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Rewrote AI item usage (inc. adding Revives), various fixes/changes to AI, removed Struggle from PBS files, some bug fixes
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@@ -143,7 +143,7 @@ ItemHandlers::CanUseInBattle.add(:FULLRESTORE, proc { |item, pokemon, battler, m
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})
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ItemHandlers::CanUseInBattle.add(:REVIVE, proc { |item, pokemon, battler, move, firstAction, battle, scene, showMessages|
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if pokemon.able? || pokemon.egg?
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if !pokemon.fainted?
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scene.pbDisplay(_INTL("It won't have any effect.")) if showMessages
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next false
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end
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