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Rewrote AI item usage (inc. adding Revives), various fixes/changes to AI, removed Struggle from PBS files, some bug fixes
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@@ -1372,7 +1372,7 @@ class Battle::Move::LowerPoisonedTargetAtkSpAtkSpd1 < Battle::Move
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next if !b.poisoned?
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failed = true
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(@statDown.length / 2).times do |i|
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next if !target.pbCanLowerStatStage?(@statDown[i * 2], user, self)
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next if !b.pbCanLowerStatStage?(@statDown[i * 2], user, self)
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failed = false
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break
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end
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