fixes wrong name in fusion moves option screen

This commit is contained in:
infinitefusion
2022-10-07 22:59:08 -04:00
parent 8d804d5996
commit ced817731d
2 changed files with 3 additions and 2 deletions

View File

@@ -794,8 +794,9 @@ def setFusionMoves(fusedPoke, poke2)
# moves =[scene.move1,scene.move2,scene.move3,scene.move3] # moves =[scene.move1,scene.move2,scene.move3,scene.move3]
# #
# fusedPoke.moves=moves # fusedPoke.moves=moves
bodySpecies = getBodyID(fusedPoke)
choice = Kernel.pbMessage("What to do with the moveset?", [_INTL("Learn moves"), _INTL("Keep {1}'s moveset", fusedPoke.name), _INTL("Keep {1}'s moveset", poke2.name)], 0) bodySpeciesName = GameData::Species.get(bodySpecies).real_name
choice = Kernel.pbMessage("What to do with the moveset?", [_INTL("Learn moves"), _INTL("Keep {1}'s moveset", bodySpeciesName), _INTL("Keep {1}'s moveset", poke2.name)], 0)
if choice == 1 if choice == 1
return return
elsif choice == 2 elsif choice == 2

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