Added class GameData::TerrainTag

This commit is contained in:
Maruno17
2021-03-29 17:19:05 +01:00
parent e1ffd44e67
commit cd62ba840c
17 changed files with 336 additions and 260 deletions

View File

@@ -304,40 +304,34 @@ end
# Gather soot from soot grass
Events.onStepTakenFieldMovement += proc { |_sender,e|
event = e[0] # Get the event affected by field movement
event = e[0] # Get the event affected by field movement
thistile = $MapFactory.getRealTilePos(event.map.map_id,event.x,event.y)
map = $MapFactory.getMap(thistile[0])
sootlevel = -1
for i in [2, 1, 0]
tile_id = map.data[thistile[1],thistile[2],i]
next if tile_id==nil
if map.terrain_tags[tile_id]==PBTerrain::SootGrass
sootlevel = i
break
end
end
if sootlevel>=0 && GameData::Item.exists?(:SOOTSACK)
$PokemonGlobal.sootsack = 0 if !$PokemonGlobal.sootsack
# map.data[thistile[1],thistile[2],sootlevel]=0
if event==$game_player && $PokemonBag.pbHasItem?(:SOOTSACK)
next if tile_id == nil
next if GameData::TerrainTag.try_get(map.terrain_tags[tile_id]).id != :SootGrass
if event == $game_player && GameData::Item.exists?(:SOOTSACK) && $PokemonBag.pbHasItem?(:SOOTSACK)
$PokemonGlobal.sootsack = 0 if !$PokemonGlobal.sootsack
$PokemonGlobal.sootsack += 1
end
# map.data[thistile[1], thistile[2], i] = 0
# $scene.createSingleSpriteset(map.map_id)
break
end
}
# Show grass rustle animation, and auto-move the player over waterfalls and ice
Events.onStepTakenFieldMovement += proc { |_sender,e|
event = e[0] # Get the event affected by field movement
Events.onStepTakenFieldMovement += proc { |_sender, e|
event = e[0] # Get the event affected by field movement
if $scene.is_a?(Scene_Map)
currentTag = pbGetTerrainTag(event)
if PBTerrain.isJustGrass?(pbGetTerrainTag(event,true)) # Won't show if under bridge
$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID,event.x,event.y,true,1)
elsif event==$game_player
if currentTag==PBTerrain::WaterfallCrest
# Descend waterfall, but only if this event is the player
if pbGetTerrainTag(event, true).shows_grass_rustle # Won't show if under bridge
$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID, event.x, event.y, true, 1)
elsif event == $game_player
currentTag = pbGetTerrainTag(event)
if currentTag.waterfall_crest
pbDescendWaterfall(event)
elsif PBTerrain.isIce?(currentTag) && !$PokemonGlobal.sliding
elsif currentTag.ice && !$PokemonGlobal.sliding
pbSlideOnIce(event)
end
end
@@ -599,19 +593,17 @@ end
def pbGetTerrainTag(event=nil,countBridge=false)
event = $game_player if !event
return 0 if !event
return GameData::TerrainTag.get(:None) if !event
if $MapFactory
return $MapFactory.getTerrainTag(event.map.map_id,event.x,event.y,countBridge)
end
$game_map.terrain_tag(event.x,event.y,countBridge)
return $game_map.terrain_tag(event.x,event.y,countBridge)
end
def pbFacingTerrainTag(event=nil,dir=nil)
if $MapFactory
return $MapFactory.getFacingTerrainTag(dir,event)
end
return $MapFactory.getFacingTerrainTag(dir,event) if $MapFactory
event = $game_player if !event
return 0 if !event
return GameData::TerrainTag.get(:None) if !event
facing = pbFacingTile(dir,event)
return $game_map.terrain_tag(facing[1],facing[2])
end
@@ -762,7 +754,7 @@ end
# Player/event movement in the field
#===============================================================================
def pbLedge(_xOffset,_yOffset)
if PBTerrain.isLedge?(pbFacingTerrainTag)
if pbFacingTerrainTag.ledge
if pbJumpToward(2,true)
$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID,$game_player.x,$game_player.y,true,1)
$game_player.increase_steps
@@ -776,7 +768,7 @@ end
def pbSlideOnIce(event=nil)
event = $game_player if !event
return if !event
return if !PBTerrain.isIce?(pbGetTerrainTag(event))
return if !pbGetTerrainTag(event).ice
$PokemonGlobal.sliding = true
direction = event.direction
oldwalkanime = event.walk_anime
@@ -784,7 +776,7 @@ def pbSlideOnIce(event=nil)
event.walk_anime = false
loop do
break if !event.passable?(event.x,event.y,direction)
break if !PBTerrain.isIce?(pbGetTerrainTag(event))
break if !pbGetTerrainTag(event).ice
event.move_forward
while event.moving?
pbUpdateSceneMap

View File

@@ -174,17 +174,11 @@ def pbGetEnvironment
else
terrainTag = $game_player.terrain_tag
end
case terrainTag
when PBTerrain::Grass, PBTerrain::SootGrass
ret = (ret == :Forest) ? :ForestGrass : :Grass
when PBTerrain::TallGrass
ret = (ret == :Forest) ? :ForestGrass : :TallGrass
when PBTerrain::Rock then ret = :Rock
when PBTerrain::Sand then ret = :Sand
when PBTerrain::DeepWater, PBTerrain::Water then ret = :MovingWater
when PBTerrain::StillWater then ret = :StillWater
when PBTerrain::Puddle then ret = :Puddle
when PBTerrain::Ice then ret = :Ice
tile_environment = terrainTag.battle_environment
if ret == :Forest && [:Grass, :TallGrass].include?(tile_environment)
ret = :ForestGrass
else
ret = tile_environment if tile_environment
end
return ret
end

View File

@@ -91,9 +91,9 @@ class PokemonEncounters
def encounter_possible_here?
return true if $PokemonGlobal.surfing
terrain_tag = $game_map.terrain_tag($game_player.x, $game_player.y)
return false if PBTerrain.isIce?(terrain_tag)
return false if terrain_tag.ice
return true if has_cave_encounters? # i.e. this map is a cave
return true if PBTerrain.isGrass?(terrain_tag) && has_land_encounters?
return true if has_land_encounters? && terrain_tag.land_wild_encounters
return false
end
@@ -203,7 +203,7 @@ class PokemonEncounters
return false if pbInSafari?
return true if $PokemonGlobal.partner
return false if $Trainer.able_pokemon_count <= 1
return true if PBTerrain.isDoubleWildBattle?(pbGetTerrainTag) && rand(100) < 30
return true if pbGetTerrainTag.double_wild_encounters && rand(100) < 30
return false
end
@@ -242,7 +242,7 @@ class PokemonEncounters
if $PokemonGlobal.surfing
ret = find_valid_encounter_type_for_time(:Water, time)
else # Land/Cave (can have both in the same map)
if has_land_encounters? && PBTerrain.isGrass?($game_map.terrain_tag($game_player.x, $game_player.y))
if has_land_encounters? && $game_map.terrain_tag($game_player.x, $game_player.y).land_wild_encounters
ret = :BugContest if pbInBugContest? && has_encounter_type?(:BugContest)
ret = find_valid_encounter_type_for_time(:Land, time) if !ret
end

View File

@@ -381,11 +381,11 @@ Events.onAction += proc { |_sender, _e|
break
end
if surface_map_id &&
PBTerrain.isDeepWater?($MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y))
$MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y).can_dive
pbSurfacing
end
else
pbDive if PBTerrain.isDeepWater?($game_player.terrain_tag)
pbDive if $game_player.terrain_tag.can_dive
end
}
@@ -399,7 +399,7 @@ HiddenMoveHandlers::CanUseMove.add(:DIVE,proc { |move,pkmn,showmsg|
break
end
if !surface_map_id ||
!PBTerrain.isDeepWater?($MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y))
!$MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y).can_dive
pbMessage(_INTL("Can't use that here.")) if showmsg
next false
end
@@ -409,7 +409,7 @@ HiddenMoveHandlers::CanUseMove.add(:DIVE,proc { |move,pkmn,showmsg|
pbMessage(_INTL("Can't use that here.")) if showmsg
next false
end
if !PBTerrain.isDeepWater?($game_player.terrain_tag)
if !$game_player.terrain_tag.can_dive
pbMessage(_INTL("Can't use that here.")) if showmsg
next false
end
@@ -727,9 +727,7 @@ def pbEndSurf(_xOffset,_yOffset)
return false if !$PokemonGlobal.surfing
x = $game_player.x
y = $game_player.y
currentTag = $game_map.terrain_tag(x,y)
facingTag = pbFacingTerrainTag
if PBTerrain.isSurfable?(currentTag) && !PBTerrain.isSurfable?(facingTag)
if $game_map.terrain_tag(x,y).can_surf && !pbFacingTerrainTag.can_surf
$PokemonTemp.surfJump = [x,y]
if pbJumpToward(1,false,true)
$game_map.autoplayAsCue
@@ -759,7 +757,7 @@ Events.onAction += proc { |_sender,_e|
next if $PokemonGlobal.surfing
next if GameData::MapMetadata.exists?($game_map.map_id) &&
GameData::MapMetadata.get($game_map.map_id).always_bicycle
next if !PBTerrain.isSurfable?(pbFacingTerrainTag)
next if !pbFacingTerrainTag.can_surf_freely
next if !$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
pbSurf
}
@@ -779,7 +777,7 @@ HiddenMoveHandlers::CanUseMove.add(:SURF,proc { |move,pkmn,showmsg|
pbMessage(_INTL("Let's enjoy cycling!")) if showmsg
next false
end
if !PBTerrain.isSurfable?(pbFacingTerrainTag) ||
if !pbFacingTerrainTag.can_surf_freely ||
!$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
pbMessage(_INTL("No surfing here!")) if showmsg
next false
@@ -914,13 +912,13 @@ def pbAscendWaterfall(event=nil)
oldthrough = event.through
oldmovespeed = event.move_speed
terrain = pbFacingTerrainTag
return if !PBTerrain.isWaterfall?(terrain)
return if !terrain.waterfall && !terrain.waterfall_crest
event.through = true
event.move_speed = 2
loop do
event.move_up
terrain = pbGetTerrainTag(event)
break if !PBTerrain.isWaterfall?(terrain)
break if !terrain.waterfall && !terrain.waterfall_crest
end
event.through = oldthrough
event.move_speed = oldmovespeed
@@ -933,13 +931,13 @@ def pbDescendWaterfall(event=nil)
oldthrough = event.through
oldmovespeed = event.move_speed
terrain = pbFacingTerrainTag
return if !PBTerrain.isWaterfall?(terrain)
return if !terrain.waterfall && !terrain.waterfall_crest
event.through = true
event.move_speed = 2
loop do
event.move_down
terrain = pbGetTerrainTag(event)
break if !PBTerrain.isWaterfall?(terrain)
break if !terrain.waterfall && !terrain.waterfall_crest
end
event.through = oldthrough
event.move_speed = oldmovespeed
@@ -964,16 +962,16 @@ end
Events.onAction += proc { |_sender,_e|
terrain = pbFacingTerrainTag
if terrain==PBTerrain::Waterfall
if terrain.waterfall
pbWaterfall
elsif terrain==PBTerrain::WaterfallCrest
elsif terrain.waterfall_crest
pbMessage(_INTL("A wall of water is crashing down with a mighty roar."))
end
}
HiddenMoveHandlers::CanUseMove.add(:WATERFALL,proc { |move,pkmn,showmsg|
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_WATERFALL,showmsg)
if pbFacingTerrainTag!=PBTerrain::Waterfall
if !pbFacingTerrainTag.waterfall
pbMessage(_INTL("Can't use that here.")) if showmsg
next false
end

View File

@@ -229,7 +229,7 @@ class DependentEvents
tile=$MapFactory.getFacingTile(facing,leader)
passable=tile && $MapFactory.isPassableStrict?(tile[0],tile[1],tile[2],follower)
if i==0 && !passable && tile &&
PBTerrain.isLedge?($MapFactory.getTerrainTag(tile[0],tile[1],tile[2]))
$MapFactory.getTerrainTag(tile[0],tile[1],tile[2]).ledge
# If the tile isn't passable and the tile is a ledge,
# get tile from further behind
tile=$MapFactory.getFacingTileFromPos(tile[0],tile[1],tile[2],facing)