Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -199,16 +199,16 @@ class SpriteAnimation
sprite.visible = false if sprite != nil
next
end
sprite.x = sprite_x + cell_data[i, 1]
sprite.y = sprite_y + cell_data[i, 2]
sprite.x = sprite_x + cell_data[i, 1]
sprite.y = sprite_y + cell_data[i, 2]
next if quick_update
sprite.visible = true
sprite.visible = true
sprite.src_rect.set(pattern % 5 * 192, pattern / 5 * 192, 192, 192)
case @_animation_height
when 0 then sprite.z = 1
when 1 then sprite.z = sprite.y+32+15
when 2 then sprite.z = sprite.y+32+32+17
else sprite.z = 2000
when 0 then sprite.z = 1
when 1 then sprite.z = sprite.y + 32 + 15
when 2 then sprite.z = sprite.y + 32 + 32 + 17
else sprite.z = 2000
end
sprite.ox = 96
sprite.oy = 96
@@ -299,9 +299,9 @@ module RPG
end
def whiten
self.blend_type = 0
self.blend_type = 0
self.color.set(255, 255, 255, 128)
self.opacity = 255
self.opacity = 255
@_whiten_duration = 16
@_appear_duration = 0
@_escape_duration = 0
@@ -345,10 +345,10 @@ module RPG
bitmap.font.name = "Arial Black"
bitmap.font.size = 32
bitmap.font.color.set(0, 0, 0)
bitmap.draw_text(-1, 12-1, 160, 36, damage_string, 1)
bitmap.draw_text(+1, 12-1, 160, 36, damage_string, 1)
bitmap.draw_text(-1, 12+1, 160, 36, damage_string, 1)
bitmap.draw_text(+1, 12+1, 160, 36, damage_string, 1)
bitmap.draw_text(-1, 12 - 1, 160, 36, damage_string, 1)
bitmap.draw_text(+1, 12 - 1, 160, 36, damage_string, 1)
bitmap.draw_text(-1, 12 + 1, 160, 36, damage_string, 1)
bitmap.draw_text(+1, 12 + 1, 160, 36, damage_string, 1)
if value.is_a?(Numeric) && value < 0
bitmap.font.color.set(176, 255, 144)
else
@@ -386,14 +386,14 @@ module RPG
def animation(animation, hit, height = 3)
anim = SpriteAnimation.new(self)
anim.animation(animation,hit,height)
pushAnimation(@animations,anim)
anim.animation(animation, hit, height)
pushAnimation(@animations, anim)
end
def loop_animation(animation)
anim = SpriteAnimation.new(self)
anim.loop_animation(animation)
pushAnimation(@loopAnimations,anim)
pushAnimation(@loopAnimations, anim)
end
def dispose_damage