mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Added decent spacing to all scripts thanks to Rubocop
This commit is contained in:
@@ -6,48 +6,48 @@ class SpriteWrapper
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@sprite = Sprite.new(viewport)
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end
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def dispose; @sprite.dispose; end
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def disposed?; return @sprite.disposed?; end
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def viewport; return @sprite.viewport; end
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def flash(color,duration); return @sprite.flash(color,duration); end
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def update; return @sprite.update; end
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def x; @sprite.x; end
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def x=(value); @sprite.x = value; end
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def y; @sprite.y; end
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def y=(value); @sprite.y = value; end
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def bitmap; @sprite.bitmap; end
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def bitmap=(value); @sprite.bitmap = value; end
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def src_rect; @sprite.src_rect; end
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def src_rect=(value); @sprite.src_rect = value; end
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def visible; @sprite.visible; end
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def visible=(value); @sprite.visible = value; end
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def z; @sprite.z; end
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def z=(value); @sprite.z = value; end
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def ox; @sprite.ox; end
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def ox=(value); @sprite.ox = value; end
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def oy; @sprite.oy; end
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def oy=(value); @sprite.oy = value; end
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def zoom_x; @sprite.zoom_x; end
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def zoom_x=(value); @sprite.zoom_x = value; end
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def zoom_y; @sprite.zoom_y; end
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def zoom_y=(value); @sprite.zoom_y = value; end
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def angle; @sprite.angle; end
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def angle=(value); @sprite.angle = value; end
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def mirror; @sprite.mirror; end
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def mirror=(value); @sprite.mirror = value; end
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def bush_depth; @sprite.bush_depth; end
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def bush_depth=(value); @sprite.bush_depth = value; end
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def opacity; @sprite.opacity; end
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def opacity=(value); @sprite.opacity = value; end
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def blend_type; @sprite.blend_type; end
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def blend_type=(value); @sprite.blend_type = value; end
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def color; @sprite.color; end
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def color=(value); @sprite.color = value; end
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def tone; @sprite.tone; end
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def tone=(value); @sprite.tone = value; end
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def dispose; @sprite.dispose; end
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def disposed?; return @sprite.disposed?; end
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def viewport; return @sprite.viewport; end
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def flash(color, duration); return @sprite.flash(color, duration); end
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def update; return @sprite.update; end
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def x; @sprite.x; end
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def x=(value); @sprite.x = value; end
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def y; @sprite.y; end
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def y=(value); @sprite.y = value; end
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def bitmap; @sprite.bitmap; end
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def bitmap=(value); @sprite.bitmap = value; end
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def src_rect; @sprite.src_rect; end
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def src_rect=(value); @sprite.src_rect = value; end
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def visible; @sprite.visible; end
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def visible=(value); @sprite.visible = value; end
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def z; @sprite.z; end
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def z=(value); @sprite.z = value; end
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def ox; @sprite.ox; end
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def ox=(value); @sprite.ox = value; end
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def oy; @sprite.oy; end
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def oy=(value); @sprite.oy = value; end
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def zoom_x; @sprite.zoom_x; end
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def zoom_x=(value); @sprite.zoom_x = value; end
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def zoom_y; @sprite.zoom_y; end
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def zoom_y=(value); @sprite.zoom_y = value; end
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def angle; @sprite.angle; end
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def angle=(value); @sprite.angle = value; end
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def mirror; @sprite.mirror; end
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def mirror=(value); @sprite.mirror = value; end
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def bush_depth; @sprite.bush_depth; end
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def bush_depth=(value); @sprite.bush_depth = value; end
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def opacity; @sprite.opacity; end
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def opacity=(value); @sprite.opacity = value; end
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def blend_type; @sprite.blend_type; end
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def blend_type=(value); @sprite.blend_type = value; end
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def color; @sprite.color; end
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def color=(value); @sprite.color = value; end
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def tone; @sprite.tone; end
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def tone=(value); @sprite.tone = value; end
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def viewport=(value)
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return if self.viewport==value
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return if self.viewport == value
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bitmap = @sprite.bitmap
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src_rect = @sprite.src_rect
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visible = @sprite.visible
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@@ -94,10 +94,10 @@ end
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# This bitmap can't be changed to a different one.
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#===============================================================================
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class BitmapSprite < SpriteWrapper
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def initialize(width,height,viewport = nil)
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def initialize(width, height, viewport = nil)
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super(viewport)
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self.bitmap=Bitmap.new(width,height)
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@initialized=true
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self.bitmap = Bitmap.new(width, height)
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@initialized = true
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end
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def bitmap=(value)
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@@ -122,82 +122,82 @@ class AnimatedSprite < SpriteWrapper
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attr_reader :framecount
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attr_reader :animname
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def initializeLong(animname,framecount,framewidth,frameheight,frameskip)
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@animname=pbBitmapName(animname)
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@realframes=0
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@frameskip=[1,frameskip].max
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@frameskip *= Graphics.frame_rate/20
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raise _INTL("Frame width is 0") if framewidth==0
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raise _INTL("Frame height is 0") if frameheight==0
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def initializeLong(animname, framecount, framewidth, frameheight, frameskip)
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@animname = pbBitmapName(animname)
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@realframes = 0
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@frameskip = [1, frameskip].max
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@frameskip *= Graphics.frame_rate / 20
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raise _INTL("Frame width is 0") if framewidth == 0
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raise _INTL("Frame height is 0") if frameheight == 0
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begin
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@animbitmap=AnimatedBitmap.new(animname).deanimate
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@animbitmap = AnimatedBitmap.new(animname).deanimate
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rescue
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@animbitmap=Bitmap.new(framewidth,frameheight)
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@animbitmap = Bitmap.new(framewidth, frameheight)
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end
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if @animbitmap.width%framewidth!=0
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if @animbitmap.width % framewidth != 0
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raise _INTL("Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]",
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@animbitmap.width,framewidth,animname)
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@animbitmap.width, framewidth, animname)
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end
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if @animbitmap.height%frameheight!=0
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if @animbitmap.height % frameheight != 0
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raise _INTL("Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]",
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@animbitmap.height,frameheight,animname)
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@animbitmap.height, frameheight, animname)
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end
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@framecount=framecount
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@framewidth=framewidth
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@frameheight=frameheight
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@framesperrow=@animbitmap.width/@framewidth
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@playing=false
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self.bitmap=@animbitmap
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self.src_rect.width=@framewidth
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self.src_rect.height=@frameheight
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self.frame=0
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@framecount = framecount
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@framewidth = framewidth
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@frameheight = frameheight
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@framesperrow = @animbitmap.width / @framewidth
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@playing = false
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self.bitmap = @animbitmap
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self.src_rect.width = @framewidth
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self.src_rect.height = @frameheight
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self.frame = 0
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end
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# Shorter version of AnimationSprite. All frames are placed on a single row
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# of the bitmap, so that the width and height need not be defined beforehand
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def initializeShort(animname,framecount,frameskip)
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@animname=pbBitmapName(animname)
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@realframes=0
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@frameskip=[1,frameskip].max
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@frameskip *= Graphics.frame_rate/20
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def initializeShort(animname, framecount, frameskip)
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@animname = pbBitmapName(animname)
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@realframes = 0
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@frameskip = [1, frameskip].max
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@frameskip *= Graphics.frame_rate / 20
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begin
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@animbitmap=AnimatedBitmap.new(animname).deanimate
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@animbitmap = AnimatedBitmap.new(animname).deanimate
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rescue
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@animbitmap=Bitmap.new(framecount*4,32)
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@animbitmap = Bitmap.new(framecount * 4, 32)
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end
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if @animbitmap.width%framecount!=0
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if @animbitmap.width % framecount != 0
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raise _INTL("Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]",
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@animbitmap.width,framewidth,animname)
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@animbitmap.width, framewidth, animname)
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end
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@framecount=framecount
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@framewidth=@animbitmap.width/@framecount
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@frameheight=@animbitmap.height
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@framesperrow=framecount
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@playing=false
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self.bitmap=@animbitmap
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self.src_rect.width=@framewidth
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self.src_rect.height=@frameheight
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self.frame=0
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@framecount = framecount
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@framewidth = @animbitmap.width / @framecount
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@frameheight = @animbitmap.height
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@framesperrow = framecount
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@playing = false
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self.bitmap = @animbitmap
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self.src_rect.width = @framewidth
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self.src_rect.height = @frameheight
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self.frame = 0
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end
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def initialize(*args)
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if args.length==1
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if args.length == 1
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super(args[0][3])
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initializeShort(args[0][0],args[0][1],args[0][2])
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initializeShort(args[0][0], args[0][1], args[0][2])
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else
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super(args[5])
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initializeLong(args[0],args[1],args[2],args[3],args[4])
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initializeLong(args[0], args[1], args[2], args[3], args[4])
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end
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end
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def self.create(animname,framecount,frameskip,viewport = nil)
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return self.new([animname,framecount,frameskip,viewport])
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def self.create(animname, framecount, frameskip, viewport = nil)
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return self.new([animname, framecount, frameskip, viewport])
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end
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def dispose
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return if disposed?
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@animbitmap.dispose
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@animbitmap=nil
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@animbitmap = nil
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super
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end
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@@ -206,31 +206,31 @@ class AnimatedSprite < SpriteWrapper
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end
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def frame=(value)
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@frame=value
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@realframes=0
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self.src_rect.x=@frame%@framesperrow*@framewidth
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self.src_rect.y=@frame/@framesperrow*@frameheight
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@frame = value
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@realframes = 0
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self.src_rect.x = @frame % @framesperrow * @framewidth
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self.src_rect.y = @frame / @framesperrow * @frameheight
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end
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def start
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@playing=true
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@realframes=0
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@playing = true
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@realframes = 0
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end
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alias play start
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def stop
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@playing=false
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@playing = false
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end
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def update
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super
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if @playing
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@realframes+=1
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if @realframes==@frameskip
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@realframes=0
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self.frame+=1
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self.frame%=self.framecount
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@realframes += 1
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if @realframes == @frameskip
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@realframes = 0
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self.frame += 1
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self.frame %= self.framecount
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end
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end
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end
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@@ -245,23 +245,23 @@ class IconSprite < SpriteWrapper
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attr_reader :name
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def initialize(*args)
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if args.length==0
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if args.length == 0
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super(nil)
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self.bitmap=nil
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elsif args.length==1
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self.bitmap = nil
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elsif args.length == 1
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super(args[0])
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self.bitmap=nil
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elsif args.length==2
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self.bitmap = nil
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elsif args.length == 2
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super(nil)
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self.x=args[0]
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self.y=args[1]
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self.x = args[0]
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self.y = args[1]
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else
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super(args[2])
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self.x=args[0]
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self.y=args[1]
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self.x = args[0]
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self.y = args[1]
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end
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@name=""
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@_iconbitmap=nil
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@name = ""
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@_iconbitmap = nil
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end
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def dispose
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@@ -275,35 +275,35 @@ class IconSprite < SpriteWrapper
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end
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# Sets the icon's filename.
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def setBitmap(file,hue = 0)
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oldrc=self.src_rect
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def setBitmap(file, hue = 0)
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oldrc = self.src_rect
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clearBitmaps()
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@name=file
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return if file==nil
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if file!=""
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@_iconbitmap=AnimatedBitmap.new(file,hue)
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@name = file
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return if file == nil
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if file != ""
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@_iconbitmap = AnimatedBitmap.new(file, hue)
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# for compatibility
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self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
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self.src_rect=oldrc
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self.bitmap = @_iconbitmap ? @_iconbitmap.bitmap : nil
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self.src_rect = oldrc
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else
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@_iconbitmap=nil
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@_iconbitmap = nil
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end
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end
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def clearBitmaps
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@_iconbitmap.dispose if @_iconbitmap
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@_iconbitmap=nil
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self.bitmap=nil if !self.disposed?
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@_iconbitmap = nil
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self.bitmap = nil if !self.disposed?
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end
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def update
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super
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return if !@_iconbitmap
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@_iconbitmap.update
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if self.bitmap!=@_iconbitmap.bitmap
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oldrc=self.src_rect
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self.bitmap=@_iconbitmap.bitmap
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self.src_rect=oldrc
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if self.bitmap != @_iconbitmap.bitmap
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oldrc = self.src_rect
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self.bitmap = @_iconbitmap.bitmap
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self.src_rect = oldrc
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end
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end
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end
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@@ -315,7 +315,7 @@ end
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#===============================================================================
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class GifSprite < IconSprite
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def initialize(path)
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super(0,0)
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super(0, 0)
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setBitmap(path)
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end
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end
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@@ -326,7 +326,7 @@ end
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# SpriteWrapper that stores multiple bitmaps, and displays only one at once.
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#===============================================================================
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class ChangelingSprite < SpriteWrapper
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def initialize(x = 0,y = 0,viewport = nil)
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def initialize(x = 0, y = 0, viewport = nil)
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super(viewport)
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self.x = x
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self.y = y
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@@ -334,7 +334,7 @@ class ChangelingSprite < SpriteWrapper
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@currentBitmap = nil
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end
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def addBitmap(key,path)
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def addBitmap(key, path)
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@bitmaps[key].dispose if @bitmaps[key]
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@bitmaps[key] = AnimatedBitmap.new(path)
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end
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Reference in New Issue
Block a user