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Rewrote Town Map screen
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@@ -186,30 +186,58 @@ module Settings
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66 => [5, 21, 28, 31, 39, 41, 44, 47, 69],
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69 => [5, 21, 28, 31, 39, 41, 44, 47, 66 ]
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}
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# A set of arrays, each containing the details of a roaming Pokémon. The
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# information within each array is as follows:
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# * Species.
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# * Level.
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# * Game Switch; the Pokémon roams while this is ON.
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# * Encounter type (see def pbRoamingMethodAllowed for their use):
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# 0 = grass, walking in cave, surfing
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# 1 = grass, walking in cave
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# 2 = surfing
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# 3 = fishing
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# 4 = surfing, fishing
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# * Name of BGM to play for that encounter (optional).
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# * Roaming areas specifically for this Pokémon (optional; used instead of
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# ROAMING_AREAS).
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# A set of hashes, each containing the details of a roaming Pokémon. The
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# information within each hash is as follows:
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# * :species
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# * :level
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# * :icon - Filename in Graphics/UI/Town Map/ of the roamer's Town Map icon.
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# * :game_switch - The Pokémon roams if this is nil or <=0 or if that Game
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# Switch is ON. Optional.
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# * :encounter_type - One of:
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# :all = grass, walking in cave, surfing (default)
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# :land = grass, walking in cave
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# :water = surfing, fishing
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# :surfing = surfing
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# :fishing = fishing
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# * :bgm - The BGM to play for the encounter. Optional.
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# * :areas - A hash of map IDs that determine where this Pokémon roams. Used
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# instead of ROAMING_AREAS above. Optional.
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ROAMING_SPECIES = [
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[:LATIAS, 30, 53, 0, "Battle roaming"],
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[:LATIOS, 30, 53, 0, "Battle roaming"],
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[:KYOGRE, 40, 54, 2, nil, {
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2 => [ 21, 31 ],
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21 => [2, 31, 69],
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31 => [2, 21, 69],
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69 => [ 21, 31 ]
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}],
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[:ENTEI, 40, 55, 1]
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{
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:species => :LATIAS,
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:level => 30,
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:icon => "pin_latias",
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:game_switch => 53,
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:encounter_type => :all,
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:bgm => "Battle roaming"
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},
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{
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:species => :LATIOS,
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:level => 30,
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:icon => "pin_latios",
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:game_switch => 53,
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:encounter_type => :all,
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:bgm => "Battle roaming"
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},
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{
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:species => :KYOGRE,
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:level => 40,
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:game_switch => 54,
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:encounter_type => :surfing,
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:areas => {
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2 => [ 21, 31 ],
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21 => [2, 31, 69],
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31 => [2, 21, 69],
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69 => [ 21, 31 ]
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}
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},
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{
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:species => :ENTEI,
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:level => 40,
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:icon => "pin_entei",
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:game_switch => 55,
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:encounter_type => :land
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}
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]
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#-----------------------------------------------------------------------------
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