ss anne tiles fix

This commit is contained in:
infinitefusion
2024-07-13 20:49:45 -04:00
parent a8ab419036
commit cc26deeb33
8 changed files with 44 additions and 0 deletions

View File

@@ -1,3 +1,47 @@
# class ShinySelector
# def set_colors(pokemon_id)
#
#
#
# picturePath = get_unfused_sprite_path(getPokemon(pokemon_id).id_number)
# @pokemonBitmap = AnimatedBitmap.new(picturePath)
# @previewwindow = PictureWindow.new(@pokemonBitmap)
# @previewwindow.z = 100
#
#
#
# pbFadeOutIn {
# scene = ShinySliderOptionsScene.new
# screen = PokemonOptionScreen.new(scene)
# screen.pbStartScreen
# }
#
# end
# end
#
# class ShinySliderOptionsScene < PokemonOption_Scene
# def pbGetOptions(inloadscreen = false)
# options = []
# options << SliderOption.new(_INTL("Hue"), 0, 360, 1,
# proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
# proc { |value|
# $game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
# })
# end
#
# def initOptionsWindow
# options = []
# options << SliderOption.new(_INTL("Hue"), 0, 360, 1,
# proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
# proc { |value|
# $game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
# })
# return Window_PokemonOption.new(options, 0, 300, Graphics.width, Graphics.height)
# end
# end
SHINY_COLOR_OFFSETS = {
1 => -30,
2 => -85,