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Renamed skill code property in trainer_types.txt to SkillFlags, and allowed any number of them
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@@ -349,7 +349,7 @@ def pbTrainerTypeEditor
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[_INTL("Gender"), EnumProperty.new(gender_array), _INTL("Gender of this Trainer Type.")],
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[_INTL("BaseMoney"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
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[_INTL("SkillLevel"), LimitProperty.new(9999), _INTL("Skill level of this Trainer Type.")],
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[_INTL("SkillCode"), StringProperty, _INTL("Letters/phrases representing AI modifications of trainers of this type.")],
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[_INTL("SkillFlags"), StringListProperty, _INTL("Words/phrases representing AI modifications of trainers of this type.")],
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[_INTL("IntroME"), MEProperty, _INTL("ME played before battles against trainers of this type.")],
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[_INTL("BattleBGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
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[_INTL("VictoryME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")]
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@@ -374,7 +374,7 @@ def pbTrainerTypeEditor
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t_data.gender,
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t_data.base_money,
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t_data.skill_level,
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t_data.skill_code,
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t_data.skill_flags,
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t_data.intro_ME,
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t_data.battle_BGM,
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t_data.victory_ME
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@@ -387,7 +387,7 @@ def pbTrainerTypeEditor
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:gender => data[2],
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:base_money => data[3],
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:skill_level => data[4],
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:skill_code => data[5],
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:skill_flags => data[5],
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:intro_ME => data[6],
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:battle_BGM => data[7],
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:victory_ME => data[8]
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