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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added decent spacing to all scripts thanks to Rubocop
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@@ -5,7 +5,7 @@ automatically when its animation is finished.
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Used for grass rustling and so forth.
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=end
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class AnimationSprite < RPG::Sprite
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def initialize(animID,map,tileX,tileY,viewport = nil,tinting = false,height = 3)
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def initialize(animID, map, tileX, tileY, viewport = nil, tinting = false, height = 3)
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super(viewport)
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@tileX = tileX
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@tileY = tileY
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@@ -14,7 +14,7 @@ class AnimationSprite < RPG::Sprite
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@map = map
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setCoords
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pbDayNightTint(self) if tinting
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self.animation($data_animations[animID],true,height)
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self.animation($data_animations[animID], true, height)
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end
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def setCoords
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@@ -46,20 +46,20 @@ class Spriteset_Map
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alias _animationSprite_dispose dispose
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def initialize(map = nil)
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@usersprites=[]
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@usersprites = []
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_animationSprite_initialize(map)
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end
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def addUserAnimation(animID,x,y,tinting = false,height = 3)
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sprite=AnimationSprite.new(animID,self.map,x,y,@@viewport1,tinting,height)
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def addUserAnimation(animID, x, y, tinting = false, height = 3)
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sprite = AnimationSprite.new(animID, self.map, x, y, @@viewport1, tinting, height)
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addUserSprite(sprite)
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return sprite
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end
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def addUserSprite(sprite)
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for i in 0...@usersprites.length
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if @usersprites[i]==nil || @usersprites[i].disposed?
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@usersprites[i]=sprite
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if @usersprites[i] == nil || @usersprites[i].disposed?
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@usersprites[i] = sprite
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return
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end
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end
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@@ -75,7 +75,7 @@ class Spriteset_Map
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end
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def update
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@@viewport3.tone.set(0,0,0,0)
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@@viewport3.tone.set(0, 0, 0, 0)
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_animationSprite_update
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for i in 0...@usersprites.length
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@usersprites[i].update if !@usersprites[i].disposed?
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