Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -76,51 +76,51 @@ class Window
end
def initialize(viewport = nil)
@sprites={}
@spritekeys=[
@sprites = {}
@spritekeys = [
"back",
"corner0","side0","scroll0",
"corner1","side1","scroll1",
"corner2","side2","scroll2",
"corner3","side3","scroll3",
"cursor","contents","pause"
"corner0", "side0", "scroll0",
"corner1", "side1", "scroll1",
"corner2", "side2", "scroll2",
"corner3", "side3", "scroll3",
"cursor", "contents", "pause"
]
@sidebitmaps=[nil,nil,nil,nil]
@cursorbitmap=nil
@bgbitmap=nil
@viewport=viewport
@sidebitmaps = [nil, nil, nil, nil]
@cursorbitmap = nil
@bgbitmap = nil
@viewport = viewport
for i in @spritekeys
@sprites[i]=Sprite.new(@viewport)
@sprites[i] = Sprite.new(@viewport)
end
@disposed=false
@tone=Tone.new(0,0,0)
@color=Color.new(0,0,0,0)
@blankcontents=Bitmap.new(1,1) # RGSS2 requires this
@contents=@blankcontents
@_windowskin=nil
@rpgvx=false # Set to true to emulate RPGVX windows
@x=0
@y=0
@width=0
@openness=255
@height=0
@ox=0
@oy=0
@z=0
@stretch=true
@visible=true
@active=true
@blend_type=0
@contents_blend_type=0
@opacity=255
@back_opacity=255
@contents_opacity=255
@cursor_rect=WindowCursorRect.new(self)
@cursorblink=0
@cursoropacity=255
@pause=false
@pauseopacity=255
@pauseframe=0
@disposed = false
@tone = Tone.new(0, 0, 0)
@color = Color.new(0, 0, 0, 0)
@blankcontents = Bitmap.new(1, 1) # RGSS2 requires this
@contents = @blankcontents
@_windowskin = nil
@rpgvx = false # Set to true to emulate RPGVX windows
@x = 0
@y = 0
@width = 0
@openness = 255
@height = 0
@ox = 0
@oy = 0
@z = 0
@stretch = true
@visible = true
@active = true
@blend_type = 0
@contents_blend_type = 0
@opacity = 255
@back_opacity = 255
@contents_opacity = 255
@cursor_rect = WindowCursorRect.new(self)
@cursorblink = 0
@cursoropacity = 255
@pause = false
@pauseopacity = 255
@pauseframe = 0
privRefresh(true)
end
@@ -128,55 +128,55 @@ class Window
if !self.disposed?
for i in @sprites
i[1].dispose if i[1]
@sprites[i[0]]=nil
@sprites[i[0]] = nil
end
for i in 0...@sidebitmaps.length
@sidebitmaps[i].dispose if @sidebitmaps[i]
@sidebitmaps[i]=nil
@sidebitmaps[i] = nil
end
@blankcontents.dispose
@cursorbitmap.dispose if @cursorbitmap
@backbitmap.dispose if @backbitmap
@sprites.clear
@sidebitmaps.clear
@_windowskin=nil
@_contents=nil
@disposed=true
@_windowskin = nil
@_contents = nil
@disposed = true
end
end
def openness=(value)
@openness=value
@openness=0 if @openness<0
@openness=255 if @openness>255
@openness = value
@openness = 0 if @openness < 0
@openness = 255 if @openness > 255
privRefresh
end
def stretch=(value)
@stretch=value
@stretch = value
privRefresh(true)
end
def visible=(value)
@visible=value
@visible = value
privRefresh
end
def viewport=(value)
@viewport=value
@viewport = value
for i in @spritekeys
@sprites[i].dispose
if @sprites[i].is_a?(Sprite)
@sprites[i]=Sprite.new(@viewport)
@sprites[i] = Sprite.new(@viewport)
else
@sprites[i]=nil
@sprites[i] = nil
end
end
privRefresh(true)
end
def z=(value)
@z=value
@z = value
privRefresh
end
@@ -185,27 +185,27 @@ class Window
end
def contents=(value)
@contents=value
@contents = value
privRefresh
end
def windowskin=(value)
@_windowskin=value
if value && value.is_a?(Bitmap) && !value.disposed? && value.width==128
@rpgvx=true
@_windowskin = value
if value && value.is_a?(Bitmap) && !value.disposed? && value.width == 128
@rpgvx = true
else
@rpgvx=false
@rpgvx = false
end
privRefresh(true)
end
def ox=(value)
@ox=value
@ox = value
privRefresh
end
def active=(value)
@active=value
@active = value
privRefresh(true)
end
@@ -213,104 +213,104 @@ class Window
if !value
@cursor_rect.empty
else
@cursor_rect.set(value.x,value.y,value.width,value.height)
@cursor_rect.set(value.x, value.y, value.width, value.height)
end
end
def oy=(value)
@oy=value
@oy = value
privRefresh
end
def width=(value)
@width=value
@width = value
privRefresh(true)
end
def height=(value)
@height=value
@height = value
privRefresh(true)
end
def pause=(value)
@pause=value
@pauseopacity=0 if !value
@pause = value
@pauseopacity = 0 if !value
privRefresh
end
def x=(value)
@x=value
@x = value
privRefresh
end
def y=(value)
@y=value
@y = value
privRefresh
end
def opacity=(value)
@opacity=value
@opacity=0 if @opacity<0
@opacity=255 if @opacity>255
@opacity = value
@opacity = 0 if @opacity < 0
@opacity = 255 if @opacity > 255
privRefresh
end
def back_opacity=(value)
@back_opacity=value
@back_opacity=0 if @back_opacity<0
@back_opacity=255 if @back_opacity>255
@back_opacity = value
@back_opacity = 0 if @back_opacity < 0
@back_opacity = 255 if @back_opacity > 255
privRefresh
end
def contents_opacity=(value)
@contents_opacity=value
@contents_opacity=0 if @contents_opacity<0
@contents_opacity=255 if @contents_opacity>255
@contents_opacity = value
@contents_opacity = 0 if @contents_opacity < 0
@contents_opacity = 255 if @contents_opacity > 255
privRefresh
end
def tone=(value)
@tone=value
@tone = value
privRefresh
end
def color=(value)
@color=value
@color = value
privRefresh
end
def blend_type=(value)
@blend_type=value
@blend_type = value
privRefresh
end
def flash(color,duration)
def flash(color, duration)
return if disposed?
for i in @sprites
i[1].flash(color,duration)
i[1].flash(color, duration)
end
end
def update
return if disposed?
mustchange=false
mustchange = false
if @active
if @cursorblink==0
@cursoropacity-=8
@cursorblink=1 if @cursoropacity<=128
if @cursorblink == 0
@cursoropacity -= 8
@cursorblink = 1 if @cursoropacity <= 128
else
@cursoropacity+=8
@cursorblink=0 if @cursoropacity>=255
@cursoropacity += 8
@cursorblink = 0 if @cursoropacity >= 255
end
mustchange=true if !@cursor_rect.empty?
mustchange = true if !@cursor_rect.empty?
else
mustchange=true if @cursoropacity!=128
@cursoropacity=128
mustchange = true if @cursoropacity != 128
@cursoropacity = 128
end
if @pause
@pauseframe=(Graphics.frame_count / 8) % 4
@pauseopacity=[@pauseopacity+64,255].min
mustchange=true
@pauseframe = (Graphics.frame_count / 8) % 4
@pauseopacity = [@pauseopacity + 64, 255].min
mustchange = true
end
privRefresh if mustchange
for i in @sprites
@@ -320,139 +320,139 @@ class Window
private
def ensureBitmap(bitmap,dwidth,dheight)
if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
def ensureBitmap(bitmap, dwidth, dheight)
if !bitmap || bitmap.disposed? || bitmap.width < dwidth || bitmap.height < dheight
bitmap.dispose if bitmap
bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
bitmap = Bitmap.new([1, dwidth].max, [1, dheight].max)
end
return bitmap
end
def tileBitmap(dstbitmap,dstrect,srcbitmap,srcrect)
def tileBitmap(dstbitmap, dstrect, srcbitmap, srcrect)
return if !srcbitmap || srcbitmap.disposed?
left=dstrect.x
top=dstrect.y
left = dstrect.x
top = dstrect.y
y = 0
loop do
break unless y < dstrect.height
x = 0
loop do
break unless x < dstrect.width
dstbitmap.blt(x+left,y+top,srcbitmap,srcrect)
x+=srcrect.width
dstbitmap.blt(x + left, y + top, srcbitmap, srcrect)
x += srcrect.width
end
y+=srcrect.height
y += srcrect.height
end
end
def privRefresh(changeBitmap = false)
return if self.disposed?
backopac=self.back_opacity*self.opacity/255
contopac=self.contents_opacity
cursoropac=@cursoropacity*contopac/255
backopac = self.back_opacity * self.opacity / 255
contopac = self.contents_opacity
cursoropac = @cursoropacity * contopac / 255
for i in 0...4
@sprites["corner#{i}"].bitmap=@_windowskin
@sprites["scroll#{i}"].bitmap=@_windowskin
@sprites["corner#{i}"].bitmap = @_windowskin
@sprites["scroll#{i}"].bitmap = @_windowskin
end
@sprites["pause"].bitmap=@_windowskin
@sprites["contents"].bitmap=@contents
@sprites["pause"].bitmap = @_windowskin
@sprites["contents"].bitmap = @contents
if @_windowskin && !@_windowskin.disposed?
for i in 0...4
@sprites["corner#{i}"].opacity=@opacity
@sprites["corner#{i}"].tone=@tone
@sprites["corner#{i}"].color=@color
@sprites["corner#{i}"].blend_type=@blend_type
@sprites["corner#{i}"].visible=@visible
@sprites["side#{i}"].opacity=@opacity
@sprites["side#{i}"].tone=@tone
@sprites["side#{i}"].color=@color
@sprites["side#{i}"].blend_type=@blend_type
@sprites["side#{i}"].visible=@visible
@sprites["scroll#{i}"].opacity=@opacity
@sprites["scroll#{i}"].tone=@tone
@sprites["scroll#{i}"].blend_type=@blend_type
@sprites["scroll#{i}"].color=@color
@sprites["scroll#{i}"].visible=@visible
@sprites["corner#{i}"].opacity = @opacity
@sprites["corner#{i}"].tone = @tone
@sprites["corner#{i}"].color = @color
@sprites["corner#{i}"].blend_type = @blend_type
@sprites["corner#{i}"].visible = @visible
@sprites["side#{i}"].opacity = @opacity
@sprites["side#{i}"].tone = @tone
@sprites["side#{i}"].color = @color
@sprites["side#{i}"].blend_type = @blend_type
@sprites["side#{i}"].visible = @visible
@sprites["scroll#{i}"].opacity = @opacity
@sprites["scroll#{i}"].tone = @tone
@sprites["scroll#{i}"].blend_type = @blend_type
@sprites["scroll#{i}"].color = @color
@sprites["scroll#{i}"].visible = @visible
end
for i in ["back","cursor","pause","contents"]
@sprites[i].color=@color
@sprites[i].tone=@tone
@sprites[i].blend_type=@blend_type
for i in ["back", "cursor", "pause", "contents"]
@sprites[i].color = @color
@sprites[i].tone = @tone
@sprites[i].blend_type = @blend_type
end
@sprites["contents"].blend_type=@contents_blend_type
@sprites["back"].opacity=backopac
@sprites["contents"].opacity=contopac
@sprites["cursor"].opacity=cursoropac
@sprites["pause"].opacity=@pauseopacity
@sprites["back"].visible=@visible
@sprites["contents"].visible=@visible && @openness==255
@sprites["pause"].visible=@visible && @pause
@sprites["cursor"].visible=@visible && @openness==255
hascontents=(@contents && !@contents.disposed?)
@sprites["contents"].blend_type = @contents_blend_type
@sprites["back"].opacity = backopac
@sprites["contents"].opacity = contopac
@sprites["cursor"].opacity = cursoropac
@sprites["pause"].opacity = @pauseopacity
@sprites["back"].visible = @visible
@sprites["contents"].visible = @visible && @openness == 255
@sprites["pause"].visible = @visible && @pause
@sprites["cursor"].visible = @visible && @openness == 255
hascontents = (@contents && !@contents.disposed?)
@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
@sprites["scroll2"].visible = @visible && hascontents &&
(@contents.width - @ox) > @width-32
(@contents.width - @ox) > @width - 32
@sprites["scroll3"].visible = @visible && hascontents &&
(@contents.height - @oy) > @height-32
(@contents.height - @oy) > @height - 32
else
for i in 0...4
@sprites["corner#{i}"].visible=false
@sprites["side#{i}"].visible=false
@sprites["scroll#{i}"].visible=false
@sprites["corner#{i}"].visible = false
@sprites["side#{i}"].visible = false
@sprites["scroll#{i}"].visible = false
end
@sprites["contents"].visible=@visible && @openness==255
@sprites["contents"].color=@color
@sprites["contents"].tone=@tone
@sprites["contents"].blend_type=@contents_blend_type
@sprites["contents"].opacity=contopac
@sprites["back"].visible=false
@sprites["pause"].visible=false
@sprites["cursor"].visible=false
@sprites["contents"].visible = @visible && @openness == 255
@sprites["contents"].color = @color
@sprites["contents"].tone = @tone
@sprites["contents"].blend_type = @contents_blend_type
@sprites["contents"].opacity = contopac
@sprites["back"].visible = false
@sprites["pause"].visible = false
@sprites["cursor"].visible = false
end
for i in @sprites
i[1].z=@z
i[1].z = @z
end
if @rpgvx
@sprites["cursor"].z=@z # For Compatibility
@sprites["contents"].z=@z # For Compatibility
@sprites["pause"].z=@z # For Compatibility
@sprites["cursor"].z = @z # For Compatibility
@sprites["contents"].z = @z # For Compatibility
@sprites["pause"].z = @z # For Compatibility
else
@sprites["cursor"].z=@z+1 # For Compatibility
@sprites["contents"].z=@z+2 # For Compatibility
@sprites["pause"].z=@z+2 # For Compatibility
@sprites["cursor"].z = @z + 1 # For Compatibility
@sprites["contents"].z = @z + 2 # For Compatibility
@sprites["pause"].z = @z + 2 # For Compatibility
end
if @rpgvx
trimX=64
trimY=0
backRect=Rect.new(0,0,64,64)
blindsRect=Rect.new(0,64,64,64)
trimX = 64
trimY = 0
backRect = Rect.new(0, 0, 64, 64)
blindsRect = Rect.new(0, 64, 64, 64)
else
trimX=128
trimY=0
backRect=Rect.new(0,0,128,128)
blindsRect=nil
trimX = 128
trimY = 0
backRect = Rect.new(0, 0, 128, 128)
blindsRect = nil
end
@sprites["corner0"].src_rect.set(trimX,trimY+0,16,16)
@sprites["corner1"].src_rect.set(trimX+48,trimY+0,16,16)
@sprites["corner2"].src_rect.set(trimX,trimY+48,16,16)
@sprites["corner3"].src_rect.set(trimX+48,trimY+48,16,16)
@sprites["scroll0"].src_rect.set(trimX+24, trimY+16, 16, 8) # up
@sprites["scroll3"].src_rect.set(trimX+24, trimY+40, 16, 8) # down
@sprites["scroll1"].src_rect.set(trimX+16, trimY+24, 8, 16) # left
@sprites["scroll2"].src_rect.set(trimX+40, trimY+24, 8, 16) # right
cursorX=trimX
cursorY=trimY+64
sideRects=[
Rect.new(trimX+16,trimY+0,32,16),
Rect.new(trimX,trimY+16,16,32),
Rect.new(trimX+48,trimY+16,16,32),
Rect.new(trimX+16,trimY+48,32,16)
@sprites["corner0"].src_rect.set(trimX, trimY + 0, 16, 16)
@sprites["corner1"].src_rect.set(trimX + 48, trimY + 0, 16, 16)
@sprites["corner2"].src_rect.set(trimX, trimY + 48, 16, 16)
@sprites["corner3"].src_rect.set(trimX + 48, trimY + 48, 16, 16)
@sprites["scroll0"].src_rect.set(trimX + 24, trimY + 16, 16, 8) # up
@sprites["scroll3"].src_rect.set(trimX + 24, trimY + 40, 16, 8) # down
@sprites["scroll1"].src_rect.set(trimX + 16, trimY + 24, 8, 16) # left
@sprites["scroll2"].src_rect.set(trimX + 40, trimY + 24, 8, 16) # right
cursorX = trimX
cursorY = trimY + 64
sideRects = [
Rect.new(trimX + 16, trimY + 0, 32, 16),
Rect.new(trimX, trimY + 16, 16, 32),
Rect.new(trimX + 48, trimY + 16, 16, 32),
Rect.new(trimX + 16, trimY + 48, 32, 16)
]
if @width>32 && @height>32
@sprites["contents"].src_rect.set(@ox,@oy,@width-32,@height-32)
if @width > 32 && @height > 32
@sprites["contents"].src_rect.set(@ox, @oy, @width - 32, @height - 32)
else
@sprites["contents"].src_rect.set(0,0,0,0)
@sprites["contents"].src_rect.set(0, 0, 0, 0)
end
pauseRects = [
trimX + 32, trimY + 64,
@@ -460,75 +460,75 @@ class Window
trimX + 32, trimY + 80,
trimX + 48, trimY + 80
]
pauseWidth=16
pauseHeight=16
pauseWidth = 16
pauseHeight = 16
@sprites["pause"].src_rect.set(pauseRects[@pauseframe * 2],
pauseRects[@pauseframe * 2 + 1],
pauseWidth,
pauseHeight)
@sprites["pause"].x=@x+(@width/2)-(pauseWidth/2)
@sprites["pause"].y=@y+@height-16 # 16 refers to skin margin
@sprites["contents"].x=@x+16
@sprites["contents"].y=@y+16
@sprites["corner0"].x=@x
@sprites["corner0"].y=@y
@sprites["corner1"].x=@x+@width-16
@sprites["corner1"].y=@y
@sprites["corner2"].x=@x
@sprites["corner2"].y=@y+@height-16
@sprites["corner3"].x=@x+@width-16
@sprites["corner3"].y=@y+@height-16
@sprites["side0"].x=@x+16
@sprites["side0"].y=@y
@sprites["side1"].x=@x
@sprites["side1"].y=@y+16
@sprites["side2"].x=@x+@width-16
@sprites["side2"].y=@y+16
@sprites["side3"].x=@x+16
@sprites["side3"].y=@y+@height-16
@sprites["scroll0"].x = @x+@width / 2 - 8
@sprites["scroll0"].y = @y+8
@sprites["scroll1"].x = @x+8
@sprites["scroll1"].y = @y+@height / 2 - 8
@sprites["scroll2"].x = @x+@width - 16
@sprites["scroll2"].y = @y+@height / 2 - 8
@sprites["scroll3"].x = @x+@width / 2 - 8
@sprites["scroll3"].y = @y+@height - 16
@sprites["back"].x=@x+2
@sprites["back"].y=@y+2
@sprites["cursor"].x=@x+16+@cursor_rect.x
@sprites["cursor"].y=@y+16+@cursor_rect.y
@sprites["pause"].x = @x + (@width / 2) - (pauseWidth / 2)
@sprites["pause"].y = @y + @height - 16 # 16 refers to skin margin
@sprites["contents"].x = @x + 16
@sprites["contents"].y = @y + 16
@sprites["corner0"].x = @x
@sprites["corner0"].y = @y
@sprites["corner1"].x = @x + @width - 16
@sprites["corner1"].y = @y
@sprites["corner2"].x = @x
@sprites["corner2"].y = @y + @height - 16
@sprites["corner3"].x = @x + @width - 16
@sprites["corner3"].y = @y + @height - 16
@sprites["side0"].x = @x + 16
@sprites["side0"].y = @y
@sprites["side1"].x = @x
@sprites["side1"].y = @y + 16
@sprites["side2"].x = @x + @width - 16
@sprites["side2"].y = @y + 16
@sprites["side3"].x = @x + 16
@sprites["side3"].y = @y + @height - 16
@sprites["scroll0"].x = @x + @width / 2 - 8
@sprites["scroll0"].y = @y + 8
@sprites["scroll1"].x = @x + 8
@sprites["scroll1"].y = @y + @height / 2 - 8
@sprites["scroll2"].x = @x + @width - 16
@sprites["scroll2"].y = @y + @height / 2 - 8
@sprites["scroll3"].x = @x + @width / 2 - 8
@sprites["scroll3"].y = @y + @height - 16
@sprites["back"].x = @x + 2
@sprites["back"].y = @y + 2
@sprites["cursor"].x = @x + 16 + @cursor_rect.x
@sprites["cursor"].y = @y + 16 + @cursor_rect.y
if changeBitmap && @_windowskin && !@_windowskin.disposed?
width=@cursor_rect.width
height=@cursor_rect.height
width = @cursor_rect.width
height = @cursor_rect.height
if width > 0 && height > 0
cursorrects=[
cursorrects = [
# sides
Rect.new(cursorX+2, cursorY+0, 28, 2),
Rect.new(cursorX+0, cursorY+2, 2, 28),
Rect.new(cursorX+30, cursorY+2, 2, 28),
Rect.new(cursorX+2, cursorY+30, 28, 2),
Rect.new(cursorX + 2, cursorY + 0, 28, 2),
Rect.new(cursorX + 0, cursorY + 2, 2, 28),
Rect.new(cursorX + 30, cursorY + 2, 2, 28),
Rect.new(cursorX + 2, cursorY + 30, 28, 2),
# corners
Rect.new(cursorX+0, cursorY+0, 2, 2),
Rect.new(cursorX+30, cursorY+0, 2, 2),
Rect.new(cursorX+0, cursorY+30, 2, 2),
Rect.new(cursorX+30, cursorY+30, 2, 2),
Rect.new(cursorX + 0, cursorY + 0, 2, 2),
Rect.new(cursorX + 30, cursorY + 0, 2, 2),
Rect.new(cursorX + 0, cursorY + 30, 2, 2),
Rect.new(cursorX + 30, cursorY + 30, 2, 2),
# back
Rect.new(cursorX+2, cursorY+2, 28, 28)
Rect.new(cursorX + 2, cursorY + 2, 28, 28)
]
margin=2
fullmargin=4
margin = 2
fullmargin = 4
@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
@cursorbitmap.clear
@sprites["cursor"].bitmap=@cursorbitmap
@sprites["cursor"].src_rect.set(0,0,width,height)
rect = Rect.new(margin,margin,
@sprites["cursor"].bitmap = @cursorbitmap
@sprites["cursor"].src_rect.set(0, 0, width, height)
rect = Rect.new(margin, margin,
width - fullmargin, height - fullmargin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4]) # top left
@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6]) # bottom right
@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
@cursorbitmap.blt(width - margin, 0, @_windowskin, cursorrects[5]) # top right
@cursorbitmap.blt(0, height - margin, @_windowskin, cursorrects[6]) # bottom right
@cursorbitmap.blt(width - margin, height - margin, @_windowskin, cursorrects[7]) # bottom left
rect = Rect.new(margin, 0,
width - fullmargin, margin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
@@ -538,67 +538,67 @@ class Window
rect = Rect.new(width - margin, margin,
margin, height - fullmargin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
rect = Rect.new(margin, height-margin,
rect = Rect.new(margin, height - margin,
width - fullmargin, margin)
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
else
@sprites["cursor"].visible=false
@sprites["cursor"].src_rect.set(0,0,0,0)
@sprites["cursor"].visible = false
@sprites["cursor"].src_rect.set(0, 0, 0, 0)
end
for i in 0...4
dwidth = [0, 3].include?(i) ? @width - 32 : 16
dheight = [0, 3].include?(i) ? 16 : @height - 32
@sidebitmaps[i]=ensureBitmap(@sidebitmaps[i],dwidth,dheight)
@sprites["side#{i}"].bitmap=@sidebitmaps[i]
@sprites["side#{i}"].src_rect.set(0,0,dwidth,dheight)
@sidebitmaps[i] = ensureBitmap(@sidebitmaps[i], dwidth, dheight)
@sprites["side#{i}"].bitmap = @sidebitmaps[i]
@sprites["side#{i}"].src_rect.set(0, 0, dwidth, dheight)
@sidebitmaps[i].clear
if sideRects[i].width>0 && sideRects[i].height>0
if sideRects[i].width > 0 && sideRects[i].height > 0
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect,
@_windowskin,sideRects[i])
@_windowskin, sideRects[i])
end
end
backwidth=@width-4
backheight=@height-4
if backwidth>0 && backheight>0
@backbitmap=ensureBitmap(@backbitmap,backwidth,backheight)
@sprites["back"].bitmap=@backbitmap
@sprites["back"].src_rect.set(0,0,backwidth,backheight)
backwidth = @width - 4
backheight = @height - 4
if backwidth > 0 && backheight > 0
@backbitmap = ensureBitmap(@backbitmap, backwidth, backheight)
@sprites["back"].bitmap = @backbitmap
@sprites["back"].src_rect.set(0, 0, backwidth, backheight)
@backbitmap.clear
if @stretch
@backbitmap.stretch_blt(@sprites["back"].src_rect,@_windowskin,backRect)
@backbitmap.stretch_blt(@sprites["back"].src_rect, @_windowskin, backRect)
else
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,backRect)
tileBitmap(@backbitmap, @sprites["back"].src_rect, @_windowskin, backRect)
end
if blindsRect
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,blindsRect)
tileBitmap(@backbitmap, @sprites["back"].src_rect, @_windowskin, blindsRect)
end
else
@sprites["back"].visible=false
@sprites["back"].src_rect.set(0,0,0,0)
@sprites["back"].visible = false
@sprites["back"].src_rect.set(0, 0, 0, 0)
end
end
if @openness!=255
opn=@openness/255.0
if @openness != 255
opn = @openness / 255.0
for k in @spritekeys
sprite=@sprites[k]
ratio=(@height<=0) ? 0 : (sprite.y-@y)*1.0/@height
sprite.zoom_y=opn
sprite.oy=0
sprite.y=(@y+(@height/2.0)+(@height*ratio*opn)-(@height/2*opn)).floor
sprite = @sprites[k]
ratio = (@height <= 0) ? 0 : (sprite.y - @y) * 1.0 / @height
sprite.zoom_y = opn
sprite.oy = 0
sprite.y = (@y + (@height / 2.0) + (@height * ratio * opn) - (@height / 2 * opn)).floor
end
else
for k in @spritekeys
sprite=@sprites[k]
sprite.zoom_y=1.0
sprite = @sprites[k]
sprite.zoom_y = 1.0
end
end
i=0
i = 0
# Ensure Z order
for k in @spritekeys
sprite=@sprites[k]
y=sprite.y
sprite.y=i
sprite.oy=(sprite.zoom_y<=0) ? 0 : (i-y)/sprite.zoom_y
sprite = @sprites[k]
y = sprite.y
sprite.y = i
sprite.oy = (sprite.zoom_y <= 0) ? 0 : (i - y) / sprite.zoom_y
end
end
end