Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -6,48 +6,48 @@ class SpriteWrapper
@sprite = Sprite.new(viewport)
end
def dispose; @sprite.dispose; end
def disposed?; return @sprite.disposed?; end
def viewport; return @sprite.viewport; end
def flash(color,duration); return @sprite.flash(color,duration); end
def update; return @sprite.update; end
def x; @sprite.x; end
def x=(value); @sprite.x = value; end
def y; @sprite.y; end
def y=(value); @sprite.y = value; end
def bitmap; @sprite.bitmap; end
def bitmap=(value); @sprite.bitmap = value; end
def src_rect; @sprite.src_rect; end
def src_rect=(value); @sprite.src_rect = value; end
def visible; @sprite.visible; end
def visible=(value); @sprite.visible = value; end
def z; @sprite.z; end
def z=(value); @sprite.z = value; end
def ox; @sprite.ox; end
def ox=(value); @sprite.ox = value; end
def oy; @sprite.oy; end
def oy=(value); @sprite.oy = value; end
def zoom_x; @sprite.zoom_x; end
def zoom_x=(value); @sprite.zoom_x = value; end
def zoom_y; @sprite.zoom_y; end
def zoom_y=(value); @sprite.zoom_y = value; end
def angle; @sprite.angle; end
def angle=(value); @sprite.angle = value; end
def mirror; @sprite.mirror; end
def mirror=(value); @sprite.mirror = value; end
def bush_depth; @sprite.bush_depth; end
def bush_depth=(value); @sprite.bush_depth = value; end
def opacity; @sprite.opacity; end
def opacity=(value); @sprite.opacity = value; end
def blend_type; @sprite.blend_type; end
def blend_type=(value); @sprite.blend_type = value; end
def color; @sprite.color; end
def color=(value); @sprite.color = value; end
def tone; @sprite.tone; end
def tone=(value); @sprite.tone = value; end
def dispose; @sprite.dispose; end
def disposed?; return @sprite.disposed?; end
def viewport; return @sprite.viewport; end
def flash(color, duration); return @sprite.flash(color, duration); end
def update; return @sprite.update; end
def x; @sprite.x; end
def x=(value); @sprite.x = value; end
def y; @sprite.y; end
def y=(value); @sprite.y = value; end
def bitmap; @sprite.bitmap; end
def bitmap=(value); @sprite.bitmap = value; end
def src_rect; @sprite.src_rect; end
def src_rect=(value); @sprite.src_rect = value; end
def visible; @sprite.visible; end
def visible=(value); @sprite.visible = value; end
def z; @sprite.z; end
def z=(value); @sprite.z = value; end
def ox; @sprite.ox; end
def ox=(value); @sprite.ox = value; end
def oy; @sprite.oy; end
def oy=(value); @sprite.oy = value; end
def zoom_x; @sprite.zoom_x; end
def zoom_x=(value); @sprite.zoom_x = value; end
def zoom_y; @sprite.zoom_y; end
def zoom_y=(value); @sprite.zoom_y = value; end
def angle; @sprite.angle; end
def angle=(value); @sprite.angle = value; end
def mirror; @sprite.mirror; end
def mirror=(value); @sprite.mirror = value; end
def bush_depth; @sprite.bush_depth; end
def bush_depth=(value); @sprite.bush_depth = value; end
def opacity; @sprite.opacity; end
def opacity=(value); @sprite.opacity = value; end
def blend_type; @sprite.blend_type; end
def blend_type=(value); @sprite.blend_type = value; end
def color; @sprite.color; end
def color=(value); @sprite.color = value; end
def tone; @sprite.tone; end
def tone=(value); @sprite.tone = value; end
def viewport=(value)
return if self.viewport==value
return if self.viewport == value
bitmap = @sprite.bitmap
src_rect = @sprite.src_rect
visible = @sprite.visible
@@ -94,10 +94,10 @@ end
# This bitmap can't be changed to a different one.
#===============================================================================
class BitmapSprite < SpriteWrapper
def initialize(width,height,viewport = nil)
def initialize(width, height, viewport = nil)
super(viewport)
self.bitmap=Bitmap.new(width,height)
@initialized=true
self.bitmap = Bitmap.new(width, height)
@initialized = true
end
def bitmap=(value)
@@ -122,82 +122,82 @@ class AnimatedSprite < SpriteWrapper
attr_reader :framecount
attr_reader :animname
def initializeLong(animname,framecount,framewidth,frameheight,frameskip)
@animname=pbBitmapName(animname)
@realframes=0
@frameskip=[1,frameskip].max
@frameskip *= Graphics.frame_rate/20
raise _INTL("Frame width is 0") if framewidth==0
raise _INTL("Frame height is 0") if frameheight==0
def initializeLong(animname, framecount, framewidth, frameheight, frameskip)
@animname = pbBitmapName(animname)
@realframes = 0
@frameskip = [1, frameskip].max
@frameskip *= Graphics.frame_rate / 20
raise _INTL("Frame width is 0") if framewidth == 0
raise _INTL("Frame height is 0") if frameheight == 0
begin
@animbitmap=AnimatedBitmap.new(animname).deanimate
@animbitmap = AnimatedBitmap.new(animname).deanimate
rescue
@animbitmap=Bitmap.new(framewidth,frameheight)
@animbitmap = Bitmap.new(framewidth, frameheight)
end
if @animbitmap.width%framewidth!=0
if @animbitmap.width % framewidth != 0
raise _INTL("Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]",
@animbitmap.width,framewidth,animname)
@animbitmap.width, framewidth, animname)
end
if @animbitmap.height%frameheight!=0
if @animbitmap.height % frameheight != 0
raise _INTL("Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]",
@animbitmap.height,frameheight,animname)
@animbitmap.height, frameheight, animname)
end
@framecount=framecount
@framewidth=framewidth
@frameheight=frameheight
@framesperrow=@animbitmap.width/@framewidth
@playing=false
self.bitmap=@animbitmap
self.src_rect.width=@framewidth
self.src_rect.height=@frameheight
self.frame=0
@framecount = framecount
@framewidth = framewidth
@frameheight = frameheight
@framesperrow = @animbitmap.width / @framewidth
@playing = false
self.bitmap = @animbitmap
self.src_rect.width = @framewidth
self.src_rect.height = @frameheight
self.frame = 0
end
# Shorter version of AnimationSprite. All frames are placed on a single row
# of the bitmap, so that the width and height need not be defined beforehand
def initializeShort(animname,framecount,frameskip)
@animname=pbBitmapName(animname)
@realframes=0
@frameskip=[1,frameskip].max
@frameskip *= Graphics.frame_rate/20
def initializeShort(animname, framecount, frameskip)
@animname = pbBitmapName(animname)
@realframes = 0
@frameskip = [1, frameskip].max
@frameskip *= Graphics.frame_rate / 20
begin
@animbitmap=AnimatedBitmap.new(animname).deanimate
@animbitmap = AnimatedBitmap.new(animname).deanimate
rescue
@animbitmap=Bitmap.new(framecount*4,32)
@animbitmap = Bitmap.new(framecount * 4, 32)
end
if @animbitmap.width%framecount!=0
if @animbitmap.width % framecount != 0
raise _INTL("Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]",
@animbitmap.width,framewidth,animname)
@animbitmap.width, framewidth, animname)
end
@framecount=framecount
@framewidth=@animbitmap.width/@framecount
@frameheight=@animbitmap.height
@framesperrow=framecount
@playing=false
self.bitmap=@animbitmap
self.src_rect.width=@framewidth
self.src_rect.height=@frameheight
self.frame=0
@framecount = framecount
@framewidth = @animbitmap.width / @framecount
@frameheight = @animbitmap.height
@framesperrow = framecount
@playing = false
self.bitmap = @animbitmap
self.src_rect.width = @framewidth
self.src_rect.height = @frameheight
self.frame = 0
end
def initialize(*args)
if args.length==1
if args.length == 1
super(args[0][3])
initializeShort(args[0][0],args[0][1],args[0][2])
initializeShort(args[0][0], args[0][1], args[0][2])
else
super(args[5])
initializeLong(args[0],args[1],args[2],args[3],args[4])
initializeLong(args[0], args[1], args[2], args[3], args[4])
end
end
def self.create(animname,framecount,frameskip,viewport = nil)
return self.new([animname,framecount,frameskip,viewport])
def self.create(animname, framecount, frameskip, viewport = nil)
return self.new([animname, framecount, frameskip, viewport])
end
def dispose
return if disposed?
@animbitmap.dispose
@animbitmap=nil
@animbitmap = nil
super
end
@@ -206,31 +206,31 @@ class AnimatedSprite < SpriteWrapper
end
def frame=(value)
@frame=value
@realframes=0
self.src_rect.x=@frame%@framesperrow*@framewidth
self.src_rect.y=@frame/@framesperrow*@frameheight
@frame = value
@realframes = 0
self.src_rect.x = @frame % @framesperrow * @framewidth
self.src_rect.y = @frame / @framesperrow * @frameheight
end
def start
@playing=true
@realframes=0
@playing = true
@realframes = 0
end
alias play start
def stop
@playing=false
@playing = false
end
def update
super
if @playing
@realframes+=1
if @realframes==@frameskip
@realframes=0
self.frame+=1
self.frame%=self.framecount
@realframes += 1
if @realframes == @frameskip
@realframes = 0
self.frame += 1
self.frame %= self.framecount
end
end
end
@@ -245,23 +245,23 @@ class IconSprite < SpriteWrapper
attr_reader :name
def initialize(*args)
if args.length==0
if args.length == 0
super(nil)
self.bitmap=nil
elsif args.length==1
self.bitmap = nil
elsif args.length == 1
super(args[0])
self.bitmap=nil
elsif args.length==2
self.bitmap = nil
elsif args.length == 2
super(nil)
self.x=args[0]
self.y=args[1]
self.x = args[0]
self.y = args[1]
else
super(args[2])
self.x=args[0]
self.y=args[1]
self.x = args[0]
self.y = args[1]
end
@name=""
@_iconbitmap=nil
@name = ""
@_iconbitmap = nil
end
def dispose
@@ -275,35 +275,35 @@ class IconSprite < SpriteWrapper
end
# Sets the icon's filename.
def setBitmap(file,hue = 0)
oldrc=self.src_rect
def setBitmap(file, hue = 0)
oldrc = self.src_rect
clearBitmaps()
@name=file
return if file==nil
if file!=""
@_iconbitmap=AnimatedBitmap.new(file,hue)
@name = file
return if file == nil
if file != ""
@_iconbitmap = AnimatedBitmap.new(file, hue)
# for compatibility
self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
self.src_rect=oldrc
self.bitmap = @_iconbitmap ? @_iconbitmap.bitmap : nil
self.src_rect = oldrc
else
@_iconbitmap=nil
@_iconbitmap = nil
end
end
def clearBitmaps
@_iconbitmap.dispose if @_iconbitmap
@_iconbitmap=nil
self.bitmap=nil if !self.disposed?
@_iconbitmap = nil
self.bitmap = nil if !self.disposed?
end
def update
super
return if !@_iconbitmap
@_iconbitmap.update
if self.bitmap!=@_iconbitmap.bitmap
oldrc=self.src_rect
self.bitmap=@_iconbitmap.bitmap
self.src_rect=oldrc
if self.bitmap != @_iconbitmap.bitmap
oldrc = self.src_rect
self.bitmap = @_iconbitmap.bitmap
self.src_rect = oldrc
end
end
end
@@ -315,7 +315,7 @@ end
#===============================================================================
class GifSprite < IconSprite
def initialize(path)
super(0,0)
super(0, 0)
setBitmap(path)
end
end
@@ -326,7 +326,7 @@ end
# SpriteWrapper that stores multiple bitmaps, and displays only one at once.
#===============================================================================
class ChangelingSprite < SpriteWrapper
def initialize(x = 0,y = 0,viewport = nil)
def initialize(x = 0, y = 0, viewport = nil)
super(viewport)
self.x = x
self.y = y
@@ -334,7 +334,7 @@ class ChangelingSprite < SpriteWrapper
@currentBitmap = nil
end
def addBitmap(key,path)
def addBitmap(key, path)
@bitmaps[key].dispose if @bitmaps[key]
@bitmaps[key] = AnimatedBitmap.new(path)
end