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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Rewrote Town Map screen
This commit is contained in:
360
Data/Scripts/016c_UI_old/009_UI_old_TownMap.rb
Normal file
360
Data/Scripts/016c_UI_old/009_UI_old_TownMap.rb
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@@ -0,0 +1,360 @@
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=begin
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#===============================================================================
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#
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#===============================================================================
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class MapBottomSprite < Sprite
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attr_reader :mapname, :maplocation
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TEXT_MAIN_COLOR = Color.new(248, 248, 248)
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TEXT_SHADOW_COLOR = Color.new(0, 0, 0)
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def initialize(viewport = nil)
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super(viewport)
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@mapname = ""
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@maplocation = ""
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@mapdetails = ""
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self.bitmap = Bitmap.new(Graphics.width, Graphics.height)
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pbSetSystemFont(self.bitmap)
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refresh
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end
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def mapname=(value)
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return if @mapname == value
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@mapname = value
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refresh
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end
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def maplocation=(value)
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return if @maplocation == value
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@maplocation = value
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refresh
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end
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# From Wichu
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def mapdetails=(value)
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return if @mapdetails == value
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@mapdetails = value
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refresh
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end
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def refresh
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bitmap.clear
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textpos = [
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[@mapname, 18, 4, :left, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
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[@maplocation, 18, 360, :left, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
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[@mapdetails, Graphics.width - 16, 360, :right, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
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]
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pbDrawTextPositions(bitmap, textpos)
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonRegionMap_Scene
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LEFT = 0
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TOP = 0
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RIGHT = 29
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BOTTOM = 19
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SQUARE_WIDTH = 16
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SQUARE_HEIGHT = 16
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def initialize(region = - 1, wallmap = true)
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@region = region
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@wallmap = wallmap
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end
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene(as_editor = false, fly_map = false)
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@editor = as_editor
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@fly_map = fly_map
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@mode = fly_map ? 1 : 0
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map_metadata = $game_map.metadata
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playerpos = (map_metadata) ? map_metadata.town_map_position : nil
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if !playerpos
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mapindex = 0
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@map = GameData::TownMap.get(0)
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@map_x = LEFT
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@map_y = TOP
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elsif @region >= 0 && @region != playerpos[0] && GameData::TownMap.exists?(@region)
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mapindex = @region
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@map = GameData::TownMap.get(@region)
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@map_x = LEFT
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@map_y = TOP
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else
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mapindex = playerpos[0]
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@map = GameData::TownMap.get(playerpos[0])
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@map_x = playerpos[1]
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@map_y = playerpos[2]
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mapsize = map_metadata.town_map_size
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if mapsize && mapsize[0] && mapsize[0] > 0
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sqwidth = mapsize[0]
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sqheight = (mapsize[1].length.to_f / mapsize[0]).ceil
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@map_x += ($game_player.x * sqwidth / $game_map.width).floor if sqwidth > 1
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@map_y += ($game_player.y * sqheight / $game_map.height).floor if sqheight > 1
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end
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end
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if !@map
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pbMessage(_INTL("The map data cannot be found."))
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return false
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end
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addBackgroundOrColoredPlane(@sprites, "background", "Town Map/bg", Color.black, @viewport)
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@sprites["map"] = IconSprite.new(0, 0, @viewport)
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@sprites["map"].setBitmap("Graphics/UI/Town Map/#{@map.filename}")
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@sprites["map"].x += (Graphics.width - @sprites["map"].bitmap.width) / 2
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@sprites["map"].y += (Graphics.height - @sprites["map"].bitmap.height) / 2
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Settings::REGION_MAP_EXTRAS.each do |graphic|
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next if graphic[0] != mapindex || !location_shown?(graphic)
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if !@sprites["map2"]
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@sprites["map2"] = BitmapSprite.new(480, 320, @viewport)
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@sprites["map2"].x = @sprites["map"].x
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@sprites["map2"].y = @sprites["map"].y
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end
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pbDrawImagePositions(
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@sprites["map2"].bitmap,
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[["Graphics/UI/Town Map/#{graphic[4]}", graphic[2] * SQUARE_WIDTH, graphic[3] * SQUARE_HEIGHT]]
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)
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end
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@sprites["mapbottom"] = MapBottomSprite.new(@viewport)
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@sprites["mapbottom"].mapname = @map.name
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@sprites["mapbottom"].maplocation = pbGetMapLocation(@map_x, @map_y)
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@sprites["mapbottom"].mapdetails = pbGetMapDetails(@map_x, @map_y)
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if playerpos && mapindex == playerpos[0]
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@sprites["player"] = IconSprite.new(0, 0, @viewport)
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@sprites["player"].setBitmap(GameData::TrainerType.player_map_icon_filename($player.trainer_type))
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@sprites["player"].x = point_x_to_screen_x(@map_x)
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@sprites["player"].y = point_y_to_screen_y(@map_y)
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end
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k = 0
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(LEFT..RIGHT).each do |i|
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(TOP..BOTTOM).each do |j|
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healspot = pbGetHealingSpot(i, j)
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next if !healspot || !$PokemonGlobal.visitedMaps[healspot[0]]
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@sprites["point#{k}"] = AnimatedSprite.create("Graphics/UI/Town Map/icon_fly", 2, 16)
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@sprites["point#{k}"].viewport = @viewport
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@sprites["point#{k}"].x = point_x_to_screen_x(i)
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@sprites["point#{k}"].y = point_y_to_screen_y(j)
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@sprites["point#{k}"].visible = @mode == 1
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@sprites["point#{k}"].play
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k += 1
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end
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end
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@sprites["cursor"] = AnimatedSprite.create("Graphics/UI/Town Map/cursor", 2, 5)
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@sprites["cursor"].viewport = @viewport
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@sprites["cursor"].x = point_x_to_screen_x(@map_x)
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@sprites["cursor"].y = point_y_to_screen_y(@map_y)
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@sprites["cursor"].play
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@sprites["help"] = BitmapSprite.new(Graphics.width, 32, @viewport)
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pbSetSystemFont(@sprites["help"].bitmap)
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refresh_fly_screen
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@changed = false
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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def point_x_to_screen_x(x)
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return (-SQUARE_WIDTH / 2) + (x * SQUARE_WIDTH) + ((Graphics.width - @sprites["map"].bitmap.width) / 2)
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end
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def point_y_to_screen_y(y)
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return (-SQUARE_HEIGHT / 2) + (y * SQUARE_HEIGHT) + ((Graphics.height - @sprites["map"].bitmap.height) / 2)
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end
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def location_shown?(point)
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return point[5] if @wallmap
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return point[1] > 0 && $game_switches[point[1]]
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end
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def pbSaveMapData
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GameData::TownMap.save
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Compiler.write_town_map
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end
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def pbGetMapLocation(x, y)
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return "" if !@map.point
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@map.point.each do |point|
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next if point[0] != x || point[1] != y
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return "" if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
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name = pbGetMessageFromHash(MessageTypes::REGION_LOCATION_NAMES, point[2])
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name = name.gsub(/\\PN/, $player.name)
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name = name.gsub(/\\v\[(\d+)\]/) { |num| $game_variables[$~[1].to_i].to_s }
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return (@editor) ? point[2] : name
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end
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return ""
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end
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def pbChangeMapLocation(x, y)
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return "" if !@editor || !@map.point
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point = @map.point.select { |loc| loc[0] == x && loc[1] == y }[0]
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currentobj = point
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currentname = (point) ? point[2] : ""
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currentname = pbMessageFreeText(_INTL("Set the name for this point."), currentname, false, 250) { pbUpdate }
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if currentname
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if currentobj
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currentobj[2] = currentname
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else
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newobj = [x, y, currentname, ""]
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@map.point.push(newobj)
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end
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@changed = true
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end
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end
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def pbGetMapDetails(x, y)
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return "" if !@map.point
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@map.point.each do |point|
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next if point[0] != x || point[1] != y
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return "" if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
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return "" if !point[3]
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mapdesc = pbGetMessageFromHash(MessageTypes::REGION_LOCATION_DESCRIPTIONS, point[3])
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return (@editor) ? point[3] : mapdesc
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end
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return ""
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end
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def pbGetHealingSpot(x, y)
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return nil if !@map.point
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@map.point.each do |point|
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next if point[0] != x || point[1] != y
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return nil if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
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return (point[4] && point[5] && point[6]) ? [point[4], point[5], point[6]] : nil
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end
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return nil
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end
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def refresh_fly_screen
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return if @fly_map || !Settings::CAN_FLY_FROM_TOWN_MAP || !pbCanFly?
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@sprites["help"].bitmap.clear
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text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly")
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pbDrawTextPositions(
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@sprites["help"].bitmap,
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[[text, Graphics.width - 16, 4, :right, Color.new(248, 248, 248), Color.black]]
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)
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@sprites.each do |key, sprite|
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next if !key.include?("point")
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sprite.visible = (@mode == 1)
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sprite.frame = 0
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end
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end
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def pbMapScene
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x_offset = 0
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y_offset = 0
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new_x = 0
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new_y = 0
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timer_start = System.uptime
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if x_offset != 0 || y_offset != 0
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if x_offset != 0
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@sprites["cursor"].x = lerp(new_x - x_offset, new_x, 0.1, timer_start, System.uptime)
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x_offset = 0 if @sprites["cursor"].x == new_x
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end
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if y_offset != 0
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@sprites["cursor"].y = lerp(new_y - y_offset, new_y, 0.1, timer_start, System.uptime)
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y_offset = 0 if @sprites["cursor"].y == new_y
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end
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next if x_offset != 0 || y_offset != 0
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end
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ox = 0
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oy = 0
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case Input.dir8
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when 1, 2, 3
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oy = 1 if @map_y < BOTTOM
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when 7, 8, 9
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oy = -1 if @map_y > TOP
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end
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case Input.dir8
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when 1, 4, 7
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ox = -1 if @map_x > LEFT
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when 3, 6, 9
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ox = 1 if @map_x < RIGHT
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end
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if ox != 0 || oy != 0
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@map_x += ox
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@map_y += oy
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x_offset = ox * SQUARE_WIDTH
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y_offset = oy * SQUARE_HEIGHT
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new_x = @sprites["cursor"].x + x_offset
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new_y = @sprites["cursor"].y + y_offset
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timer_start = System.uptime
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end
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@sprites["mapbottom"].maplocation = pbGetMapLocation(@map_x, @map_y)
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@sprites["mapbottom"].mapdetails = pbGetMapDetails(@map_x, @map_y)
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if Input.trigger?(Input::BACK)
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if @editor && @changed
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pbSaveMapData if pbConfirmMessage(_INTL("Save changes?")) { pbUpdate }
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break if pbConfirmMessage(_INTL("Exit from the map?")) { pbUpdate }
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else
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break
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end
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elsif Input.trigger?(Input::USE) && @mode == 1 # Choosing an area to fly to
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healspot = pbGetHealingSpot(@map_x, @map_y)
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if healspot && ($PokemonGlobal.visitedMaps[healspot[0]] ||
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($DEBUG && Input.press?(Input::CTRL)))
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return healspot if @fly_map
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name = pbGetMapNameFromId(healspot[0])
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return healspot if pbConfirmMessage(_INTL("Would you like to use Fly to go to {1}?", name)) { pbUpdate }
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end
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elsif Input.trigger?(Input::USE) && @editor # Intentionally after other USE input check
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pbChangeMapLocation(@map_x, @map_y)
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elsif Input.trigger?(Input::ACTION) && Settings::CAN_FLY_FROM_TOWN_MAP &&
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!@wallmap && !@fly_map && pbCanFly?
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pbPlayDecisionSE
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@mode = (@mode == 1) ? 0 : 1
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refresh_fly_screen
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end
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end
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pbPlayCloseMenuSE
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return nil
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class PokemonRegionMapScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartFlyScreen
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@scene.pbStartScene(false, true)
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ret = @scene.pbMapScene
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@scene.pbEndScene
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return ret
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end
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def pbStartScreen
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@scene.pbStartScene # ($DEBUG)
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ret = @scene.pbMapScene
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@scene.pbEndScene
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return ret
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbShowMap(region = -1, wallmap = true)
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pbFadeOutIn do
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scene = PokemonRegionMap_Scene.new(region, wallmap)
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screen = PokemonRegionMapScreen.new(scene)
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ret = screen.pbStartScreen
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$game_temp.fly_destination = ret if ret && !wallmap
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end
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end
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=end
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Block a user