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fixes wrong name in fusion moves option screen
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@@ -794,8 +794,9 @@ def setFusionMoves(fusedPoke, poke2)
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# moves =[scene.move1,scene.move2,scene.move3,scene.move3]
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#
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# fusedPoke.moves=moves
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choice = Kernel.pbMessage("What to do with the moveset?", [_INTL("Learn moves"), _INTL("Keep {1}'s moveset", fusedPoke.name), _INTL("Keep {1}'s moveset", poke2.name)], 0)
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bodySpecies = getBodyID(fusedPoke)
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bodySpeciesName = GameData::Species.get(bodySpecies).real_name
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choice = Kernel.pbMessage("What to do with the moveset?", [_INTL("Learn moves"), _INTL("Keep {1}'s moveset", bodySpeciesName), _INTL("Keep {1}'s moveset", poke2.name)], 0)
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if choice == 1
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return
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elsif choice == 2
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