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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
ss anne tiles fix
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@@ -1,3 +1,47 @@
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# class ShinySelector
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# def set_colors(pokemon_id)
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#
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#
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#
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# picturePath = get_unfused_sprite_path(getPokemon(pokemon_id).id_number)
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# @pokemonBitmap = AnimatedBitmap.new(picturePath)
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# @previewwindow = PictureWindow.new(@pokemonBitmap)
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# @previewwindow.z = 100
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#
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#
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#
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# pbFadeOutIn {
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# scene = ShinySliderOptionsScene.new
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# screen = PokemonOptionScreen.new(scene)
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# screen.pbStartScreen
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# }
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#
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# end
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# end
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#
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# class ShinySliderOptionsScene < PokemonOption_Scene
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# def pbGetOptions(inloadscreen = false)
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# options = []
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# options << SliderOption.new(_INTL("Hue"), 0, 360, 1,
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# proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
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# proc { |value|
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# $game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
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# })
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# end
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#
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# def initOptionsWindow
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# options = []
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# options << SliderOption.new(_INTL("Hue"), 0, 360, 1,
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# proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
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# proc { |value|
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# $game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
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# })
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# return Window_PokemonOption.new(options, 0, 300, Graphics.width, Graphics.height)
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# end
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# end
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SHINY_COLOR_OFFSETS = {
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1 => -30,
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2 => -85,
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