos = [ textpos = [
[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow], [_INTL("Search Mode"), Graphics.width / 2, 10, :center, base, shadow],
[_INTL("Order"), 136, 64, 2, base, shadow], [_INTL("Order"), 136, 64, :center, base, shadow],
[_INTL("Name"), 58, 122, 2, base, shadow], [_INTL("Name"), 58, 122, :center, base, shadow],
[_INTL("Type"), 58, 174, 2, base, shadow], [_INTL("Type"), 58, 174, :center, base, shadow],
[_INTL("Height"), 58, 226, 2, base, shadow], [_INTL("Height"), 58, 226, :center, base, shadow],
[_INTL("Weight"), 58, 278, 2, base, shadow], [_INTL("Weight"), 58, 278, :center, base, shadow],
[_INTL("Color"), 326, 122, 2, base, shadow], [_INTL("Color"), 326, 122, :center, base, shadow],
[_INTL("Shape"), 454, 174, 2, base, shadow], [_INTL("Shape"), 454, 174, :center, base, shadow],
[_INTL("Reset"), 80, 346, 2, base, shadow, 1], [_INTL("Reset"), 80, 346, :center, base, shadow, 1],
[_INTL("Start"), Graphics.width / 2, 346, 2, base, shadow, 1], [_INTL("Start"), Graphics.width / 2, 346, :center, base, shadow, :outline],
[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1] [_INTL("Cancel"), Graphics.width - 80, 346, :center, base, shadow, :outline]
] ]
# Write order, name and color parameters # Write order, name and color parameters
textpos.push([@orderCommands[params[0]], 344, 66, 2, base, shadow, 1]) textpos.push([@orderCommands[params[0]], 344, 66, :center, base, shadow, :outline])
textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 124, 2, base, shadow, 1]) textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 124, :center, base, shadow, :outline])
textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 124, 2, base, shadow, 1]) textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 124, :center, base, shadow, :outline])
# Draw type icons # Draw type icons
if params[2] >= 0 if params[2] >= 0
type_number = @typeCommands[params[2]].icon_position type_number = @typeCommands[params[2]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32) typerect = Rect.new(0, type_number * 32, 96, 32)
overlay.blt(128, 168, @typebitmap.bitmap, typerect) overlay.blt(128, 168, @typebitmap.bitmap, typerect)
else else
textpos.push(["----", 176, 176, 2, base, shadow, 1]) textpos.push(["----", 176, 176, :center, base, shadow, :outline])
end end
if params[3] >= 0 if params[3] >= 0
type_number = @typeCommands[params[3]].icon_position type_number = @typeCommands[params[3]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32) typerect = Rect.new(0, type_number * 32, 96, 32)
overlay.blt(256, 168, @typebitmap.bitmap, typerect) overlay.blt(256, 168, @typebitmap.bitmap, typerect)
else else
textpos.push(["----", 304, 176, 2, base, shadow, 1]) textpos.push(["----", 304, 176, :center, base, shadow, :outline])
end end
# Write height and weight limits # Write height and weight limits
ht1 = (params[4] < 0) ? 0 : (params[4] >= @heightCommands.length) ? 999 : @heightCommands[params[4]] ht1 = (params[4] < 0) ? 0 : (params[4] >= @heightCommands.length) ? 999 : @heightCommands[params[4]]
@@ -525,16 +525,16 @@ class PokemonPokedex_Scene
ht2 = (params[5] < 0) ? 99 * 12 : (ht2 / 0.254).round ht2 = (params[5] < 0) ? 99 * 12 : (ht2 / 0.254).round
wt1 = (params[6] >= @weightCommands.length) ? 99_990 : (wt1 / 0.254).round wt1 = (params[6] >= @weightCommands.length) ? 99_990 : (wt1 / 0.254).round
wt2 = (params[7] < 0) ? 99_990 : (wt2 / 0.254).round wt2 = (params[7] < 0) ? 99_990 : (wt2 / 0.254).round
textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 228, 2, base, shadow, 1]) textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 228, :center, base, shadow, :outline])
textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 228, 2, base, shadow, 1]) textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 228, :center, base, shadow, :outline])
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1]) textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, :center, base, shadow, :outline])
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1]) textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, :center, base, shadow, :outline])
hwoffset = true hwoffset = true
else else
textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 228, 2, base, shadow, 1]) textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 228, :center, base, shadow, :outline])
textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 228, 2, base, shadow, 1]) textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 228, :center, base, shadow, :outline])
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1]) textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, :center, base, shadow, :outline])
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1]) textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, :center, base, shadow, :outline])
end end
overlay.blt(344, 214, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44)) overlay.blt(344, 214, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
overlay.blt(344, 266, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44)) overlay.blt(344, 266, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
@@ -555,13 +555,13 @@ class PokemonPokedex_Scene
shadow = Color.new(72, 72, 72) shadow = Color.new(72, 72, 72)
# Write various bits of text # Write various bits of text
textpos = [ textpos = [
[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow], [_INTL("Search Mode"), Graphics.width / 2, 10, :center, base, shadow],
[_INTL("OK"), 80, 346, 2, base, shadow, 1], [_INTL("OK"), 80, 346, :center, base, shadow, :outline],
[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1] [_INTL("Cancel"), Graphics.width - 80, 346, :center, base, shadow, :outline]
] ]
title = [_INTL("Order"), _INTL("Name"), _INTL("Type"), _INTL("Height"), title = [_INTL("Order"), _INTL("Name"), _INTL("Type"), _INTL("Height"),
_INTL("Weight"), _INTL("Color"), _INTL("Shape")][mode] _INTL("Weight"), _INTL("Color"), _INTL("Shape")][mode]
textpos.push([title, 102, (mode == 6) ? 70 : 64, 0, base, shadow]) textpos.push([title, 102, (mode == 6) ? 70 : 64, :left, base, shadow])
case mode case mode
when 0 # Order when 0 # Order
xstart = 46 xstart = 46
@@ -621,7 +621,7 @@ class PokemonPokedex_Scene
when 2 # Type icons when 2 # Type icons
2.times do |i| 2.times do |i|
if !sel[i] || sel[i] < 0 if !sel[i] || sel[i] < 0
textpos.push(["----", 298 + (128 * i), 66, 2, base, shadow, 1]) textpos.push(["----", 298 + (128 * i), 66, :center, base, shadow, :outline])
else else
type_number = @typeCommands[sel[i]].icon_position type_number = @typeCommands[sel[i]].icon_position
typerect = Rect.new(0, type_number * 32, 96, 32) typerect = Rect.new(0, type_number * 32, 96, 32)
@@ -642,8 +642,8 @@ class PokemonPokedex_Scene
txt1 = sprintf("%.1f", ht1 / 10.0) txt1 = sprintf("%.1f", ht1 / 10.0)
txt2 = sprintf("%.1f", ht2 / 10.0) txt2 = sprintf("%.1f", ht2 / 10.0)
end end
textpos.push([txt1, 286, 66, 2, base, shadow, 1]) textpos.push([txt1, 286, 66, :center, base, shadow, :outline])
textpos.push([txt2, 414, 66, 2, base, shadow, 1]) textpos.push([txt2, 414, 66, :center, base, shadow, :outline])
overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44)) overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
when 4 # Weight range when 4 # Weight range
wt1 = (sel[0] < 0) ? 0 : (sel[0] >= @weightCommands.length) ? 9999 : @weightCommands[sel[0]] wt1 = (sel[0] < 0) ? 0 : (sel[0] >= @weightCommands.length) ? 9999 : @weightCommands[sel[0]]
@@ -659,14 +659,14 @@ class PokemonPokedex_Scene
txt1 = sprintf("%.1f", wt1 / 10.0) txt1 = sprintf("%.1f", wt1 / 10.0)
txt2 = sprintf("%.1f", wt2 / 10.0) txt2 = sprintf("%.1f", wt2 / 10.0)
end end
textpos.push([txt1, 286, 66, 2, base, shadow, 1]) textpos.push([txt1, 286, 66, :center, base, shadow, :outline])
textpos.push([txt2, 414, 66, 2, base, shadow, 1]) textpos.push([txt2, 414, 66, :center, base, shadow, :outline])
overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44)) overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
when 5 # Color when 5 # Color
if sel[0] < 0 if sel[0] < 0
textpos.push(["----", 362, 66, 2, base, shadow, 1]) textpos.push(["----", 362, 66, :center, base, shadow, :outline])
else else
textpos.push([cmds[sel[0]].name, 362, 66, 2, base, shadow, 1]) textpos.push([cmds[sel[0]].name, 362, 66, :center, base, shadow, :outline])
end end
when 6 # Shape icon when 6 # Shape icon
if sel[0] >= 0 if sel[0] >= 0
@@ -676,9 +676,9 @@ class PokemonPokedex_Scene
else else
if sel[0] < 0 if sel[0] < 0
text = ["----", "-", "----", "", "", "----", ""][mode] text = ["----", "-", "----", "", "", "----", ""][mode]
textpos.push([text, 362, 66, 2, base, shadow, 1]) textpos.push([text, 362, 66, :center, base, shadow, :outline])
else else
textpos.push([cmds[sel[0]], 362, 66, 2, base, shadow, 1]) textpos.push([cmds[sel[0]], 362, 66, :center, base, shadow, :outline])
end end
end end
# Draw selected option(s) button graphic # Draw selected option(s) button graphic
@@ -698,8 +698,8 @@ class PokemonPokedex_Scene
overlay.blt(xpos2, ystart, @searchsliderbitmap.bitmap, hwrect) overlay.blt(xpos2, ystart, @searchsliderbitmap.bitmap, hwrect)
hwrect.y = 96 hwrect.y = 96
overlay.blt(xpos1, ystart + ygap, @searchsliderbitmap.bitmap, hwrect) overlay.blt(xpos1, ystart + ygap, @searchsliderbitmap.bitmap, hwrect)
textpos.push([txt1, xpos1 + halfwidth, ypos1, 2, base, nil, 1]) textpos.push([txt1, xpos1 + halfwidth, ypos1, :center, base])
textpos.push([txt2, xpos2 + halfwidth, ypos2, 2, base, nil, 1]) textpos.push([txt2, xpos2 + halfwidth, ypos2, :center, base])
else else
sel.length.times do |i| sel.length.times do |i|
selrect = Rect.new(0, selbuttony, @selbitmap.bitmap.width, selbuttonheight) selrect = Rect.new(0, selbuttony, @selbitmap.bitmap.width, selbuttonheight)
@@ -720,13 +720,13 @@ class PokemonPokedex_Scene
cmds.length.times do |i| cmds.length.times do |i|
x = xstart + halfwidth + ((i % cols) * xgap) x = xstart + halfwidth + ((i % cols) * xgap)
y = ystart + 14 + ((i / cols).floor * ygap) y = ystart + 14 + ((i / cols).floor * ygap)
textpos.push([cmds[i], x, y, 2, base, shadow, 1]) textpos.push([cmds[i], x, y, :center, base, shadow, :outline])
end end
if mode != 0 if mode != 0
textpos.push([(mode == 1) ? "-" : "----", textpos.push([(mode == 1) ? "-" : "----",
xstart + halfwidth + ((cols - 1) * xgap), xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap), ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1]) :center, base, shadow, :outline])
end end
when 2 # Type when 2 # Type
typerect = Rect.new(0, 0, 96, 32) typerect = Rect.new(0, 0, 96, 32)
@@ -739,17 +739,17 @@ class PokemonPokedex_Scene
textpos.push(["----", textpos.push(["----",
xstart + halfwidth + ((cols - 1) * xgap), xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap), ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1]) :center, base, shadow, :outline])
when 5 # Color when 5 # Color
cmds.length.times do |i| cmds.length.times do |i|
x = xstart + halfwidth + ((i % cols) * xgap) x = xstart + halfwidth + ((i % cols) * xgap)
y = ystart + 14 + ((i / cols).floor * ygap) y = ystart + 14 + ((i / cols).floor * ygap)
textpos.push([cmds[i].name, x, y, 2, base, shadow, 1]) textpos.push([cmds[i].name, x, y, :center, base, shadow, :outline])
end end
textpos.push(["----", textpos.push(["----",
xstart + halfwidth + ((cols - 1) * xgap), xstart + halfwidth + ((cols - 1) * xgap),
ystart + 14 + ((cmds.length / cols).floor * ygap), ystart + 14 + ((cmds.length / cols).floor * ygap),
2, base, shadow, 1]) :center, base, shadow, :outline])
when 6 # Shape when 6 # Shape
shaperect = Rect.new(0, 0, 60, 60) shaperect = Rect.new(0, 0, 60, 60)
cmds.length.times do |i| cmds.length.times do |i|

View File

@@ -221,18 +221,18 @@ class PokemonPokedexInfo_Scene
end end
textpos = [ textpos = [
[_INTL("{1}{2} {3}", indexText, " ", species_data.name), [_INTL("{1}{2} {3}", indexText, " ", species_data.name),
246, 48, 0, Color.new(248, 248, 248), Color.black] 246, 48, :left, Color.new(248, 248, 248), Color.black]
] ]
if @show_battled_count if @show_battled_count
textpos.push([_INTL("Number Battled"), 314, 164, 0, base, shadow]) textpos.push([_INTL("Number Battled"), 314, 164, :left, base, shadow])
textpos.push([$player.pokedex.battled_count(@species).to_s, 452, 196, 1, base, shadow]) textpos.push([$player.pokedex.battled_count(@species).to_s, 452, 196, :right, base, shadow])
else else
textpos.push([_INTL("Height"), 314, 164, 0, base, shadow]) textpos.push([_INTL("Height"), 314, 164, :left, base, shadow])
textpos.push([_INTL("Weight"), 314, 196, 0, base, shadow]) textpos.push([_INTL("Weight"), 314, 196, :left, base, shadow])
end end
if $player.owned?(@species) if $player.owned?(@species)
# Write the category # Write the category
textpos.push([_INTL("{1} Pokémon", species_data.category), 246, 80, 0, base, shadow]) textpos.push([_INTL("{1} Pokémon", species_data.category), 246, 80, :left, base, shadow])
# Write the height and weight # Write the height and weight
if !@show_battled_count if !@show_battled_count
height = species_data.height height = species_data.height
@@ -240,11 +240,11 @@ class PokemonPokedexInfo_Scene
if System.user_language[3..4] == "US" # If the user is in the United States if System.user_language[3..4] == "US" # If the user is in the United States
inches = (height / 0.254).round inches = (height / 0.254).round
pounds = (weight / 0.45359).round pounds = (weight / 0.45359).round
textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 164, 1, base, shadow]) textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 164, :right, base, shadow])
textpos.push([_ISPRINTF("{1:4.1f} lbs.", pounds / 10.0), 494, 196, 1, base, shadow]) textpos.push([_ISPRINTF("{1:4.1f} lbs.", pounds / 10.0), 494, 196, :right, base, shadow])
else else
textpos.push([_ISPRINTF("{1:.1f} m", height / 10.0), 470, 164, 1, base, shadow]) textpos.push([_ISPRINTF("{1:.1f} m", height / 10.0), 470, 164, :right, base, shadow])
textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 196, 1, base, shadow]) textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 196, :right, base, shadow])
end end
end end
# Draw the Pokédex entry text # Draw the Pokédex entry text
@@ -267,15 +267,15 @@ class PokemonPokedexInfo_Scene
end end
else else
# Write the category # Write the category
textpos.push([_INTL("????? Pokémon"), 246, 80, 0, base, shadow]) textpos.push([_INTL("????? Pokémon"), 246, 80, :left, base, shadow])
# Write the height and weight # Write the height and weight
if !@show_battled_count if !@show_battled_count
if System.user_language[3..4] == "US" # If the user is in the United States if System.user_language[3..4] == "US" # If the user is in the United States
textpos.push([_INTL("???'??\""), 460, 164, 1, base, shadow]) textpos.push([_INTL("???'??\""), 460, 164, :right, base, shadow])
textpos.push([_INTL("????.? lbs."), 494, 196, 1, base, shadow]) textpos.push([_INTL("????.? lbs."), 494, 196, :right, base, shadow])
else else
textpos.push([_INTL("????.? m"), 470, 164, 1, base, shadow]) textpos.push([_INTL("????.? m"), 470, 164, :right, base, shadow])
textpos.push([_INTL("????.? kg"), 482, 196, 1, base, shadow]) textpos.push([_INTL("????.? kg"), 482, 196, :right, base, shadow])
end end
end end
end end
@@ -378,11 +378,11 @@ class PokemonPokedexInfo_Scene
overlay, overlay,
[["Graphics/UI/Pokedex/overlay_areanone", 108, 188]] [["Graphics/UI/Pokedex/overlay_areanone", 108, 188]]
) )
textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) + 6, 2, base, shadow]) textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) + 6, :center, base, shadow])
end end
textpos.push([@mapdata.name, 414, 50, 2, base, shadow]) textpos.push([@mapdata.name, 414, 50, :center, base, shadow])
textpos.push([_INTL("{1}'s area", GameData::Species.get(@species).name), textpos.push([_INTL("{1}'s area", GameData::Species.get(@species).name),
Graphics.width / 2, 358, 2, base, shadow]) Graphics.width / 2, 358, :center, base, shadow])
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
end end
@@ -400,8 +400,8 @@ class PokemonPokedexInfo_Scene
end end
end end
textpos = [ textpos = [
[GameData::Species.get(@species).name, Graphics.width / 2, Graphics.height - 82, 2, base, shadow], [GameData::Species.get(@species).name, Graphics.width / 2, Graphics.height - 82, :center, base, shadow],
[formname, Graphics.width / 2, Graphics.height - 50, 2, base, shadow] [formname, Graphics.width / 2, Graphics.height - 50, :center, base, shadow]
] ]
# Draw all text # Draw all text
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)

View File

@@ -19,7 +19,7 @@ class PokemonPartyConfirmCancelSprite < Sprite
@overlaysprite = BitmapSprite.new(@bgsprite.bitmap.width, @bgsprite.bitmap.height, viewport) @overlaysprite = BitmapSprite.new(@bgsprite.bitmap.width, @bgsprite.bitmap.height, viewport)
@overlaysprite.z = self.z + 1 @overlaysprite.z = self.z + 1
pbSetSystemFont(@overlaysprite.bitmap) pbSetSystemFont(@overlaysprite.bitmap)
textpos = [[text, 56, (narrowbox) ? 8 : 14, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)]] textpos = [[text, 56, (narrowbox) ? 8 : 14, :center, Color.new(248, 248, 248), Color.new(40, 40, 40)]]
pbDrawTextPositions(@overlaysprite.bitmap, textpos) pbDrawTextPositions(@overlaysprite.bitmap, textpos)
self.x = x self.x = x
self.y = y self.y = y
@@ -373,7 +373,7 @@ class PokemonPartyPanel < Sprite
def draw_name def draw_name
pbDrawTextPositions(@overlaysprite.bitmap, pbDrawTextPositions(@overlaysprite.bitmap,
[[@pokemon.name, 96, 22, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]]) [[@pokemon.name, 96, 22, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
end end
def draw_level def draw_level
@@ -384,7 +384,7 @@ class PokemonPartyPanel < Sprite
# Level number # Level number
pbSetSmallFont(@overlaysprite.bitmap) pbSetSmallFont(@overlaysprite.bitmap)
pbDrawTextPositions(@overlaysprite.bitmap, pbDrawTextPositions(@overlaysprite.bitmap,
[[@pokemon.level.to_s, 42, 68, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]]) [[@pokemon.level.to_s, 42, 68, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
pbSetSystemFont(@overlaysprite.bitmap) pbSetSystemFont(@overlaysprite.bitmap)
end end
@@ -394,7 +394,7 @@ class PokemonPartyPanel < Sprite
base_color = (@pokemon.male?) ? Color.new(0, 112, 248) : Color.new(232, 32, 16) base_color = (@pokemon.male?) ? Color.new(0, 112, 248) : Color.new(232, 32, 16)
shadow_color = (@pokemon.male?) ? Color.new(120, 184, 232) : Color.new(248, 168, 184) shadow_color = (@pokemon.male?) ? Color.new(120, 184, 232) : Color.new(248, 168, 184)
pbDrawTextPositions(@overlaysprite.bitmap, pbDrawTextPositions(@overlaysprite.bitmap,
[[gender_text, 224, 22, 0, base_color, shadow_color]]) [[gender_text, 224, 22, :left, base_color, shadow_color]])
end end
def draw_hp def draw_hp
@@ -402,7 +402,7 @@ class PokemonPartyPanel < Sprite
# HP numbers # HP numbers
hp_text = sprintf("% 3d /% 3d", @pokemon.hp, @pokemon.totalhp) hp_text = sprintf("% 3d /% 3d", @pokemon.hp, @pokemon.totalhp)
pbDrawTextPositions(@overlaysprite.bitmap, pbDrawTextPositions(@overlaysprite.bitmap,
[[hp_text, 224, 66, 1, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]]) [[hp_text, 224, 66, :right, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
# HP bar # HP bar
if @pokemon.able? if @pokemon.able?
w = @pokemon.hp * HP_BAR_WIDTH / @pokemon.totalhp.to_f w = @pokemon.hp * HP_BAR_WIDTH / @pokemon.totalhp.to_f
@@ -440,7 +440,7 @@ class PokemonPartyPanel < Sprite
def draw_annotation def draw_annotation
return if !@text || @text.length == 0 return if !@text || @text.length == 0
pbDrawTextPositions(@overlaysprite.bitmap, pbDrawTextPositions(@overlaysprite.bitmap,
[[@text, 96, 62, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]]) [[@text, 96, 62, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
end end
def refresh def refresh

View File

@@ -338,22 +338,22 @@ class PokemonSummary_Scene
_INTL("MOVES"), _INTL("MOVES"),
_INTL("RIBBONS")][page - 1] _INTL("RIBBONS")][page - 1]
textpos = [ textpos = [
[pagename, 26, 22, 0, base, shadow], [pagename, 26, 22, :left, base, shadow],
[@pokemon.name, 46, 68, 0, base, shadow], [@pokemon.name, 46, 68, :left, base, shadow],
[@pokemon.level.to_s, 46, 98, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.level.to_s, 46, 98, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Item"), 66, 324, 0, base, shadow] [_INTL("Item"), 66, 324, :left, base, shadow]
] ]
# Write the held item's name # Write the held item's name
if @pokemon.hasItem? if @pokemon.hasItem?
textpos.push([@pokemon.item.name, 16, 358, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push([@pokemon.item.name, 16, 358, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
else else
textpos.push([_INTL("None"), 16, 358, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)]) textpos.push([_INTL("None"), 16, 358, :left, Color.new(192, 200, 208), Color.new(208, 216, 224)])
end end
# Write the gender symbol # Write the gender symbol
if @pokemon.male? if @pokemon.male?
textpos.push([_INTL(""), 178, 68, 0, Color.new(24, 112, 216), Color.new(136, 168, 208)]) textpos.push([_INTL(""), 178, 68, :left, Color.new(24, 112, 216), Color.new(136, 168, 208)])
elsif @pokemon.female? elsif @pokemon.female?
textpos.push([_INTL(""), 178, 68, 0, Color.new(248, 56, 32), Color.new(224, 152, 144)]) textpos.push([_INTL(""), 178, 68, :left, Color.new(248, 56, 32), Color.new(224, 152, 144)])
end end
# Draw all text # Draw all text
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
@@ -386,12 +386,12 @@ class PokemonSummary_Scene
end end
# Write various bits of text # Write various bits of text
textpos = [ textpos = [
[_INTL("Dex No."), 238, 86, 0, base, shadow], [_INTL("Dex No."), 238, 86, :left, base, shadow],
[_INTL("Species"), 238, 118, 0, base, shadow], [_INTL("Species"), 238, 118, :left, base, shadow],
[@pokemon.speciesName, 435, 118, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.speciesName, 435, 118, :center, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Type"), 238, 150, 0, base, shadow], [_INTL("Type"), 238, 150, :left, base, shadow],
[_INTL("OT"), 238, 182, 0, base, shadow], [_INTL("OT"), 238, 182, :left, base, shadow],
[_INTL("ID No."), 238, 214, 0, base, shadow] [_INTL("ID No."), 238, 214, :left, base, shadow]
] ]
# Write the Regional/National Dex number # Write the Regional/National Dex number
dexnum = 0 dexnum = 0
@@ -410,15 +410,15 @@ class PokemonSummary_Scene
end end
end end
if dexnum <= 0 if dexnum <= 0
textpos.push(["???", 435, 86, 2, dexNumBase, dexNumShadow]) textpos.push(["???", 435, 86, :center, dexNumBase, dexNumShadow])
else else
dexnum -= 1 if dexnumshift dexnum -= 1 if dexnumshift
textpos.push([sprintf("%03d", dexnum), 435, 86, 2, dexNumBase, dexNumShadow]) textpos.push([sprintf("%03d", dexnum), 435, 86, :center, dexNumBase, dexNumShadow])
end end
# Write Original Trainer's name and ID number # Write Original Trainer's name and ID number
if @pokemon.owner.name.empty? if @pokemon.owner.name.empty?
textpos.push([_INTL("RENTAL"), 435, 182, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push([_INTL("RENTAL"), 435, 182, :center, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push(["?????", 435, 214, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push(["?????", 435, 214, :center, Color.new(64, 64, 64), Color.new(176, 176, 176)])
else else
ownerbase = Color.new(64, 64, 64) ownerbase = Color.new(64, 64, 64)
ownershadow = Color.new(176, 176, 176) ownershadow = Color.new(176, 176, 176)
@@ -430,13 +430,13 @@ class PokemonSummary_Scene
ownerbase = Color.new(248, 56, 32) ownerbase = Color.new(248, 56, 32)
ownershadow = Color.new(224, 152, 144) ownershadow = Color.new(224, 152, 144)
end end
textpos.push([@pokemon.owner.name, 435, 182, 2, ownerbase, ownershadow]) textpos.push([@pokemon.owner.name, 435, 182, :center, ownerbase, ownershadow])
textpos.push([sprintf("%05d", @pokemon.owner.public_id), 435, 214, 2, textpos.push([sprintf("%05d", @pokemon.owner.public_id), 435, 214, :center,
Color.new(64, 64, 64), Color.new(176, 176, 176)]) Color.new(64, 64, 64), Color.new(176, 176, 176)])
end end
# Write Exp text OR heart gauge message (if a Shadow Pokémon) # Write Exp text OR heart gauge message (if a Shadow Pokémon)
if @pokemon.shadowPokemon? if @pokemon.shadowPokemon?
textpos.push([_INTL("Heart Gauge"), 238, 246, 0, base, shadow]) textpos.push([_INTL("Heart Gauge"), 238, 246, :left, base, shadow])
heartmessage = [_INTL("The door to its heart is open! Undo the final lock!"), heartmessage = [_INTL("The door to its heart is open! Undo the final lock!"),
_INTL("The door to its heart is almost fully open."), _INTL("The door to its heart is almost fully open."),
_INTL("The door to its heart is nearly open."), _INTL("The door to its heart is nearly open."),
@@ -447,10 +447,10 @@ class PokemonSummary_Scene
drawFormattedTextEx(overlay, 234, 308, 264, memo) drawFormattedTextEx(overlay, 234, 308, 264, memo)
else else
endexp = @pokemon.growth_rate.minimum_exp_for_level(@pokemon.level + 1) endexp = @pokemon.growth_rate.minimum_exp_for_level(@pokemon.level + 1)
textpos.push([_INTL("Exp. Points"), 238, 246, 0, base, shadow]) textpos.push([_INTL("Exp. Points"), 238, 246, :left, base, shadow])
textpos.push([@pokemon.exp.to_s_formatted, 488, 278, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push([@pokemon.exp.to_s_formatted, 488, 278, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("To Next Lv."), 238, 310, 0, base, shadow]) textpos.push([_INTL("To Next Lv."), 238, 310, :left, base, shadow])
textpos.push([(endexp - @pokemon.exp).to_s_formatted, 488, 342, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push([(endexp - @pokemon.exp).to_s_formatted, 488, 342, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
end end
# Draw all text # Draw all text
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
@@ -486,15 +486,15 @@ class PokemonSummary_Scene
pbDrawImagePositions(overlay, imagepos) pbDrawImagePositions(overlay, imagepos)
# Write various bits of text # Write various bits of text
textpos = [ textpos = [
[_INTL("TRAINER MEMO"), 26, 22, 0, base, shadow], [_INTL("TRAINER MEMO"), 26, 22, :left, base, shadow],
[@pokemon.name, 46, 68, 0, base, shadow], [@pokemon.name, 46, 68, :left, base, shadow],
[_INTL("Item"), 66, 324, 0, base, shadow] [_INTL("Item"), 66, 324, :left, base, shadow]
] ]
# Write the held item's name # Write the held item's name
if @pokemon.hasItem? if @pokemon.hasItem?
textpos.push([@pokemon.item.name, 16, 358, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push([@pokemon.item.name, 16, 358, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
else else
textpos.push([_INTL("None"), 16, 358, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)]) textpos.push([_INTL("None"), 16, 358, :left, Color.new(192, 200, 208), Color.new(208, 216, 224)])
end end
# Draw all text # Draw all text
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
@@ -637,24 +637,24 @@ class PokemonSummary_Scene
end end
# Write various bits of text # Write various bits of text
textpos = [ textpos = [
[_INTL("HP"), 292, 82, 2, base, statshadows[:HP]], [_INTL("HP"), 292, 82, :center, base, statshadows[:HP]],
[sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 82, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 82, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Attack"), 248, 126, 0, base, statshadows[:ATTACK]], [_INTL("Attack"), 248, 126, :left, base, statshadows[:ATTACK]],
[@pokemon.attack.to_s, 456, 126, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.attack.to_s, 456, 126, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Defense"), 248, 158, 0, base, statshadows[:DEFENSE]], [_INTL("Defense"), 248, 158, :left, base, statshadows[:DEFENSE]],
[@pokemon.defense.to_s, 456, 158, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.defense.to_s, 456, 158, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Sp. Atk"), 248, 190, 0, base, statshadows[:SPECIAL_ATTACK]], [_INTL("Sp. Atk"), 248, 190, :left, base, statshadows[:SPECIAL_ATTACK]],
[@pokemon.spatk.to_s, 456, 190, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.spatk.to_s, 456, 190, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Sp. Def"), 248, 222, 0, base, statshadows[:SPECIAL_DEFENSE]], [_INTL("Sp. Def"), 248, 222, :left, base, statshadows[:SPECIAL_DEFENSE]],
[@pokemon.spdef.to_s, 456, 222, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.spdef.to_s, 456, 222, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Speed"), 248, 254, 0, base, statshadows[:SPEED]], [_INTL("Speed"), 248, 254, :left, base, statshadows[:SPEED]],
[@pokemon.speed.to_s, 456, 254, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)], [@pokemon.speed.to_s, 456, 254, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[_INTL("Ability"), 224, 290, 0, base, shadow] [_INTL("Ability"), 224, 290, :left, base, shadow]
] ]
# Draw ability name and description # Draw ability name and description
ability = @pokemon.ability ability = @pokemon.ability
if ability if ability
textpos.push([ability.name, 362, 290, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push([ability.name, 362, 290, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
drawTextEx(overlay, 224, 322, 282, 2, ability.description, Color.new(64, 64, 64), Color.new(176, 176, 176)) drawTextEx(overlay, 224, 322, 282, 2, ability.description, Color.new(64, 64, 64), Color.new(176, 176, 176))
end end
# Draw all text # Draw all text
@@ -698,9 +698,9 @@ class PokemonSummary_Scene
if move if move
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
imagepos.push(["Graphics/UI/types", 248, yPos - 4, 0, type_number * 28, 64, 28]) imagepos.push(["Graphics/UI/types", 248, yPos - 4, 0, type_number * 28, 64, 28])
textpos.push([move.name, 316, yPos, 0, moveBase, moveShadow]) textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
if move.total_pp > 0 if move.total_pp > 0
textpos.push([_INTL("PP"), 342, yPos + 32, 0, moveBase, moveShadow]) textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
ppfraction = 0 ppfraction = 0
if move.pp == 0 if move.pp == 0
ppfraction = 3 ppfraction = 3
@@ -709,11 +709,11 @@ class PokemonSummary_Scene
elsif move.pp * 2 <= move.total_pp elsif move.pp * 2 <= move.total_pp
ppfraction = 1 ppfraction = 1
end end
textpos.push([sprintf("%d/%d", move.pp, move.total_pp), 460, yPos + 32, 1, ppBase[ppfraction], ppShadow[ppfraction]]) textpos.push([sprintf("%d/%d", move.pp, move.total_pp), 460, yPos + 32, :right, ppBase[ppfraction], ppShadow[ppfraction]])
end end
else else
textpos.push(["-", 316, yPos, 0, moveBase, moveShadow]) textpos.push(["-", 316, yPos, :left, moveBase, moveShadow])
textpos.push(["--", 442, yPos + 32, 1, moveBase, moveShadow]) textpos.push(["--", 442, yPos + 32, :right, moveBase, moveShadow])
end end
yPos += 64 yPos += 64
end end
@@ -745,10 +745,10 @@ class PokemonSummary_Scene
end end
# Write various bits of text # Write various bits of text
textpos = [ textpos = [
[_INTL("MOVES"), 26, 22, 0, base, shadow], [_INTL("MOVES"), 26, 22, :left, base, shadow],
[_INTL("CATEGORY"), 20, 128, 0, base, shadow], [_INTL("CATEGORY"), 20, 128, :left, base, shadow],
[_INTL("POWER"), 20, 160, 0, base, shadow], [_INTL("POWER"), 20, 160, :left, base, shadow],
[_INTL("ACCURACY"), 20, 192, 0, base, shadow] [_INTL("ACCURACY"), 20, 192, :left, base, shadow]
] ]
imagepos = [] imagepos = []
# Write move names, types and PP amounts for each known move # Write move names, types and PP amounts for each known move
@@ -764,9 +764,9 @@ class PokemonSummary_Scene
if move if move
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
imagepos.push(["Graphics/UI/types", 248, yPos - 4, 0, type_number * 28, 64, 28]) imagepos.push(["Graphics/UI/types", 248, yPos - 4, 0, type_number * 28, 64, 28])
textpos.push([move.name, 316, yPos, 0, moveBase, moveShadow]) textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
if move.total_pp > 0 if move.total_pp > 0
textpos.push([_INTL("PP"), 342, yPos + 32, 0, moveBase, moveShadow]) textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
ppfraction = 0 ppfraction = 0
if move.pp == 0 if move.pp == 0
ppfraction = 3 ppfraction = 3
@@ -775,11 +775,12 @@ class PokemonSummary_Scene
elsif move.pp * 2 <= move.total_pp elsif move.pp * 2 <= move.total_pp
ppfraction = 1 ppfraction = 1
end end
textpos.push([sprintf("%d/%d", move.pp, move.total_pp), 460, yPos + 32, 1, ppBase[ppfraction], ppShadow[ppfraction]]) textpos.push([sprintf("%d/%d", move.pp, move.total_pp), 460, yPos + 32, :right,
ppBase[ppfraction], ppShadow[ppfraction]])
end end
else else
textpos.push(["-", 316, yPos, 0, moveBase, moveShadow]) textpos.push(["-", 316, yPos, :left, moveBase, moveShadow])
textpos.push(["--", 442, yPos + 32, 1, moveBase, moveShadow]) textpos.push(["--", 442, yPos + 32, :right, moveBase, moveShadow])
end end
yPos += 64 yPos += 64
end end
@@ -809,14 +810,14 @@ class PokemonSummary_Scene
textpos = [] textpos = []
# Write power and accuracy values for selected move # Write power and accuracy values for selected move
case selected_move.display_damage(@pokemon) case selected_move.display_damage(@pokemon)
when 0 then textpos.push(["---", 216, 160, 1, base, shadow]) # Status move when 0 then textpos.push(["---", 216, 160, :right, base, shadow]) # Status move
when 1 then textpos.push(["???", 216, 160, 1, base, shadow]) # Variable power move when 1 then textpos.push(["???", 216, 160, :right, base, shadow]) # Variable power move
else textpos.push([selected_move.display_damage(@pokemon).to_s, 216, 160, 1, base, shadow]) else textpos.push([selected_move.display_damage(@pokemon).to_s, 216, 160, :right, base, shadow])
end end
if selected_move.display_accuracy(@pokemon) == 0 if selected_move.display_accuracy(@pokemon) == 0
textpos.push(["---", 216, 192, 1, base, shadow]) textpos.push(["---", 216, 192, :right, base, shadow])
else else
textpos.push(["#{selected_move.display_accuracy(@pokemon)}%", 216 + overlay.text_size("%").width, 192, 1, base, shadow]) textpos.push(["#{selected_move.display_accuracy(@pokemon)}%", 216 + overlay.text_size("%").width, 192, :right, base, shadow])
end end
# Draw all text # Draw all text
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
@@ -833,8 +834,8 @@ class PokemonSummary_Scene
@sprites["downarrow"].visible = false @sprites["downarrow"].visible = false
# Write various bits of text # Write various bits of text
textpos = [ textpos = [
[_INTL("No. of Ribbons:"), 234, 338, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)], [_INTL("No. of Ribbons:"), 234, 338, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)],
[@pokemon.numRibbons.to_s, 450, 338, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)] [@pokemon.numRibbons.to_s, 450, 338, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)]
] ]
# Draw all text # Draw all text
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
@@ -873,7 +874,7 @@ class PokemonSummary_Scene
pbDrawImagePositions(overlay, imagepos) pbDrawImagePositions(overlay, imagepos)
# Draw name of selected ribbon # Draw name of selected ribbon
textpos = [ textpos = [
[name, 18, 292, 0, nameBase, nameShadow] [name, 18, 292, :left, nameBase, nameShadow]
] ]
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
# Draw selected ribbon's description # Draw selected ribbon's description
@@ -1082,9 +1083,9 @@ class PokemonSummary_Scene
@markingbitmap.bitmap, markrect) @markingbitmap.bitmap, markrect)
end end
textpos = [ textpos = [
[_INTL("Mark {1}", pokemon.name), 366, 102, 2, base, shadow], [_INTL("Mark {1}", pokemon.name), 366, 102, :center, base, shadow],
[_INTL("OK"), 366, 254, 2, base, shadow], [_INTL("OK"), 366, 254, :center, base, shadow],
[_INTL("Cancel"), 366, 304, 2, base, shadow] [_INTL("Cancel"), 366, 304, :center, base, shadow]
] ]
pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos) pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos)
redraw = false redraw = false

View File

@@ -66,7 +66,7 @@ class Window_PokemonBag < Window_DrawableCommand
rect = Rect.new(rect.x + 16, rect.y + 16, rect.width - 16, rect.height) rect = Rect.new(rect.x + 16, rect.y + 16, rect.width - 16, rect.height)
thispocket = @bag.pockets[@pocket] thispocket = @bag.pockets[@pocket]
if index == self.itemCount - 1 if index == self.itemCount - 1
textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y + 2, false, self.baseColor, self.shadowColor]) textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y + 2, :left, self.baseColor, self.shadowColor])
else else
item = (@filterlist) ? thispocket[@filterlist[@pocket][index]][0] : thispocket[index][0] item = (@filterlist) ? thispocket[@filterlist[@pocket][index]][0] : thispocket[index][0]
baseColor = self.baseColor baseColor = self.baseColor
@@ -76,7 +76,7 @@ class Window_PokemonBag < Window_DrawableCommand
shadowColor = Color.new(248, 144, 144) shadowColor = Color.new(248, 144, 144)
end end
textpos.push( textpos.push(
[@adapter.getDisplayName(item), rect.x, rect.y + 2, false, baseColor, shadowColor] [@adapter.getDisplayName(item), rect.x, rect.y + 2, :left, baseColor, shadowColor]
) )
if GameData::Item.get(item).is_important? if GameData::Item.get(item).is_important?
if @bag.registered?(item) if @bag.registered?(item)
@@ -94,7 +94,7 @@ class Window_PokemonBag < Window_DrawableCommand
qty = (@filterlist) ? thispocket[@filterlist[@pocket][index]][1] : thispocket[index][1] qty = (@filterlist) ? thispocket[@filterlist[@pocket][index]][1] : thispocket[index][1]
qtytext = _ISPRINTF("x{1: 3d}", qty) qtytext = _ISPRINTF("x{1: 3d}", qty)
xQty = rect.x + rect.width - self.contents.text_size(qtytext).width - 16 xQty = rect.x + rect.width - self.contents.text_size(qtytext).width - 16
textpos.push([qtytext, xQty, rect.y + 2, false, baseColor, shadowColor]) textpos.push([qtytext, xQty, rect.y + 2, :left, baseColor, shadowColor])
end end
end end
pbDrawTextPositions(self.contents, textpos) pbDrawTextPositions(self.contents, textpos)
@@ -293,7 +293,7 @@ class PokemonBag_Scene
# Draw the pocket name # Draw the pocket name
pbDrawTextPositions( pbDrawTextPositions(
overlay, overlay,
[[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 186, 2, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]] [[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 186, :center, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]]
) )
# Draw slider arrows # Draw slider arrows
showslider = false showslider = false

View File

@@ -45,7 +45,7 @@ class PokegearButton < Sprite
rect.y = @button.height / 2 if @selected rect.y = @button.height / 2 if @selected
self.bitmap.blt(0, 0, @button.bitmap, rect) self.bitmap.blt(0, 0, @button.bitmap, rect)
textpos = [ textpos = [
[@name, rect.width / 2, (rect.height / 2) - 10, 2, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR] [@name, rect.width / 2, (rect.height / 2) - 10, :center, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]
] ]
pbDrawTextPositions(self.bitmap, textpos) pbDrawTextPositions(self.bitmap, textpos)
imagepos = [ imagepos = [

View File

@@ -39,9 +39,9 @@ class MapBottomSprite < Sprite
def refresh def refresh
bitmap.clear bitmap.clear
textpos = [ textpos = [
[@mapname, 18, 4, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR], [@mapname, 18, 4, :left, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@maplocation, 18, 360, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR], [@maplocation, 18, 360, :left, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@mapdetails, Graphics.width - 16, 360, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR] [@mapdetails, Graphics.width - 16, 360, :right, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
] ]
pbDrawTextPositions(bitmap, textpos) pbDrawTextPositions(bitmap, textpos)
end end
@@ -236,7 +236,7 @@ class PokemonRegionMap_Scene
text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly") text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly")
pbDrawTextPositions( pbDrawTextPositions(
@sprites["help"].bitmap, @sprites["help"].bitmap,
[[text, Graphics.width - 16, 4, 1, Color.new(248, 248, 248), Color.black]] [[text, Graphics.width - 16, 4, :right, Color.new(248, 248, 248), Color.black]]
) )
@sprites.each do |key, sprite| @sprites.each do |key, sprite|
next if !key.include?("point") next if !key.include?("point")

View File

@@ -49,18 +49,18 @@ class PokemonTrainerCard_Scene
$PokemonGlobal.startTime.day, $PokemonGlobal.startTime.day,
$PokemonGlobal.startTime.year) $PokemonGlobal.startTime.year)
textPositions = [ textPositions = [
[_INTL("Name"), 34, 70, 0, baseColor, shadowColor], [_INTL("Name"), 34, 70, :left, baseColor, shadowColor],
[$player.name, 302, 70, 1, baseColor, shadowColor], [$player.name, 302, 70, :right, baseColor, shadowColor],
[_INTL("ID No."), 332, 70, 0, baseColor, shadowColor], [_INTL("ID No."), 332, 70, :left, baseColor, shadowColor],
[sprintf("%05d", $player.public_ID), 468, 70, 1, baseColor, shadowColor], [sprintf("%05d", $player.public_ID), 468, 70, :right, baseColor, shadowColor],
[_INTL("Money"), 34, 118, 0, baseColor, shadowColor], [_INTL("Money"), 34, 118, :left, baseColor, shadowColor],
[_INTL("${1}", $player.money.to_s_formatted), 302, 118, 1, baseColor, shadowColor], [_INTL("${1}", $player.money.to_s_formatted), 302, 118, :right, baseColor, shadowColor],
[_INTL("Pokédex"), 34, 166, 0, baseColor, shadowColor], [_INTL("Pokédex"), 34, 166, :left, baseColor, shadowColor],
[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, 1, baseColor, shadowColor], [sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, :right, baseColor, shadowColor],
[_INTL("Time"), 34, 214, 0, baseColor, shadowColor], [_INTL("Time"), 34, 214, :left, baseColor, shadowColor],
[time, 302, 214, 1, baseColor, shadowColor], [time, 302, 214, :right, baseColor, shadowColor],
[_INTL("Started"), 34, 262, 0, baseColor, shadowColor], [_INTL("Started"), 34, 262, :left, baseColor, shadowColor],
[starttime, 302, 262, 1, baseColor, shadowColor] [starttime, 302, 262, :right, baseColor, shadowColor]
] ]
pbDrawTextPositions(overlay, textPositions) pbDrawTextPositions(overlay, textPositions)
x = 72 x = 72

View File

@@ -62,31 +62,31 @@ class PokemonLoadPanel < Sprite
end end
textpos = [] textpos = []
if @isContinue if @isContinue
textpos.push([@title, 32, 16, 0, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([@title, 32, 16, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Badges:"), 32, 118, 0, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([_INTL("Badges:"), 32, 118, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.badge_count.to_s, 206, 118, 1, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([@trainer.badge_count.to_s, 206, 118, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Pokédex:"), 32, 150, 0, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([_INTL("Pokédex:"), 32, 150, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([@trainer.pokedex.seen_count.to_s, 206, 150, 1, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([@trainer.pokedex.seen_count.to_s, 206, 150, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
textpos.push([_INTL("Time:"), 32, 182, 0, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([_INTL("Time:"), 32, 182, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
hour = @totalsec / 60 / 60 hour = @totalsec / 60 / 60
min = @totalsec / 60 % 60 min = @totalsec / 60 % 60
if hour > 0 if hour > 0
textpos.push([_INTL("{1}h {2}m", hour, min), 206, 182, 1, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([_INTL("{1}h {2}m", hour, min), 206, 182, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
else else
textpos.push([_INTL("{1}m", min), 206, 182, 1, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([_INTL("{1}m", min), 206, 182, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
end end
if @trainer.male? if @trainer.male?
textpos.push([@trainer.name, 112, 70, 0, MALETEXTCOLOR, MALETEXTSHADOWCOLOR]) textpos.push([@trainer.name, 112, 70, :left, MALETEXTCOLOR, MALETEXTSHADOWCOLOR])
elsif @trainer.female? elsif @trainer.female?
textpos.push([@trainer.name, 112, 70, 0, FEMALETEXTCOLOR, FEMALETEXTSHADOWCOLOR]) textpos.push([@trainer.name, 112, 70, :left, FEMALETEXTCOLOR, FEMALETEXTSHADOWCOLOR])
else else
textpos.push([@trainer.name, 112, 70, 0, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([@trainer.name, 112, 70, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
end end
mapname = pbGetMapNameFromId(@mapid) mapname = pbGetMapNameFromId(@mapid)
mapname.gsub!(/\\PN/, @trainer.name) mapname.gsub!(/\\PN/, @trainer.name)
textpos.push([mapname, 386, 16, 1, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([mapname, 386, 16, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
else else
textpos.push([@title, 32, 14, 0, TEXTCOLOR, TEXTSHADOWCOLOR]) textpos.push([@title, 32, 14, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
end end
pbDrawTextPositions(self.bitmap, textpos) pbDrawTextPositions(self.bitmap, textpos)
end end

View File

@@ -71,16 +71,16 @@ class ReadyMenuButton < Sprite
self.bitmap.blt(0, 0, @button.bitmap, rect) self.bitmap.blt(0, 0, @button.bitmap, rect)
textx = (@command[2]) ? 164 : (GameData::Item.get(@command[0]).is_important?) ? 146 : 124 textx = (@command[2]) ? 164 : (GameData::Item.get(@command[0]).is_important?) ? 146 : 124
textpos = [ textpos = [
[@command[1], textx, 24, 2, Color.new(248, 248, 248), Color.new(40, 40, 40), 1] [@command[1], textx, 24, :center, Color.new(248, 248, 248), Color.new(40, 40, 40), :outline]
] ]
if !@command[2] && !GameData::Item.get(@command[0]).is_important? if !@command[2] && !GameData::Item.get(@command[0]).is_important?
qty = $bag.quantity(@command[0]) qty = $bag.quantity(@command[0])
if qty > 99 if qty > 99
textpos.push([_INTL(">99"), 230, 24, 1, textpos.push([_INTL(">99"), 230, 24, :right,
Color.new(248, 248, 248), Color.new(40, 40, 40), 1]) Color.new(248, 248, 248), Color.new(40, 40, 40), :outline])
else else
textpos.push([_INTL("x{1}", qty), 230, 24, 1, textpos.push([_INTL("x{1}", qty), 230, 24, :right,
Color.new(248, 248, 248), Color.new(40, 40, 40), 1]) Color.new(248, 248, 248), Color.new(40, 40, 40), :outline])
end end
end end
pbDrawTextPositions(self.bitmap, textpos) pbDrawTextPositions(self.bitmap, textpos)

View File

@@ -529,7 +529,7 @@ class PokemonBoxPartySprite < Sprite
@contents.blt(0, 0, @boxbitmap.bitmap, Rect.new(0, 0, 172, 352)) @contents.blt(0, 0, @boxbitmap.bitmap, Rect.new(0, 0, 172, 352))
pbDrawTextPositions( pbDrawTextPositions(
self.bitmap, self.bitmap,
[[_INTL("Back"), 86, 248, 2, Color.new(248, 248, 248), Color.new(80, 80, 80), 1]] [[_INTL("Back"), 86, 248, :center, Color.new(248, 248, 248), Color.new(80, 80, 80), :outline]]
) )
xvalues = [] # [18, 90, 18, 90, 18, 90] xvalues = [] # [18, 90, 18, 90, 18, 90]
yvalues = [] # [2, 18, 66, 82, 130, 146] yvalues = [] # [2, 18, 66, 82, 130, 146]
@@ -1322,8 +1322,8 @@ class PokemonStorageScene
@markingbitmap.bitmap, markrect) @markingbitmap.bitmap, markrect)
end end
textpos = [ textpos = [
[_INTL("OK"), 402, 216, 2, base, shadow, 1], [_INTL("OK"), 402, 216, :center, base, shadow, :outline],
[_INTL("Cancel"), 402, 280, 2, base, shadow, 1] [_INTL("Cancel"), 402, 280, :center, base, shadow, :outline]
] ]
pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos) pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos)
pbMarkingSetArrow(@sprites["arrow"], index) pbMarkingSetArrow(@sprites["arrow"], index)
@@ -1396,8 +1396,8 @@ class PokemonStorageScene
buttonshadow = Color.new(80, 80, 80) buttonshadow = Color.new(80, 80, 80)
pbDrawTextPositions( pbDrawTextPositions(
overlay, overlay,
[[_INTL("Party: {1}", (@storage.party.length rescue 0)), 270, 334, 2, buttonbase, buttonshadow, 1], [[_INTL("Party: {1}", (@storage.party.length rescue 0)), 270, 334, :center, buttonbase, buttonshadow, :outline],
[_INTL("Exit"), 446, 334, 2, buttonbase, buttonshadow, 1]] [_INTL("Exit"), 446, 334, :center, buttonbase, buttonshadow, :outline]]
) )
pokemon = nil pokemon = nil
if @screen.pbHeldPokemon if @screen.pbHeldPokemon
@@ -1416,26 +1416,26 @@ class PokemonStorageScene
nonshadow = Color.new(224, 224, 224) nonshadow = Color.new(224, 224, 224)
pokename = pokemon.name pokename = pokemon.name
textstrings = [ textstrings = [
[pokename, 10, 14, false, base, shadow] [pokename, 10, 14, :left, base, shadow]
] ]
if !pokemon.egg? if !pokemon.egg?
imagepos = [] imagepos = []
if pokemon.male? if pokemon.male?
textstrings.push([_INTL(""), 148, 14, false, Color.new(24, 112, 216), Color.new(136, 168, 208)]) textstrings.push([_INTL(""), 148, 14, :left, Color.new(24, 112, 216), Color.new(136, 168, 208)])
elsif pokemon.female? elsif pokemon.female?
textstrings.push([_INTL(""), 148, 14, false, Color.new(248, 56, 32), Color.new(224, 152, 144)]) textstrings.push([_INTL(""), 148, 14, :left, Color.new(248, 56, 32), Color.new(224, 152, 144)])
end end
imagepos.push(["Graphics/UI/Storage/overlay_lv", 6, 246]) imagepos.push(["Graphics/UI/Storage/overlay_lv", 6, 246])
textstrings.push([pokemon.level.to_s, 28, 240, false, base, shadow]) textstrings.push([pokemon.level.to_s, 28, 240, :left, base, shadow])
if pokemon.ability if pokemon.ability
textstrings.push([pokemon.ability.name, 86, 312, 2, base, shadow]) textstrings.push([pokemon.ability.name, 86, 312, :center, base, shadow])
else else
textstrings.push([_INTL("No ability"), 86, 312, 2, nonbase, nonshadow]) textstrings.push([_INTL("No ability"), 86, 312, :center, nonbase, nonshadow])
end end
if pokemon.item if pokemon.item
textstrings.push([pokemon.item.name, 86, 348, 2, base, shadow]) textstrings.push([pokemon.item.name, 86, 348, :center, base, shadow])
else else
textstrings.push([_INTL("No item"), 86, 348, 2, nonbase, nonshadow]) textstrings.push([_INTL("No item"), 86, 348, :center, nonbase, nonshadow])
end end
imagepos.push(["Graphics/UI/shiny", 156, 198]) if pokemon.shiny? imagepos.push(["Graphics/UI/shiny", 156, 198]) if pokemon.shiny?
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types")) typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))

View File

@@ -32,17 +32,17 @@ class Window_PokemonItemStorage < Window_DrawableCommand
rect = drawCursor(index, rect) rect = drawCursor(index, rect)
textpos = [] textpos = []
if index == @bag.length if index == @bag.length
textpos.push([_INTL("CANCEL"), rect.x, rect.y, false, self.baseColor, self.shadowColor]) textpos.push([_INTL("CANCEL"), rect.x, rect.y, :left, self.baseColor, self.shadowColor])
else else
item = @bag[index][0] item = @bag[index][0]
itemname = @adapter.getDisplayName(item) itemname = @adapter.getDisplayName(item)
baseColor = (index == @sortIndex) ? Color.new(248, 24, 24) : self.baseColor baseColor = (index == @sortIndex) ? Color.new(248, 24, 24) : self.baseColor
textpos.push([itemname, rect.x, rect.y, false, self.baseColor, self.shadowColor]) textpos.push([itemname, rect.x, rect.y, :left, self.baseColor, self.shadowColor])
if !GameData::Item.get(item).is_important? # Not a Key item/HM/TM if !GameData::Item.get(item).is_important? # Not a Key item/HM/TM
qty = _ISPRINTF("x{1: 2d}", @bag[index][1]) qty = _ISPRINTF("x{1: 2d}", @bag[index][1])
sizeQty = self.contents.text_size(qty).width sizeQty = self.contents.text_size(qty).width
xQty = rect.x + rect.width - sizeQty - 2 xQty = rect.x + rect.width - sizeQty - 2
textpos.push([qty, xQty, rect.y, false, baseColor, self.shadowColor]) textpos.push([qty, xQty, rect.y, :left, baseColor, self.shadowColor])
end end
end end
pbDrawTextPositions(self.contents, textpos) pbDrawTextPositions(self.contents, textpos)

View File

@@ -200,15 +200,15 @@ class Window_PokemonMart < Window_DrawableCommand
rect = drawCursor(index, rect) rect = drawCursor(index, rect)
ypos = rect.y ypos = rect.y
if index == count - 1 if index == count - 1
textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, false, self.baseColor, self.shadowColor]) textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
else else
item = @stock[index] item = @stock[index]
itemname = @adapter.getDisplayName(item) itemname = @adapter.getDisplayName(item)
qty = @adapter.getDisplayPrice(item) qty = @adapter.getDisplayPrice(item)
sizeQty = self.contents.text_size(qty).width sizeQty = self.contents.text_size(qty).width
xQty = rect.x + rect.width - sizeQty - 2 - 16 xQty = rect.x + rect.width - sizeQty - 2 - 16
textpos.push([itemname, rect.x, ypos + 2, false, self.baseColor, self.shadowColor]) textpos.push([itemname, rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
textpos.push([qty, xQty, ypos + 2, false, self.baseColor, self.shadowColor]) textpos.push([qty, xQty, ypos + 2, :left, self.baseColor, self.shadowColor])
end end
pbDrawTextPositions(self.contents, textpos) pbDrawTextPositions(self.contents, textpos)
end end

View File

@@ -115,15 +115,15 @@ class Window_BattlePointShop < Window_DrawableCommand
rect = drawCursor(index, rect) rect = drawCursor(index, rect)
ypos = rect.y ypos = rect.y
if index == count - 1 if index == count - 1
textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, false, self.baseColor, self.shadowColor]) textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
else else
item = @stock[index] item = @stock[index]
itemname = @adapter.getDisplayName(item) itemname = @adapter.getDisplayName(item)
qty = @adapter.getDisplayPrice(item) qty = @adapter.getDisplayPrice(item)
sizeQty = self.contents.text_size(qty).width sizeQty = self.contents.text_size(qty).width
xQty = rect.x + rect.width - sizeQty - 2 - 16 xQty = rect.x + rect.width - sizeQty - 2 - 16
textpos.push([itemname, rect.x, ypos + 2, false, self.baseColor, self.shadowColor]) textpos.push([itemname, rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
textpos.push([qty, xQty, ypos + 2, false, self.baseColor, self.shadowColor]) textpos.push([qty, xQty, ypos + 2, :left, self.baseColor, self.shadowColor])
end end
pbDrawTextPositions(self.contents, textpos) pbDrawTextPositions(self.contents, textpos)
end end

View File

@@ -59,7 +59,7 @@ class MoveRelearner_Scene
overlay.blt(type_x, 70, @typebitmap.bitmap, type_rect) overlay.blt(type_x, 70, @typebitmap.bitmap, type_rect)
end end
textpos = [ textpos = [
[_INTL("Teach which move?"), 16, 14, 0, Color.new(88, 88, 80), Color.new(168, 184, 184)] [_INTL("Teach which move?"), 16, 14, :left, Color.new(88, 88, 80), Color.new(168, 184, 184)]
] ]
imagepos = [] imagepos = []
yPos = 88 yPos = 88
@@ -69,13 +69,13 @@ class MoveRelearner_Scene
moveData = GameData::Move.get(moveobject) moveData = GameData::Move.get(moveobject)
type_number = GameData::Type.get(moveData.display_type(@pokemon)).icon_position type_number = GameData::Type.get(moveData.display_type(@pokemon)).icon_position
imagepos.push(["Graphics/UI/types", 12, yPos - 4, 0, type_number * 28, 64, 28]) imagepos.push(["Graphics/UI/types", 12, yPos - 4, 0, type_number * 28, 64, 28])
textpos.push([moveData.name, 80, yPos, 0, Color.new(248, 248, 248), Color.black]) textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black])
textpos.push([_INTL("PP"), 112, yPos + 32, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
if moveData.total_pp > 0 if moveData.total_pp > 0
textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, 1, textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, :right,
Color.new(64, 64, 64), Color.new(176, 176, 176)]) Color.new(64, 64, 64), Color.new(176, 176, 176)])
else else
textpos.push(["--", 230, yPos + 32, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)]) textpos.push(["--", 230, yPos + 32, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
end end
end end
yPos += 64 yPos += 64
@@ -87,13 +87,13 @@ class MoveRelearner_Scene
power = selMoveData.display_damage(@pokemon) power = selMoveData.display_damage(@pokemon)
category = selMoveData.display_category(@pokemon) category = selMoveData.display_category(@pokemon)
accuracy = selMoveData.display_accuracy(@pokemon) accuracy = selMoveData.display_accuracy(@pokemon)
textpos.push([_INTL("CATEGORY"), 272, 120, 0, Color.new(248, 248, 248), Color.black]) textpos.push([_INTL("CATEGORY"), 272, 120, :left, Color.new(248, 248, 248), Color.black])
textpos.push([_INTL("POWER"), 272, 152, 0, Color.new(248, 248, 248), Color.black]) textpos.push([_INTL("POWER"), 272, 152, :left, Color.new(248, 248, 248), Color.black])
textpos.push([power <= 1 ? power == 1 ? "???" : "---" : power.to_s, textpos.push([power <= 1 ? power == 1 ? "???" : "---" : power.to_s, 468, 152, :center,
468, 152, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)]) Color.new(64, 64, 64), Color.new(176, 176, 176)])
textpos.push([_INTL("ACCURACY"), 272, 184, 0, Color.new(248, 248, 248), Color.black]) textpos.push([_INTL("ACCURACY"), 272, 184, :left, Color.new(248, 248, 248), Color.black])
textpos.push([accuracy == 0 ? "---" : "#{accuracy}%", textpos.push([accuracy == 0 ? "---" : "#{accuracy}%", 468, 184, :center,
468, 184, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)]) Color.new(64, 64, 64), Color.new(176, 176, 176)])
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)
imagepos.push(["Graphics/UI/category", 436, 116, 0, category * 28, 64, 28]) imagepos.push(["Graphics/UI/category", 436, 116, 0, category * 28, 64, 28])
if @sprites["commands"].index < @moves.length - 1 if @sprites["commands"].index < @moves.length - 1

View File

@@ -648,9 +648,9 @@ class Window_PurifyChamberSets < Window_DrawableCommand
textpos = [] textpos = []
rect = drawCursor(index, rect) rect = drawCursor(index, rect)
if index == @switching if index == @switching
textpos.push([(index + 1).to_s, rect.x, rect.y, false, Color.new(248, 0, 0), self.shadowColor]) textpos.push([(index + 1).to_s, rect.x, rect.y, :left, Color.new(248, 0, 0), self.shadowColor])
else else
textpos.push([(index + 1).to_s, rect.x, rect.y, false, self.baseColor, self.shadowColor]) textpos.push([(index + 1).to_s, rect.x, rect.y, :left, self.baseColor, self.shadowColor])
end end
if @chamber.setCount(index) > 0 if @chamber.setCount(index) > 0
pbDrawGauge(self.contents, Rect.new(rect.x + 16, rect.y + 6, 48, 8), pbDrawGauge(self.contents, Rect.new(rect.x + 16, rect.y + 6, 48, 8),
@@ -942,8 +942,8 @@ class PurifyChamberSetView < Sprite
type_string += GameData::Type.get(type).name type_string += GameData::Type.get(type).name
end end
textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level, type_string), textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level, type_string),
2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)]) 2, 6, :left, Color.new(248, 248, 248), Color.new(128, 128, 128)])
textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 30, 0, textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 30, :left,
Color.new(248, 248, 248), Color.new(128, 128, 128)]) Color.new(248, 248, 248), Color.new(128, 128, 128)])
# draw heart gauge # draw heart gauge
pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 3 / 4, 8, @info.bitmap.width * 1 / 4, 8), pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 3 / 4, 8, @info.bitmap.width * 1 / 4, 8),
@@ -953,8 +953,7 @@ class PurifyChamberSetView < Sprite
Color.new(0, 0, 248), @chamber.chamberFlow(@set), 7) Color.new(0, 0, 248), @chamber.chamberFlow(@set), 7)
end end
if @chamber.setCount(@set) > 0 if @chamber.setCount(@set) > 0
textpos.push([_INTL("TEMPO"), 2, 30, 0, textpos.push([_INTL("TEMPO"), 2, 30, :left, Color.new(248, 248, 248), Color.new(128, 128, 128)])
Color.new(248, 248, 248), Color.new(128, 128, 128)])
# draw tempo gauge # draw tempo gauge
pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 1 / 4, 32, @info.bitmap.width * 1 / 4, 8), pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 1 / 4, 32, @info.bitmap.width * 1 / 4, 8),
Color.new(0, 0, 248), @chamber[@set].tempo, PurifyChamber.maximumTempo) Color.new(0, 0, 248), @chamber[@set].tempo, PurifyChamber.maximumTempo)

View File

@@ -149,9 +149,9 @@ class PokemonEntryScene
pbSetSystemFont(@sprites["gender"].bitmap) pbSetSystemFont(@sprites["gender"].bitmap)
textpos = [] textpos = []
if pokemon.male? if pokemon.male?
textpos.push([_INTL(""), 0, 6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)]) textpos.push([_INTL(""), 0, 6, :left, Color.new(0, 128, 248), Color.new(168, 184, 184)])
elsif pokemon.female? elsif pokemon.female?
textpos.push([_INTL(""), 0, 6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)]) textpos.push([_INTL(""), 0, 6, :left, Color.new(248, 24, 24), Color.new(168, 184, 184)])
end end
pbDrawTextPositions(@sprites["gender"].bitmap, textpos) pbDrawTextPositions(@sprites["gender"].bitmap, textpos)
end end
@@ -383,7 +383,7 @@ class PokemonEntryScene2
COLUMNS.times do |y| COLUMNS.times do |y|
ROWS.times do |x| ROWS.times do |x|
pos = (y * ROWS) + x pos = (y * ROWS) + x
textPos.push([@@Characters[i][0][pos], 44 + (x * 32), 24 + (y * 38), 2, textPos.push([@@Characters[i][0][pos], 44 + (x * 32), 24 + (y * 38), :center,
Color.new(16, 24, 32), Color.new(160, 160, 160)]) Color.new(16, 24, 32), Color.new(160, 160, 160)])
end end
end end
@@ -430,9 +430,9 @@ class PokemonEntryScene2
pbSetSystemFont(@sprites["gender"].bitmap) pbSetSystemFont(@sprites["gender"].bitmap)
textpos = [] textpos = []
if pokemon.male? if pokemon.male?
textpos.push([_INTL(""), 0, 6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)]) textpos.push([_INTL(""), 0, 6, :left, Color.new(0, 128, 248), Color.new(168, 184, 184)])
elsif pokemon.female? elsif pokemon.female?
textpos.push([_INTL(""), 0, 6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)]) textpos.push([_INTL(""), 0, 6, :left, Color.new(248, 24, 24), Color.new(168, 184, 184)])
end end
pbDrawTextPositions(@sprites["gender"].bitmap, textpos) pbDrawTextPositions(@sprites["gender"].bitmap, textpos)
end end
@@ -507,12 +507,12 @@ class PokemonEntryScene2
bgoverlay.clear bgoverlay.clear
pbSetSystemFont(bgoverlay) pbSetSystemFont(bgoverlay)
textPositions = [ textPositions = [
[@helptext, 160, 18, false, Color.new(16, 24, 32), Color.new(168, 184, 184)] [@helptext, 160, 18, :left, Color.new(16, 24, 32), Color.new(168, 184, 184)]
] ]
chars = @helper.textChars chars = @helper.textChars
x = 172 x = 172
chars.each do |ch| chars.each do |ch|
textPositions.push([ch, x, 54, 2, Color.new(16, 24, 32), Color.new(168, 184, 184)]) textPositions.push([ch, x, 54, :center, Color.new(16, 24, 32), Color.new(168, 184, 184)])
x += 24 x += 24
end end
pbDrawTextPositions(bgoverlay, textPositions) pbDrawTextPositions(bgoverlay, textPositions)

View File

@@ -200,8 +200,8 @@ class TriadScene
pbSetSystemFont(@sprites["overlay"].bitmap) pbSetSystemFont(@sprites["overlay"].bitmap)
pbDrawTextPositions( pbDrawTextPositions(
@sprites["overlay"].bitmap, @sprites["overlay"].bitmap,
[[@battle.opponentName, 52, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)], [[@battle.opponentName, 52, 10, :center, Color.new(248, 248, 248), Color.new(96, 96, 96)],
[@battle.playerName, Graphics.width - 52, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]] [@battle.playerName, Graphics.width - 52, 10, :center, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
) )
@sprites["score"] = Sprite.new(@viewport) @sprites["score"] = Sprite.new(@viewport)
@sprites["score"].bitmap = BitmapWrapper.new(Graphics.width, Graphics.height) @sprites["score"].bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
@@ -578,7 +578,7 @@ class TriadScene
end end
pbDrawTextPositions( pbDrawTextPositions(
bitmap, bitmap,
[[_INTL("{1}-{2}", oppscore, playerscore), Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]] [[_INTL("{1}-{2}", oppscore, playerscore), Graphics.width / 2, 10, :center, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
) )
end end

View File

@@ -88,7 +88,7 @@ class PokemonTilesetScene
TILES_PER_ROW.times do |xx| TILES_PER_ROW.times do |xx|
tile_id = tile_ID_from_coordinates(xx, @top_y + yy) tile_id = tile_ID_from_coordinates(xx, @top_y + yy)
terr = @tileset.terrain_tags[tile_id] terr = @tileset.terrain_tags[tile_id]
textpos.push([terr.to_s, (xx * TILE_SIZE) + (TILE_SIZE / 2), (yy * TILE_SIZE) + 6, 2, TEXT_COLOR, TEXT_SHADOW_COLOR]) textpos.push([terr.to_s, (xx * TILE_SIZE) + (TILE_SIZE / 2), (yy * TILE_SIZE) + 6, :center, TEXT_COLOR, TEXT_SHADOW_COLOR])
end end
end end
pbDrawTextPositions(@sprites["overlay"].bitmap, textpos) pbDrawTextPositions(@sprites["overlay"].bitmap, textpos)
@@ -123,8 +123,8 @@ class PokemonTilesetScene
terrain_tag_name = terrain_tag.to_s terrain_tag_name = terrain_tag.to_s
end end
textpos = [ textpos = [
[_INTL("Terrain Tag:"), tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 22, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)], [_INTL("Terrain Tag:"), tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 22, :center, Color.new(248, 248, 248), Color.new(40, 40, 40)],
[terrain_tag_name, tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 54, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)] [terrain_tag_name, tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 54, :center, Color.new(248, 248, 248), Color.new(40, 40, 40)]
] ]
# Draw all text # Draw all text
pbDrawTextPositions(overlay, textpos) pbDrawTextPositions(overlay, textpos)