Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -10,7 +10,7 @@ class Scene_Map
def spriteset(map_id = -1)
return @spritesets[map_id] if map_id > 0 && @spritesets[map_id]
for i in @spritesets.values
return i if i.map==$game_map
return i if i.map == $game_map
end
return @spritesets.values[0]
end
@@ -56,13 +56,13 @@ class Scene_Map
map = load_data(sprintf("Data/Map%03d.rxdata", mapid))
if playingBGM && map.autoplay_bgm
if (PBDayNight.isNight? rescue false)
pbBGMFade(0.8) if playingBGM.name!=map.bgm.name && playingBGM.name!=map.bgm.name+"_n"
pbBGMFade(0.8) if playingBGM.name != map.bgm.name && playingBGM.name != map.bgm.name + "_n"
else
pbBGMFade(0.8) if playingBGM.name!=map.bgm.name
pbBGMFade(0.8) if playingBGM.name != map.bgm.name
end
end
if playingBGS && map.autoplay_bgs
pbBGMFade(0.8) if playingBGS.name!=map.bgs.name
pbBGMFade(0.8) if playingBGS.name != map.bgs.name
end
Graphics.frame_reset
end
@@ -73,7 +73,7 @@ class Scene_Map
autofade($game_temp.player_new_map_id)
pbBridgeOff
@spritesetGlobal.playersprite.clearShadows
if $game_map.map_id!=$game_temp.player_new_map_id
if $game_map.map_id != $game_temp.player_new_map_id
$map_factory.setup($game_temp.player_new_map_id)
end
$game_player.moveto($game_temp.player_new_x, $game_temp.player_new_y)