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Added class GameData::TerrainTag
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@@ -77,11 +77,10 @@ class PokemonTilesetScene
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overlay.fill_rect(tile_x + TILE_SIZE * 2, tile_y - 1, 1, TILE_SIZE * 2 + 2, Color.new(255, 255, 255))
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# Write terrain tag info about selected tile
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terrain_tag = @tileset.terrain_tags[tile_id] || 0
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terrain_tag_name = getConstantNameOrValue(PBTerrain, terrain_tag)
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if terrain_tag_name == terrain_tag.to_s
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terrain_tag_name = terrain_tag.to_s
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if GameData::TerrainTag.exists?(terrain_tag)
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terrain_tag_name = sprintf("%d: %s", terrain_tag, GameData::TerrainTag.get(terrain_tag).real_name)
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else
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terrain_tag_name = sprintf("%d: %s", terrain_tag, terrain_tag_name)
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terrain_tag_name = terrain_tag.to_s
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end
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textpos = [
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[_INTL("Terrain Tag:"), tile_x + TILE_SIZE, tile_y + TILE_SIZE * 2 + 10, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)],
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