Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -2,13 +2,13 @@ class Sprite_Reflection
attr_reader :visible
attr_accessor :event
def initialize(sprite,event,viewport = nil)
def initialize(sprite, event, viewport = nil)
@rsprite = sprite
@sprite = nil
@event = event
@height = 0
@fixedheight = false
if @event && @event!=$game_player
if @event && @event != $game_player
if @event.name[/reflection\((\d+)\)/i]
@height = $~[1].to_i || 0
@fixedheight = true
@@ -50,35 +50,35 @@ class Sprite_Reflection
# Just-in-time creation of sprite
@sprite = Sprite.new(@viewport) if !@sprite
if @sprite
x = @rsprite.x-@rsprite.ox
y = @rsprite.y-@rsprite.oy
x = @rsprite.x - @rsprite.ox
y = @rsprite.y - @rsprite.oy
y -= 32 if @rsprite.character.character_name[/offset/i]
@height = $PokemonGlobal.bridge if !@fixedheight
y += @height*16
y += @height * 16
width = @rsprite.src_rect.width
height = @rsprite.src_rect.height
@sprite.x = x+width/2
@sprite.y = y+height+height/2
@sprite.ox = width/2
@sprite.oy = height/2-2 # Hard-coded 2 pixel shift up
@sprite.oy -= @rsprite.character.bob_height*2
@sprite.x = x + width / 2
@sprite.y = y + height + height / 2
@sprite.ox = width / 2
@sprite.oy = height / 2 - 2 # Hard-coded 2 pixel shift up
@sprite.oy -= @rsprite.character.bob_height * 2
@sprite.z = -50 # Still water is -100, map is 0 and above
@sprite.z += 1 if @event == $game_player
@sprite.zoom_x = @rsprite.zoom_x
@sprite.zoom_y = @rsprite.zoom_y
frame = (Graphics.frame_count%40)/10
frame = (Graphics.frame_count % 40) / 10
@sprite.zoom_x *= [1.0, 0.95, 1.0, 1.05][frame]
@sprite.angle = 180.0
@sprite.mirror = true
@sprite.bitmap = @rsprite.bitmap
@sprite.tone = @rsprite.tone
if @height>0
@sprite.color = Color.new(48,96,160,255) # Dark still water
if @height > 0
@sprite.color = Color.new(48, 96, 160, 255) # Dark still water
@sprite.opacity = @rsprite.opacity
@sprite.visible = !Settings::TIME_SHADING # Can't time-tone a colored sprite
else
@sprite.color = Color.new(224,224,224,96)
@sprite.opacity = @rsprite.opacity*3/4
@sprite.color = Color.new(224, 224, 224, 96)
@sprite.opacity = @rsprite.opacity * 3 / 4
@sprite.visible = true
end
@sprite.src_rect = @rsprite.src_rect