mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added class GameData::TerrainTag
This commit is contained in:
@@ -147,8 +147,7 @@ class Game_Map
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bit = (1 << (d / 2 - 1)) & 0x0f
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for event in events.values
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next if event.tile_id <= 0
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terrain = @terrain_tags[event.tile_id]
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next if terrain == PBTerrain::Neutral
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next if GameData::TerrainTag.try_get(@terrain_tags[event.tile_id]).ignore_passability
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next if event == self_event
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next if event.x != x || event.y != y
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next if event.through
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@@ -185,48 +184,35 @@ class Game_Map
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return false if !valid?(newx, newy)
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for i in [2, 1, 0]
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tile_id = data[x, y, i]
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terrain = @terrain_tags[tile_id]
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terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
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passage = @passages[tile_id]
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# If already on water, only allow movement to another water tile
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if self_event!=nil && PBTerrain.isJustWater?(terrain)
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if self_event != nil && terrain.can_surf_freely
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for j in [2, 1, 0]
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facing_tile_id = data[newx, newy, j]
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return false if facing_tile_id==nil
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facing_terrain = @terrain_tags[facing_tile_id]
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if facing_terrain!=0 && facing_terrain!=PBTerrain::Neutral
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return PBTerrain.isJustWater?(facing_terrain)
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return false if facing_tile_id == nil
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facing_terrain = GameData::TerrainTag.try_get(@terrain_tags[facing_tile_id])
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if facing_terrain.id != :None && !facing_terrain.ignore_passability
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return facing_terrain.can_surf_freely
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end
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end
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return false
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# Can't walk onto ice
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elsif PBTerrain.isIce?(terrain)
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elsif terrain.ice
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return false
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elsif self_event!=nil && self_event.x==x && self_event.y==y
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elsif self_event != nil && self_event.x == x && self_event.y == y
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# Can't walk onto ledges
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for j in [2, 1, 0]
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facing_tile_id = data[newx, newy, j]
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return false if facing_tile_id==nil
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facing_terrain = @terrain_tags[facing_tile_id]
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if facing_terrain!=0 && facing_terrain!=PBTerrain::Neutral
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return false if PBTerrain.isLedge?(facing_terrain)
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break
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end
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end
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# Regular passability checks
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if terrain!=PBTerrain::Neutral
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if passage & bit != 0 || passage & 0x0f == 0x0f
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return false
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elsif @priorities[tile_id] == 0
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return true
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end
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return false if facing_tile_id == nil
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return false if GameData::TerrainTag.try_get(@terrain_tags[facing_tile_id]).ledge
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break
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end
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end
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# Regular passability checks
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elsif terrain!=PBTerrain::Neutral
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if passage & bit != 0 || passage & 0x0f == 0x0f
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return false
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elsif @priorities[tile_id] == 0
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return true
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end
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if !terrain || !terrain.ignore_passability
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return false if passage & bit != 0 || passage & 0x0f == 0x0f
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return true if @priorities[tile_id] == 0
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end
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end
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return true
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@@ -236,27 +222,25 @@ class Game_Map
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bit = (1 << (d / 2 - 1)) & 0x0f
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for i in [2, 1, 0]
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tile_id = data[x, y, i]
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terrain = @terrain_tags[tile_id]
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terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
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passage = @passages[tile_id]
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# Ignore bridge tiles if not on a bridge
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next if PBTerrain.isBridge?(terrain) && $PokemonGlobal.bridge==0
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# Make water tiles passable if player is surfing
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if $PokemonGlobal.surfing && PBTerrain.isPassableWater?(terrain)
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return true
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# Prevent cycling in really tall grass/on ice
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elsif $PokemonGlobal.bicycle && PBTerrain.onlyWalk?(terrain)
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return false
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# Depend on passability of bridge tile if on bridge
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elsif PBTerrain.isBridge?(terrain) && $PokemonGlobal.bridge>0
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return (passage & bit == 0 && passage & 0x0f != 0x0f)
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# Regular passability checks
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elsif terrain!=PBTerrain::Neutral
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if passage & bit != 0 || passage & 0x0f == 0x0f
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return false
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elsif @priorities[tile_id] == 0
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return true
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if terrain
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# Ignore bridge tiles if not on a bridge
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next if terrain.bridge && $PokemonGlobal.bridge == 0
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# Make water tiles passable if player is surfing
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return true if $PokemonGlobal.surfing && terrain.can_surf && !terrain.waterfall
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# Prevent cycling in really tall grass/on ice
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return false if $PokemonGlobal.bicycle && terrain.must_walk
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# Depend on passability of bridge tile if on bridge
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if terrain.bridge && $PokemonGlobal.bridge > 0
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return (passage & bit == 0 && passage & 0x0f != 0x0f)
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end
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end
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# Regular passability checks
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if !terrain || !terrain.ignore_passability
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return false if passage & bit != 0 || passage & 0x0f == 0x0f
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return true if @priorities[tile_id] == 0
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end
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end
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return true
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end
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@@ -268,15 +252,13 @@ class Game_Map
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for event in events.values
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next if event == self_event || event.tile_id < 0 || event.through
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next if event.x != x || event.y != y
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terrain = @terrain_tags[event.tile_id]
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next if terrain == PBTerrain::Neutral
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next if GameData::TerrainTag.try_get(@terrain_tags[event.tile_id]).ignore_passability
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return false if @passages[event.tile_id] & 0x0f != 0
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return true if @priorities[event.tile_id] == 0
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end
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for i in [2, 1, 0]
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tile_id = data[x, y, i]
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terrain = @terrain_tags[tile_id]
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next if terrain == PBTerrain::Neutral
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next if GameData::TerrainTag.try_get(@terrain_tags[tile_id]).ignore_passability
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return false if @passages[tile_id] & 0x0f != 0
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return true if @priorities[tile_id] == 0
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end
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@@ -286,7 +268,8 @@ class Game_Map
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def bush?(x,y)
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for i in [2, 1, 0]
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tile_id = data[x, y, i]
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return false if PBTerrain.isBridge?(@terrain_tags[tile_id]) && $PokemonGlobal.bridge>0
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return false if GameData::TerrainTag.try_get(@terrain_tags[tile_id]).bridge &&
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$PokemonGlobal.bridge > 0
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return true if @passages[tile_id] & 0x40 == 0x40
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end
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return false
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@@ -295,9 +278,9 @@ class Game_Map
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def deepBush?(x,y)
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for i in [2, 1, 0]
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tile_id = data[x, y, i]
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terrain = @terrain_tags[tile_id]
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return false if $PokemonGlobal.bridge>0 && PBTerrain.isBridge?(terrain)
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return true if terrain==PBTerrain::TallGrass && @passages[tile_id] & 0x40 == 0x40
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terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
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return false if terrain.bridge && $PokemonGlobal.bridge > 0
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return true if terrain.deep_bush && @passages[tile_id] & 0x40 == 0x40
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end
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return false
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end
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@@ -312,14 +295,16 @@ class Game_Map
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end
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def terrain_tag(x,y,countBridge=false)
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return 0 if !valid?(x, y)
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for i in [2, 1, 0]
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tile_id = data[x, y, i]
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terrain = @terrain_tags[tile_id]
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next if !countBridge && PBTerrain.isBridge?(terrain) && $PokemonGlobal.bridge==0
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return terrain if terrain > 0 && terrain!=PBTerrain::Neutral
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if valid?(x, y)
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for i in [2, 1, 0]
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tile_id = data[x, y, i]
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terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
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next if terrain.id == :None || terrain.ignore_passability
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next if !countBridge && terrain.bridge && $PokemonGlobal.bridge == 0
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return terrain
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end
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end
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return 0
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return GameData::TerrainTag.get(:None)
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end
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def check_event(x,y)
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@@ -223,13 +223,13 @@ class PokemonMapFactory
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def getFacingTerrainTag(dir=nil,event=nil)
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tile = getFacingTile(dir,event)
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return 0 if !tile
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return GameData::TerrainTag.get(:None) if !tile
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return getTerrainTag(tile[0],tile[1],tile[2])
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end
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def getTerrainTagFromCoords(mapid,x,y,countBridge=false)
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tile = getRealTilePos(mapid,x,y)
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return 0 if !tile
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return GameData::TerrainTag.get(:None) if !tile
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return getTerrainTag(tile[0],tile[1],tile[2])
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end
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@@ -23,11 +23,10 @@ class Game_Player < Game_Character
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return false if $game_temp.in_menu || $game_temp.in_battle ||
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@move_route_forcing || $game_temp.message_window_showing ||
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pbMapInterpreterRunning?
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terrain = pbGetTerrainTag
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input = ($PokemonSystem.runstyle == 1) ^ Input.press?(Input::SPECIAL)
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return input && $PokemonGlobal.runningShoes && !jumping? &&
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!$PokemonGlobal.diving && !$PokemonGlobal.surfing &&
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!$PokemonGlobal.bicycle && !PBTerrain.onlyWalk?(terrain)
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!$PokemonGlobal.bicycle && !pbGetTerrainTag.must_walk
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end
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def pbIsRunning?
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@@ -53,7 +52,7 @@ class Game_Player < Game_Character
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end
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def update_command
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if PBTerrain.isIce?(pbGetTerrainTag)
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if pbGetTerrainTag.ice
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self.move_speed = 4 # Sliding on ice
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elsif !moving? && !@move_route_forcing && $PokemonGlobal
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if $PokemonGlobal.bicycle
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@@ -502,9 +502,10 @@ class CustomTilemap
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sprite.color = @color
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getAutotile(sprite,id)
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end
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if PBTerrain.hasReflections?(terrain)
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terrain_tag_data = GameData::TerrainTag.try_get(terrain)
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if terrain_tag_data.shows_reflections
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spriteZ = -100
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elsif $PokemonGlobal.bridge>0 && PBTerrain.isBridge?(terrain)
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elsif $PokemonGlobal.bridge > 0 && terrain_tag_data.bridge
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spriteZ = 1
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else
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spriteZ = (priority==0) ? 0 : ypos+priority*32+32
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@@ -610,7 +611,7 @@ class CustomTilemap
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for x in 0...xsize
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id = @map_data[x, y, z]
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next if id == 0
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next if @priorities[id] == 0 && !PBTerrain.hasReflections?(@terrain_tags[id])
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next if @priorities[id] == 0 && !GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
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@priotiles[[x, y]] = [] if !@priotiles[[x, y]]
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@priotiles[[x, y]].push([z, id])
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end
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@@ -662,7 +663,7 @@ class CustomTilemap
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for z in 0...zsize
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id = @map_data[x, y, z]
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next if id == 0 || id >= 384 # Skip non-autotiles
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next if @priorities[id] != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
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next if @priorities[id] != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
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next if @framecount[id / 48 - 1] < 2
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@prioautotiles[[x, y]] = true
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break
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@@ -727,7 +728,7 @@ class CustomTilemap
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id = mapdata[x, y, z]
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next if !id || id < 48 || id >= 384 # Skip non-autotiles
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prioid = @priorities[id]
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next if prioid != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
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next if prioid != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
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fcount = @framecount[id / 48 - 1]
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next if !fcount || fcount < 2
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overallcount += 1
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@@ -740,7 +741,7 @@ class CustomTilemap
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id = mapdata[x, y, z]
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next if !id || id < 48
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prioid = @priorities[id]
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next if prioid != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
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next if prioid != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
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if overallcount > 2000
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xpos = (x * twidth) - @oxLayer0
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ypos = (y * theight) - @oyLayer0
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@@ -798,7 +799,7 @@ class CustomTilemap
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z += 1
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next if !id || id < 48
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prioid = @priorities[id]
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next if prioid != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
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next if prioid != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
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if id >= 384 # Tileset tiles
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temprect.set(((id - 384) & 7) * @tileSrcWidth,
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((id - 384) >> 3) * @tileSrcHeight,
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@@ -859,7 +860,7 @@ class CustomTilemap
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for x in xrange
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xpos = (x * twidth) - @oxLayer0
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id = mapdata[x, y, z]
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next if id == 0 || @priorities[id] != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
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next if id == 0 || @priorities[id] != 0 || GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
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if id >= 384 # Tileset tiles
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tmprect.set(((id - 384) & 7) * @tileSrcWidth,
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((id - 384) >> 3) * @tileSrcHeight,
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@@ -930,7 +931,7 @@ class CustomTilemap
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for x in minX..maxX
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id = @map_data[x, y, z]
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next if id == 0
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next if @priorities[id] == 0 && !PBTerrain.hasReflections?(@terrain_tags[id])
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next if @priorities[id] == 0 && !GameData::TerrainTag.try_get(@terrain_tags[id]).shows_reflections
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@priotilesfast.push([x, y, z, id])
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end
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end
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@@ -490,7 +490,7 @@ class Interpreter
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when 2 then value = character.direction # direction
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when 3 then value = character.screen_x # screen x-coordinate
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when 4 then value = character.screen_y # screen y-coordinate
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when 5 then value = character.terrain_tag # terrain tag
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when 5 then value = character.terrain_tag.id_number # terrain tag
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end
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end
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when 7 # other
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@@ -1,80 +0,0 @@
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#===============================================================================
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# Terrain tags
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#===============================================================================
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module PBTerrain
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None = 0
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Ledge = 1
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Grass = 2
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Sand = 3
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Rock = 4
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DeepWater = 5
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StillWater = 6
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Water = 7
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Waterfall = 8
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WaterfallCrest = 9
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TallGrass = 10
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UnderwaterGrass = 11
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Ice = 12
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Neutral = 13
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SootGrass = 14
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Bridge = 15
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Puddle = 16
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module_function
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def isSurfable?(tag)
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return isWater?(tag)
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end
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def isWater?(tag)
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return [Water, StillWater, DeepWater, WaterfallCrest, Waterfall].include?(tag)
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end
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def isPassableWater?(tag)
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return [Water, StillWater, DeepWater, WaterfallCrest].include?(tag)
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end
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def isJustWater?(tag)
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return [Water, StillWater, DeepWater].include?(tag)
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end
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def isDeepWater?(tag)
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return tag == DeepWater
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end
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def isWaterfall?(tag)
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return [WaterfallCrest, Waterfall].include?(tag)
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end
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def isGrass?(tag)
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return [Grass, TallGrass, UnderwaterGrass, SootGrass].include?(tag)
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end
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def isJustGrass?(tag) # The Poké Radar only works in these tiles
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return [Grass, SootGrass].include?(tag)
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end
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def isLedge?(tag)
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return tag == Ledge
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end
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def isIce?(tag)
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return tag == Ice
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end
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def isBridge?(tag)
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return tag == Bridge
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end
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def hasReflections?(tag)
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return [StillWater, Puddle].include?(tag)
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end
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def onlyWalk?(tag)
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return [TallGrass, Ice].include?(tag)
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end
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def isDoubleWildBattle?(tag)
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return tag == TallGrass
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end
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end
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194
Data/Scripts/011_Data/002_Hardcoded data/013_TerrainTag.rb
Normal file
194
Data/Scripts/011_Data/002_Hardcoded data/013_TerrainTag.rb
Normal file
@@ -0,0 +1,194 @@
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module GameData
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class TerrainTag
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attr_reader :id
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attr_reader :id_number
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attr_reader :real_name
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attr_reader :can_surf
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attr_reader :waterfall # The main part only, not the crest
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attr_reader :waterfall_crest
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attr_reader :can_fish
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attr_reader :can_dive
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attr_reader :deep_bush
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attr_reader :shows_grass_rustle
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attr_reader :land_wild_encounters
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attr_reader :double_wild_encounters
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attr_reader :battle_environment
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attr_reader :ledge
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attr_reader :ice
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attr_reader :bridge
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attr_reader :shows_reflections
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attr_reader :must_walk
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attr_reader :ignore_passability
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DATA = {}
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extend ClassMethods
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include InstanceMethods
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# @param other [Symbol, self, String, Integer]
|
||||
# @return [self]
|
||||
def self.try_get(other)
|
||||
return self.get(:None) if other.nil?
|
||||
validate other => [Symbol, self, String, Integer]
|
||||
return other if other.is_a?(self)
|
||||
other = other.to_sym if other.is_a?(String)
|
||||
return (self::DATA.has_key?(other)) ? self::DATA[other] : self.get(:None)
|
||||
end
|
||||
|
||||
def self.load; end
|
||||
def self.save; end
|
||||
|
||||
def initialize(hash)
|
||||
@id = hash[:id]
|
||||
@id_number = hash[:id_number]
|
||||
@real_name = hash[:id].to_s || "Unnamed"
|
||||
@can_surf = hash[:can_surf] || false
|
||||
@waterfall = hash[:waterfall] || false
|
||||
@waterfall_crest = hash[:waterfall_crest] || false
|
||||
@can_fish = hash[:can_fish] || false
|
||||
@can_dive = hash[:can_dive] || false
|
||||
@deep_bush = hash[:deep_bush] || false
|
||||
@shows_grass_rustle = hash[:shows_grass_rustle] || false
|
||||
@land_wild_encounters = hash[:land_wild_encounters] || false
|
||||
@double_wild_encounters = hash[:double_wild_encounters] || false
|
||||
@battle_environment = hash[:battle_environment]
|
||||
@ledge = hash[:ledge] || false
|
||||
@ice = hash[:ice] || false
|
||||
@bridge = hash[:bridge] || false
|
||||
@shows_reflections = hash[:shows_reflections] || false
|
||||
@must_walk = hash[:must_walk] || false
|
||||
@ignore_passability = hash[:ignore_passability] || false
|
||||
end
|
||||
|
||||
def can_surf_freely
|
||||
return @can_surf && !@waterfall && !@waterfall_crest
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :None,
|
||||
:id_number => 0
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Ledge,
|
||||
:id_number => 1,
|
||||
:ledge => true
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Grass,
|
||||
:id_number => 2,
|
||||
:shows_grass_rustle => true,
|
||||
:land_wild_encounters => true,
|
||||
:battle_environment => :Grass
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Sand,
|
||||
:id_number => 3,
|
||||
:battle_environment => :Sand
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Rock,
|
||||
:id_number => 4,
|
||||
:battle_environment => :Rock
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :DeepWater,
|
||||
:id_number => 5,
|
||||
:can_surf => true,
|
||||
:can_fish => true,
|
||||
:can_dive => true,
|
||||
:battle_environment => :MovingWater
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :StillWater,
|
||||
:id_number => 6,
|
||||
:can_surf => true,
|
||||
:can_fish => true,
|
||||
:battle_environment => :StillWater,
|
||||
:shows_reflections => true
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Water,
|
||||
:id_number => 7,
|
||||
:can_surf => true,
|
||||
:can_fish => true,
|
||||
:battle_environment => :MovingWater
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Waterfall,
|
||||
:id_number => 8,
|
||||
:can_surf => true,
|
||||
:waterfall => true
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :WaterfallCrest,
|
||||
:id_number => 9,
|
||||
:can_surf => true,
|
||||
:can_fish => true,
|
||||
:waterfall_crest => true
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :TallGrass,
|
||||
:id_number => 10,
|
||||
:deep_bush => true,
|
||||
:land_wild_encounters => true,
|
||||
:double_wild_encounters => true,
|
||||
:battle_environment => :TallGrass,
|
||||
:must_walk => true
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :UnderwaterGrass,
|
||||
:id_number => 11,
|
||||
:land_wild_encounters => true
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Ice,
|
||||
:id_number => 12,
|
||||
:battle_environment => :Ice,
|
||||
:ice => true,
|
||||
:must_walk => true
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Neutral,
|
||||
:id_number => 13,
|
||||
:ignore_passability => true
|
||||
})
|
||||
|
||||
# NOTE: This is referenced by ID in an Events.onStepTakenFieldMovement proc that
|
||||
# adds soot to the Soot Sack if the player walks over one of these tiles.
|
||||
GameData::TerrainTag.register({
|
||||
:id => :SootGrass,
|
||||
:id_number => 14,
|
||||
:shows_grass_rustle => true,
|
||||
:land_wild_encounters => true,
|
||||
:battle_environment => :Grass
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Bridge,
|
||||
:id_number => 15,
|
||||
:bridge => true
|
||||
})
|
||||
|
||||
GameData::TerrainTag.register({
|
||||
:id => :Puddle,
|
||||
:id_number => 16,
|
||||
:battle_environment => :Puddle,
|
||||
:shows_reflections => true
|
||||
})
|
||||
@@ -304,40 +304,34 @@ end
|
||||
|
||||
# Gather soot from soot grass
|
||||
Events.onStepTakenFieldMovement += proc { |_sender,e|
|
||||
event = e[0] # Get the event affected by field movement
|
||||
event = e[0] # Get the event affected by field movement
|
||||
thistile = $MapFactory.getRealTilePos(event.map.map_id,event.x,event.y)
|
||||
map = $MapFactory.getMap(thistile[0])
|
||||
sootlevel = -1
|
||||
for i in [2, 1, 0]
|
||||
tile_id = map.data[thistile[1],thistile[2],i]
|
||||
next if tile_id==nil
|
||||
if map.terrain_tags[tile_id]==PBTerrain::SootGrass
|
||||
sootlevel = i
|
||||
break
|
||||
end
|
||||
end
|
||||
if sootlevel>=0 && GameData::Item.exists?(:SOOTSACK)
|
||||
$PokemonGlobal.sootsack = 0 if !$PokemonGlobal.sootsack
|
||||
# map.data[thistile[1],thistile[2],sootlevel]=0
|
||||
if event==$game_player && $PokemonBag.pbHasItem?(:SOOTSACK)
|
||||
next if tile_id == nil
|
||||
next if GameData::TerrainTag.try_get(map.terrain_tags[tile_id]).id != :SootGrass
|
||||
if event == $game_player && GameData::Item.exists?(:SOOTSACK) && $PokemonBag.pbHasItem?(:SOOTSACK)
|
||||
$PokemonGlobal.sootsack = 0 if !$PokemonGlobal.sootsack
|
||||
$PokemonGlobal.sootsack += 1
|
||||
end
|
||||
# map.data[thistile[1], thistile[2], i] = 0
|
||||
# $scene.createSingleSpriteset(map.map_id)
|
||||
break
|
||||
end
|
||||
}
|
||||
|
||||
# Show grass rustle animation, and auto-move the player over waterfalls and ice
|
||||
Events.onStepTakenFieldMovement += proc { |_sender,e|
|
||||
event = e[0] # Get the event affected by field movement
|
||||
Events.onStepTakenFieldMovement += proc { |_sender, e|
|
||||
event = e[0] # Get the event affected by field movement
|
||||
if $scene.is_a?(Scene_Map)
|
||||
currentTag = pbGetTerrainTag(event)
|
||||
if PBTerrain.isJustGrass?(pbGetTerrainTag(event,true)) # Won't show if under bridge
|
||||
$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID,event.x,event.y,true,1)
|
||||
elsif event==$game_player
|
||||
if currentTag==PBTerrain::WaterfallCrest
|
||||
# Descend waterfall, but only if this event is the player
|
||||
if pbGetTerrainTag(event, true).shows_grass_rustle # Won't show if under bridge
|
||||
$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID, event.x, event.y, true, 1)
|
||||
elsif event == $game_player
|
||||
currentTag = pbGetTerrainTag(event)
|
||||
if currentTag.waterfall_crest
|
||||
pbDescendWaterfall(event)
|
||||
elsif PBTerrain.isIce?(currentTag) && !$PokemonGlobal.sliding
|
||||
elsif currentTag.ice && !$PokemonGlobal.sliding
|
||||
pbSlideOnIce(event)
|
||||
end
|
||||
end
|
||||
@@ -599,19 +593,17 @@ end
|
||||
|
||||
def pbGetTerrainTag(event=nil,countBridge=false)
|
||||
event = $game_player if !event
|
||||
return 0 if !event
|
||||
return GameData::TerrainTag.get(:None) if !event
|
||||
if $MapFactory
|
||||
return $MapFactory.getTerrainTag(event.map.map_id,event.x,event.y,countBridge)
|
||||
end
|
||||
$game_map.terrain_tag(event.x,event.y,countBridge)
|
||||
return $game_map.terrain_tag(event.x,event.y,countBridge)
|
||||
end
|
||||
|
||||
def pbFacingTerrainTag(event=nil,dir=nil)
|
||||
if $MapFactory
|
||||
return $MapFactory.getFacingTerrainTag(dir,event)
|
||||
end
|
||||
return $MapFactory.getFacingTerrainTag(dir,event) if $MapFactory
|
||||
event = $game_player if !event
|
||||
return 0 if !event
|
||||
return GameData::TerrainTag.get(:None) if !event
|
||||
facing = pbFacingTile(dir,event)
|
||||
return $game_map.terrain_tag(facing[1],facing[2])
|
||||
end
|
||||
@@ -762,7 +754,7 @@ end
|
||||
# Player/event movement in the field
|
||||
#===============================================================================
|
||||
def pbLedge(_xOffset,_yOffset)
|
||||
if PBTerrain.isLedge?(pbFacingTerrainTag)
|
||||
if pbFacingTerrainTag.ledge
|
||||
if pbJumpToward(2,true)
|
||||
$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID,$game_player.x,$game_player.y,true,1)
|
||||
$game_player.increase_steps
|
||||
@@ -776,7 +768,7 @@ end
|
||||
def pbSlideOnIce(event=nil)
|
||||
event = $game_player if !event
|
||||
return if !event
|
||||
return if !PBTerrain.isIce?(pbGetTerrainTag(event))
|
||||
return if !pbGetTerrainTag(event).ice
|
||||
$PokemonGlobal.sliding = true
|
||||
direction = event.direction
|
||||
oldwalkanime = event.walk_anime
|
||||
@@ -784,7 +776,7 @@ def pbSlideOnIce(event=nil)
|
||||
event.walk_anime = false
|
||||
loop do
|
||||
break if !event.passable?(event.x,event.y,direction)
|
||||
break if !PBTerrain.isIce?(pbGetTerrainTag(event))
|
||||
break if !pbGetTerrainTag(event).ice
|
||||
event.move_forward
|
||||
while event.moving?
|
||||
pbUpdateSceneMap
|
||||
|
||||
@@ -174,17 +174,11 @@ def pbGetEnvironment
|
||||
else
|
||||
terrainTag = $game_player.terrain_tag
|
||||
end
|
||||
case terrainTag
|
||||
when PBTerrain::Grass, PBTerrain::SootGrass
|
||||
ret = (ret == :Forest) ? :ForestGrass : :Grass
|
||||
when PBTerrain::TallGrass
|
||||
ret = (ret == :Forest) ? :ForestGrass : :TallGrass
|
||||
when PBTerrain::Rock then ret = :Rock
|
||||
when PBTerrain::Sand then ret = :Sand
|
||||
when PBTerrain::DeepWater, PBTerrain::Water then ret = :MovingWater
|
||||
when PBTerrain::StillWater then ret = :StillWater
|
||||
when PBTerrain::Puddle then ret = :Puddle
|
||||
when PBTerrain::Ice then ret = :Ice
|
||||
tile_environment = terrainTag.battle_environment
|
||||
if ret == :Forest && [:Grass, :TallGrass].include?(tile_environment)
|
||||
ret = :ForestGrass
|
||||
else
|
||||
ret = tile_environment if tile_environment
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
@@ -91,9 +91,9 @@ class PokemonEncounters
|
||||
def encounter_possible_here?
|
||||
return true if $PokemonGlobal.surfing
|
||||
terrain_tag = $game_map.terrain_tag($game_player.x, $game_player.y)
|
||||
return false if PBTerrain.isIce?(terrain_tag)
|
||||
return false if terrain_tag.ice
|
||||
return true if has_cave_encounters? # i.e. this map is a cave
|
||||
return true if PBTerrain.isGrass?(terrain_tag) && has_land_encounters?
|
||||
return true if has_land_encounters? && terrain_tag.land_wild_encounters
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -203,7 +203,7 @@ class PokemonEncounters
|
||||
return false if pbInSafari?
|
||||
return true if $PokemonGlobal.partner
|
||||
return false if $Trainer.able_pokemon_count <= 1
|
||||
return true if PBTerrain.isDoubleWildBattle?(pbGetTerrainTag) && rand(100) < 30
|
||||
return true if pbGetTerrainTag.double_wild_encounters && rand(100) < 30
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -242,7 +242,7 @@ class PokemonEncounters
|
||||
if $PokemonGlobal.surfing
|
||||
ret = find_valid_encounter_type_for_time(:Water, time)
|
||||
else # Land/Cave (can have both in the same map)
|
||||
if has_land_encounters? && PBTerrain.isGrass?($game_map.terrain_tag($game_player.x, $game_player.y))
|
||||
if has_land_encounters? && $game_map.terrain_tag($game_player.x, $game_player.y).land_wild_encounters
|
||||
ret = :BugContest if pbInBugContest? && has_encounter_type?(:BugContest)
|
||||
ret = find_valid_encounter_type_for_time(:Land, time) if !ret
|
||||
end
|
||||
|
||||
@@ -381,11 +381,11 @@ Events.onAction += proc { |_sender, _e|
|
||||
break
|
||||
end
|
||||
if surface_map_id &&
|
||||
PBTerrain.isDeepWater?($MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y))
|
||||
$MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y).can_dive
|
||||
pbSurfacing
|
||||
end
|
||||
else
|
||||
pbDive if PBTerrain.isDeepWater?($game_player.terrain_tag)
|
||||
pbDive if $game_player.terrain_tag.can_dive
|
||||
end
|
||||
}
|
||||
|
||||
@@ -399,7 +399,7 @@ HiddenMoveHandlers::CanUseMove.add(:DIVE,proc { |move,pkmn,showmsg|
|
||||
break
|
||||
end
|
||||
if !surface_map_id ||
|
||||
!PBTerrain.isDeepWater?($MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y))
|
||||
!$MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y).can_dive
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
@@ -409,7 +409,7 @@ HiddenMoveHandlers::CanUseMove.add(:DIVE,proc { |move,pkmn,showmsg|
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if !PBTerrain.isDeepWater?($game_player.terrain_tag)
|
||||
if !$game_player.terrain_tag.can_dive
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
@@ -727,9 +727,7 @@ def pbEndSurf(_xOffset,_yOffset)
|
||||
return false if !$PokemonGlobal.surfing
|
||||
x = $game_player.x
|
||||
y = $game_player.y
|
||||
currentTag = $game_map.terrain_tag(x,y)
|
||||
facingTag = pbFacingTerrainTag
|
||||
if PBTerrain.isSurfable?(currentTag) && !PBTerrain.isSurfable?(facingTag)
|
||||
if $game_map.terrain_tag(x,y).can_surf && !pbFacingTerrainTag.can_surf
|
||||
$PokemonTemp.surfJump = [x,y]
|
||||
if pbJumpToward(1,false,true)
|
||||
$game_map.autoplayAsCue
|
||||
@@ -759,7 +757,7 @@ Events.onAction += proc { |_sender,_e|
|
||||
next if $PokemonGlobal.surfing
|
||||
next if GameData::MapMetadata.exists?($game_map.map_id) &&
|
||||
GameData::MapMetadata.get($game_map.map_id).always_bicycle
|
||||
next if !PBTerrain.isSurfable?(pbFacingTerrainTag)
|
||||
next if !pbFacingTerrainTag.can_surf_freely
|
||||
next if !$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
|
||||
pbSurf
|
||||
}
|
||||
@@ -779,7 +777,7 @@ HiddenMoveHandlers::CanUseMove.add(:SURF,proc { |move,pkmn,showmsg|
|
||||
pbMessage(_INTL("Let's enjoy cycling!")) if showmsg
|
||||
next false
|
||||
end
|
||||
if !PBTerrain.isSurfable?(pbFacingTerrainTag) ||
|
||||
if !pbFacingTerrainTag.can_surf_freely ||
|
||||
!$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
|
||||
pbMessage(_INTL("No surfing here!")) if showmsg
|
||||
next false
|
||||
@@ -914,13 +912,13 @@ def pbAscendWaterfall(event=nil)
|
||||
oldthrough = event.through
|
||||
oldmovespeed = event.move_speed
|
||||
terrain = pbFacingTerrainTag
|
||||
return if !PBTerrain.isWaterfall?(terrain)
|
||||
return if !terrain.waterfall && !terrain.waterfall_crest
|
||||
event.through = true
|
||||
event.move_speed = 2
|
||||
loop do
|
||||
event.move_up
|
||||
terrain = pbGetTerrainTag(event)
|
||||
break if !PBTerrain.isWaterfall?(terrain)
|
||||
break if !terrain.waterfall && !terrain.waterfall_crest
|
||||
end
|
||||
event.through = oldthrough
|
||||
event.move_speed = oldmovespeed
|
||||
@@ -933,13 +931,13 @@ def pbDescendWaterfall(event=nil)
|
||||
oldthrough = event.through
|
||||
oldmovespeed = event.move_speed
|
||||
terrain = pbFacingTerrainTag
|
||||
return if !PBTerrain.isWaterfall?(terrain)
|
||||
return if !terrain.waterfall && !terrain.waterfall_crest
|
||||
event.through = true
|
||||
event.move_speed = 2
|
||||
loop do
|
||||
event.move_down
|
||||
terrain = pbGetTerrainTag(event)
|
||||
break if !PBTerrain.isWaterfall?(terrain)
|
||||
break if !terrain.waterfall && !terrain.waterfall_crest
|
||||
end
|
||||
event.through = oldthrough
|
||||
event.move_speed = oldmovespeed
|
||||
@@ -964,16 +962,16 @@ end
|
||||
|
||||
Events.onAction += proc { |_sender,_e|
|
||||
terrain = pbFacingTerrainTag
|
||||
if terrain==PBTerrain::Waterfall
|
||||
if terrain.waterfall
|
||||
pbWaterfall
|
||||
elsif terrain==PBTerrain::WaterfallCrest
|
||||
elsif terrain.waterfall_crest
|
||||
pbMessage(_INTL("A wall of water is crashing down with a mighty roar."))
|
||||
end
|
||||
}
|
||||
|
||||
HiddenMoveHandlers::CanUseMove.add(:WATERFALL,proc { |move,pkmn,showmsg|
|
||||
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_WATERFALL,showmsg)
|
||||
if pbFacingTerrainTag!=PBTerrain::Waterfall
|
||||
if !pbFacingTerrainTag.waterfall
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
|
||||
@@ -229,7 +229,7 @@ class DependentEvents
|
||||
tile=$MapFactory.getFacingTile(facing,leader)
|
||||
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
|
||||
if i==0 && !passable && tile &&
|
||||
PBTerrain.isLedge?($MapFactory.getTerrainTag(tile[0],tile[1],tile[2]))
|
||||
$MapFactory.getTerrainTag(tile[0],tile[1],tile[2]).ledge
|
||||
# If the tile isn't passable and the tile is a ledge,
|
||||
# get tile from further behind
|
||||
tile=$MapFactory.getFacingTileFromPos(tile[0],tile[1],tile[2],facing)
|
||||
|
||||
@@ -335,8 +335,8 @@ end
|
||||
# Decide whether the player is able to ride/dismount their Bicycle
|
||||
#===============================================================================
|
||||
def pbBikeCheck
|
||||
if $PokemonGlobal.surfing ||
|
||||
(!$PokemonGlobal.bicycle && PBTerrain.onlyWalk?(pbGetTerrainTag))
|
||||
if $PokemonGlobal.surfing || $PokemonGlobal.diving ||
|
||||
(!$PokemonGlobal.bicycle && pbGetTerrainTag.must_walk)
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
return false
|
||||
end
|
||||
|
||||
@@ -41,12 +41,8 @@ ItemHandlers::UseFromBag.add(:BICYCLE,proc { |item|
|
||||
ItemHandlers::UseFromBag.copy(:BICYCLE,:MACHBIKE,:ACROBIKE)
|
||||
|
||||
ItemHandlers::UseFromBag.add(:OLDROD,proc { |item|
|
||||
terrain = pbFacingTerrainTag
|
||||
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
|
||||
if (PBTerrain.isWater?(terrain) && !$PokemonGlobal.surfing && notCliff) ||
|
||||
(PBTerrain.isWater?(terrain) && $PokemonGlobal.surfing)
|
||||
next 2
|
||||
end
|
||||
next 2 if pbFacingTerrainTag.can_fish && ($PokemonGlobal.surfing || notCliff)
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next 0
|
||||
})
|
||||
@@ -113,27 +109,25 @@ ItemHandlers::UseInField.add(:MAXREPEL,proc { |item|
|
||||
})
|
||||
|
||||
Events.onStepTaken += proc {
|
||||
if $PokemonGlobal.repel>0
|
||||
if !PBTerrain.isIce?($game_player.terrain_tag) # Shouldn't count down if on ice
|
||||
$PokemonGlobal.repel -= 1
|
||||
if $PokemonGlobal.repel<=0
|
||||
if $PokemonBag.pbHasItem?(:REPEL) ||
|
||||
$PokemonBag.pbHasItem?(:SUPERREPEL) ||
|
||||
$PokemonBag.pbHasItem?(:MAXREPEL)
|
||||
if pbConfirmMessage(_INTL("The repellent's effect wore off! Would you like to use another one?"))
|
||||
ret = nil
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene,$PokemonBag)
|
||||
ret = screen.pbChooseItemScreen(Proc.new { |item|
|
||||
[:REPEL, :SUPERREPEL, :MAXREPEL].include?(item)
|
||||
})
|
||||
}
|
||||
pbUseItem($PokemonBag,ret) if ret
|
||||
end
|
||||
else
|
||||
pbMessage(_INTL("The repellent's effect wore off!"))
|
||||
if $PokemonGlobal.repel > 0 && !$game_player.terrain_tag.ice # Shouldn't count down if on ice
|
||||
$PokemonGlobal.repel -= 1
|
||||
if $PokemonGlobal.repel <= 0
|
||||
if $PokemonBag.pbHasItem?(:REPEL) ||
|
||||
$PokemonBag.pbHasItem?(:SUPERREPEL) ||
|
||||
$PokemonBag.pbHasItem?(:MAXREPEL)
|
||||
if pbConfirmMessage(_INTL("The repellent's effect wore off! Would you like to use another one?"))
|
||||
ret = nil
|
||||
pbFadeOutIn {
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene,$PokemonBag)
|
||||
ret = screen.pbChooseItemScreen(Proc.new { |item|
|
||||
[:REPEL, :SUPERREPEL, :MAXREPEL].include?(item)
|
||||
})
|
||||
}
|
||||
pbUseItem($PokemonBag,ret) if ret
|
||||
end
|
||||
else
|
||||
pbMessage(_INTL("The repellent's effect wore off!"))
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -236,9 +230,8 @@ ItemHandlers::UseInField.add(:BICYCLE,proc { |item|
|
||||
ItemHandlers::UseInField.copy(:BICYCLE,:MACHBIKE,:ACROBIKE)
|
||||
|
||||
ItemHandlers::UseInField.add(:OLDROD,proc { |item|
|
||||
terrain = pbFacingTerrainTag
|
||||
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
|
||||
if !PBTerrain.isWater?(terrain) || (!notCliff && !$PokemonGlobal.surfing)
|
||||
if !pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next 0
|
||||
end
|
||||
@@ -250,9 +243,8 @@ ItemHandlers::UseInField.add(:OLDROD,proc { |item|
|
||||
})
|
||||
|
||||
ItemHandlers::UseInField.add(:GOODROD,proc { |item|
|
||||
terrain = pbFacingTerrainTag
|
||||
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
|
||||
if !PBTerrain.isWater?(terrain) || (!notCliff && !$PokemonGlobal.surfing)
|
||||
if !pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next 0
|
||||
end
|
||||
@@ -264,9 +256,8 @@ ItemHandlers::UseInField.add(:GOODROD,proc { |item|
|
||||
})
|
||||
|
||||
ItemHandlers::UseInField.add(:SUPERROD,proc { |item|
|
||||
terrain = pbFacingTerrainTag
|
||||
notCliff = $game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
|
||||
if !PBTerrain.isWater?(terrain) || (!notCliff && !$PokemonGlobal.surfing)
|
||||
if !pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next 0
|
||||
end
|
||||
|
||||
@@ -15,7 +15,8 @@ end
|
||||
################################################################################
|
||||
def pbCanUsePokeRadar?
|
||||
# Can't use Radar if not in tall grass
|
||||
if !PBTerrain.isJustGrass?($game_map.terrain_tag($game_player.x,$game_player.y))
|
||||
terrain = $game_map.terrain_tag($game_player.x,$game_player.y)
|
||||
if !terrain.land_wild_encounters || !terrain.shows_grass_rustle
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
return false
|
||||
end
|
||||
@@ -73,7 +74,8 @@ def pbPokeRadarHighlightGrass(showmessage=true)
|
||||
# Add tile to grasses array if it's a valid grass tile
|
||||
if x>=0 && x<$game_map.width &&
|
||||
y>=0 && y<$game_map.height
|
||||
if PBTerrain.isJustGrass?($game_map.terrain_tag(x,y))
|
||||
terrain = $game_map.terrain_tag(x, y)
|
||||
if terrain.land_wild_encounters && terrain.shows_grass_rustle
|
||||
# Choose a rarity for the grass (0=normal, 1=rare, 2=shiny)
|
||||
s = (rand(100) < 25) ? 1 : 0
|
||||
if $PokemonTemp.pokeradar && $PokemonTemp.pokeradar[2] > 0
|
||||
@@ -216,7 +218,8 @@ Events.onStepTaken += proc { |_sender,_e|
|
||||
!$PokemonTemp.pokeradar
|
||||
$PokemonGlobal.pokeradarBattery -= 1
|
||||
end
|
||||
if !PBTerrain.isJustGrass?($game_map.terrain_tag($game_player.x, $game_player.y))
|
||||
terrain = $game_map.terrain_tag($game_player.x,$game_player.y)
|
||||
if !terrain.land_wild_encounters || !terrain.shows_grass_rustle
|
||||
pbPokeRadarCancel
|
||||
end
|
||||
}
|
||||
|
||||
@@ -77,11 +77,10 @@ class PokemonTilesetScene
|
||||
overlay.fill_rect(tile_x + TILE_SIZE * 2, tile_y - 1, 1, TILE_SIZE * 2 + 2, Color.new(255, 255, 255))
|
||||
# Write terrain tag info about selected tile
|
||||
terrain_tag = @tileset.terrain_tags[tile_id] || 0
|
||||
terrain_tag_name = getConstantNameOrValue(PBTerrain, terrain_tag)
|
||||
if terrain_tag_name == terrain_tag.to_s
|
||||
terrain_tag_name = terrain_tag.to_s
|
||||
if GameData::TerrainTag.exists?(terrain_tag)
|
||||
terrain_tag_name = sprintf("%d: %s", terrain_tag, GameData::TerrainTag.get(terrain_tag).real_name)
|
||||
else
|
||||
terrain_tag_name = sprintf("%d: %s", terrain_tag, terrain_tag_name)
|
||||
terrain_tag_name = terrain_tag.to_s
|
||||
end
|
||||
textpos = [
|
||||
[_INTL("Terrain Tag:"), tile_x + TILE_SIZE, tile_y + TILE_SIZE * 2 + 10, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)],
|
||||
|
||||
Reference in New Issue
Block a user