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https://github.com/infinitefusion/infinitefusion-e18.git
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Added class GameData::TerrainTag
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@@ -304,40 +304,34 @@ end
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# Gather soot from soot grass
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Events.onStepTakenFieldMovement += proc { |_sender,e|
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event = e[0] # Get the event affected by field movement
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event = e[0] # Get the event affected by field movement
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thistile = $MapFactory.getRealTilePos(event.map.map_id,event.x,event.y)
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map = $MapFactory.getMap(thistile[0])
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sootlevel = -1
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for i in [2, 1, 0]
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tile_id = map.data[thistile[1],thistile[2],i]
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next if tile_id==nil
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if map.terrain_tags[tile_id]==PBTerrain::SootGrass
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sootlevel = i
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break
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end
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end
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if sootlevel>=0 && GameData::Item.exists?(:SOOTSACK)
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$PokemonGlobal.sootsack = 0 if !$PokemonGlobal.sootsack
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# map.data[thistile[1],thistile[2],sootlevel]=0
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if event==$game_player && $PokemonBag.pbHasItem?(:SOOTSACK)
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next if tile_id == nil
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next if GameData::TerrainTag.try_get(map.terrain_tags[tile_id]).id != :SootGrass
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if event == $game_player && GameData::Item.exists?(:SOOTSACK) && $PokemonBag.pbHasItem?(:SOOTSACK)
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$PokemonGlobal.sootsack = 0 if !$PokemonGlobal.sootsack
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$PokemonGlobal.sootsack += 1
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end
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# map.data[thistile[1], thistile[2], i] = 0
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# $scene.createSingleSpriteset(map.map_id)
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break
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end
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}
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# Show grass rustle animation, and auto-move the player over waterfalls and ice
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Events.onStepTakenFieldMovement += proc { |_sender,e|
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event = e[0] # Get the event affected by field movement
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Events.onStepTakenFieldMovement += proc { |_sender, e|
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event = e[0] # Get the event affected by field movement
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if $scene.is_a?(Scene_Map)
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currentTag = pbGetTerrainTag(event)
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if PBTerrain.isJustGrass?(pbGetTerrainTag(event,true)) # Won't show if under bridge
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$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID,event.x,event.y,true,1)
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elsif event==$game_player
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if currentTag==PBTerrain::WaterfallCrest
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# Descend waterfall, but only if this event is the player
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if pbGetTerrainTag(event, true).shows_grass_rustle # Won't show if under bridge
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$scene.spriteset.addUserAnimation(Settings::GRASS_ANIMATION_ID, event.x, event.y, true, 1)
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elsif event == $game_player
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currentTag = pbGetTerrainTag(event)
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if currentTag.waterfall_crest
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pbDescendWaterfall(event)
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elsif PBTerrain.isIce?(currentTag) && !$PokemonGlobal.sliding
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elsif currentTag.ice && !$PokemonGlobal.sliding
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pbSlideOnIce(event)
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end
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end
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@@ -599,19 +593,17 @@ end
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def pbGetTerrainTag(event=nil,countBridge=false)
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event = $game_player if !event
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return 0 if !event
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return GameData::TerrainTag.get(:None) if !event
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if $MapFactory
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return $MapFactory.getTerrainTag(event.map.map_id,event.x,event.y,countBridge)
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end
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$game_map.terrain_tag(event.x,event.y,countBridge)
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return $game_map.terrain_tag(event.x,event.y,countBridge)
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end
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def pbFacingTerrainTag(event=nil,dir=nil)
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if $MapFactory
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return $MapFactory.getFacingTerrainTag(dir,event)
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end
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return $MapFactory.getFacingTerrainTag(dir,event) if $MapFactory
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event = $game_player if !event
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return 0 if !event
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return GameData::TerrainTag.get(:None) if !event
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facing = pbFacingTile(dir,event)
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return $game_map.terrain_tag(facing[1],facing[2])
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end
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@@ -762,7 +754,7 @@ end
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# Player/event movement in the field
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#===============================================================================
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def pbLedge(_xOffset,_yOffset)
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if PBTerrain.isLedge?(pbFacingTerrainTag)
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if pbFacingTerrainTag.ledge
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if pbJumpToward(2,true)
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$scene.spriteset.addUserAnimation(Settings::DUST_ANIMATION_ID,$game_player.x,$game_player.y,true,1)
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$game_player.increase_steps
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@@ -776,7 +768,7 @@ end
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def pbSlideOnIce(event=nil)
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event = $game_player if !event
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return if !event
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return if !PBTerrain.isIce?(pbGetTerrainTag(event))
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return if !pbGetTerrainTag(event).ice
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$PokemonGlobal.sliding = true
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direction = event.direction
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oldwalkanime = event.walk_anime
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@@ -784,7 +776,7 @@ def pbSlideOnIce(event=nil)
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event.walk_anime = false
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loop do
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break if !event.passable?(event.x,event.y,direction)
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break if !PBTerrain.isIce?(pbGetTerrainTag(event))
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break if !pbGetTerrainTag(event).ice
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event.move_forward
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while event.moving?
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pbUpdateSceneMap
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