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https://github.com/infinitefusion/infinitefusion-e18.git
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Merge branch 'mkxp-z' into dev
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@@ -49,16 +49,16 @@ class Window_CharacterEntry < Window_DrawableCommand
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def drawItem(index,_count,rect)
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rect=drawCursor(index,rect)
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if index==@charset.length # -1
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,"[ ]",
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,"[ ]",
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self.baseColor,self.shadowColor)
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elsif index==@charset.length+1 # -2
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,@othercharset,
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,@othercharset,
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self.baseColor,self.shadowColor)
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elsif index==@charset.length+2 # -3
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,_INTL("OK"),
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,_INTL("OK"),
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self.baseColor,self.shadowColor)
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else
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pbDrawShadowText(self.contents,rect.x,rect.y,rect.width,rect.height,@charset[index],
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pbDrawShadowText(self.contents,rect.x,rect.y + (mkxp? ? 6 : 0),rect.width,rect.height,@charset[index],
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self.baseColor,self.shadowColor)
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end
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end
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@@ -1533,28 +1533,6 @@ end
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class Game_Interpreter
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def command_303
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if $Trainer
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$Trainer.name=pbEnterPlayerName(_INTL("Your name?"),1,@params[1],$Trainer.name)
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return true
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end
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if $game_actors && $data_actors && $data_actors[@params[0]] != nil
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# Set battle abort flag
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pbFadeOutIn {
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sscene=PokemonEntryScene.new
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sscreen=PokemonEntry.new(sscene)
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$game_actors[@params[0]].name=sscreen.pbStartScreen(
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_INTL("Enter {1}'s name.",$game_actors[@params[0]].name),
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1,@params[1],$game_actors[@params[0]].name)
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}
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end
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return true
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end
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end
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#===============================================================================
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#
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#===============================================================================
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