A lot of FPS agnosticism, added def lerp

This commit is contained in:
Maruno17
2023-05-20 18:37:54 +01:00
parent 62e372f4d7
commit d112e2361a
38 changed files with 619 additions and 628 deletions

View File

@@ -109,6 +109,7 @@ class PictureEx
@zoom_y = 100.0
@angle = 0
@rotate_speed = 0
@auto_angle = 0 # Cumulative angle change caused by @rotate_speed
@tone = Tone.new(0, 0, 0, 0)
@tone_duration = 0
@color = Color.new(0, 0, 0, 0)
@@ -136,7 +137,7 @@ class PictureEx
def setCallback(delay, cb = nil)
delay = ensureDelayAndDuration(delay)
@processes.push([nil, delay, 0, 0, cb])
@processes.push([nil, delay, 0, false, cb])
end
def running?
@@ -149,18 +150,13 @@ class PictureEx
dur = process[1] + process[2]
ret = dur if dur > ret
end
ret *= 20.0 / Graphics.frame_rate
return ret.to_i
return ret
end
def ensureDelayAndDuration(delay, duration = nil)
delay = self.totalDuration if delay < 0
delay *= Graphics.frame_rate / 20.0
if !duration.nil?
duration *= Graphics.frame_rate / 20.0
return delay.to_i, duration.to_i
end
return delay.to_i
return delay, duration if !duration.nil?
return delay
end
def ensureDelay(delay)
@@ -173,11 +169,7 @@ class PictureEx
# point. If you make a sprite auto-rotate, you should not try to alter
# the angle another way too.
def rotate(speed)
@rotate_speed = speed * 20.0 / Graphics.frame_rate
while @rotate_speed < 0
@rotate_speed += 360
end
@rotate_speed %= 360
@rotate_speed = speed * 20.0
end
def erase
@@ -207,7 +199,7 @@ class PictureEx
def moveXY(delay, duration, x, y, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::XY, delay, duration, 0, cb, @x, @y, x, y])
@processes.push([Processes::XY, delay, duration, false, cb, @x, @y, x, y])
end
def setXY(delay, x, y, cb = nil)
@@ -216,12 +208,12 @@ class PictureEx
def moveCurve(delay, duration, x1, y1, x2, y2, x3, y3, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::CURVE, delay, duration, 0, cb, [@x, @y, x1, y1, x2, y2, x3, y3]])
@processes.push([Processes::CURVE, delay, duration, false, cb, [@x, @y, x1, y1, x2, y2, x3, y3]])
end
def moveDelta(delay, duration, x, y, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::DELTA_XY, delay, duration, 0, cb, @x, @y, x, y])
@processes.push([Processes::DELTA_XY, delay, duration, false, cb, @x, @y, x, y])
end
def setDelta(delay, x, y, cb = nil)
@@ -230,7 +222,7 @@ class PictureEx
def moveZ(delay, duration, z, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::Z, delay, duration, 0, cb, @z, z])
@processes.push([Processes::Z, delay, duration, false, cb, @z, z])
end
def setZ(delay, z, cb = nil)
@@ -239,7 +231,7 @@ class PictureEx
def moveZoomXY(delay, duration, zoom_x, zoom_y, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::ZOOM, delay, duration, 0, cb, @zoom_x, @zoom_y, zoom_x, zoom_y])
@processes.push([Processes::ZOOM, delay, duration, false, cb, @zoom_x, @zoom_y, zoom_x, zoom_y])
end
def setZoomXY(delay, zoom_x, zoom_y, cb = nil)
@@ -256,7 +248,7 @@ class PictureEx
def moveAngle(delay, duration, angle, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::ANGLE, delay, duration, 0, cb, @angle, angle])
@processes.push([Processes::ANGLE, delay, duration, false, cb, @angle, angle])
end
def setAngle(delay, angle, cb = nil)
@@ -266,7 +258,7 @@ class PictureEx
def moveTone(delay, duration, tone, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
target = (tone) ? tone.clone : Tone.new(0, 0, 0, 0)
@processes.push([Processes::TONE, delay, duration, 0, cb, @tone.clone, target])
@processes.push([Processes::TONE, delay, duration, false, cb, @tone.clone, target])
end
def setTone(delay, tone, cb = nil)
@@ -276,7 +268,7 @@ class PictureEx
def moveColor(delay, duration, color, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
target = (color) ? color.clone : Color.new(0, 0, 0, 0)
@processes.push([Processes::COLOR, delay, duration, 0, cb, @color.clone, target])
@processes.push([Processes::COLOR, delay, duration, false, cb, @color.clone, target])
end
def setColor(delay, color, cb = nil)
@@ -286,7 +278,7 @@ class PictureEx
# Hue changes don't actually work.
def moveHue(delay, duration, hue, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::HUE, delay, duration, 0, cb, @hue, hue])
@processes.push([Processes::HUE, delay, duration, false, cb, @hue, hue])
end
# Hue changes don't actually work.
@@ -296,7 +288,7 @@ class PictureEx
def moveOpacity(delay, duration, opacity, cb = nil)
delay, duration = ensureDelayAndDuration(delay, duration)
@processes.push([Processes::OPACITY, delay, duration, 0, cb, @opacity, opacity])
@processes.push([Processes::OPACITY, delay, duration, false, cb, @opacity, opacity])
end
def setOpacity(delay, opacity, cb = nil)
@@ -305,119 +297,117 @@ class PictureEx
def setVisible(delay, visible, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::VISIBLE, delay, 0, 0, cb, visible])
@processes.push([Processes::VISIBLE, delay, 0, false, cb, visible])
end
# Only values of 0 (normal), 1 (additive) and 2 (subtractive) are allowed.
def setBlendType(delay, blend, cb = nil)
delay = ensureDelayAndDuration(delay)
@processes.push([Processes::BLEND_TYPE, delay, 0, 0, cb, blend])
@processes.push([Processes::BLEND_TYPE, delay, 0, false, cb, blend])
end
def setSE(delay, seFile, volume = nil, pitch = nil, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::SE, delay, 0, 0, cb, seFile, volume, pitch])
@processes.push([Processes::SE, delay, 0, false, cb, seFile, volume, pitch])
end
def setName(delay, name, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::NAME, delay, 0, 0, cb, name])
@processes.push([Processes::NAME, delay, 0, false, cb, name])
end
def setOrigin(delay, origin, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::ORIGIN, delay, 0, 0, cb, origin])
@processes.push([Processes::ORIGIN, delay, 0, false, cb, origin])
end
def setSrc(delay, srcX, srcY, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::SRC, delay, 0, 0, cb, srcX, srcY])
@processes.push([Processes::SRC, delay, 0, false, cb, srcX, srcY])
end
def setSrcSize(delay, srcWidth, srcHeight, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::SRC_SIZE, delay, 0, 0, cb, srcWidth, srcHeight])
@processes.push([Processes::SRC_SIZE, delay, 0, false, cb, srcWidth, srcHeight])
end
# Used to cut Pokémon sprites off when they faint and sink into the ground.
def setCropBottom(delay, y, cb = nil)
delay = ensureDelay(delay)
@processes.push([Processes::CROP_BOTTOM, delay, 0, 0, cb, y])
@processes.push([Processes::CROP_BOTTOM, delay, 0, false, cb, y])
end
def update
@timer_start = System.uptime if !@timer_start
this_frame = ((System.uptime - @timer_start) * 20).to_i # 20 frames per second
procEnded = false
@frameUpdates.clear
@processes.each_with_index do |process, i|
# Decrease delay of processes that are scheduled to start later
if process[1] >= 0
# Set initial values if the process will start this frame
if process[1] == 0
case process[0]
when Processes::XY
process[5] = @x
process[6] = @y
when Processes::DELTA_XY
process[5] = @x
process[6] = @y
process[7] += @x
process[8] += @y
when Processes::CURVE
process[5][0] = @x
process[5][1] = @y
when Processes::Z
process[5] = @z
when Processes::ZOOM
process[5] = @zoom_x
process[6] = @zoom_y
when Processes::ANGLE
process[5] = @angle
when Processes::TONE
process[5] = @tone.clone
when Processes::COLOR
process[5] = @color.clone
when Processes::HUE
process[5] = @hue
when Processes::OPACITY
process[5] = @opacity
end
# Skip processes that aren't due to start yet
next if process[1] > this_frame
# Set initial values if the process has just started
if !process[3] # Not started yet
process[3] = true # Running
case process[0]
when Processes::XY
process[5] = @x
process[6] = @y
when Processes::DELTA_XY
process[5] = @x
process[6] = @y
process[7] += @x
process[8] += @y
when Processes::CURVE
process[5][0] = @x
process[5][1] = @y
when Processes::Z
process[5] = @z
when Processes::ZOOM
process[5] = @zoom_x
process[6] = @zoom_y
when Processes::ANGLE
process[5] = @angle
when Processes::TONE
process[5] = @tone.clone
when Processes::COLOR
process[5] = @color.clone
when Processes::HUE
process[5] = @hue
when Processes::OPACITY
process[5] = @opacity
end
# Decrease delay counter
process[1] -= 1
# Process hasn't started yet, skip to the next one
next if process[1] >= 0
end
# Update process
@frameUpdates.push(process[0]) if !@frameUpdates.include?(process[0])
fra = (process[2] == 0) ? 1 : process[3] # Frame counter
dur = (process[2] == 0) ? 1 : process[2] # Total duration of process
start_time = @timer_start + process[1] / 20.0
duration = process[2] / 20.0
case process[0]
when Processes::XY, Processes::DELTA_XY
@x = process[5] + (fra * (process[7] - process[5]) / dur)
@y = process[6] + (fra * (process[8] - process[6]) / dur)
@x = lerp(process[5], process[7], duration, start_time, System.uptime)
@y = lerp(process[6], process[8], duration, start_time, System.uptime)
when Processes::CURVE
@x, @y = getCubicPoint2(process[5], fra.to_f / dur)
@x, @y = getCubicPoint2(process[5], (System.uptime - start_time) / duration)
when Processes::Z
@z = process[5] + (fra * (process[6] - process[5]) / dur)
@z = lerp(process[5], process[6], duration, start_time, System.uptime)
when Processes::ZOOM
@zoom_x = process[5] + (fra * (process[7] - process[5]) / dur)
@zoom_y = process[6] + (fra * (process[8] - process[6]) / dur)
@zoom_x = lerp(process[5], process[7], duration, start_time, System.uptime)
@zoom_y = lerp(process[6], process[8], duration, start_time, System.uptime)
when Processes::ANGLE
@angle = process[5] + (fra * (process[6] - process[5]) / dur)
@angle = lerp(process[5], process[6], duration, start_time, System.uptime)
when Processes::TONE
@tone.red = process[5].red + (fra * (process[6].red - process[5].red) / dur)
@tone.green = process[5].green + (fra * (process[6].green - process[5].green) / dur)
@tone.blue = process[5].blue + (fra * (process[6].blue - process[5].blue) / dur)
@tone.gray = process[5].gray + (fra * (process[6].gray - process[5].gray) / dur)
@tone.red = lerp(process[5].red, process[6].red, duration, start_time, System.uptime)
@tone.green = lerp(process[5].green, process[6].green, duration, start_time, System.uptime)
@tone.blue = lerp(process[5].blue, process[6].blue, duration, start_time, System.uptime)
@tone.gray = lerp(process[5].gray, process[6].gray, duration, start_time, System.uptime)
when Processes::COLOR
@color.red = process[5].red + (fra * (process[6].red - process[5].red) / dur)
@color.green = process[5].green + (fra * (process[6].green - process[5].green) / dur)
@color.blue = process[5].blue + (fra * (process[6].blue - process[5].blue) / dur)
@color.alpha = process[5].alpha + (fra * (process[6].alpha - process[5].alpha) / dur)
@color.red = lerp(process[5].red, process[6].red, duration, start_time, System.uptime)
@color.green = lerp(process[5].green, process[6].green, duration, start_time, System.uptime)
@color.blue = lerp(process[5].blue, process[6].blue, duration, start_time, System.uptime)
@color.alpha = lerp(process[5].alpha, process[6].alpha, duration, start_time, System.uptime)
when Processes::HUE
@hue = (process[6] - process[5]).to_f / dur
@hue = lerp(process[5], process[6], duration, start_time, System.uptime)
when Processes::OPACITY
@opacity = process[5] + (fra * (process[6] - process[5]) / dur)
@opacity = lerp(process[5], process[6], duration, start_time, System.uptime)
when Processes::VISIBLE
@visible = process[5]
when Processes::BLEND_TYPE
@@ -437,19 +427,23 @@ class PictureEx
when Processes::CROP_BOTTOM
@cropBottom = process[5]
end
# Increase frame counter
process[3] += 1
next if process[3] <= process[2]
# Process has ended, erase it
callback(process[4]) if process[4]
@processes[i] = nil
procEnded = true
# Erase process if its duration has elapsed
if process[1] + process[2] <= this_frame
callback(process[4]) if process[4]
@processes[i] = nil
procEnded = true
end
end
# Clear out empty spaces in @processes array caused by finished processes
@processes.compact! if procEnded
# Add the constant rotation speed
if @rotate_speed != 0
@frameUpdates.push(Processes::ANGLE) if !@frameUpdates.include?(Processes::ANGLE)
@auto_angle = @rotate_speed * (System.uptime - @timer_start)
while @auto_angle < 0
@auto_angle += 360
end
@auto_angle %= 360
@angle += @rotate_speed
while @angle < 0
@angle += 360