Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -5,7 +5,7 @@ automatically when its animation is finished.
Used for grass rustling and so forth.
=end
class AnimationSprite < RPG::Sprite
def initialize(animID,map,tileX,tileY,viewport = nil,tinting = false,height = 3)
def initialize(animID, map, tileX, tileY, viewport = nil, tinting = false, height = 3)
super(viewport)
@tileX = tileX
@tileY = tileY
@@ -14,7 +14,7 @@ class AnimationSprite < RPG::Sprite
@map = map
setCoords
pbDayNightTint(self) if tinting
self.animation($data_animations[animID],true,height)
self.animation($data_animations[animID], true, height)
end
def setCoords
@@ -46,20 +46,20 @@ class Spriteset_Map
alias _animationSprite_dispose dispose
def initialize(map = nil)
@usersprites=[]
@usersprites = []
_animationSprite_initialize(map)
end
def addUserAnimation(animID,x,y,tinting = false,height = 3)
sprite=AnimationSprite.new(animID,self.map,x,y,@@viewport1,tinting,height)
def addUserAnimation(animID, x, y, tinting = false, height = 3)
sprite = AnimationSprite.new(animID, self.map, x, y, @@viewport1, tinting, height)
addUserSprite(sprite)
return sprite
end
def addUserSprite(sprite)
for i in 0...@usersprites.length
if @usersprites[i]==nil || @usersprites[i].disposed?
@usersprites[i]=sprite
if @usersprites[i] == nil || @usersprites[i].disposed?
@usersprites[i] = sprite
return
end
end
@@ -75,7 +75,7 @@ class Spriteset_Map
end
def update
@@viewport3.tone.set(0,0,0,0)
@@viewport3.tone.set(0, 0, 0, 0)
_animationSprite_update
for i in 0...@usersprites.length
@usersprites[i].update if !@usersprites[i].disposed?