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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed memory leak caused by lots of map transfers
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@@ -15,8 +15,8 @@ class Scene_Map
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end
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end
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def createSpritesets
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def createSpritesets
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@map_renderer = TilemapRenderer.new(Spriteset_Map.viewport)
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@map_renderer = TilemapRenderer.new(Spriteset_Map.viewport) if !@map_renderer || @map_renderer.disposed?
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@spritesetGlobal = Spriteset_Global.new
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@spritesetGlobal = Spriteset_Global.new if !@spritesetGlobal
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@spritesets = {}
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@spritesets = {}
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for map in $MapFactory.maps
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for map in $MapFactory.maps
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@spritesets[map.map_id] = Spriteset_Map.new(map)
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@spritesets[map.map_id] = Spriteset_Map.new(map)
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@@ -42,10 +42,6 @@ class Scene_Map
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end
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end
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@spritesets.clear
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@spritesets.clear
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@spritesets = {}
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@spritesets = {}
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@spritesetGlobal.dispose
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@spritesetGlobal = nil
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@map_renderer.dispose
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@map_renderer = nil
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end
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end
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def autofade(mapid)
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def autofade(mapid)
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