Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -54,7 +54,7 @@ class Game_Event < Game_Character
end
def tsOn?(c)
return @tempSwitches && @tempSwitches[c]==true
return @tempSwitches && @tempSwitches[c] == true
end
def tsOff?(c)
@@ -62,17 +62,17 @@ class Game_Event < Game_Character
end
def setTempSwitchOn(c)
@tempSwitches[c]=true
@tempSwitches[c] = true
refresh
end
def setTempSwitchOff(c)
@tempSwitches[c]=false
@tempSwitches[c] = false
refresh
end
def isOff?(c)
return !$game_self_switches[[@map_id,@event.id,c]]
return !$game_self_switches[[@map_id, @event.id, c]]
end
def switchIsOn?(id)
@@ -87,31 +87,31 @@ class Game_Event < Game_Character
def variable
return nil if !$PokemonGlobal.eventvars
return $PokemonGlobal.eventvars[[@map_id,@event.id]]
return $PokemonGlobal.eventvars[[@map_id, @event.id]]
end
def setVariable(variable)
$PokemonGlobal.eventvars[[@map_id,@event.id]]=variable
$PokemonGlobal.eventvars[[@map_id, @event.id]] = variable
end
def varAsInt
return 0 if !$PokemonGlobal.eventvars
return $PokemonGlobal.eventvars[[@map_id,@event.id]].to_i
return $PokemonGlobal.eventvars[[@map_id, @event.id]].to_i
end
def expired?(secs = 86400)
ontime=self.variable
time=pbGetTimeNow
return ontime && (time.to_i>ontime+secs)
ontime = self.variable
time = pbGetTimeNow
return ontime && (time.to_i > ontime + secs)
end
def expiredDays?(days = 1)
ontime=self.variable.to_i
ontime = self.variable.to_i
return false if !ontime
now=pbGetTimeNow
elapsed=(now.to_i-ontime)/86400
elapsed+=1 if (now.to_i-ontime)%86400>(now.hour*3600+now.min*60+now.sec)
return elapsed>=days
now = pbGetTimeNow
elapsed = (now.to_i - ontime) / 86400
elapsed += 1 if (now.to_i - ontime) % 86400 > (now.hour * 3600 + now.min * 60 + now.sec)
return elapsed >= days
end
def cooledDown?(seconds)
@@ -143,7 +143,7 @@ class Game_Event < Game_Character
return if $game_system.map_interpreter.running? || @starting
if @event.name[/trainer\((\d+)\)/i]
distance = $~[1].to_i
if @trigger==2 && pbEventCanReachPlayer?(self,$game_player,distance)
if @trigger == 2 && pbEventCanReachPlayer?(self, $game_player, distance)
start if !jumping? && !over_trigger?
end
end
@@ -248,8 +248,8 @@ class Game_Event < Game_Character
return true if @move_route_forcing
return true if @event.name[/update/i]
range = 2 # Number of tiles
return false if self.screen_x - @sprite_size[0]/2 > Graphics.width + range * Game_Map::TILE_WIDTH
return false if self.screen_x + @sprite_size[0]/2 < -range * Game_Map::TILE_WIDTH
return false if self.screen_x - @sprite_size[0] / 2 > Graphics.width + range * Game_Map::TILE_WIDTH
return false if self.screen_x + @sprite_size[0] / 2 < -range * Game_Map::TILE_WIDTH
return false if self.screen_y_ground - @sprite_size[1] > Graphics.height + range * Game_Map::TILE_HEIGHT
return false if self.screen_y_ground < -range * Game_Map::TILE_HEIGHT
return true