Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -17,9 +17,9 @@ class Game_Player < Game_Character
def initialize(*arg)
super(*arg)
@lastdir=0
@lastdirframe=0
@bump_se=0
@lastdir = 0
@lastdirframe = 0
@bump_se = 0
end
def map
@@ -103,9 +103,9 @@ class Game_Player < Game_Character
end
def bump_into_object
return if @bump_se && @bump_se>0
return if @bump_se && @bump_se > 0
pbSEPlay("Player bump")
@bump_se = Graphics.frame_rate/4
@bump_se = Graphics.frame_rate / 4
end
def move_generic(dir, turn_enabled = true)
@@ -179,7 +179,7 @@ class Game_Player < Game_Character
triggerLeaveTile
end
def pbTriggeredTrainerEvents(triggers,checkIfRunning = true)
def pbTriggeredTrainerEvents(triggers, checkIfRunning = true)
result = []
# If event is running
return result if checkIfRunning && $game_system.map_interpreter.running?
@@ -188,7 +188,7 @@ class Game_Player < Game_Character
next if !event.name[/trainer\((\d+)\)/i]
distance = $~[1].to_i
# If event coordinates and triggers are consistent
if pbEventCanReachPlayer?(event,self,distance) && triggers.include?(event.trigger)
if pbEventCanReachPlayer?(event, self, distance) && triggers.include?(event.trigger)
# If starting determinant is front event (other than jumping)
result.push(event) if !event.jumping? && !event.over_trigger?
end
@@ -196,7 +196,7 @@ class Game_Player < Game_Character
return result
end
def pbTriggeredCounterEvents(triggers,checkIfRunning = true)
def pbTriggeredCounterEvents(triggers, checkIfRunning = true)
result = []
# If event is running
return result if checkIfRunning && $game_system.map_interpreter.running?
@@ -205,7 +205,7 @@ class Game_Player < Game_Character
next if !event.name[/counter\((\d+)\)/i]
distance = $~[1].to_i
# If event coordinates and triggers are consistent
if pbEventFacesPlayer?(event,self,distance) && triggers.include?(event.trigger)
if pbEventFacesPlayer?(event, self, distance) && triggers.include?(event.trigger)
# If starting determinant is front event (other than jumping)
result.push(event) if !event.jumping? && !event.over_trigger?
end
@@ -218,7 +218,7 @@ class Game_Player < Game_Character
def pbCheckEventTriggerFromDistance(triggers)
ret = pbTriggeredTrainerEvents(triggers)
ret.concat(pbTriggeredCounterEvents(triggers))
return false if ret.length==0
return false if ret.length == 0
for event in ret
event.start
end
@@ -401,10 +401,10 @@ class Game_Player < Game_Character
next if !event.at_coordinate?(@x + x_offset, @y + y_offset)
if event.name[/trainer\((\d+)\)/i]
distance = $~[1].to_i
next if !pbEventCanReachPlayer?(event,self,distance)
next if !pbEventCanReachPlayer?(event, self, distance)
elsif event.name[/counter\((\d+)\)/i]
distance = $~[1].to_i
next if !pbEventFacesPlayer?(event,self,distance)
next if !pbEventFacesPlayer?(event, self, distance)
end
# If starting determinant is front event (other than jumping)
next if event.jumping? || event.over_trigger?
@@ -429,12 +429,12 @@ class Game_Player < Game_Character
end
$game_temp.followers.update
# Count down the time between allowed bump sounds
@bump_se -= 1 if @bump_se && @bump_se>0
@bump_se -= 1 if @bump_se && @bump_se > 0
# Finish up dismounting from surfing
if $game_temp.ending_surf && !moving?
pbCancelVehicles
$game_temp.surf_base_coords = nil
$game_temp.ending_surf = false
$game_temp.ending_surf = false
end
update_event_triggering
end
@@ -538,7 +538,7 @@ class Game_Player < Game_Character
$game_temp.followers.turn_followers
result = pbCheckEventTriggerFromDistance([2])
# Event determinant is via touch of same position event
result |= check_event_trigger_here([1,2])
result |= check_event_trigger_here([1, 2])
# No events triggered, try other event triggers upon finishing a step
pbOnStepTaken(result)
end
@@ -546,7 +546,7 @@ class Game_Player < Game_Character
if Input.trigger?(Input::USE) && !$game_temp.in_mini_update
# Same position and front event determinant
check_event_trigger_here([0])
check_event_trigger_there([0,2])
check_event_trigger_there([0, 2])
end
end
end
@@ -566,8 +566,8 @@ def pbGetPlayerCharset(charset, trainer = nil, force = false)
end
$game_player.charsetData = [trainer.character_ID, charset, outfit] if $game_player
ret = charset
if pbResolveBitmap("Graphics/Characters/"+ret+"_"+outfit.to_s)
ret = ret+"_"+outfit.to_s
if pbResolveBitmap("Graphics/Characters/" + ret + "_" + outfit.to_s)
ret = ret + "_" + outfit.to_s
end
return ret
end