Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -8,22 +8,22 @@ class CharacterEntryHelper
attr_accessor :cursor
def initialize(text)
@maxlength=-1
@text=text
@passwordChar=""
@cursor=text.scan(/./m).length
@maxlength = -1
@text = text
@passwordChar = ""
@cursor = text.scan(/./m).length
end
def textChars
chars=text.scan(/./m)
if @passwordChar!=""
chars = text.scan(/./m)
if @passwordChar != ""
chars.length.times { |i| chars[i] = @passwordChar }
end
return chars
end
def passwordChar=(value)
@passwordChar=value ? value : ""
@passwordChar = value ? value : ""
end
def length
@@ -31,52 +31,52 @@ class CharacterEntryHelper
end
def canInsert?
chars=self.text.scan(/./m)
return false if @maxlength>=0 && chars.length>=@maxlength
chars = self.text.scan(/./m)
return false if @maxlength >= 0 && chars.length >= @maxlength
return true
end
def insert(ch)
chars=self.text.scan(/./m)
return false if @maxlength>=0 && chars.length>=@maxlength
chars.insert(@cursor,ch)
@text=""
chars = self.text.scan(/./m)
return false if @maxlength >= 0 && chars.length >= @maxlength
chars.insert(@cursor, ch)
@text = ""
for ch in chars
@text+=ch if ch
@text += ch if ch
end
@cursor+=1
@cursor += 1
return true
end
def canDelete?
chars=self.text.scan(/./m)
return false if chars.length<=0 || @cursor<=0
chars = self.text.scan(/./m)
return false if chars.length <= 0 || @cursor <= 0
return true
end
def delete
chars=self.text.scan(/./m)
return false if chars.length<=0 || @cursor<=0
chars.delete_at(@cursor-1)
@text=""
chars = self.text.scan(/./m)
return false if chars.length <= 0 || @cursor <= 0
chars.delete_at(@cursor - 1)
@text = ""
for ch in chars
@text+=ch if ch
@text += ch if ch
end
@cursor-=1
@cursor -= 1
return true
end
private
def ensure
return if @maxlength<0
chars=self.text.scan(/./m)
if chars.length>@maxlength && @maxlength>=0
chars=chars[0,@maxlength]
return if @maxlength < 0
chars = self.text.scan(/./m)
if chars.length > @maxlength && @maxlength >= 0
chars = chars[0, @maxlength]
end
@text=""
@text = ""
for ch in chars
@text+=ch if ch
@text += ch if ch
end
end
end
@@ -87,19 +87,19 @@ end
#
#===============================================================================
class Window_TextEntry < SpriteWindow_Base
def initialize(text,x,y,width,height,heading = nil,usedarkercolor = false)
super(x,y,width,height)
colors=getDefaultTextColors(self.windowskin)
@baseColor=colors[0]
@shadowColor=colors[1]
def initialize(text, x, y, width, height, heading = nil, usedarkercolor = false)
super(x, y, width, height)
colors = getDefaultTextColors(self.windowskin)
@baseColor = colors[0]
@shadowColor = colors[1]
if usedarkercolor
@baseColor=Color.new(16,24,32)
@shadowColor=Color.new(168,184,184)
@baseColor = Color.new(16, 24, 32)
@shadowColor = Color.new(168, 184, 184)
end
@helper=CharacterEntryHelper.new(text)
@heading=heading
self.active=true
@frame=0
@helper = CharacterEntryHelper.new(text)
@heading = heading
self.active = true
@frame = 0
refresh
end
@@ -116,23 +116,23 @@ class Window_TextEntry < SpriteWindow_Base
end
def text=(value)
@helper.text=value
@helper.text = value
self.refresh
end
def passwordChar=(value)
@helper.passwordChar=value
@helper.passwordChar = value
refresh
end
def maxlength=(value)
@helper.maxlength=value
@helper.maxlength = value
self.refresh
end
def insert(ch)
if @helper.insert(ch)
@frame=0
@frame = 0
self.refresh
return true
end
@@ -141,7 +141,7 @@ class Window_TextEntry < SpriteWindow_Base
def delete
if @helper.delete
@frame=0
@frame = 0
self.refresh
return true
end
@@ -151,7 +151,7 @@ class Window_TextEntry < SpriteWindow_Base
def update
@frame += 1
@frame %= 20
self.refresh if (@frame%10)==0
self.refresh if (@frame % 10) == 0
return if !self.active
# Moving cursor
if Input.repeat?(Input::LEFT) && Input.press?(Input::ACTION)
@@ -172,47 +172,47 @@ class Window_TextEntry < SpriteWindow_Base
end
def refresh
self.contents=pbDoEnsureBitmap(self.contents,self.width-self.borderX,
self.height-self.borderY)
bitmap=self.contents
self.contents = pbDoEnsureBitmap(self.contents, self.width - self.borderX,
self.height - self.borderY)
bitmap = self.contents
bitmap.clear
x=0
y=0
x = 0
y = 0
if @heading
textwidth=bitmap.text_size(@heading).width
pbDrawShadowText(bitmap,x,y, textwidth+4, 32, @heading,@baseColor,@shadowColor)
y+=32
textwidth = bitmap.text_size(@heading).width
pbDrawShadowText(bitmap, x, y, textwidth + 4, 32, @heading, @baseColor, @shadowColor)
y += 32
end
x+=4
width=self.width-self.borderX
cursorcolor=Color.new(16,24,32)
textscan=self.text.scan(/./m)
scanlength=textscan.length
@helper.cursor=scanlength if @helper.cursor>scanlength
@helper.cursor=0 if @helper.cursor<0
startpos=@helper.cursor
fromcursor=0
while (startpos>0)
c=(@helper.passwordChar!="") ? @helper.passwordChar : textscan[startpos-1]
fromcursor+=bitmap.text_size(c).width
break if fromcursor>width-4
startpos-=1
x += 4
width = self.width - self.borderX
cursorcolor = Color.new(16, 24, 32)
textscan = self.text.scan(/./m)
scanlength = textscan.length
@helper.cursor = scanlength if @helper.cursor > scanlength
@helper.cursor = 0 if @helper.cursor < 0
startpos = @helper.cursor
fromcursor = 0
while (startpos > 0)
c = (@helper.passwordChar != "") ? @helper.passwordChar : textscan[startpos - 1]
fromcursor += bitmap.text_size(c).width
break if fromcursor > width - 4
startpos -= 1
end
for i in startpos...scanlength
c=(@helper.passwordChar!="") ? @helper.passwordChar : textscan[i]
textwidth=bitmap.text_size(c).width
next if c=="\n"
c = (@helper.passwordChar != "") ? @helper.passwordChar : textscan[i]
textwidth = bitmap.text_size(c).width
next if c == "\n"
# Draw text
pbDrawShadowText(bitmap,x,y, textwidth+4, 32, c,@baseColor,@shadowColor)
pbDrawShadowText(bitmap, x, y, textwidth + 4, 32, c, @baseColor, @shadowColor)
# Draw cursor if necessary
if ((@frame/10)&1) == 0 && i==@helper.cursor
bitmap.fill_rect(x,y+4,2,24,cursorcolor)
if ((@frame / 10) & 1) == 0 && i == @helper.cursor
bitmap.fill_rect(x, y + 4, 2, 24, cursorcolor)
end
# Add x to drawn text width
x += textwidth
end
if ((@frame/10)&1) == 0 && textscan.length==@helper.cursor
bitmap.fill_rect(x,y+4,2,24,cursorcolor)
if ((@frame / 10) & 1) == 0 && textscan.length == @helper.cursor
bitmap.fill_rect(x, y + 4, 2, 24, cursorcolor)
end
end
end
@@ -224,27 +224,27 @@ end
#===============================================================================
class Window_TextEntry_Keyboard < Window_TextEntry
def update
@frame+=1
@frame%=20
self.refresh if ((@frame%10)==0)
@frame += 1
@frame %= 20
self.refresh if ((@frame % 10) == 0)
return if !self.active
# Moving cursor
if Input.triggerex?(:LEFT) || Input.repeatex?(:LEFT)
if @helper.cursor > 0
@helper.cursor-=1
@frame=0
@helper.cursor -= 1
@frame = 0
self.refresh
end
return
elsif Input.triggerex?(:RIGHT) || Input.repeatex?(:RIGHT)
if @helper.cursor < self.text.scan(/./m).length
@helper.cursor+=1
@frame=0
@helper.cursor += 1
@frame = 0
self.refresh
end
return
elsif Input.triggerex?(:BACKSPACE) || Input.repeatex?(:BACKSPACE)
self.delete if @helper.cursor>0
self.delete if @helper.cursor > 0
return
elsif Input.triggerex?(:RETURN) || Input.triggerex?(:ESCAPE)
return
@@ -259,17 +259,17 @@ end
#
#===============================================================================
class Window_MultilineTextEntry < SpriteWindow_Base
def initialize(text,x,y,width,height)
super(x,y,width,height)
colors=getDefaultTextColors(self.windowskin)
@baseColor=colors[0]
@shadowColor=colors[1]
@helper=CharacterEntryHelper.new(text)
@firstline=0
@cursorLine=0
@cursorColumn=0
@frame=0
self.active=true
def initialize(text, x, y, width, height)
super(x, y, width, height)
colors = getDefaultTextColors(self.windowskin)
@baseColor = colors[0]
@shadowColor = colors[1]
@helper = CharacterEntryHelper.new(text)
@firstline = 0
@cursorLine = 0
@cursorColumn = 0
@frame = 0
self.active = true
refresh
end
@@ -277,12 +277,12 @@ class Window_MultilineTextEntry < SpriteWindow_Base
attr_reader :shadowColor
def baseColor=(value)
@baseColor=value
@baseColor = value
refresh
end
def shadowColor=(value)
@shadowColor=value
@shadowColor = value
refresh
end
@@ -295,23 +295,23 @@ class Window_MultilineTextEntry < SpriteWindow_Base
end
def text=(value)
@helper.text=value
@textchars=nil
@helper.text = value
@textchars = nil
self.refresh
end
def maxlength=(value)
@helper.maxlength=value
@textchars=nil
@helper.maxlength = value
@textchars = nil
self.refresh
end
def insert(ch)
@helper.cursor=getPosFromLineAndColumn(@cursorLine,@cursorColumn)
@helper.cursor = getPosFromLineAndColumn(@cursorLine, @cursorColumn)
if @helper.insert(ch)
@frame=0
@textchars=nil
moveCursor(0,1)
@frame = 0
@textchars = nil
moveCursor(0, 1)
self.refresh
return true
end
@@ -319,11 +319,11 @@ class Window_MultilineTextEntry < SpriteWindow_Base
end
def delete
@helper.cursor=getPosFromLineAndColumn(@cursorLine,@cursorColumn)
@helper.cursor = getPosFromLineAndColumn(@cursorLine, @cursorColumn)
if @helper.delete
@frame=0
moveCursor(0,-1) # use old textchars
@textchars=nil
@frame = 0
moveCursor(0, -1) # use old textchars
@textchars = nil
self.refresh
return true
end
@@ -332,67 +332,67 @@ class Window_MultilineTextEntry < SpriteWindow_Base
def getTextChars
if !@textchars
@textchars=getLineBrokenText(self.contents,@helper.text,
self.contents.width,nil)
@textchars = getLineBrokenText(self.contents, @helper.text,
self.contents.width, nil)
end
return @textchars
end
def getTotalLines
textchars=getTextChars
return 1 if textchars.length==0
tchar=textchars[textchars.length-1]
return tchar[5]+1
textchars = getTextChars
return 1 if textchars.length == 0
tchar = textchars[textchars.length - 1]
return tchar[5] + 1
end
def getLineY(line)
textchars=getTextChars
return 0 if textchars.length==0
totallines=getTotalLines()
line=0 if line<0
line=totallines-1 if line>=totallines
maximumY=0
textchars = getTextChars
return 0 if textchars.length == 0
totallines = getTotalLines()
line = 0 if line < 0
line = totallines - 1 if line >= totallines
maximumY = 0
for i in 0...textchars.length
thisline=textchars[i][5]
y=textchars[i][2]
return y if thisline==line
maximumY=y if maximumY<y
thisline = textchars[i][5]
y = textchars[i][2]
return y if thisline == line
maximumY = y if maximumY < y
end
return maximumY
end
def getColumnsInLine(line)
textchars=getTextChars
return 0 if textchars.length==0
totallines=getTotalLines()
line=0 if line<0
line=totallines-1 if line>=totallines
endpos=0
textchars = getTextChars
return 0 if textchars.length == 0
totallines = getTotalLines()
line = 0 if line < 0
line = totallines - 1 if line >= totallines
endpos = 0
for i in 0...textchars.length
thisline=textchars[i][5]
thislength=textchars[i][8]
endpos+=thislength if thisline==line
thisline = textchars[i][5]
thislength = textchars[i][8]
endpos += thislength if thisline == line
end
return endpos
end
def getPosFromLineAndColumn(line,column)
textchars=getTextChars
return 0 if textchars.length==0
totallines=getTotalLines()
line=0 if line<0
line=totallines-1 if line>=totallines
endpos=0
def getPosFromLineAndColumn(line, column)
textchars = getTextChars
return 0 if textchars.length == 0
totallines = getTotalLines()
line = 0 if line < 0
line = totallines - 1 if line >= totallines
endpos = 0
for i in 0...textchars.length
thisline=textchars[i][5]
thispos=textchars[i][6]
thiscolumn=textchars[i][7]
thislength=textchars[i][8]
if thisline==line
endpos=thispos+thislength
thisline = textchars[i][5]
thispos = textchars[i][6]
thiscolumn = textchars[i][7]
thislength = textchars[i][8]
if thisline == line
endpos = thispos + thislength
# echoln [endpos,thispos+(column-thiscolumn),textchars[i]]
if column>=thiscolumn && column<=thiscolumn+thislength && thislength>0
return thispos+(column-thiscolumn)
if column >= thiscolumn && column <= thiscolumn + thislength && thislength > 0
return thispos + (column - thiscolumn)
end
end
end
@@ -406,89 +406,89 @@ class Window_MultilineTextEntry < SpriteWindow_Base
def getLastVisibleLine
getTextChars()
textheight=[1,self.contents.text_size("X").height].max
lastVisible=@firstline+((self.height-self.borderY)/textheight)-1
textheight = [1, self.contents.text_size("X").height].max
lastVisible = @firstline + ((self.height - self.borderY) / textheight) - 1
return lastVisible
end
def updateCursorPos(doRefresh)
# Calculate new cursor position
@helper.cursor=getPosFromLineAndColumn(@cursorLine,@cursorColumn)
@helper.cursor = getPosFromLineAndColumn(@cursorLine, @cursorColumn)
if doRefresh
@frame=0
@frame = 0
self.refresh
end
@firstline=@cursorLine if @cursorLine<@firstline
lastVisible=getLastVisibleLine()
@firstline+=(@cursorLine-lastVisible) if @cursorLine>lastVisible
@firstline = @cursorLine if @cursorLine < @firstline
lastVisible = getLastVisibleLine()
@firstline += (@cursorLine - lastVisible) if @cursorLine > lastVisible
end
def moveCursor(lineOffset, columnOffset)
# Move column offset first, then lines (since column offset
# can affect line offset)
# echoln ["beforemoving",@cursorLine,@cursorColumn]
totalColumns=getColumnsInLine(@cursorLine) # check current line
totalLines=getTotalLines()
oldCursorLine=@cursorLine
oldCursorColumn=@cursorColumn
@cursorColumn+=columnOffset
if @cursorColumn<0 && @cursorLine>0
totalColumns = getColumnsInLine(@cursorLine) # check current line
totalLines = getTotalLines()
oldCursorLine = @cursorLine
oldCursorColumn = @cursorColumn
@cursorColumn += columnOffset
if @cursorColumn < 0 && @cursorLine > 0
# Will happen if cursor is moved left from the beginning of a line
@cursorLine-=1
@cursorColumn=getColumnsInLine(@cursorLine)
elsif @cursorColumn>totalColumns && @cursorLine<totalLines-1
@cursorLine -= 1
@cursorColumn = getColumnsInLine(@cursorLine)
elsif @cursorColumn > totalColumns && @cursorLine < totalLines - 1
# Will happen if cursor is moved right from the end of a line
@cursorLine+=1
@cursorColumn=0
@cursorLine += 1
@cursorColumn = 0
end
# Ensure column bounds
totalColumns=getColumnsInLine(@cursorLine)
@cursorColumn=totalColumns if @cursorColumn>totalColumns
@cursorColumn=0 if @cursorColumn<0 # totalColumns can be 0
totalColumns = getColumnsInLine(@cursorLine)
@cursorColumn = totalColumns if @cursorColumn > totalColumns
@cursorColumn = 0 if @cursorColumn < 0 # totalColumns can be 0
# Move line offset
@cursorLine+=lineOffset
@cursorLine=0 if @cursorLine<0
@cursorLine=totalLines-1 if @cursorLine>=totalLines
@cursorLine += lineOffset
@cursorLine = 0 if @cursorLine < 0
@cursorLine = totalLines - 1 if @cursorLine >= totalLines
# Ensure column bounds again
totalColumns=getColumnsInLine(@cursorLine)
@cursorColumn=totalColumns if @cursorColumn>totalColumns
@cursorColumn=0 if @cursorColumn<0 # totalColumns can be 0
totalColumns = getColumnsInLine(@cursorLine)
@cursorColumn = totalColumns if @cursorColumn > totalColumns
@cursorColumn = 0 if @cursorColumn < 0 # totalColumns can be 0
updateCursorPos(
oldCursorLine!=@cursorLine ||
oldCursorColumn!=@cursorColumn
oldCursorLine != @cursorLine ||
oldCursorColumn != @cursorColumn
)
# echoln ["aftermoving",@cursorLine,@cursorColumn]
end
def update
@frame+=1
@frame%=20
self.refresh if ((@frame%10)==0)
@frame += 1
@frame %= 20
self.refresh if ((@frame % 10) == 0)
return if !self.active
# Moving cursor
if Input.triggerex?(:UP) || Input.repeatex?(:UP)
moveCursor(-1,0)
moveCursor(-1, 0)
return
elsif Input.triggerex?(:DOWN) || Input.repeatex?(:DOWN)
moveCursor(1,0)
moveCursor(1, 0)
return
elsif Input.triggerex?(:LEFT) || Input.repeatex?(:LEFT)
moveCursor(0,-1)
moveCursor(0, -1)
return
elsif Input.triggerex?(:RIGHT) || Input.repeatex?(:RIGHT)
moveCursor(0,1)
moveCursor(0, 1)
return
end
if Input.press?(Input::CTRL) && Input.triggerex?(:HOME)
# Move cursor to beginning
@cursorLine=0
@cursorColumn=0
@cursorLine = 0
@cursorColumn = 0
updateCursorPos(true)
return
elsif Input.press?(Input::CTRL) && Input.triggerex?(:END)
# Move cursor to end
@cursorLine=getTotalLines()-1
@cursorColumn=getColumnsInLine(@cursorLine)
@cursorLine = getTotalLines() - 1
@cursorColumn = getColumnsInLine(@cursorLine)
updateCursorPos(true)
return
elsif Input.triggerex?(:RETURN) || Input.repeatex?(:RETURN)
@@ -502,59 +502,59 @@ class Window_MultilineTextEntry < SpriteWindow_Base
end
def refresh
newContents=pbDoEnsureBitmap(self.contents,self.width-self.borderX,
self.height-self.borderY)
@textchars=nil if self.contents!=newContents
self.contents=newContents
bitmap=self.contents
newContents = pbDoEnsureBitmap(self.contents, self.width - self.borderX,
self.height - self.borderY)
@textchars = nil if self.contents != newContents
self.contents = newContents
bitmap = self.contents
bitmap.clear
getTextChars
height=self.height-self.borderY
cursorcolor=Color.new(0,0,0)
textchars=getTextChars()
startY=getLineY(@firstline)
height = self.height - self.borderY
cursorcolor = Color.new(0, 0, 0)
textchars = getTextChars()
startY = getLineY(@firstline)
for i in 0...textchars.length
thisline=textchars[i][5]
thiscolumn=textchars[i][7]
thislength=textchars[i][8]
textY=textchars[i][2]-startY
thisline = textchars[i][5]
thiscolumn = textchars[i][7]
thislength = textchars[i][8]
textY = textchars[i][2] - startY
# Don't draw lines before the first or zero-length segments
next if thisline<@firstline || thislength==0
next if thisline < @firstline || thislength == 0
# Don't draw lines beyond the window's height
break if textY >= height
c=textchars[i][0]
c = textchars[i][0]
# Don't draw spaces
next if c==" "
textwidth=textchars[i][3]+4 # add 4 to prevent draw_text from stretching text
textheight=textchars[i][4]
next if c == " "
textwidth = textchars[i][3] + 4 # add 4 to prevent draw_text from stretching text
textheight = textchars[i][4]
# Draw text
pbDrawShadowText(bitmap, textchars[i][1], textY, textwidth, textheight, c, @baseColor, @shadowColor)
end
# Draw cursor
if ((@frame/10)&1) == 0
textheight=bitmap.text_size("X").height
cursorY=(textheight*@cursorLine)-startY
cursorX=0
if ((@frame / 10) & 1) == 0
textheight = bitmap.text_size("X").height
cursorY = (textheight * @cursorLine) - startY
cursorX = 0
for i in 0...textchars.length
thisline=textchars[i][5]
thiscolumn=textchars[i][7]
thislength=textchars[i][8]
if thisline==@cursorLine && @cursorColumn>=thiscolumn &&
@cursorColumn<=thiscolumn+thislength
cursorY=textchars[i][2]-startY
cursorX=textchars[i][1]
textheight=textchars[i][4]
posToCursor=@cursorColumn-thiscolumn
if posToCursor>=0
partialString=textchars[i][0].scan(/./m)[0,posToCursor].join("")
cursorX+=bitmap.text_size(partialString).width
thisline = textchars[i][5]
thiscolumn = textchars[i][7]
thislength = textchars[i][8]
if thisline == @cursorLine && @cursorColumn >= thiscolumn &&
@cursorColumn <= thiscolumn + thislength
cursorY = textchars[i][2] - startY
cursorX = textchars[i][1]
textheight = textchars[i][4]
posToCursor = @cursorColumn - thiscolumn
if posToCursor >= 0
partialString = textchars[i][0].scan(/./m)[0, posToCursor].join("")
cursorX += bitmap.text_size(partialString).width
end
break
end
end
cursorY+=4
cursorHeight=[4,textheight-4,bitmap.text_size("X").height-4].max
bitmap.fill_rect(cursorX,cursorY,2,cursorHeight,cursorcolor)
cursorY += 4
cursorHeight = [4, textheight - 4, bitmap.text_size("X").height - 4].max
bitmap.fill_rect(cursorX, cursorY, 2, cursorHeight, cursorcolor)
end
end
end