mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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def pbDrawTextPositions now uses symbols for text alignment and outline, and added a quicker way to draw text with no shadow/outline
This commit is contained in:
@@ -1,5 +1,5 @@
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#===============================================================================
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# Text colours
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# Text colors
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#===============================================================================
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# TODO: Unused.
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def ctag(color)
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@@ -1033,6 +1033,16 @@ def pbDrawShadow(bitmap, x, y, width, height, string)
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pbDrawShadowText(bitmap, x, y, width, height, string, nil, bitmap.font.color)
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end
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def pbDrawPlainText(bitmap, x, y, width, height, string, baseColor, align = 0)
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return if !bitmap || !string
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width = (width < 0) ? bitmap.text_size(string).width + 1 : width
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height = (height < 0) ? bitmap.text_size(string).height + 1 : height
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if baseColor && baseColor.alpha > 0
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bitmap.font.color = baseColor
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bitmap.draw_text(x, y, width, height, string, align)
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end
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end
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def pbDrawShadowText(bitmap, x, y, width, height, string, baseColor, shadowColor = nil, align = 0)
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return if !bitmap || !string
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width = (width < 0) ? bitmap.text_size(string).width + 1 : width
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@@ -1075,24 +1085,29 @@ end
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# 0 - Text to draw
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# 1 - X coordinate
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# 2 - Y coordinate
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# 3 - If true or 1, the text is right aligned. If 2, the text is centered.
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# Otherwise, the text is left aligned.
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# 3 - Text alignment. Is one of :left (or false or 0), :right (or true or 1) or
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# :center (or 2). If anything else, the text is left aligned.
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# 4 - Base color
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# 5 - Shadow color
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# 6 - If true or 1, the text has an outline. Otherwise, the text has a shadow.
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# 5 - Shadow color. If nil, there is no shadow.
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# 6 - If :outline (or true or 1), the text has a full outline. If :none (or the
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# shadow color is nil), there is no shadow. Otherwise, the text has a shadow.
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def pbDrawTextPositions(bitmap, textpos)
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textpos.each do |i|
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textsize = bitmap.text_size(i[0])
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x = i[1]
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y = i[2]
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case i[3]
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when true, 1 # right align
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when :right, true, 1 # right align
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x -= textsize.width
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when 2 # centered
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when :center, 2 # centered
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x -= (textsize.width / 2)
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end
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if i[6] == true || i[6] == 1 # outline text
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i[6] = :none if !i[5] # No shadow color given, draw plain text
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case i[6]
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when :outline, true, 1 # outline text
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pbDrawOutlineText(bitmap, x, y, textsize.width, textsize.height, i[0], i[4], i[5])
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when :none
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pbDrawPlainText(bitmap, x, y, textsize.width, textsize.height, i[0], i[4])
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else
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pbDrawShadowText(bitmap, x, y, textsize.width, textsize.height, i[0], i[4], i[5])
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end
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@@ -1302,7 +1302,7 @@ module Transitions
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@text_sprite.visible = false
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pbSetSystemFont(@text_sprite.bitmap)
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pbDrawTextPositions(@text_sprite.bitmap,
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[[$game_temp.transition_animation_data[1], 244, 86, 0,
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[[$game_temp.transition_animation_data[1], 244, 86, :left,
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Color.new(248, 248, 248), Color.new(72, 80, 80)]])
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# Foreground black
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@black_sprite = new_sprite(0, 0, @black_bitmap)
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@@ -1497,7 +1497,7 @@ module Transitions
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@text_sprite.z = 8
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pbSetSystemFont(@text_sprite.bitmap)
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pbDrawTextPositions(@text_sprite.bitmap,
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[[$game_temp.transition_animation_data[1], 160, 86, 0,
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[[$game_temp.transition_animation_data[1], 160, 86, :left,
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Color.new(248, 248, 248), Color.new(72, 80, 80)]])
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# VS logo
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@vs_main_sprite = new_sprite(Graphics.width / 2, Graphics.height / 2, @vs_1_bitmap,
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@@ -1804,7 +1804,7 @@ module Transitions
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@text_sprite.visible = false
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pbSetSystemFont(@text_sprite.bitmap)
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pbDrawTextPositions(@text_sprite.bitmap,
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[[$game_temp.transition_animation_data[1], 272, 8, 0,
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[[$game_temp.transition_animation_data[1], 272, 8, :left,
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Color.new(248, 248, 248), Color.new(72, 80, 80)]])
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# Foreground black
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@black_sprite = new_sprite(0, 0, @black_bitmap)
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@@ -358,7 +358,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
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# code to ensure the font is an appropriate color.
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moveNameBase = button.bitmap.get_pixel(10, button.src_rect.y + 34)
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end
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textPos.push([moves[i].name, x, y, 2, moveNameBase, TEXT_SHADOW_COLOR])
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textPos.push([moves[i].name, x, y, :center, moveNameBase, TEXT_SHADOW_COLOR])
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end
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pbDrawTextPositions(@overlay.bitmap, textPos)
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end
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@@ -408,7 +408,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
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ppFraction = [(4.0 * move.pp / move.total_pp).ceil, 3].min
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textPos = []
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textPos.push([_INTL("PP: {1}/{2}", move.pp, move.total_pp),
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448, 56, 2, PP_COLORS[ppFraction * 2], PP_COLORS[(ppFraction * 2) + 1]])
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448, 56, :center, PP_COLORS[ppFraction * 2], PP_COLORS[(ppFraction * 2) + 1]])
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pbDrawTextPositions(@infoOverlay.bitmap, textPos)
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end
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end
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@@ -540,7 +540,7 @@ class Battle::Scene::TargetMenu < Battle::Scene::MenuBase
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next if !button || nil_or_empty?(@texts[i])
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x = button.x - self.x + (button.src_rect.width / 2)
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y = button.y - self.y + 14
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textpos.push([@texts[i], x, y, 2, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR])
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textpos.push([@texts[i], x, y, :center, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR])
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end
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pbDrawTextPositions(@overlay.bitmap, textpos)
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end
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@@ -214,7 +214,7 @@ class Battle::Scene::PokemonDataBox < Sprite
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nameOffset = 0
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nameOffset = nameWidth - 116 if nameWidth > 116
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pbDrawTextPositions(self.bitmap,
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[[@battler.name, @spriteBaseX + 8 - nameOffset, 12, false, NAME_BASE_COLOR, NAME_SHADOW_COLOR]]
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[[@battler.name, @spriteBaseX + 8 - nameOffset, 12, :left, NAME_BASE_COLOR, NAME_SHADOW_COLOR]]
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)
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end
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@@ -233,7 +233,7 @@ class Battle::Scene::PokemonDataBox < Sprite
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gender_text = (gender == 0) ? _INTL("♂") : _INTL("♀")
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base_color = (gender == 0) ? MALE_BASE_COLOR : FEMALE_BASE_COLOR
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shadow_color = (gender == 0) ? MALE_SHADOW_COLOR : FEMALE_SHADOW_COLOR
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pbDrawTextPositions(self.bitmap, [[gender_text, @spriteBaseX + 126, 12, false, base_color, shadow_color]])
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pbDrawTextPositions(self.bitmap, [[gender_text, @spriteBaseX + 126, 12, :left, base_color, shadow_color]])
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end
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def draw_status
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@@ -479,12 +479,13 @@ class Battle::Scene::AbilitySplashBar < Sprite
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return if !@battler
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textPos = []
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textX = (@side == 0) ? 10 : self.bitmap.width - 8
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align = (@side == 0) ? :left : :right
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# Draw Pokémon's name
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textPos.push([_INTL("{1}'s", @battler.name), textX, 8, @side == 1,
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TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, true])
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textPos.push([_INTL("{1}'s", @battler.name), textX, 8, align,
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TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, :outline])
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# Draw Pokémon's ability
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textPos.push([@battler.abilityName, textX, 38, @side == 1,
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TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, true])
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textPos.push([@battler.abilityName, textX, 38, align,
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TEXT_BASE_COLOR, TEXT_SHADOW_COLOR, :outline])
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pbDrawTextPositions(self.bitmap, textPos)
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end
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@@ -81,8 +81,8 @@ class Battle::Scene::SafariDataBox < Sprite
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base = Color.new(72, 72, 72)
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shadow = Color.new(184, 184, 184)
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textpos = []
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textpos.push([_INTL("Safari Balls"), 30, 14, false, base, shadow])
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textpos.push([_INTL("Left: {1}", @battle.ballCount), 30, 44, false, base, shadow])
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textpos.push([_INTL("Safari Balls"), 30, 14, :left, base, shadow])
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textpos.push([_INTL("Left: {1}", @battle.ballCount), 30, 44, :left, base, shadow])
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pbDrawTextPositions(self.bitmap, textpos)
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end
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@@ -235,15 +235,15 @@ class Battle::Scene
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window.contents.clear
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pbSetSystemFont(window.contents)
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textpos = [
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[battler1.name, 64, 6, 2, Color.new(248, 0, 0), Color.new(208, 208, 200)],
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[_INTL("VS"), 144, 6, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[battler2.name, 224, 6, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[_INTL("Mind"), 144, 54, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[_INTL("Skill"), 144, 86, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[_INTL("Body"), 144, 118, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[total1.to_s, 64, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[_INTL("Judgment"), 144, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[total2.to_s, 224, 166, 2, Color.new(72, 72, 72), Color.new(208, 208, 200)]
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[battler1.name, 64, 6, :center, Color.new(248, 0, 0), Color.new(208, 208, 200)],
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[_INTL("VS"), 144, 6, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[battler2.name, 224, 6, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[_INTL("Mind"), 144, 54, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[_INTL("Skill"), 144, 86, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[_INTL("Body"), 144, 118, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[total1.to_s, 64, 166, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[_INTL("Judgment"), 144, 166, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)],
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[total2.to_s, 224, 166, :center, Color.new(72, 72, 72), Color.new(208, 208, 200)]
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]
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pbDrawTextPositions(window.contents, textpos)
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images = []
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@@ -373,9 +373,9 @@ SpecialBattleIntroAnimations.register("alternate_vs_trainer_animation", 50, #
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trainer.tone = Tone.new(0, 0, 0)
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trainername = foe[0].name
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textpos = [
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[$player.name, Graphics.width / 4, (Graphics.height / 1.5) + 16, 2,
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[$player.name, Graphics.width / 4, (Graphics.height / 1.5) + 16, :center,
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Color.new(248, 248, 248), Color.new(72, 72, 72)],
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[trainername, (Graphics.width / 4) + (Graphics.width / 2), (Graphics.height / 1.5) + 16, 2,
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[trainername, (Graphics.width / 4) + (Graphics.width / 2), (Graphics.height / 1.5) + 16, :center,
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Color.new(248, 248, 248), Color.new(72, 72, 72)]
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]
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pbDrawTextPositions(overlay.bitmap, textpos)
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@@ -319,16 +319,16 @@ class HallOfFame_Scene
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dexnumber = _ISPRINTF("No. {1:03d}", number)
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end
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textPositions = [
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[dexnumber, 32, Graphics.height - 74, 0, BASECOLOR, SHADOWCOLOR],
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[pokename, Graphics.width - 192, Graphics.height - 74, 2, BASECOLOR, SHADOWCOLOR],
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[dexnumber, 32, Graphics.height - 74, :left, BASECOLOR, SHADOWCOLOR],
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[pokename, Graphics.width - 192, Graphics.height - 74, :center, BASECOLOR, SHADOWCOLOR],
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[_INTL("Lv. {1}", pokemon.egg? ? "?" : pokemon.level),
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64, Graphics.height - 42, 0, BASECOLOR, SHADOWCOLOR],
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64, Graphics.height - 42, :left, BASECOLOR, SHADOWCOLOR],
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[_INTL("ID No. {1}", pokemon.egg? ? "?????" : idno),
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Graphics.width - 192, Graphics.height - 42, 2, BASECOLOR, SHADOWCOLOR]
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Graphics.width - 192, Graphics.height - 42, :center, BASECOLOR, SHADOWCOLOR]
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]
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if hallNumber > -1
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textPositions.push([_INTL("Hall of Fame No."), (Graphics.width / 2) - 104, 6, 0, BASECOLOR, SHADOWCOLOR])
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textPositions.push([hallNumber.to_s, (Graphics.width / 2) + 104, 6, 1, BASECOLOR, SHADOWCOLOR])
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textPositions.push([_INTL("Hall of Fame No."), (Graphics.width / 2) - 104, 6, :left, BASECOLOR, SHADOWCOLOR])
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textPositions.push([hallNumber.to_s, (Graphics.width / 2) + 104, 6, :right, BASECOLOR, SHADOWCOLOR])
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end
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pbDrawTextPositions(overlay, textPositions)
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end
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@@ -337,7 +337,7 @@ class HallOfFame_Scene
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overlay = @sprites["overlay"].bitmap
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overlay.clear
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pbDrawTextPositions(overlay, [[_INTL("Welcome to the Hall of Fame!"),
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Graphics.width / 2, Graphics.height - 68, 2, BASECOLOR, SHADOWCOLOR]])
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Graphics.width / 2, Graphics.height - 68, :center, BASECOLOR, SHADOWCOLOR]])
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end
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def pbAnimationLoop
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@@ -430,17 +430,17 @@ class PokemonPokedex_Scene
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end
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end
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textpos = [
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[dexname, Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.black]
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[dexname, Graphics.width / 2, 10, :center, Color.new(248, 248, 248), Color.black]
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]
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textpos.push([GameData::Species.get(iconspecies).name, 112, 58, 2, base, shadow]) if iconspecies
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textpos.push([GameData::Species.get(iconspecies).name, 112, 58, :center, base, shadow]) if iconspecies
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if @searchResults
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textpos.push([_INTL("Search results"), 112, 314, 2, base, shadow])
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textpos.push([@dexlist.length.to_s, 112, 346, 2, base, shadow])
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textpos.push([_INTL("Search results"), 112, 314, :center, base, shadow])
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textpos.push([@dexlist.length.to_s, 112, 346, :center, base, shadow])
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else
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textpos.push([_INTL("Seen:"), 42, 314, 0, base, shadow])
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textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 314, 1, base, shadow])
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textpos.push([_INTL("Owned:"), 42, 346, 0, base, shadow])
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textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 346, 1, base, shadow])
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textpos.push([_INTL("Seen:"), 42, 314, :left, base, shadow])
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textpos.push([$player.pokedex.seen_count(pbGetPokedexRegion).to_s, 182, 314, :right, base, shadow])
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textpos.push([_INTL("Owned:"), 42, 346, :left, base, shadow])
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textpos.push([$player.pokedex.owned_count(pbGetPokedexRegion).to_s, 182, 346, :right, base, shadow])
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end
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# Draw all text
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pbDrawTextPositions(overlay, textpos)
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@@ -483,36 +483,36 @@ class PokemonPokedex_Scene
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shadow = Color.new(72, 72, 72)
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# Write various bits of text
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textpos = [
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[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow],
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[_INTL("Order"), 136, 64, 2, base, shadow],
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[_INTL("Name"), 58, 122, 2, base, shadow],
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[_INTL("Type"), 58, 174, 2, base, shadow],
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[_INTL("Height"), 58, 226, 2, base, shadow],
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[_INTL("Weight"), 58, 278, 2, base, shadow],
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[_INTL("Color"), 326, 122, 2, base, shadow],
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[_INTL("Shape"), 454, 174, 2, base, shadow],
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[_INTL("Reset"), 80, 346, 2, base, shadow, 1],
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[_INTL("Start"), Graphics.width / 2, 346, 2, base, shadow, 1],
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[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1]
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[_INTL("Search Mode"), Graphics.width / 2, 10, :center, base, shadow],
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[_INTL("Order"), 136, 64, :center, base, shadow],
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[_INTL("Name"), 58, 122, :center, base, shadow],
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[_INTL("Type"), 58, 174, :center, base, shadow],
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[_INTL("Height"), 58, 226, :center, base, shadow],
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[_INTL("Weight"), 58, 278, :center, base, shadow],
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[_INTL("Color"), 326, 122, :center, base, shadow],
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[_INTL("Shape"), 454, 174, :center, base, shadow],
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[_INTL("Reset"), 80, 346, :center, base, shadow, 1],
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[_INTL("Start"), Graphics.width / 2, 346, :center, base, shadow, :outline],
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[_INTL("Cancel"), Graphics.width - 80, 346, :center, base, shadow, :outline]
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]
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# Write order, name and color parameters
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textpos.push([@orderCommands[params[0]], 344, 66, 2, base, shadow, 1])
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textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 124, 2, base, shadow, 1])
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textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 124, 2, base, shadow, 1])
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textpos.push([@orderCommands[params[0]], 344, 66, :center, base, shadow, :outline])
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textpos.push([(params[1] < 0) ? "----" : @nameCommands[params[1]], 176, 124, :center, base, shadow, :outline])
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textpos.push([(params[8] < 0) ? "----" : @colorCommands[params[8]].name, 444, 124, :center, base, shadow, :outline])
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# Draw type icons
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if params[2] >= 0
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type_number = @typeCommands[params[2]].icon_position
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typerect = Rect.new(0, type_number * 32, 96, 32)
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overlay.blt(128, 168, @typebitmap.bitmap, typerect)
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else
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textpos.push(["----", 176, 176, 2, base, shadow, 1])
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textpos.push(["----", 176, 176, :center, base, shadow, :outline])
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end
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if params[3] >= 0
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type_number = @typeCommands[params[3]].icon_position
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typerect = Rect.new(0, type_number * 32, 96, 32)
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overlay.blt(256, 168, @typebitmap.bitmap, typerect)
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else
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textpos.push(["----", 304, 176, 2, base, shadow, 1])
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textpos.push(["----", 304, 176, :center, base, shadow, :outline])
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end
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# Write height and weight limits
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ht1 = (params[4] < 0) ? 0 : (params[4] >= @heightCommands.length) ? 999 : @heightCommands[params[4]]
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@@ -525,16 +525,16 @@ class PokemonPokedex_Scene
|
||||
ht2 = (params[5] < 0) ? 99 * 12 : (ht2 / 0.254).round
|
||||
wt1 = (params[6] >= @weightCommands.length) ? 99_990 : (wt1 / 0.254).round
|
||||
wt2 = (params[7] < 0) ? 99_990 : (wt2 / 0.254).round
|
||||
textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 228, 2, base, shadow, 1])
|
||||
textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 228, 2, base, shadow, 1])
|
||||
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1])
|
||||
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1])
|
||||
textpos.push([sprintf("%d'%02d''", ht1 / 12, ht1 % 12), 166, 228, :center, base, shadow, :outline])
|
||||
textpos.push([sprintf("%d'%02d''", ht2 / 12, ht2 % 12), 294, 228, :center, base, shadow, :outline])
|
||||
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, :center, base, shadow, :outline])
|
||||
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, :center, base, shadow, :outline])
|
||||
hwoffset = true
|
||||
else
|
||||
textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 228, 2, base, shadow, 1])
|
||||
textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 228, 2, base, shadow, 1])
|
||||
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, 2, base, shadow, 1])
|
||||
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, 2, base, shadow, 1])
|
||||
textpos.push([sprintf("%.1f", ht1 / 10.0), 166, 228, :center, base, shadow, :outline])
|
||||
textpos.push([sprintf("%.1f", ht2 / 10.0), 294, 228, :center, base, shadow, :outline])
|
||||
textpos.push([sprintf("%.1f", wt1 / 10.0), 166, 280, :center, base, shadow, :outline])
|
||||
textpos.push([sprintf("%.1f", wt2 / 10.0), 294, 280, :center, base, shadow, :outline])
|
||||
end
|
||||
overlay.blt(344, 214, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
|
||||
overlay.blt(344, 266, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
|
||||
@@ -555,13 +555,13 @@ class PokemonPokedex_Scene
|
||||
shadow = Color.new(72, 72, 72)
|
||||
# Write various bits of text
|
||||
textpos = [
|
||||
[_INTL("Search Mode"), Graphics.width / 2, 10, 2, base, shadow],
|
||||
[_INTL("OK"), 80, 346, 2, base, shadow, 1],
|
||||
[_INTL("Cancel"), Graphics.width - 80, 346, 2, base, shadow, 1]
|
||||
[_INTL("Search Mode"), Graphics.width / 2, 10, :center, base, shadow],
|
||||
[_INTL("OK"), 80, 346, :center, base, shadow, :outline],
|
||||
[_INTL("Cancel"), Graphics.width - 80, 346, :center, base, shadow, :outline]
|
||||
]
|
||||
title = [_INTL("Order"), _INTL("Name"), _INTL("Type"), _INTL("Height"),
|
||||
_INTL("Weight"), _INTL("Color"), _INTL("Shape")][mode]
|
||||
textpos.push([title, 102, (mode == 6) ? 70 : 64, 0, base, shadow])
|
||||
textpos.push([title, 102, (mode == 6) ? 70 : 64, :left, base, shadow])
|
||||
case mode
|
||||
when 0 # Order
|
||||
xstart = 46
|
||||
@@ -621,7 +621,7 @@ class PokemonPokedex_Scene
|
||||
when 2 # Type icons
|
||||
2.times do |i|
|
||||
if !sel[i] || sel[i] < 0
|
||||
textpos.push(["----", 298 + (128 * i), 66, 2, base, shadow, 1])
|
||||
textpos.push(["----", 298 + (128 * i), 66, :center, base, shadow, :outline])
|
||||
else
|
||||
type_number = @typeCommands[sel[i]].icon_position
|
||||
typerect = Rect.new(0, type_number * 32, 96, 32)
|
||||
@@ -642,8 +642,8 @@ class PokemonPokedex_Scene
|
||||
txt1 = sprintf("%.1f", ht1 / 10.0)
|
||||
txt2 = sprintf("%.1f", ht2 / 10.0)
|
||||
end
|
||||
textpos.push([txt1, 286, 66, 2, base, shadow, 1])
|
||||
textpos.push([txt2, 414, 66, 2, base, shadow, 1])
|
||||
textpos.push([txt1, 286, 66, :center, base, shadow, :outline])
|
||||
textpos.push([txt2, 414, 66, :center, base, shadow, :outline])
|
||||
overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(0, (hwoffset) ? 44 : 0, 32, 44))
|
||||
when 4 # Weight range
|
||||
wt1 = (sel[0] < 0) ? 0 : (sel[0] >= @weightCommands.length) ? 9999 : @weightCommands[sel[0]]
|
||||
@@ -659,14 +659,14 @@ class PokemonPokedex_Scene
|
||||
txt1 = sprintf("%.1f", wt1 / 10.0)
|
||||
txt2 = sprintf("%.1f", wt2 / 10.0)
|
||||
end
|
||||
textpos.push([txt1, 286, 66, 2, base, shadow, 1])
|
||||
textpos.push([txt2, 414, 66, 2, base, shadow, 1])
|
||||
textpos.push([txt1, 286, 66, :center, base, shadow, :outline])
|
||||
textpos.push([txt2, 414, 66, :center, base, shadow, :outline])
|
||||
overlay.blt(462, 52, @hwbitmap.bitmap, Rect.new(32, (hwoffset) ? 44 : 0, 32, 44))
|
||||
when 5 # Color
|
||||
if sel[0] < 0
|
||||
textpos.push(["----", 362, 66, 2, base, shadow, 1])
|
||||
textpos.push(["----", 362, 66, :center, base, shadow, :outline])
|
||||
else
|
||||
textpos.push([cmds[sel[0]].name, 362, 66, 2, base, shadow, 1])
|
||||
textpos.push([cmds[sel[0]].name, 362, 66, :center, base, shadow, :outline])
|
||||
end
|
||||
when 6 # Shape icon
|
||||
if sel[0] >= 0
|
||||
@@ -676,9 +676,9 @@ class PokemonPokedex_Scene
|
||||
else
|
||||
if sel[0] < 0
|
||||
text = ["----", "-", "----", "", "", "----", ""][mode]
|
||||
textpos.push([text, 362, 66, 2, base, shadow, 1])
|
||||
textpos.push([text, 362, 66, :center, base, shadow, :outline])
|
||||
else
|
||||
textpos.push([cmds[sel[0]], 362, 66, 2, base, shadow, 1])
|
||||
textpos.push([cmds[sel[0]], 362, 66, :center, base, shadow, :outline])
|
||||
end
|
||||
end
|
||||
# Draw selected option(s) button graphic
|
||||
@@ -698,8 +698,8 @@ class PokemonPokedex_Scene
|
||||
overlay.blt(xpos2, ystart, @searchsliderbitmap.bitmap, hwrect)
|
||||
hwrect.y = 96
|
||||
overlay.blt(xpos1, ystart + ygap, @searchsliderbitmap.bitmap, hwrect)
|
||||
textpos.push([txt1, xpos1 + halfwidth, ypos1, 2, base, nil, 1])
|
||||
textpos.push([txt2, xpos2 + halfwidth, ypos2, 2, base, nil, 1])
|
||||
textpos.push([txt1, xpos1 + halfwidth, ypos1, :center, base])
|
||||
textpos.push([txt2, xpos2 + halfwidth, ypos2, :center, base])
|
||||
else
|
||||
sel.length.times do |i|
|
||||
selrect = Rect.new(0, selbuttony, @selbitmap.bitmap.width, selbuttonheight)
|
||||
@@ -720,13 +720,13 @@ class PokemonPokedex_Scene
|
||||
cmds.length.times do |i|
|
||||
x = xstart + halfwidth + ((i % cols) * xgap)
|
||||
y = ystart + 14 + ((i / cols).floor * ygap)
|
||||
textpos.push([cmds[i], x, y, 2, base, shadow, 1])
|
||||
textpos.push([cmds[i], x, y, :center, base, shadow, :outline])
|
||||
end
|
||||
if mode != 0
|
||||
textpos.push([(mode == 1) ? "-" : "----",
|
||||
xstart + halfwidth + ((cols - 1) * xgap),
|
||||
ystart + 14 + ((cmds.length / cols).floor * ygap),
|
||||
2, base, shadow, 1])
|
||||
:center, base, shadow, :outline])
|
||||
end
|
||||
when 2 # Type
|
||||
typerect = Rect.new(0, 0, 96, 32)
|
||||
@@ -739,17 +739,17 @@ class PokemonPokedex_Scene
|
||||
textpos.push(["----",
|
||||
xstart + halfwidth + ((cols - 1) * xgap),
|
||||
ystart + 14 + ((cmds.length / cols).floor * ygap),
|
||||
2, base, shadow, 1])
|
||||
:center, base, shadow, :outline])
|
||||
when 5 # Color
|
||||
cmds.length.times do |i|
|
||||
x = xstart + halfwidth + ((i % cols) * xgap)
|
||||
y = ystart + 14 + ((i / cols).floor * ygap)
|
||||
textpos.push([cmds[i].name, x, y, 2, base, shadow, 1])
|
||||
textpos.push([cmds[i].name, x, y, :center, base, shadow, :outline])
|
||||
end
|
||||
textpos.push(["----",
|
||||
xstart + halfwidth + ((cols - 1) * xgap),
|
||||
ystart + 14 + ((cmds.length / cols).floor * ygap),
|
||||
2, base, shadow, 1])
|
||||
:center, base, shadow, :outline])
|
||||
when 6 # Shape
|
||||
shaperect = Rect.new(0, 0, 60, 60)
|
||||
cmds.length.times do |i|
|
||||
|
||||
@@ -221,18 +221,18 @@ class PokemonPokedexInfo_Scene
|
||||
end
|
||||
textpos = [
|
||||
[_INTL("{1}{2} {3}", indexText, " ", species_data.name),
|
||||
246, 48, 0, Color.new(248, 248, 248), Color.black]
|
||||
246, 48, :left, Color.new(248, 248, 248), Color.black]
|
||||
]
|
||||
if @show_battled_count
|
||||
textpos.push([_INTL("Number Battled"), 314, 164, 0, base, shadow])
|
||||
textpos.push([$player.pokedex.battled_count(@species).to_s, 452, 196, 1, base, shadow])
|
||||
textpos.push([_INTL("Number Battled"), 314, 164, :left, base, shadow])
|
||||
textpos.push([$player.pokedex.battled_count(@species).to_s, 452, 196, :right, base, shadow])
|
||||
else
|
||||
textpos.push([_INTL("Height"), 314, 164, 0, base, shadow])
|
||||
textpos.push([_INTL("Weight"), 314, 196, 0, base, shadow])
|
||||
textpos.push([_INTL("Height"), 314, 164, :left, base, shadow])
|
||||
textpos.push([_INTL("Weight"), 314, 196, :left, base, shadow])
|
||||
end
|
||||
if $player.owned?(@species)
|
||||
# Write the category
|
||||
textpos.push([_INTL("{1} Pokémon", species_data.category), 246, 80, 0, base, shadow])
|
||||
textpos.push([_INTL("{1} Pokémon", species_data.category), 246, 80, :left, base, shadow])
|
||||
# Write the height and weight
|
||||
if !@show_battled_count
|
||||
height = species_data.height
|
||||
@@ -240,11 +240,11 @@ class PokemonPokedexInfo_Scene
|
||||
if System.user_language[3..4] == "US" # If the user is in the United States
|
||||
inches = (height / 0.254).round
|
||||
pounds = (weight / 0.45359).round
|
||||
textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 164, 1, base, shadow])
|
||||
textpos.push([_ISPRINTF("{1:4.1f} lbs.", pounds / 10.0), 494, 196, 1, base, shadow])
|
||||
textpos.push([_ISPRINTF("{1:d}'{2:02d}\"", inches / 12, inches % 12), 460, 164, :right, base, shadow])
|
||||
textpos.push([_ISPRINTF("{1:4.1f} lbs.", pounds / 10.0), 494, 196, :right, base, shadow])
|
||||
else
|
||||
textpos.push([_ISPRINTF("{1:.1f} m", height / 10.0), 470, 164, 1, base, shadow])
|
||||
textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 196, 1, base, shadow])
|
||||
textpos.push([_ISPRINTF("{1:.1f} m", height / 10.0), 470, 164, :right, base, shadow])
|
||||
textpos.push([_ISPRINTF("{1:.1f} kg", weight / 10.0), 482, 196, :right, base, shadow])
|
||||
end
|
||||
end
|
||||
# Draw the Pokédex entry text
|
||||
@@ -267,15 +267,15 @@ class PokemonPokedexInfo_Scene
|
||||
end
|
||||
else
|
||||
# Write the category
|
||||
textpos.push([_INTL("????? Pokémon"), 246, 80, 0, base, shadow])
|
||||
textpos.push([_INTL("????? Pokémon"), 246, 80, :left, base, shadow])
|
||||
# Write the height and weight
|
||||
if !@show_battled_count
|
||||
if System.user_language[3..4] == "US" # If the user is in the United States
|
||||
textpos.push([_INTL("???'??\""), 460, 164, 1, base, shadow])
|
||||
textpos.push([_INTL("????.? lbs."), 494, 196, 1, base, shadow])
|
||||
textpos.push([_INTL("???'??\""), 460, 164, :right, base, shadow])
|
||||
textpos.push([_INTL("????.? lbs."), 494, 196, :right, base, shadow])
|
||||
else
|
||||
textpos.push([_INTL("????.? m"), 470, 164, 1, base, shadow])
|
||||
textpos.push([_INTL("????.? kg"), 482, 196, 1, base, shadow])
|
||||
textpos.push([_INTL("????.? m"), 470, 164, :right, base, shadow])
|
||||
textpos.push([_INTL("????.? kg"), 482, 196, :right, base, shadow])
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -378,11 +378,11 @@ class PokemonPokedexInfo_Scene
|
||||
overlay,
|
||||
[["Graphics/UI/Pokedex/overlay_areanone", 108, 188]]
|
||||
)
|
||||
textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) + 6, 2, base, shadow])
|
||||
textpos.push([_INTL("Area unknown"), Graphics.width / 2, (Graphics.height / 2) + 6, :center, base, shadow])
|
||||
end
|
||||
textpos.push([@mapdata.name, 414, 50, 2, base, shadow])
|
||||
textpos.push([@mapdata.name, 414, 50, :center, base, shadow])
|
||||
textpos.push([_INTL("{1}'s area", GameData::Species.get(@species).name),
|
||||
Graphics.width / 2, 358, 2, base, shadow])
|
||||
Graphics.width / 2, 358, :center, base, shadow])
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
end
|
||||
|
||||
@@ -400,8 +400,8 @@ class PokemonPokedexInfo_Scene
|
||||
end
|
||||
end
|
||||
textpos = [
|
||||
[GameData::Species.get(@species).name, Graphics.width / 2, Graphics.height - 82, 2, base, shadow],
|
||||
[formname, Graphics.width / 2, Graphics.height - 50, 2, base, shadow]
|
||||
[GameData::Species.get(@species).name, Graphics.width / 2, Graphics.height - 82, :center, base, shadow],
|
||||
[formname, Graphics.width / 2, Graphics.height - 50, :center, base, shadow]
|
||||
]
|
||||
# Draw all text
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
|
||||
@@ -19,7 +19,7 @@ class PokemonPartyConfirmCancelSprite < Sprite
|
||||
@overlaysprite = BitmapSprite.new(@bgsprite.bitmap.width, @bgsprite.bitmap.height, viewport)
|
||||
@overlaysprite.z = self.z + 1
|
||||
pbSetSystemFont(@overlaysprite.bitmap)
|
||||
textpos = [[text, 56, (narrowbox) ? 8 : 14, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)]]
|
||||
textpos = [[text, 56, (narrowbox) ? 8 : 14, :center, Color.new(248, 248, 248), Color.new(40, 40, 40)]]
|
||||
pbDrawTextPositions(@overlaysprite.bitmap, textpos)
|
||||
self.x = x
|
||||
self.y = y
|
||||
@@ -373,7 +373,7 @@ class PokemonPartyPanel < Sprite
|
||||
|
||||
def draw_name
|
||||
pbDrawTextPositions(@overlaysprite.bitmap,
|
||||
[[@pokemon.name, 96, 22, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
[[@pokemon.name, 96, 22, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
end
|
||||
|
||||
def draw_level
|
||||
@@ -384,7 +384,7 @@ class PokemonPartyPanel < Sprite
|
||||
# Level number
|
||||
pbSetSmallFont(@overlaysprite.bitmap)
|
||||
pbDrawTextPositions(@overlaysprite.bitmap,
|
||||
[[@pokemon.level.to_s, 42, 68, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
[[@pokemon.level.to_s, 42, 68, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
pbSetSystemFont(@overlaysprite.bitmap)
|
||||
end
|
||||
|
||||
@@ -394,7 +394,7 @@ class PokemonPartyPanel < Sprite
|
||||
base_color = (@pokemon.male?) ? Color.new(0, 112, 248) : Color.new(232, 32, 16)
|
||||
shadow_color = (@pokemon.male?) ? Color.new(120, 184, 232) : Color.new(248, 168, 184)
|
||||
pbDrawTextPositions(@overlaysprite.bitmap,
|
||||
[[gender_text, 224, 22, 0, base_color, shadow_color]])
|
||||
[[gender_text, 224, 22, :left, base_color, shadow_color]])
|
||||
end
|
||||
|
||||
def draw_hp
|
||||
@@ -402,7 +402,7 @@ class PokemonPartyPanel < Sprite
|
||||
# HP numbers
|
||||
hp_text = sprintf("% 3d /% 3d", @pokemon.hp, @pokemon.totalhp)
|
||||
pbDrawTextPositions(@overlaysprite.bitmap,
|
||||
[[hp_text, 224, 66, 1, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
[[hp_text, 224, 66, :right, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
# HP bar
|
||||
if @pokemon.able?
|
||||
w = @pokemon.hp * HP_BAR_WIDTH / @pokemon.totalhp.to_f
|
||||
@@ -440,7 +440,7 @@ class PokemonPartyPanel < Sprite
|
||||
def draw_annotation
|
||||
return if !@text || @text.length == 0
|
||||
pbDrawTextPositions(@overlaysprite.bitmap,
|
||||
[[@text, 96, 62, 0, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
[[@text, 96, 62, :left, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]])
|
||||
end
|
||||
|
||||
def refresh
|
||||
|
||||
@@ -338,22 +338,22 @@ class PokemonSummary_Scene
|
||||
_INTL("MOVES"),
|
||||
_INTL("RIBBONS")][page - 1]
|
||||
textpos = [
|
||||
[pagename, 26, 22, 0, base, shadow],
|
||||
[@pokemon.name, 46, 68, 0, base, shadow],
|
||||
[@pokemon.level.to_s, 46, 98, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Item"), 66, 324, 0, base, shadow]
|
||||
[pagename, 26, 22, :left, base, shadow],
|
||||
[@pokemon.name, 46, 68, :left, base, shadow],
|
||||
[@pokemon.level.to_s, 46, 98, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Item"), 66, 324, :left, base, shadow]
|
||||
]
|
||||
# Write the held item's name
|
||||
if @pokemon.hasItem?
|
||||
textpos.push([@pokemon.item.name, 16, 358, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([@pokemon.item.name, 16, 358, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
else
|
||||
textpos.push([_INTL("None"), 16, 358, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)])
|
||||
textpos.push([_INTL("None"), 16, 358, :left, Color.new(192, 200, 208), Color.new(208, 216, 224)])
|
||||
end
|
||||
# Write the gender symbol
|
||||
if @pokemon.male?
|
||||
textpos.push([_INTL("♂"), 178, 68, 0, Color.new(24, 112, 216), Color.new(136, 168, 208)])
|
||||
textpos.push([_INTL("♂"), 178, 68, :left, Color.new(24, 112, 216), Color.new(136, 168, 208)])
|
||||
elsif @pokemon.female?
|
||||
textpos.push([_INTL("♀"), 178, 68, 0, Color.new(248, 56, 32), Color.new(224, 152, 144)])
|
||||
textpos.push([_INTL("♀"), 178, 68, :left, Color.new(248, 56, 32), Color.new(224, 152, 144)])
|
||||
end
|
||||
# Draw all text
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
@@ -386,12 +386,12 @@ class PokemonSummary_Scene
|
||||
end
|
||||
# Write various bits of text
|
||||
textpos = [
|
||||
[_INTL("Dex No."), 238, 86, 0, base, shadow],
|
||||
[_INTL("Species"), 238, 118, 0, base, shadow],
|
||||
[@pokemon.speciesName, 435, 118, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Type"), 238, 150, 0, base, shadow],
|
||||
[_INTL("OT"), 238, 182, 0, base, shadow],
|
||||
[_INTL("ID No."), 238, 214, 0, base, shadow]
|
||||
[_INTL("Dex No."), 238, 86, :left, base, shadow],
|
||||
[_INTL("Species"), 238, 118, :left, base, shadow],
|
||||
[@pokemon.speciesName, 435, 118, :center, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Type"), 238, 150, :left, base, shadow],
|
||||
[_INTL("OT"), 238, 182, :left, base, shadow],
|
||||
[_INTL("ID No."), 238, 214, :left, base, shadow]
|
||||
]
|
||||
# Write the Regional/National Dex number
|
||||
dexnum = 0
|
||||
@@ -410,15 +410,15 @@ class PokemonSummary_Scene
|
||||
end
|
||||
end
|
||||
if dexnum <= 0
|
||||
textpos.push(["???", 435, 86, 2, dexNumBase, dexNumShadow])
|
||||
textpos.push(["???", 435, 86, :center, dexNumBase, dexNumShadow])
|
||||
else
|
||||
dexnum -= 1 if dexnumshift
|
||||
textpos.push([sprintf("%03d", dexnum), 435, 86, 2, dexNumBase, dexNumShadow])
|
||||
textpos.push([sprintf("%03d", dexnum), 435, 86, :center, dexNumBase, dexNumShadow])
|
||||
end
|
||||
# Write Original Trainer's name and ID number
|
||||
if @pokemon.owner.name.empty?
|
||||
textpos.push([_INTL("RENTAL"), 435, 182, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push(["?????", 435, 214, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([_INTL("RENTAL"), 435, 182, :center, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push(["?????", 435, 214, :center, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
else
|
||||
ownerbase = Color.new(64, 64, 64)
|
||||
ownershadow = Color.new(176, 176, 176)
|
||||
@@ -430,13 +430,13 @@ class PokemonSummary_Scene
|
||||
ownerbase = Color.new(248, 56, 32)
|
||||
ownershadow = Color.new(224, 152, 144)
|
||||
end
|
||||
textpos.push([@pokemon.owner.name, 435, 182, 2, ownerbase, ownershadow])
|
||||
textpos.push([sprintf("%05d", @pokemon.owner.public_id), 435, 214, 2,
|
||||
textpos.push([@pokemon.owner.name, 435, 182, :center, ownerbase, ownershadow])
|
||||
textpos.push([sprintf("%05d", @pokemon.owner.public_id), 435, 214, :center,
|
||||
Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
end
|
||||
# Write Exp text OR heart gauge message (if a Shadow Pokémon)
|
||||
if @pokemon.shadowPokemon?
|
||||
textpos.push([_INTL("Heart Gauge"), 238, 246, 0, base, shadow])
|
||||
textpos.push([_INTL("Heart Gauge"), 238, 246, :left, base, shadow])
|
||||
heartmessage = [_INTL("The door to its heart is open! Undo the final lock!"),
|
||||
_INTL("The door to its heart is almost fully open."),
|
||||
_INTL("The door to its heart is nearly open."),
|
||||
@@ -447,10 +447,10 @@ class PokemonSummary_Scene
|
||||
drawFormattedTextEx(overlay, 234, 308, 264, memo)
|
||||
else
|
||||
endexp = @pokemon.growth_rate.minimum_exp_for_level(@pokemon.level + 1)
|
||||
textpos.push([_INTL("Exp. Points"), 238, 246, 0, base, shadow])
|
||||
textpos.push([@pokemon.exp.to_s_formatted, 488, 278, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([_INTL("To Next Lv."), 238, 310, 0, base, shadow])
|
||||
textpos.push([(endexp - @pokemon.exp).to_s_formatted, 488, 342, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([_INTL("Exp. Points"), 238, 246, :left, base, shadow])
|
||||
textpos.push([@pokemon.exp.to_s_formatted, 488, 278, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([_INTL("To Next Lv."), 238, 310, :left, base, shadow])
|
||||
textpos.push([(endexp - @pokemon.exp).to_s_formatted, 488, 342, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
end
|
||||
# Draw all text
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
@@ -486,15 +486,15 @@ class PokemonSummary_Scene
|
||||
pbDrawImagePositions(overlay, imagepos)
|
||||
# Write various bits of text
|
||||
textpos = [
|
||||
[_INTL("TRAINER MEMO"), 26, 22, 0, base, shadow],
|
||||
[@pokemon.name, 46, 68, 0, base, shadow],
|
||||
[_INTL("Item"), 66, 324, 0, base, shadow]
|
||||
[_INTL("TRAINER MEMO"), 26, 22, :left, base, shadow],
|
||||
[@pokemon.name, 46, 68, :left, base, shadow],
|
||||
[_INTL("Item"), 66, 324, :left, base, shadow]
|
||||
]
|
||||
# Write the held item's name
|
||||
if @pokemon.hasItem?
|
||||
textpos.push([@pokemon.item.name, 16, 358, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([@pokemon.item.name, 16, 358, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
else
|
||||
textpos.push([_INTL("None"), 16, 358, 0, Color.new(192, 200, 208), Color.new(208, 216, 224)])
|
||||
textpos.push([_INTL("None"), 16, 358, :left, Color.new(192, 200, 208), Color.new(208, 216, 224)])
|
||||
end
|
||||
# Draw all text
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
@@ -637,24 +637,24 @@ class PokemonSummary_Scene
|
||||
end
|
||||
# Write various bits of text
|
||||
textpos = [
|
||||
[_INTL("HP"), 292, 82, 2, base, statshadows[:HP]],
|
||||
[sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 82, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Attack"), 248, 126, 0, base, statshadows[:ATTACK]],
|
||||
[@pokemon.attack.to_s, 456, 126, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Defense"), 248, 158, 0, base, statshadows[:DEFENSE]],
|
||||
[@pokemon.defense.to_s, 456, 158, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Sp. Atk"), 248, 190, 0, base, statshadows[:SPECIAL_ATTACK]],
|
||||
[@pokemon.spatk.to_s, 456, 190, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Sp. Def"), 248, 222, 0, base, statshadows[:SPECIAL_DEFENSE]],
|
||||
[@pokemon.spdef.to_s, 456, 222, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Speed"), 248, 254, 0, base, statshadows[:SPEED]],
|
||||
[@pokemon.speed.to_s, 456, 254, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Ability"), 224, 290, 0, base, shadow]
|
||||
[_INTL("HP"), 292, 82, :center, base, statshadows[:HP]],
|
||||
[sprintf("%d/%d", @pokemon.hp, @pokemon.totalhp), 462, 82, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Attack"), 248, 126, :left, base, statshadows[:ATTACK]],
|
||||
[@pokemon.attack.to_s, 456, 126, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Defense"), 248, 158, :left, base, statshadows[:DEFENSE]],
|
||||
[@pokemon.defense.to_s, 456, 158, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Sp. Atk"), 248, 190, :left, base, statshadows[:SPECIAL_ATTACK]],
|
||||
[@pokemon.spatk.to_s, 456, 190, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Sp. Def"), 248, 222, :left, base, statshadows[:SPECIAL_DEFENSE]],
|
||||
[@pokemon.spdef.to_s, 456, 222, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Speed"), 248, 254, :left, base, statshadows[:SPEED]],
|
||||
[@pokemon.speed.to_s, 456, 254, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[_INTL("Ability"), 224, 290, :left, base, shadow]
|
||||
]
|
||||
# Draw ability name and description
|
||||
ability = @pokemon.ability
|
||||
if ability
|
||||
textpos.push([ability.name, 362, 290, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([ability.name, 362, 290, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
drawTextEx(overlay, 224, 322, 282, 2, ability.description, Color.new(64, 64, 64), Color.new(176, 176, 176))
|
||||
end
|
||||
# Draw all text
|
||||
@@ -698,9 +698,9 @@ class PokemonSummary_Scene
|
||||
if move
|
||||
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
|
||||
imagepos.push(["Graphics/UI/types", 248, yPos - 4, 0, type_number * 28, 64, 28])
|
||||
textpos.push([move.name, 316, yPos, 0, moveBase, moveShadow])
|
||||
textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
|
||||
if move.total_pp > 0
|
||||
textpos.push([_INTL("PP"), 342, yPos + 32, 0, moveBase, moveShadow])
|
||||
textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
|
||||
ppfraction = 0
|
||||
if move.pp == 0
|
||||
ppfraction = 3
|
||||
@@ -709,11 +709,11 @@ class PokemonSummary_Scene
|
||||
elsif move.pp * 2 <= move.total_pp
|
||||
ppfraction = 1
|
||||
end
|
||||
textpos.push([sprintf("%d/%d", move.pp, move.total_pp), 460, yPos + 32, 1, ppBase[ppfraction], ppShadow[ppfraction]])
|
||||
textpos.push([sprintf("%d/%d", move.pp, move.total_pp), 460, yPos + 32, :right, ppBase[ppfraction], ppShadow[ppfraction]])
|
||||
end
|
||||
else
|
||||
textpos.push(["-", 316, yPos, 0, moveBase, moveShadow])
|
||||
textpos.push(["--", 442, yPos + 32, 1, moveBase, moveShadow])
|
||||
textpos.push(["-", 316, yPos, :left, moveBase, moveShadow])
|
||||
textpos.push(["--", 442, yPos + 32, :right, moveBase, moveShadow])
|
||||
end
|
||||
yPos += 64
|
||||
end
|
||||
@@ -745,10 +745,10 @@ class PokemonSummary_Scene
|
||||
end
|
||||
# Write various bits of text
|
||||
textpos = [
|
||||
[_INTL("MOVES"), 26, 22, 0, base, shadow],
|
||||
[_INTL("CATEGORY"), 20, 128, 0, base, shadow],
|
||||
[_INTL("POWER"), 20, 160, 0, base, shadow],
|
||||
[_INTL("ACCURACY"), 20, 192, 0, base, shadow]
|
||||
[_INTL("MOVES"), 26, 22, :left, base, shadow],
|
||||
[_INTL("CATEGORY"), 20, 128, :left, base, shadow],
|
||||
[_INTL("POWER"), 20, 160, :left, base, shadow],
|
||||
[_INTL("ACCURACY"), 20, 192, :left, base, shadow]
|
||||
]
|
||||
imagepos = []
|
||||
# Write move names, types and PP amounts for each known move
|
||||
@@ -764,9 +764,9 @@ class PokemonSummary_Scene
|
||||
if move
|
||||
type_number = GameData::Type.get(move.display_type(@pokemon)).icon_position
|
||||
imagepos.push(["Graphics/UI/types", 248, yPos - 4, 0, type_number * 28, 64, 28])
|
||||
textpos.push([move.name, 316, yPos, 0, moveBase, moveShadow])
|
||||
textpos.push([move.name, 316, yPos, :left, moveBase, moveShadow])
|
||||
if move.total_pp > 0
|
||||
textpos.push([_INTL("PP"), 342, yPos + 32, 0, moveBase, moveShadow])
|
||||
textpos.push([_INTL("PP"), 342, yPos + 32, :left, moveBase, moveShadow])
|
||||
ppfraction = 0
|
||||
if move.pp == 0
|
||||
ppfraction = 3
|
||||
@@ -775,11 +775,12 @@ class PokemonSummary_Scene
|
||||
elsif move.pp * 2 <= move.total_pp
|
||||
ppfraction = 1
|
||||
end
|
||||
textpos.push([sprintf("%d/%d", move.pp, move.total_pp), 460, yPos + 32, 1, ppBase[ppfraction], ppShadow[ppfraction]])
|
||||
textpos.push([sprintf("%d/%d", move.pp, move.total_pp), 460, yPos + 32, :right,
|
||||
ppBase[ppfraction], ppShadow[ppfraction]])
|
||||
end
|
||||
else
|
||||
textpos.push(["-", 316, yPos, 0, moveBase, moveShadow])
|
||||
textpos.push(["--", 442, yPos + 32, 1, moveBase, moveShadow])
|
||||
textpos.push(["-", 316, yPos, :left, moveBase, moveShadow])
|
||||
textpos.push(["--", 442, yPos + 32, :right, moveBase, moveShadow])
|
||||
end
|
||||
yPos += 64
|
||||
end
|
||||
@@ -809,14 +810,14 @@ class PokemonSummary_Scene
|
||||
textpos = []
|
||||
# Write power and accuracy values for selected move
|
||||
case selected_move.display_damage(@pokemon)
|
||||
when 0 then textpos.push(["---", 216, 160, 1, base, shadow]) # Status move
|
||||
when 1 then textpos.push(["???", 216, 160, 1, base, shadow]) # Variable power move
|
||||
else textpos.push([selected_move.display_damage(@pokemon).to_s, 216, 160, 1, base, shadow])
|
||||
when 0 then textpos.push(["---", 216, 160, :right, base, shadow]) # Status move
|
||||
when 1 then textpos.push(["???", 216, 160, :right, base, shadow]) # Variable power move
|
||||
else textpos.push([selected_move.display_damage(@pokemon).to_s, 216, 160, :right, base, shadow])
|
||||
end
|
||||
if selected_move.display_accuracy(@pokemon) == 0
|
||||
textpos.push(["---", 216, 192, 1, base, shadow])
|
||||
textpos.push(["---", 216, 192, :right, base, shadow])
|
||||
else
|
||||
textpos.push(["#{selected_move.display_accuracy(@pokemon)}%", 216 + overlay.text_size("%").width, 192, 1, base, shadow])
|
||||
textpos.push(["#{selected_move.display_accuracy(@pokemon)}%", 216 + overlay.text_size("%").width, 192, :right, base, shadow])
|
||||
end
|
||||
# Draw all text
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
@@ -833,8 +834,8 @@ class PokemonSummary_Scene
|
||||
@sprites["downarrow"].visible = false
|
||||
# Write various bits of text
|
||||
textpos = [
|
||||
[_INTL("No. of Ribbons:"), 234, 338, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[@pokemon.numRibbons.to_s, 450, 338, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)]
|
||||
[_INTL("No. of Ribbons:"), 234, 338, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)],
|
||||
[@pokemon.numRibbons.to_s, 450, 338, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)]
|
||||
]
|
||||
# Draw all text
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
@@ -873,7 +874,7 @@ class PokemonSummary_Scene
|
||||
pbDrawImagePositions(overlay, imagepos)
|
||||
# Draw name of selected ribbon
|
||||
textpos = [
|
||||
[name, 18, 292, 0, nameBase, nameShadow]
|
||||
[name, 18, 292, :left, nameBase, nameShadow]
|
||||
]
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
# Draw selected ribbon's description
|
||||
@@ -1082,9 +1083,9 @@ class PokemonSummary_Scene
|
||||
@markingbitmap.bitmap, markrect)
|
||||
end
|
||||
textpos = [
|
||||
[_INTL("Mark {1}", pokemon.name), 366, 102, 2, base, shadow],
|
||||
[_INTL("OK"), 366, 254, 2, base, shadow],
|
||||
[_INTL("Cancel"), 366, 304, 2, base, shadow]
|
||||
[_INTL("Mark {1}", pokemon.name), 366, 102, :center, base, shadow],
|
||||
[_INTL("OK"), 366, 254, :center, base, shadow],
|
||||
[_INTL("Cancel"), 366, 304, :center, base, shadow]
|
||||
]
|
||||
pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos)
|
||||
redraw = false
|
||||
|
||||
@@ -66,7 +66,7 @@ class Window_PokemonBag < Window_DrawableCommand
|
||||
rect = Rect.new(rect.x + 16, rect.y + 16, rect.width - 16, rect.height)
|
||||
thispocket = @bag.pockets[@pocket]
|
||||
if index == self.itemCount - 1
|
||||
textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y + 2, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y + 2, :left, self.baseColor, self.shadowColor])
|
||||
else
|
||||
item = (@filterlist) ? thispocket[@filterlist[@pocket][index]][0] : thispocket[index][0]
|
||||
baseColor = self.baseColor
|
||||
@@ -76,7 +76,7 @@ class Window_PokemonBag < Window_DrawableCommand
|
||||
shadowColor = Color.new(248, 144, 144)
|
||||
end
|
||||
textpos.push(
|
||||
[@adapter.getDisplayName(item), rect.x, rect.y + 2, false, baseColor, shadowColor]
|
||||
[@adapter.getDisplayName(item), rect.x, rect.y + 2, :left, baseColor, shadowColor]
|
||||
)
|
||||
if GameData::Item.get(item).is_important?
|
||||
if @bag.registered?(item)
|
||||
@@ -94,7 +94,7 @@ class Window_PokemonBag < Window_DrawableCommand
|
||||
qty = (@filterlist) ? thispocket[@filterlist[@pocket][index]][1] : thispocket[index][1]
|
||||
qtytext = _ISPRINTF("x{1: 3d}", qty)
|
||||
xQty = rect.x + rect.width - self.contents.text_size(qtytext).width - 16
|
||||
textpos.push([qtytext, xQty, rect.y + 2, false, baseColor, shadowColor])
|
||||
textpos.push([qtytext, xQty, rect.y + 2, :left, baseColor, shadowColor])
|
||||
end
|
||||
end
|
||||
pbDrawTextPositions(self.contents, textpos)
|
||||
@@ -293,7 +293,7 @@ class PokemonBag_Scene
|
||||
# Draw the pocket name
|
||||
pbDrawTextPositions(
|
||||
overlay,
|
||||
[[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 186, 2, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]]
|
||||
[[PokemonBag.pocket_names[@bag.last_viewed_pocket - 1], 94, 186, :center, POCKETNAMEBASECOLOR, POCKETNAMESHADOWCOLOR]]
|
||||
)
|
||||
# Draw slider arrows
|
||||
showslider = false
|
||||
|
||||
@@ -45,7 +45,7 @@ class PokegearButton < Sprite
|
||||
rect.y = @button.height / 2 if @selected
|
||||
self.bitmap.blt(0, 0, @button.bitmap, rect)
|
||||
textpos = [
|
||||
[@name, rect.width / 2, (rect.height / 2) - 10, 2, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]
|
||||
[@name, rect.width / 2, (rect.height / 2) - 10, :center, TEXT_BASE_COLOR, TEXT_SHADOW_COLOR]
|
||||
]
|
||||
pbDrawTextPositions(self.bitmap, textpos)
|
||||
imagepos = [
|
||||
|
||||
@@ -39,9 +39,9 @@ class MapBottomSprite < Sprite
|
||||
def refresh
|
||||
bitmap.clear
|
||||
textpos = [
|
||||
[@mapname, 18, 4, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
|
||||
[@maplocation, 18, 360, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
|
||||
[@mapdetails, Graphics.width - 16, 360, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
|
||||
[@mapname, 18, 4, :left, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
|
||||
[@maplocation, 18, 360, :left, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
|
||||
[@mapdetails, Graphics.width - 16, 360, :right, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
|
||||
]
|
||||
pbDrawTextPositions(bitmap, textpos)
|
||||
end
|
||||
@@ -236,7 +236,7 @@ class PokemonRegionMap_Scene
|
||||
text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly")
|
||||
pbDrawTextPositions(
|
||||
@sprites["help"].bitmap,
|
||||
[[text, Graphics.width - 16, 4, 1, Color.new(248, 248, 248), Color.black]]
|
||||
[[text, Graphics.width - 16, 4, :right, Color.new(248, 248, 248), Color.black]]
|
||||
)
|
||||
@sprites.each do |key, sprite|
|
||||
next if !key.include?("point")
|
||||
|
||||
@@ -49,18 +49,18 @@ class PokemonTrainerCard_Scene
|
||||
$PokemonGlobal.startTime.day,
|
||||
$PokemonGlobal.startTime.year)
|
||||
textPositions = [
|
||||
[_INTL("Name"), 34, 70, 0, baseColor, shadowColor],
|
||||
[$player.name, 302, 70, 1, baseColor, shadowColor],
|
||||
[_INTL("ID No."), 332, 70, 0, baseColor, shadowColor],
|
||||
[sprintf("%05d", $player.public_ID), 468, 70, 1, baseColor, shadowColor],
|
||||
[_INTL("Money"), 34, 118, 0, baseColor, shadowColor],
|
||||
[_INTL("${1}", $player.money.to_s_formatted), 302, 118, 1, baseColor, shadowColor],
|
||||
[_INTL("Pokédex"), 34, 166, 0, baseColor, shadowColor],
|
||||
[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, 1, baseColor, shadowColor],
|
||||
[_INTL("Time"), 34, 214, 0, baseColor, shadowColor],
|
||||
[time, 302, 214, 1, baseColor, shadowColor],
|
||||
[_INTL("Started"), 34, 262, 0, baseColor, shadowColor],
|
||||
[starttime, 302, 262, 1, baseColor, shadowColor]
|
||||
[_INTL("Name"), 34, 70, :left, baseColor, shadowColor],
|
||||
[$player.name, 302, 70, :right, baseColor, shadowColor],
|
||||
[_INTL("ID No."), 332, 70, :left, baseColor, shadowColor],
|
||||
[sprintf("%05d", $player.public_ID), 468, 70, :right, baseColor, shadowColor],
|
||||
[_INTL("Money"), 34, 118, :left, baseColor, shadowColor],
|
||||
[_INTL("${1}", $player.money.to_s_formatted), 302, 118, :right, baseColor, shadowColor],
|
||||
[_INTL("Pokédex"), 34, 166, :left, baseColor, shadowColor],
|
||||
[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 166, :right, baseColor, shadowColor],
|
||||
[_INTL("Time"), 34, 214, :left, baseColor, shadowColor],
|
||||
[time, 302, 214, :right, baseColor, shadowColor],
|
||||
[_INTL("Started"), 34, 262, :left, baseColor, shadowColor],
|
||||
[starttime, 302, 262, :right, baseColor, shadowColor]
|
||||
]
|
||||
pbDrawTextPositions(overlay, textPositions)
|
||||
x = 72
|
||||
|
||||
@@ -62,31 +62,31 @@ class PokemonLoadPanel < Sprite
|
||||
end
|
||||
textpos = []
|
||||
if @isContinue
|
||||
textpos.push([@title, 32, 16, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([_INTL("Badges:"), 32, 118, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([@trainer.badge_count.to_s, 206, 118, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([_INTL("Pokédex:"), 32, 150, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([@trainer.pokedex.seen_count.to_s, 206, 150, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([_INTL("Time:"), 32, 182, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([@title, 32, 16, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([_INTL("Badges:"), 32, 118, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([@trainer.badge_count.to_s, 206, 118, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([_INTL("Pokédex:"), 32, 150, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([@trainer.pokedex.seen_count.to_s, 206, 150, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([_INTL("Time:"), 32, 182, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
hour = @totalsec / 60 / 60
|
||||
min = @totalsec / 60 % 60
|
||||
if hour > 0
|
||||
textpos.push([_INTL("{1}h {2}m", hour, min), 206, 182, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([_INTL("{1}h {2}m", hour, min), 206, 182, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
else
|
||||
textpos.push([_INTL("{1}m", min), 206, 182, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([_INTL("{1}m", min), 206, 182, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
end
|
||||
if @trainer.male?
|
||||
textpos.push([@trainer.name, 112, 70, 0, MALETEXTCOLOR, MALETEXTSHADOWCOLOR])
|
||||
textpos.push([@trainer.name, 112, 70, :left, MALETEXTCOLOR, MALETEXTSHADOWCOLOR])
|
||||
elsif @trainer.female?
|
||||
textpos.push([@trainer.name, 112, 70, 0, FEMALETEXTCOLOR, FEMALETEXTSHADOWCOLOR])
|
||||
textpos.push([@trainer.name, 112, 70, :left, FEMALETEXTCOLOR, FEMALETEXTSHADOWCOLOR])
|
||||
else
|
||||
textpos.push([@trainer.name, 112, 70, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([@trainer.name, 112, 70, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
end
|
||||
mapname = pbGetMapNameFromId(@mapid)
|
||||
mapname.gsub!(/\\PN/, @trainer.name)
|
||||
textpos.push([mapname, 386, 16, 1, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([mapname, 386, 16, :right, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
else
|
||||
textpos.push([@title, 32, 14, 0, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
textpos.push([@title, 32, 14, :left, TEXTCOLOR, TEXTSHADOWCOLOR])
|
||||
end
|
||||
pbDrawTextPositions(self.bitmap, textpos)
|
||||
end
|
||||
|
||||
@@ -71,16 +71,16 @@ class ReadyMenuButton < Sprite
|
||||
self.bitmap.blt(0, 0, @button.bitmap, rect)
|
||||
textx = (@command[2]) ? 164 : (GameData::Item.get(@command[0]).is_important?) ? 146 : 124
|
||||
textpos = [
|
||||
[@command[1], textx, 24, 2, Color.new(248, 248, 248), Color.new(40, 40, 40), 1]
|
||||
[@command[1], textx, 24, :center, Color.new(248, 248, 248), Color.new(40, 40, 40), :outline]
|
||||
]
|
||||
if !@command[2] && !GameData::Item.get(@command[0]).is_important?
|
||||
qty = $bag.quantity(@command[0])
|
||||
if qty > 99
|
||||
textpos.push([_INTL(">99"), 230, 24, 1,
|
||||
Color.new(248, 248, 248), Color.new(40, 40, 40), 1])
|
||||
textpos.push([_INTL(">99"), 230, 24, :right,
|
||||
Color.new(248, 248, 248), Color.new(40, 40, 40), :outline])
|
||||
else
|
||||
textpos.push([_INTL("x{1}", qty), 230, 24, 1,
|
||||
Color.new(248, 248, 248), Color.new(40, 40, 40), 1])
|
||||
textpos.push([_INTL("x{1}", qty), 230, 24, :right,
|
||||
Color.new(248, 248, 248), Color.new(40, 40, 40), :outline])
|
||||
end
|
||||
end
|
||||
pbDrawTextPositions(self.bitmap, textpos)
|
||||
|
||||
@@ -529,7 +529,7 @@ class PokemonBoxPartySprite < Sprite
|
||||
@contents.blt(0, 0, @boxbitmap.bitmap, Rect.new(0, 0, 172, 352))
|
||||
pbDrawTextPositions(
|
||||
self.bitmap,
|
||||
[[_INTL("Back"), 86, 248, 2, Color.new(248, 248, 248), Color.new(80, 80, 80), 1]]
|
||||
[[_INTL("Back"), 86, 248, :center, Color.new(248, 248, 248), Color.new(80, 80, 80), :outline]]
|
||||
)
|
||||
xvalues = [] # [18, 90, 18, 90, 18, 90]
|
||||
yvalues = [] # [2, 18, 66, 82, 130, 146]
|
||||
@@ -1322,8 +1322,8 @@ class PokemonStorageScene
|
||||
@markingbitmap.bitmap, markrect)
|
||||
end
|
||||
textpos = [
|
||||
[_INTL("OK"), 402, 216, 2, base, shadow, 1],
|
||||
[_INTL("Cancel"), 402, 280, 2, base, shadow, 1]
|
||||
[_INTL("OK"), 402, 216, :center, base, shadow, :outline],
|
||||
[_INTL("Cancel"), 402, 280, :center, base, shadow, :outline]
|
||||
]
|
||||
pbDrawTextPositions(@sprites["markingoverlay"].bitmap, textpos)
|
||||
pbMarkingSetArrow(@sprites["arrow"], index)
|
||||
@@ -1396,8 +1396,8 @@ class PokemonStorageScene
|
||||
buttonshadow = Color.new(80, 80, 80)
|
||||
pbDrawTextPositions(
|
||||
overlay,
|
||||
[[_INTL("Party: {1}", (@storage.party.length rescue 0)), 270, 334, 2, buttonbase, buttonshadow, 1],
|
||||
[_INTL("Exit"), 446, 334, 2, buttonbase, buttonshadow, 1]]
|
||||
[[_INTL("Party: {1}", (@storage.party.length rescue 0)), 270, 334, :center, buttonbase, buttonshadow, :outline],
|
||||
[_INTL("Exit"), 446, 334, :center, buttonbase, buttonshadow, :outline]]
|
||||
)
|
||||
pokemon = nil
|
||||
if @screen.pbHeldPokemon
|
||||
@@ -1416,26 +1416,26 @@ class PokemonStorageScene
|
||||
nonshadow = Color.new(224, 224, 224)
|
||||
pokename = pokemon.name
|
||||
textstrings = [
|
||||
[pokename, 10, 14, false, base, shadow]
|
||||
[pokename, 10, 14, :left, base, shadow]
|
||||
]
|
||||
if !pokemon.egg?
|
||||
imagepos = []
|
||||
if pokemon.male?
|
||||
textstrings.push([_INTL("♂"), 148, 14, false, Color.new(24, 112, 216), Color.new(136, 168, 208)])
|
||||
textstrings.push([_INTL("♂"), 148, 14, :left, Color.new(24, 112, 216), Color.new(136, 168, 208)])
|
||||
elsif pokemon.female?
|
||||
textstrings.push([_INTL("♀"), 148, 14, false, Color.new(248, 56, 32), Color.new(224, 152, 144)])
|
||||
textstrings.push([_INTL("♀"), 148, 14, :left, Color.new(248, 56, 32), Color.new(224, 152, 144)])
|
||||
end
|
||||
imagepos.push(["Graphics/UI/Storage/overlay_lv", 6, 246])
|
||||
textstrings.push([pokemon.level.to_s, 28, 240, false, base, shadow])
|
||||
textstrings.push([pokemon.level.to_s, 28, 240, :left, base, shadow])
|
||||
if pokemon.ability
|
||||
textstrings.push([pokemon.ability.name, 86, 312, 2, base, shadow])
|
||||
textstrings.push([pokemon.ability.name, 86, 312, :center, base, shadow])
|
||||
else
|
||||
textstrings.push([_INTL("No ability"), 86, 312, 2, nonbase, nonshadow])
|
||||
textstrings.push([_INTL("No ability"), 86, 312, :center, nonbase, nonshadow])
|
||||
end
|
||||
if pokemon.item
|
||||
textstrings.push([pokemon.item.name, 86, 348, 2, base, shadow])
|
||||
textstrings.push([pokemon.item.name, 86, 348, :center, base, shadow])
|
||||
else
|
||||
textstrings.push([_INTL("No item"), 86, 348, 2, nonbase, nonshadow])
|
||||
textstrings.push([_INTL("No item"), 86, 348, :center, nonbase, nonshadow])
|
||||
end
|
||||
imagepos.push(["Graphics/UI/shiny", 156, 198]) if pokemon.shiny?
|
||||
typebitmap = AnimatedBitmap.new(_INTL("Graphics/UI/types"))
|
||||
|
||||
@@ -32,17 +32,17 @@ class Window_PokemonItemStorage < Window_DrawableCommand
|
||||
rect = drawCursor(index, rect)
|
||||
textpos = []
|
||||
if index == @bag.length
|
||||
textpos.push([_INTL("CANCEL"), rect.x, rect.y, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([_INTL("CANCEL"), rect.x, rect.y, :left, self.baseColor, self.shadowColor])
|
||||
else
|
||||
item = @bag[index][0]
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
baseColor = (index == @sortIndex) ? Color.new(248, 24, 24) : self.baseColor
|
||||
textpos.push([itemname, rect.x, rect.y, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([itemname, rect.x, rect.y, :left, self.baseColor, self.shadowColor])
|
||||
if !GameData::Item.get(item).is_important? # Not a Key item/HM/TM
|
||||
qty = _ISPRINTF("x{1: 2d}", @bag[index][1])
|
||||
sizeQty = self.contents.text_size(qty).width
|
||||
xQty = rect.x + rect.width - sizeQty - 2
|
||||
textpos.push([qty, xQty, rect.y, false, baseColor, self.shadowColor])
|
||||
textpos.push([qty, xQty, rect.y, :left, baseColor, self.shadowColor])
|
||||
end
|
||||
end
|
||||
pbDrawTextPositions(self.contents, textpos)
|
||||
|
||||
@@ -200,15 +200,15 @@ class Window_PokemonMart < Window_DrawableCommand
|
||||
rect = drawCursor(index, rect)
|
||||
ypos = rect.y
|
||||
if index == count - 1
|
||||
textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
else
|
||||
item = @stock[index]
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
qty = @adapter.getDisplayPrice(item)
|
||||
sizeQty = self.contents.text_size(qty).width
|
||||
xQty = rect.x + rect.width - sizeQty - 2 - 16
|
||||
textpos.push([itemname, rect.x, ypos + 2, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([qty, xQty, ypos + 2, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([itemname, rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
textpos.push([qty, xQty, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
end
|
||||
pbDrawTextPositions(self.contents, textpos)
|
||||
end
|
||||
|
||||
@@ -115,15 +115,15 @@ class Window_BattlePointShop < Window_DrawableCommand
|
||||
rect = drawCursor(index, rect)
|
||||
ypos = rect.y
|
||||
if index == count - 1
|
||||
textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
else
|
||||
item = @stock[index]
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
qty = @adapter.getDisplayPrice(item)
|
||||
sizeQty = self.contents.text_size(qty).width
|
||||
xQty = rect.x + rect.width - sizeQty - 2 - 16
|
||||
textpos.push([itemname, rect.x, ypos + 2, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([qty, xQty, ypos + 2, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([itemname, rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
textpos.push([qty, xQty, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
end
|
||||
pbDrawTextPositions(self.contents, textpos)
|
||||
end
|
||||
|
||||
@@ -59,7 +59,7 @@ class MoveRelearner_Scene
|
||||
overlay.blt(type_x, 70, @typebitmap.bitmap, type_rect)
|
||||
end
|
||||
textpos = [
|
||||
[_INTL("Teach which move?"), 16, 14, 0, Color.new(88, 88, 80), Color.new(168, 184, 184)]
|
||||
[_INTL("Teach which move?"), 16, 14, :left, Color.new(88, 88, 80), Color.new(168, 184, 184)]
|
||||
]
|
||||
imagepos = []
|
||||
yPos = 88
|
||||
@@ -69,13 +69,13 @@ class MoveRelearner_Scene
|
||||
moveData = GameData::Move.get(moveobject)
|
||||
type_number = GameData::Type.get(moveData.display_type(@pokemon)).icon_position
|
||||
imagepos.push(["Graphics/UI/types", 12, yPos - 4, 0, type_number * 28, 64, 28])
|
||||
textpos.push([moveData.name, 80, yPos, 0, Color.new(248, 248, 248), Color.black])
|
||||
textpos.push([_INTL("PP"), 112, yPos + 32, 0, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([moveData.name, 80, yPos, :left, Color.new(248, 248, 248), Color.black])
|
||||
textpos.push([_INTL("PP"), 112, yPos + 32, :left, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
if moveData.total_pp > 0
|
||||
textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, 1,
|
||||
textpos.push([_INTL("{1}/{1}", moveData.total_pp), 230, yPos + 32, :right,
|
||||
Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
else
|
||||
textpos.push(["--", 230, yPos + 32, 1, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push(["--", 230, yPos + 32, :right, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
end
|
||||
end
|
||||
yPos += 64
|
||||
@@ -87,13 +87,13 @@ class MoveRelearner_Scene
|
||||
power = selMoveData.display_damage(@pokemon)
|
||||
category = selMoveData.display_category(@pokemon)
|
||||
accuracy = selMoveData.display_accuracy(@pokemon)
|
||||
textpos.push([_INTL("CATEGORY"), 272, 120, 0, Color.new(248, 248, 248), Color.black])
|
||||
textpos.push([_INTL("POWER"), 272, 152, 0, Color.new(248, 248, 248), Color.black])
|
||||
textpos.push([power <= 1 ? power == 1 ? "???" : "---" : power.to_s,
|
||||
468, 152, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([_INTL("ACCURACY"), 272, 184, 0, Color.new(248, 248, 248), Color.black])
|
||||
textpos.push([accuracy == 0 ? "---" : "#{accuracy}%",
|
||||
468, 184, 2, Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([_INTL("CATEGORY"), 272, 120, :left, Color.new(248, 248, 248), Color.black])
|
||||
textpos.push([_INTL("POWER"), 272, 152, :left, Color.new(248, 248, 248), Color.black])
|
||||
textpos.push([power <= 1 ? power == 1 ? "???" : "---" : power.to_s, 468, 152, :center,
|
||||
Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
textpos.push([_INTL("ACCURACY"), 272, 184, :left, Color.new(248, 248, 248), Color.black])
|
||||
textpos.push([accuracy == 0 ? "---" : "#{accuracy}%", 468, 184, :center,
|
||||
Color.new(64, 64, 64), Color.new(176, 176, 176)])
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
imagepos.push(["Graphics/UI/category", 436, 116, 0, category * 28, 64, 28])
|
||||
if @sprites["commands"].index < @moves.length - 1
|
||||
|
||||
@@ -648,9 +648,9 @@ class Window_PurifyChamberSets < Window_DrawableCommand
|
||||
textpos = []
|
||||
rect = drawCursor(index, rect)
|
||||
if index == @switching
|
||||
textpos.push([(index + 1).to_s, rect.x, rect.y, false, Color.new(248, 0, 0), self.shadowColor])
|
||||
textpos.push([(index + 1).to_s, rect.x, rect.y, :left, Color.new(248, 0, 0), self.shadowColor])
|
||||
else
|
||||
textpos.push([(index + 1).to_s, rect.x, rect.y, false, self.baseColor, self.shadowColor])
|
||||
textpos.push([(index + 1).to_s, rect.x, rect.y, :left, self.baseColor, self.shadowColor])
|
||||
end
|
||||
if @chamber.setCount(index) > 0
|
||||
pbDrawGauge(self.contents, Rect.new(rect.x + 16, rect.y + 6, 48, 8),
|
||||
@@ -942,8 +942,8 @@ class PurifyChamberSetView < Sprite
|
||||
type_string += GameData::Type.get(type).name
|
||||
end
|
||||
textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level, type_string),
|
||||
2, 6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
|
||||
textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 30, 0,
|
||||
2, 6, :left, Color.new(248, 248, 248), Color.new(128, 128, 128)])
|
||||
textpos.push([_INTL("FLOW"), 2 + (@info.bitmap.width / 2), 30, :left,
|
||||
Color.new(248, 248, 248), Color.new(128, 128, 128)])
|
||||
# draw heart gauge
|
||||
pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 3 / 4, 8, @info.bitmap.width * 1 / 4, 8),
|
||||
@@ -953,8 +953,7 @@ class PurifyChamberSetView < Sprite
|
||||
Color.new(0, 0, 248), @chamber.chamberFlow(@set), 7)
|
||||
end
|
||||
if @chamber.setCount(@set) > 0
|
||||
textpos.push([_INTL("TEMPO"), 2, 30, 0,
|
||||
Color.new(248, 248, 248), Color.new(128, 128, 128)])
|
||||
textpos.push([_INTL("TEMPO"), 2, 30, :left, Color.new(248, 248, 248), Color.new(128, 128, 128)])
|
||||
# draw tempo gauge
|
||||
pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width * 1 / 4, 32, @info.bitmap.width * 1 / 4, 8),
|
||||
Color.new(0, 0, 248), @chamber[@set].tempo, PurifyChamber.maximumTempo)
|
||||
|
||||
@@ -149,9 +149,9 @@ class PokemonEntryScene
|
||||
pbSetSystemFont(@sprites["gender"].bitmap)
|
||||
textpos = []
|
||||
if pokemon.male?
|
||||
textpos.push([_INTL("♂"), 0, 6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)])
|
||||
textpos.push([_INTL("♂"), 0, 6, :left, Color.new(0, 128, 248), Color.new(168, 184, 184)])
|
||||
elsif pokemon.female?
|
||||
textpos.push([_INTL("♀"), 0, 6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)])
|
||||
textpos.push([_INTL("♀"), 0, 6, :left, Color.new(248, 24, 24), Color.new(168, 184, 184)])
|
||||
end
|
||||
pbDrawTextPositions(@sprites["gender"].bitmap, textpos)
|
||||
end
|
||||
@@ -383,7 +383,7 @@ class PokemonEntryScene2
|
||||
COLUMNS.times do |y|
|
||||
ROWS.times do |x|
|
||||
pos = (y * ROWS) + x
|
||||
textPos.push([@@Characters[i][0][pos], 44 + (x * 32), 24 + (y * 38), 2,
|
||||
textPos.push([@@Characters[i][0][pos], 44 + (x * 32), 24 + (y * 38), :center,
|
||||
Color.new(16, 24, 32), Color.new(160, 160, 160)])
|
||||
end
|
||||
end
|
||||
@@ -430,9 +430,9 @@ class PokemonEntryScene2
|
||||
pbSetSystemFont(@sprites["gender"].bitmap)
|
||||
textpos = []
|
||||
if pokemon.male?
|
||||
textpos.push([_INTL("♂"), 0, 6, false, Color.new(0, 128, 248), Color.new(168, 184, 184)])
|
||||
textpos.push([_INTL("♂"), 0, 6, :left, Color.new(0, 128, 248), Color.new(168, 184, 184)])
|
||||
elsif pokemon.female?
|
||||
textpos.push([_INTL("♀"), 0, 6, false, Color.new(248, 24, 24), Color.new(168, 184, 184)])
|
||||
textpos.push([_INTL("♀"), 0, 6, :left, Color.new(248, 24, 24), Color.new(168, 184, 184)])
|
||||
end
|
||||
pbDrawTextPositions(@sprites["gender"].bitmap, textpos)
|
||||
end
|
||||
@@ -507,12 +507,12 @@ class PokemonEntryScene2
|
||||
bgoverlay.clear
|
||||
pbSetSystemFont(bgoverlay)
|
||||
textPositions = [
|
||||
[@helptext, 160, 18, false, Color.new(16, 24, 32), Color.new(168, 184, 184)]
|
||||
[@helptext, 160, 18, :left, Color.new(16, 24, 32), Color.new(168, 184, 184)]
|
||||
]
|
||||
chars = @helper.textChars
|
||||
x = 172
|
||||
chars.each do |ch|
|
||||
textPositions.push([ch, x, 54, 2, Color.new(16, 24, 32), Color.new(168, 184, 184)])
|
||||
textPositions.push([ch, x, 54, :center, Color.new(16, 24, 32), Color.new(168, 184, 184)])
|
||||
x += 24
|
||||
end
|
||||
pbDrawTextPositions(bgoverlay, textPositions)
|
||||
|
||||
@@ -200,8 +200,8 @@ class TriadScene
|
||||
pbSetSystemFont(@sprites["overlay"].bitmap)
|
||||
pbDrawTextPositions(
|
||||
@sprites["overlay"].bitmap,
|
||||
[[@battle.opponentName, 52, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)],
|
||||
[@battle.playerName, Graphics.width - 52, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
|
||||
[[@battle.opponentName, 52, 10, :center, Color.new(248, 248, 248), Color.new(96, 96, 96)],
|
||||
[@battle.playerName, Graphics.width - 52, 10, :center, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
|
||||
)
|
||||
@sprites["score"] = Sprite.new(@viewport)
|
||||
@sprites["score"].bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
|
||||
@@ -578,7 +578,7 @@ class TriadScene
|
||||
end
|
||||
pbDrawTextPositions(
|
||||
bitmap,
|
||||
[[_INTL("{1}-{2}", oppscore, playerscore), Graphics.width / 2, 10, 2, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
|
||||
[[_INTL("{1}-{2}", oppscore, playerscore), Graphics.width / 2, 10, :center, Color.new(248, 248, 248), Color.new(96, 96, 96)]]
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ class PokemonTilesetScene
|
||||
TILES_PER_ROW.times do |xx|
|
||||
tile_id = tile_ID_from_coordinates(xx, @top_y + yy)
|
||||
terr = @tileset.terrain_tags[tile_id]
|
||||
textpos.push([terr.to_s, (xx * TILE_SIZE) + (TILE_SIZE / 2), (yy * TILE_SIZE) + 6, 2, TEXT_COLOR, TEXT_SHADOW_COLOR])
|
||||
textpos.push([terr.to_s, (xx * TILE_SIZE) + (TILE_SIZE / 2), (yy * TILE_SIZE) + 6, :center, TEXT_COLOR, TEXT_SHADOW_COLOR])
|
||||
end
|
||||
end
|
||||
pbDrawTextPositions(@sprites["overlay"].bitmap, textpos)
|
||||
@@ -123,8 +123,8 @@ class PokemonTilesetScene
|
||||
terrain_tag_name = terrain_tag.to_s
|
||||
end
|
||||
textpos = [
|
||||
[_INTL("Terrain Tag:"), tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 22, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)],
|
||||
[terrain_tag_name, tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 54, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)]
|
||||
[_INTL("Terrain Tag:"), tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 22, :center, Color.new(248, 248, 248), Color.new(40, 40, 40)],
|
||||
[terrain_tag_name, tile_x + TILE_SIZE, tile_y + (TILE_SIZE * 2) + 54, :center, Color.new(248, 248, 248), Color.new(40, 40, 40)]
|
||||
]
|
||||
# Draw all text
|
||||
pbDrawTextPositions(overlay, textpos)
|
||||
|
||||
Reference in New Issue
Block a user