Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -90,39 +90,39 @@ class Game_Screen
# * Frame Update
#-----------------------------------------------------------------------------
def update
if @fadeout_duration && @fadeout_duration>=1
if @fadeout_duration && @fadeout_duration >= 1
d = @fadeout_duration
@brightness = (@brightness*(d-1))/d
@brightness = (@brightness * (d - 1)) / d
@fadeout_duration -= 1
end
if @fadein_duration && @fadein_duration>=1
if @fadein_duration && @fadein_duration >= 1
d = @fadein_duration
@brightness = (@brightness*(d-1)+255)/d
@brightness = (@brightness * (d - 1) + 255) / d
@fadein_duration -= 1
end
if @tone_duration>=1
if @tone_duration >= 1
d = @tone_duration
@tone.red = (@tone.red*(d-1)+@tone_target.red)/d
@tone.green = (@tone.green*(d-1)+@tone_target.green)/d
@tone.blue = (@tone.blue*(d-1)+@tone_target.blue)/d
@tone.gray = (@tone.gray*(d-1)+@tone_target.gray)/d
@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
@tone_duration -= 1
end
if @flash_duration>=1
if @flash_duration >= 1
d = @flash_duration
@flash_color.alpha = @flash_color.alpha*(d-1)/d
@flash_color.alpha = @flash_color.alpha * (d - 1) / d
@flash_duration -= 1
end
if @shake_duration>=1 || @shake!=0
delta = (@shake_power*@shake_speed*@shake_direction)/10.0
if @shake_duration<=1 && @shake*(@shake+delta)<0
if @shake_duration >= 1 || @shake != 0
delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
if @shake_duration <= 1 && @shake * (@shake + delta) < 0
@shake = 0
else
@shake += delta
end
@shake_direction = -1 if @shake>@shake_power*2
@shake_direction = 1 if @shake<-@shake_power*2
@shake_duration -= 1 if @shake_duration>=1
@shake_direction = -1 if @shake > @shake_power * 2
@shake_direction = 1 if @shake < -@shake_power * 2
@shake_duration -= 1 if @shake_duration >= 1
end
if $game_temp.in_battle
for i in 51..100
@@ -139,17 +139,17 @@ end
#===============================================================================
#
#===============================================================================
def pbToneChangeAll(tone,duration)
$game_screen.start_tone_change(tone,duration*Graphics.frame_rate/20)
def pbToneChangeAll(tone, duration)
$game_screen.start_tone_change(tone, duration * Graphics.frame_rate / 20)
for picture in $game_screen.pictures
picture.start_tone_change(tone,duration*Graphics.frame_rate/20) if picture
picture.start_tone_change(tone, duration * Graphics.frame_rate / 20) if picture
end
end
def pbShake(power,speed,frames)
$game_screen.start_shake(power,speed,frames*Graphics.frame_rate/20)
def pbShake(power, speed, frames)
$game_screen.start_shake(power, speed, frames * Graphics.frame_rate / 20)
end
def pbFlash(color,frames)
$game_screen.start_flash(color,frames*Graphics.frame_rate/20)
def pbFlash(color, frames)
$game_screen.start_flash(color, frames * Graphics.frame_rate / 20)
end