Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -22,18 +22,18 @@ class Battle
# trainer, it's possible that battlers will be unable to move close
# enough to hit each other if there are multiple trainers on each
# side.
if trainerBattle? && (@sideSizes[0]>2 || @sideSizes[1]>2) &&
@player.length>1 && @opponent.length>1
if trainerBattle? && (@sideSizes[0] > 2 || @sideSizes[1] > 2) &&
@player.length > 1 && @opponent.length > 1
raise _INTL("Can't have battles larger than 2v2 where both sides have multiple trainers")
end
# Find out how many Pokémon each trainer has
side1counts = pbAbleTeamCounts(0)
side2counts = pbAbleTeamCounts(1)
# Change the size of the battle depending on how many wild Pokémon there are
if wildBattle? && side2counts[0]!=@sideSizes[1]
if @sideSizes[0]==@sideSizes[1]
if wildBattle? && side2counts[0] != @sideSizes[1]
if @sideSizes[0] == @sideSizes[1]
# Even number of battlers per side, change both equally
@sideSizes = [side2counts[0],side2counts[0]]
@sideSizes = [side2counts[0], side2counts[0]]
else
# Uneven number of battlers per side, just change wild side's size
@sideSizes[1] = side2counts[0]
@@ -44,31 +44,31 @@ class Battle
loop do
needsChanging = false
for side in 0...2 # Each side in turn
next if side==1 && wildBattle? # Wild side's size already checked above
sideCounts = (side==0) ? side1counts : side2counts
next if side == 1 && wildBattle? # Wild side's size already checked above
sideCounts = (side == 0) ? side1counts : side2counts
requireds = []
# Find out how many Pokémon each trainer on side needs to have
for i in 0...@sideSizes[side]
idxTrainer = pbGetOwnerIndexFromBattlerIndex(i*2+side)
idxTrainer = pbGetOwnerIndexFromBattlerIndex(i * 2 + side)
requireds[idxTrainer] = 0 if requireds[idxTrainer].nil?
requireds[idxTrainer] += 1
end
# Compare the have values with the need values
if requireds.length>sideCounts.length
if requireds.length > sideCounts.length
raise _INTL("Error: def pbGetOwnerIndexFromBattlerIndex gives invalid owner index ({1} for battle type {2}v{3}, trainers {4}v{5})",
requireds.length-1,@sideSizes[0],@sideSizes[1],side1counts.length,side2counts.length)
requireds.length - 1, @sideSizes[0], @sideSizes[1], side1counts.length, side2counts.length)
end
sideCounts.each_with_index do |_count,i|
if !requireds[i] || requireds[i]==0
sideCounts.each_with_index do |_count, i|
if !requireds[i] || requireds[i] == 0
raise _INTL("Player-side trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
i+1,@sideSizes[0],@sideSizes[1]) if side==0
i + 1, @sideSizes[0], @sideSizes[1]) if side == 0
raise _INTL("Opposing trainer {1} has no battler position for their Pokémon to go (trying {2}v{3} battle)",
i+1,@sideSizes[0],@sideSizes[1]) if side==1
i + 1, @sideSizes[0], @sideSizes[1]) if side == 1
end
next if requireds[i]<=sideCounts[i] # Trainer has enough Pokémon to fill their positions
if requireds[i]==1
raise _INTL("Player-side trainer {1} has no able Pokémon",i+1) if side==0
raise _INTL("Opposing trainer {1} has no able Pokémon",i+1) if side==1
next if requireds[i] <= sideCounts[i] # Trainer has enough Pokémon to fill their positions
if requireds[i] == 1
raise _INTL("Player-side trainer {1} has no able Pokémon", i + 1) if side == 0
raise _INTL("Opposing trainer {1} has no able Pokémon", i + 1) if side == 1
end
# Not enough Pokémon, try lowering the number of battler positions
needsChanging = true
@@ -81,18 +81,18 @@ class Battle
if wildBattle?
PBDebug.log("#{@sideSizes[0]}v#{@sideSizes[1]} battle isn't possible " +
"(#{side1counts} player-side teams versus #{side2counts[0]} wild Pokémon)")
newSize = @sideSizes[0]-1
newSize = @sideSizes[0] - 1
else
PBDebug.log("#{@sideSizes[0]}v#{@sideSizes[1]} battle isn't possible " +
"(#{side1counts} player-side teams versus #{side2counts} opposing teams)")
newSize = @sideSizes.max-1
newSize = @sideSizes.max - 1
end
if newSize==0
if newSize == 0
raise _INTL("Couldn't lower either side's size any further, battle isn't possible")
end
for side in 0...2
next if side==1 && wildBattle? # Wild Pokémon's side size is fixed
next if @sideSizes[side]==1 || newSize>@sideSizes[side]
next if side == 1 && wildBattle? # Wild Pokémon's side size is fixed
next if @sideSizes[side] == 1 || newSize > @sideSizes[side]
@sideSizes[side] = newSize
end
PBDebug.log("Trying #{@sideSizes[0]}v#{@sideSizes[1]} battle instead")
@@ -102,52 +102,52 @@ class Battle
#=============================================================================
# Set up all battlers
#=============================================================================
def pbCreateBattler(idxBattler,pkmn,idxParty)
def pbCreateBattler(idxBattler, pkmn, idxParty)
if !@battlers[idxBattler].nil?
raise _INTL("Battler index {1} already exists",idxBattler)
raise _INTL("Battler index {1} already exists", idxBattler)
end
@battlers[idxBattler] = Battler.new(self,idxBattler)
@battlers[idxBattler] = Battler.new(self, idxBattler)
@positions[idxBattler] = ActivePosition.new
pbClearChoice(idxBattler)
@successStates[idxBattler] = SuccessState.new
@battlers[idxBattler].pbInitialize(pkmn,idxParty)
@battlers[idxBattler].pbInitialize(pkmn, idxParty)
end
def pbSetUpSides
ret = [[],[]]
ret = [[], []]
for side in 0...2
# Set up wild Pokémon
if side==1 && wildBattle?
pbParty(1).each_with_index do |pkmn,idxPkmn|
pbCreateBattler(2*idxPkmn+side,pkmn,idxPkmn)
if side == 1 && wildBattle?
pbParty(1).each_with_index do |pkmn, idxPkmn|
pbCreateBattler(2 * idxPkmn + side, pkmn, idxPkmn)
# Changes the Pokémon's form upon entering battle (if it should)
@peer.pbOnEnteringBattle(self, @battlers[2 * idxPkmn + side], pkmn, true)
pbSetSeen(@battlers[2*idxPkmn+side])
pbSetSeen(@battlers[2 * idxPkmn + side])
@usedInBattle[side][idxPkmn] = true
end
next
end
# Set up player's Pokémon and trainers' Pokémon
trainer = (side==0) ? @player : @opponent
trainer = (side == 0) ? @player : @opponent
requireds = []
# Find out how many Pokémon each trainer on side needs to have
for i in 0...@sideSizes[side]
idxTrainer = pbGetOwnerIndexFromBattlerIndex(i*2+side)
idxTrainer = pbGetOwnerIndexFromBattlerIndex(i * 2 + side)
requireds[idxTrainer] = 0 if requireds[idxTrainer].nil?
requireds[idxTrainer] += 1
end
# For each trainer in turn, find the needed number of Pokémon for them to
# send out, and initialize them
battlerNumber = 0
trainer.each_with_index do |_t,idxTrainer|
trainer.each_with_index do |_t, idxTrainer|
ret[side][idxTrainer] = []
eachInTeam(side,idxTrainer) do |pkmn,idxPkmn|
eachInTeam(side, idxTrainer) do |pkmn, idxPkmn|
next if !pkmn.able?
idxBattler = 2*battlerNumber+side
pbCreateBattler(idxBattler,pkmn,idxPkmn)
idxBattler = 2 * battlerNumber + side
pbCreateBattler(idxBattler, pkmn, idxPkmn)
ret[side][idxTrainer].push(idxBattler)
battlerNumber += 1
break if ret[side][idxTrainer].length>=requireds[idxTrainer]
break if ret[side][idxTrainer].length >= requireds[idxTrainer]
end
end
end
@@ -163,71 +163,71 @@ class Battle
foeParty = pbParty(1)
case foeParty.length
when 1
pbDisplayPaused(_INTL("Oh! A wild {1} appeared!",foeParty[0].name))
pbDisplayPaused(_INTL("Oh! A wild {1} appeared!", foeParty[0].name))
when 2
pbDisplayPaused(_INTL("Oh! A wild {1} and {2} appeared!",foeParty[0].name,
pbDisplayPaused(_INTL("Oh! A wild {1} and {2} appeared!", foeParty[0].name,
foeParty[1].name))
when 3
pbDisplayPaused(_INTL("Oh! A wild {1}, {2} and {3} appeared!",foeParty[0].name,
foeParty[1].name,foeParty[2].name))
pbDisplayPaused(_INTL("Oh! A wild {1}, {2} and {3} appeared!", foeParty[0].name,
foeParty[1].name, foeParty[2].name))
end
else # Trainer battle
case @opponent.length
when 1
pbDisplayPaused(_INTL("You are challenged by {1}!",@opponent[0].full_name))
pbDisplayPaused(_INTL("You are challenged by {1}!", @opponent[0].full_name))
when 2
pbDisplayPaused(_INTL("You are challenged by {1} and {2}!",@opponent[0].full_name,
pbDisplayPaused(_INTL("You are challenged by {1} and {2}!", @opponent[0].full_name,
@opponent[1].full_name))
when 3
pbDisplayPaused(_INTL("You are challenged by {1}, {2} and {3}!",
@opponent[0].full_name,@opponent[1].full_name,@opponent[2].full_name))
@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
end
end
# Send out Pokémon (opposing trainers first)
for side in [1,0]
next if side==1 && wildBattle?
for side in [1, 0]
next if side == 1 && wildBattle?
msg = ""
toSendOut = []
trainers = (side==0) ? @player : @opponent
trainers = (side == 0) ? @player : @opponent
# Opposing trainers and partner trainers's messages about sending out Pokémon
trainers.each_with_index do |t,i|
next if side==0 && i==0 # The player's message is shown last
msg += "\r\n" if msg.length>0
trainers.each_with_index do |t, i|
next if side == 0 && i == 0 # The player's message is shown last
msg += "\r\n" if msg.length > 0
sent = sendOuts[side][i]
case sent.length
when 1
msg += _INTL("{1} sent out {2}!",t.full_name,@battlers[sent[0]].name)
msg += _INTL("{1} sent out {2}!", t.full_name, @battlers[sent[0]].name)
when 2
msg += _INTL("{1} sent out {2} and {3}!",t.full_name,
@battlers[sent[0]].name,@battlers[sent[1]].name)
msg += _INTL("{1} sent out {2} and {3}!", t.full_name,
@battlers[sent[0]].name, @battlers[sent[1]].name)
when 3
msg += _INTL("{1} sent out {2}, {3} and {4}!",t.full_name,
@battlers[sent[0]].name,@battlers[sent[1]].name,@battlers[sent[2]].name)
msg += _INTL("{1} sent out {2}, {3} and {4}!", t.full_name,
@battlers[sent[0]].name, @battlers[sent[1]].name, @battlers[sent[2]].name)
end
toSendOut.concat(sent)
end
# The player's message about sending out Pokémon
if side==0
msg += "\r\n" if msg.length>0
if side == 0
msg += "\r\n" if msg.length > 0
sent = sendOuts[side][0]
case sent.length
when 1
msg += _INTL("Go! {1}!",@battlers[sent[0]].name)
msg += _INTL("Go! {1}!", @battlers[sent[0]].name)
when 2
msg += _INTL("Go! {1} and {2}!",@battlers[sent[0]].name,@battlers[sent[1]].name)
msg += _INTL("Go! {1} and {2}!", @battlers[sent[0]].name, @battlers[sent[1]].name)
when 3
msg += _INTL("Go! {1}, {2} and {3}!",@battlers[sent[0]].name,
@battlers[sent[1]].name,@battlers[sent[2]].name)
msg += _INTL("Go! {1}, {2} and {3}!", @battlers[sent[0]].name,
@battlers[sent[1]].name, @battlers[sent[2]].name)
end
toSendOut.concat(sent)
end
pbDisplayBrief(msg) if msg.length>0
pbDisplayBrief(msg) if msg.length > 0
# The actual sending out of Pokémon
animSendOuts = []
toSendOut.each do |idxBattler|
animSendOuts.push([idxBattler,@battlers[idxBattler].pokemon])
animSendOuts.push([idxBattler, @battlers[idxBattler].pokemon])
end
pbSendOut(animSendOuts,true)
pbSendOut(animSendOuts, true)
end
end
@@ -238,11 +238,11 @@ class Battle
PBDebug.log("")
PBDebug.log("******************************************")
logMsg = "[Started battle] "
if @sideSizes[0]==1 && @sideSizes[1]==1
if @sideSizes[0] == 1 && @sideSizes[1] == 1
logMsg += "Single "
elsif @sideSizes[0]==2 && @sideSizes[1]==2
elsif @sideSizes[0] == 2 && @sideSizes[1] == 2
logMsg += "Double "
elsif @sideSizes[0]==3 && @sideSizes[1]==3
elsif @sideSizes[0] == 3 && @sideSizes[1] == 3
logMsg += "Triple "
else
logMsg += "#{@sideSizes[0]}v#{@sideSizes[1]} "
@@ -309,8 +309,8 @@ class Battle
@turnCount = 0
loop do # Now begin the battle loop
PBDebug.log("")
PBDebug.log("***Round #{@turnCount+1}***")
if @debug && @turnCount>=100
PBDebug.log("***Round #{@turnCount + 1}***")
if @debug && @turnCount >= 100
@decision = pbDecisionOnTime
PBDebug.log("")
PBDebug.log("***Undecided after 100 rounds, aborting***")
@@ -320,13 +320,13 @@ class Battle
PBDebug.log("")
# Command phase
PBDebug.logonerr { pbCommandPhase }
break if @decision>0
break if @decision > 0
# Attack phase
PBDebug.logonerr { pbAttackPhase }
break if @decision>0
break if @decision > 0
# End of round phase
PBDebug.logonerr { pbEndOfRoundPhase }
break if @decision>0
break if @decision > 0
@turnCount += 1
end
pbEndOfBattle
@@ -340,29 +340,29 @@ class Battle
# Money rewarded from opposing trainers
if trainerBattle?
tMoney = 0
@opponent.each_with_index do |t,i|
@opponent.each_with_index do |t, i|
tMoney += pbMaxLevelInTeam(1, i) * t.base_money
end
tMoney *= 2 if @field.effects[PBEffects::AmuletCoin]
tMoney *= 2 if @field.effects[PBEffects::HappyHour]
oldMoney = pbPlayer.money
pbPlayer.money += tMoney
moneyGained = pbPlayer.money-oldMoney
if moneyGained>0
moneyGained = pbPlayer.money - oldMoney
if moneyGained > 0
$stats.battle_money_gained += moneyGained
pbDisplayPaused(_INTL("You got ${1} for winning!",moneyGained.to_s_formatted))
pbDisplayPaused(_INTL("You got ${1} for winning!", moneyGained.to_s_formatted))
end
end
# Pick up money scattered by Pay Day
if @field.effects[PBEffects::PayDay]>0
if @field.effects[PBEffects::PayDay] > 0
@field.effects[PBEffects::PayDay] *= 2 if @field.effects[PBEffects::AmuletCoin]
@field.effects[PBEffects::PayDay] *= 2 if @field.effects[PBEffects::HappyHour]
oldMoney = pbPlayer.money
pbPlayer.money += @field.effects[PBEffects::PayDay]
moneyGained = pbPlayer.money-oldMoney
if moneyGained>0
moneyGained = pbPlayer.money - oldMoney
if moneyGained > 0
$stats.battle_money_gained += moneyGained
pbDisplayPaused(_INTL("You picked up ${1}!",moneyGained.to_s_formatted))
pbDisplayPaused(_INTL("You picked up ${1}!", moneyGained.to_s_formatted))
end
end
end
@@ -370,27 +370,27 @@ class Battle
def pbLoseMoney
return if !@internalBattle || !@moneyGain
return if $game_switches[Settings::NO_MONEY_LOSS]
maxLevel = pbMaxLevelInTeam(0,0) # Player's Pokémon only, not partner's
multiplier = [8,16,24,36,48,64,80,100,120]
maxLevel = pbMaxLevelInTeam(0, 0) # Player's Pokémon only, not partner's
multiplier = [8, 16, 24, 36, 48, 64, 80, 100, 120]
idxMultiplier = [pbPlayer.badge_count, multiplier.length - 1].min
tMoney = maxLevel*multiplier[idxMultiplier]
tMoney = pbPlayer.money if tMoney>pbPlayer.money
tMoney = maxLevel * multiplier[idxMultiplier]
tMoney = pbPlayer.money if tMoney > pbPlayer.money
oldMoney = pbPlayer.money
pbPlayer.money -= tMoney
moneyLost = oldMoney-pbPlayer.money
if moneyLost>0
moneyLost = oldMoney - pbPlayer.money
if moneyLost > 0
$stats.battle_money_lost += moneyLost
if trainerBattle?
pbDisplayPaused(_INTL("You gave ${1} to the winner...",moneyLost.to_s_formatted))
pbDisplayPaused(_INTL("You gave ${1} to the winner...", moneyLost.to_s_formatted))
else
pbDisplayPaused(_INTL("You panicked and dropped ${1}...",moneyLost.to_s_formatted))
pbDisplayPaused(_INTL("You panicked and dropped ${1}...", moneyLost.to_s_formatted))
end
end
end
def pbEndOfBattle
oldDecision = @decision
@decision = 4 if @decision==1 && wildBattle? && @caughtPokemon.length>0
@decision = 4 if @decision == 1 && wildBattle? && @caughtPokemon.length > 0
case oldDecision
##### WIN #####
when 1
@@ -400,52 +400,52 @@ class Battle
@scene.pbTrainerBattleSuccess
case @opponent.length
when 1
pbDisplayPaused(_INTL("You defeated {1}!",@opponent[0].full_name))
pbDisplayPaused(_INTL("You defeated {1}!", @opponent[0].full_name))
when 2
pbDisplayPaused(_INTL("You defeated {1} and {2}!",@opponent[0].full_name,
pbDisplayPaused(_INTL("You defeated {1} and {2}!", @opponent[0].full_name,
@opponent[1].full_name))
when 3
pbDisplayPaused(_INTL("You defeated {1}, {2} and {3}!",@opponent[0].full_name,
@opponent[1].full_name,@opponent[2].full_name))
pbDisplayPaused(_INTL("You defeated {1}, {2} and {3}!", @opponent[0].full_name,
@opponent[1].full_name, @opponent[2].full_name))
end
@opponent.each_with_index do |_t,i|
@opponent.each_with_index do |_t, i|
@scene.pbShowOpponent(i)
msg = (@endSpeeches[i] && @endSpeeches[i]!="") ? @endSpeeches[i] : "..."
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/,pbPlayer.name))
msg = (@endSpeeches[i] && @endSpeeches[i] != "") ? @endSpeeches[i] : "..."
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/, pbPlayer.name))
end
end
# Gain money from winning a trainer battle, and from Pay Day
pbGainMoney if @decision!=4
pbGainMoney if @decision != 4
# Hide remaining trainer
@scene.pbShowOpponent(@opponent.length) if trainerBattle? && @caughtPokemon.length>0
@scene.pbShowOpponent(@opponent.length) if trainerBattle? && @caughtPokemon.length > 0
##### LOSE, DRAW #####
when 2, 5
PBDebug.log("")
PBDebug.log("***Player lost***") if @decision==2
PBDebug.log("***Player drew with opponent***") if @decision==5
PBDebug.log("***Player lost***") if @decision == 2
PBDebug.log("***Player drew with opponent***") if @decision == 5
if @internalBattle
pbDisplayPaused(_INTL("You have no more Pokémon that can fight!"))
if trainerBattle?
case @opponent.length
when 1
pbDisplayPaused(_INTL("You lost against {1}!",@opponent[0].full_name))
pbDisplayPaused(_INTL("You lost against {1}!", @opponent[0].full_name))
when 2
pbDisplayPaused(_INTL("You lost against {1} and {2}!",
@opponent[0].full_name,@opponent[1].full_name))
@opponent[0].full_name, @opponent[1].full_name))
when 3
pbDisplayPaused(_INTL("You lost against {1}, {2} and {3}!",
@opponent[0].full_name,@opponent[1].full_name,@opponent[2].full_name))
@opponent[0].full_name, @opponent[1].full_name, @opponent[2].full_name))
end
end
# Lose money from losing a battle
pbLoseMoney
pbDisplayPaused(_INTL("You blacked out!")) if !@canLose
elsif @decision==2
elsif @decision == 2
if @opponent
@opponent.each_with_index do |_t,i|
@opponent.each_with_index do |_t, i|
@scene.pbShowOpponent(i)
msg = (@endSpeechesWin[i] && @endSpeechesWin[i]!="") ? @endSpeechesWin[i] : "..."
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/,pbPlayer.name))
msg = (@endSpeechesWin[i] && @endSpeechesWin[i] != "") ? @endSpeechesWin[i] : "..."
pbDisplayPaused(msg.gsub(/\\[Pp][Nn]/, pbPlayer.name))
end
end
end
@@ -456,12 +456,12 @@ class Battle
# Register captured Pokémon in the Pokédex, and store them
pbRecordAndStoreCaughtPokemon
# Collect Pay Day money in a wild battle that ended in a capture
pbGainMoney if @decision==4
pbGainMoney if @decision == 4
# Pass on Pokérus within the party
if @internalBattle
infected = []
$player.party.each_with_index do |pkmn,i|
infected.push(i) if pkmn.pokerusStage==1
$player.party.each_with_index do |pkmn, i|
infected.push(i) if pkmn.pokerusStage == 1
end
infected.each do |idxParty|
strain = $player.party[idxParty].pokerusStrain
@@ -480,9 +480,9 @@ class Battle
pbCancelChoice(b.index) # Restore unused items to Bag
Battle::AbilityEffects.triggerOnSwitchOut(b.ability, b, true) if b.abilityActive?
end
pbParty(0).each_with_index do |pkmn,i|
pbParty(0).each_with_index do |pkmn, i|
next if !pkmn
@peer.pbOnLeavingBattle(self,pkmn,@usedInBattle[0][i],true) # Reset form
@peer.pbOnLeavingBattle(self, pkmn, @usedInBattle[0][i], true) # Reset form
pkmn.item = @initialItems[0][i]
end
return @decision
@@ -491,11 +491,11 @@ class Battle
#=============================================================================
# Judging
#=============================================================================
def pbJudgeCheckpoint(user,move = nil); end
def pbJudgeCheckpoint(user, move = nil); end
def pbDecisionOnTime
counts = [0,0]
hpTotals = [0,0]
counts = [0, 0]
hpTotals = [0, 0]
for side in 0...2
pbParty(side).each do |pkmn|
next if !pkmn || !pkmn.able?
@@ -503,29 +503,29 @@ class Battle
hpTotals[side] += pkmn.hp
end
end
return 1 if counts[0]>counts[1] # Win (player has more able Pokémon)
return 2 if counts[0]<counts[1] # Loss (foe has more able Pokémon)
return 1 if hpTotals[0]>hpTotals[1] # Win (player has more HP in total)
return 2 if hpTotals[0]<hpTotals[1] # Loss (foe has more HP in total)
return 1 if counts[0] > counts[1] # Win (player has more able Pokémon)
return 2 if counts[0] < counts[1] # Loss (foe has more able Pokémon)
return 1 if hpTotals[0] > hpTotals[1] # Win (player has more HP in total)
return 2 if hpTotals[0] < hpTotals[1] # Loss (foe has more HP in total)
return 5 # Draw
end
# Unused
def pbDecisionOnTime2
counts = [0,0]
hpTotals = [0,0]
counts = [0, 0]
hpTotals = [0, 0]
for side in 0...2
pbParty(side).each do |pkmn|
next if !pkmn || !pkmn.able?
counts[side] += 1
hpTotals[side] += 100*pkmn.hp/pkmn.totalhp
hpTotals[side] += 100 * pkmn.hp / pkmn.totalhp
end
hpTotals[side] /= counts[side] if counts[side]>1
hpTotals[side] /= counts[side] if counts[side] > 1
end
return 1 if counts[0]>counts[1] # Win (player has more able Pokémon)
return 2 if counts[0]<counts[1] # Loss (foe has more able Pokémon)
return 1 if hpTotals[0]>hpTotals[1] # Win (player has a bigger average HP %)
return 2 if hpTotals[0]<hpTotals[1] # Loss (foe has a bigger average HP %)
return 1 if counts[0] > counts[1] # Win (player has more able Pokémon)
return 2 if counts[0] < counts[1] # Loss (foe has more able Pokémon)
return 1 if hpTotals[0] > hpTotals[1] # Win (player has a bigger average HP %)
return 2 if hpTotals[0] < hpTotals[1] # Loss (foe has a bigger average HP %)
return 5 # Draw
end