mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 06:34:59 +00:00
Added decent spacing to all scripts thanks to Rubocop
This commit is contained in:
@@ -6,18 +6,18 @@ class Battle
|
||||
# battle.
|
||||
# NOTE: Messages are only shown while in the party screen when choosing a
|
||||
# command for the next round.
|
||||
def pbCanSwitchLax?(idxBattler,idxParty,partyScene = nil)
|
||||
return true if idxParty<0
|
||||
def pbCanSwitchLax?(idxBattler, idxParty, partyScene = nil)
|
||||
return true if idxParty < 0
|
||||
party = pbParty(idxBattler)
|
||||
return false if idxParty>=party.length
|
||||
return false if idxParty >= party.length
|
||||
return false if !party[idxParty]
|
||||
if party[idxParty].egg?
|
||||
partyScene.pbDisplay(_INTL("An Egg can't battle!")) if partyScene
|
||||
return false
|
||||
end
|
||||
if !pbIsOwner?(idxBattler,idxParty)
|
||||
if !pbIsOwner?(idxBattler, idxParty)
|
||||
if partyScene
|
||||
owner = pbGetOwnerFromPartyIndex(idxBattler,idxParty)
|
||||
owner = pbGetOwnerFromPartyIndex(idxBattler, idxParty)
|
||||
partyScene.pbDisplay(_INTL("You can't switch {1}'s Pokémon with one of yours!",
|
||||
owner.name))
|
||||
end
|
||||
@@ -28,7 +28,7 @@ class Battle
|
||||
party[idxParty].name)) if partyScene
|
||||
return false
|
||||
end
|
||||
if pbFindBattler(idxParty,idxBattler)
|
||||
if pbFindBattler(idxParty, idxBattler)
|
||||
partyScene.pbDisplay(_INTL("{1} is already in battle!",
|
||||
party[idxParty].name)) if partyScene
|
||||
return false
|
||||
@@ -40,13 +40,13 @@ class Battle
|
||||
# switch out (and that its replacement at party index idxParty can switch in).
|
||||
# NOTE: Messages are only shown while in the party screen when choosing a
|
||||
# command for the next round.
|
||||
def pbCanSwitch?(idxBattler,idxParty = -1,partyScene = nil)
|
||||
def pbCanSwitch?(idxBattler, idxParty = -1, partyScene = nil)
|
||||
# Check whether party Pokémon can switch in
|
||||
return false if !pbCanSwitchLax?(idxBattler,idxParty,partyScene)
|
||||
return false if !pbCanSwitchLax?(idxBattler, idxParty, partyScene)
|
||||
# Make sure another battler isn't already choosing to switch to the party
|
||||
# Pokémon
|
||||
allSameSideBattlers(idxBattler).each do |b|
|
||||
next if choices[b.index][0]!=:SwitchOut || choices[b.index][1]!=idxParty
|
||||
next if choices[b.index][0] != :SwitchOut || choices[b.index][1] != idxParty
|
||||
partyScene.pbDisplay(_INTL("{1} has already been selected.",
|
||||
pbParty(idxBattler)[idxParty].name)) if partyScene
|
||||
return false
|
||||
@@ -69,7 +69,7 @@ class Battle
|
||||
return true if Settings::MORE_TYPE_EFFECTS && battler.pbHasType?(:GHOST)
|
||||
# Other certain trapping effects
|
||||
if battler.trappedInBattle?
|
||||
partyScene.pbDisplay(_INTL("{1} can't be switched out!",battler.pbThis)) if partyScene
|
||||
partyScene.pbDisplay(_INTL("{1} can't be switched out!", battler.pbThis)) if partyScene
|
||||
return false
|
||||
end
|
||||
# Trapping abilities/items
|
||||
@@ -77,15 +77,15 @@ class Battle
|
||||
next if !b.abilityActive?
|
||||
if Battle::AbilityEffects.triggerTrappingByTarget(b.ability, battler, b, self)
|
||||
partyScene.pbDisplay(_INTL("{1}'s {2} prevents switching!",
|
||||
b.pbThis,b.abilityName)) if partyScene
|
||||
b.pbThis, b.abilityName)) if partyScene
|
||||
return false
|
||||
end
|
||||
end
|
||||
allOtherSideBattlers(idxBattler).each do |b|
|
||||
next if !b.itemActive?
|
||||
if Battle::ItemEffects.triggerTrappingByTarget(b.item,battler,b,self)
|
||||
if Battle::ItemEffects.triggerTrappingByTarget(b.item, battler, b, self)
|
||||
partyScene.pbDisplay(_INTL("{1}'s {2} prevents switching!",
|
||||
b.pbThis,b.itemName)) if partyScene
|
||||
b.pbThis, b.itemName)) if partyScene
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -93,14 +93,14 @@ class Battle
|
||||
end
|
||||
|
||||
def pbCanChooseNonActive?(idxBattler)
|
||||
pbParty(idxBattler).each_with_index do |_pkmn,i|
|
||||
return true if pbCanSwitchLax?(idxBattler,i)
|
||||
pbParty(idxBattler).each_with_index do |_pkmn, i|
|
||||
return true if pbCanSwitchLax?(idxBattler, i)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbRegisterSwitch(idxBattler,idxParty)
|
||||
return false if !pbCanSwitch?(idxBattler,idxParty)
|
||||
def pbRegisterSwitch(idxBattler, idxParty)
|
||||
return false if !pbCanSwitch?(idxBattler, idxParty)
|
||||
@choices[idxBattler][0] = :SwitchOut
|
||||
@choices[idxBattler][1] = idxParty # Party index of Pokémon to switch in
|
||||
@choices[idxBattler][2] = nil
|
||||
@@ -113,16 +113,16 @@ class Battle
|
||||
#=============================================================================
|
||||
# Open party screen and potentially choose a Pokémon to switch with. Used in
|
||||
# all instances where the party screen is opened.
|
||||
def pbPartyScreen(idxBattler,checkLaxOnly = false,canCancel = false,shouldRegister = false)
|
||||
def pbPartyScreen(idxBattler, checkLaxOnly = false, canCancel = false, shouldRegister = false)
|
||||
ret = -1
|
||||
@scene.pbPartyScreen(idxBattler,canCancel) { |idxParty,partyScene|
|
||||
@scene.pbPartyScreen(idxBattler, canCancel) { |idxParty, partyScene|
|
||||
if checkLaxOnly
|
||||
next false if !pbCanSwitchLax?(idxBattler,idxParty,partyScene)
|
||||
next false if !pbCanSwitchLax?(idxBattler, idxParty, partyScene)
|
||||
else
|
||||
next false if !pbCanSwitch?(idxBattler,idxParty,partyScene)
|
||||
next false if !pbCanSwitch?(idxBattler, idxParty, partyScene)
|
||||
end
|
||||
if shouldRegister
|
||||
next false if idxParty<0 || !pbRegisterSwitch(idxBattler,idxParty)
|
||||
next false if idxParty < 0 || !pbRegisterSwitch(idxBattler, idxParty)
|
||||
end
|
||||
ret = idxParty
|
||||
next true
|
||||
@@ -132,9 +132,9 @@ class Battle
|
||||
|
||||
# For choosing a replacement Pokémon when prompted in the middle of other
|
||||
# things happening (U-turn, Baton Pass, in def pbEORSwitch).
|
||||
def pbSwitchInBetween(idxBattler,checkLaxOnly = false,canCancel = false)
|
||||
return pbPartyScreen(idxBattler,checkLaxOnly,canCancel) if pbOwnedByPlayer?(idxBattler)
|
||||
return @battleAI.pbDefaultChooseNewEnemy(idxBattler,pbParty(idxBattler))
|
||||
def pbSwitchInBetween(idxBattler, checkLaxOnly = false, canCancel = false)
|
||||
return pbPartyScreen(idxBattler, checkLaxOnly, canCancel) if pbOwnedByPlayer?(idxBattler)
|
||||
return @battleAI.pbDefaultChooseNewEnemy(idxBattler, pbParty(idxBattler))
|
||||
end
|
||||
|
||||
#=============================================================================
|
||||
@@ -143,10 +143,10 @@ class Battle
|
||||
# General switching method that checks if any Pokémon need to be sent out and,
|
||||
# if so, does. Called at the end of each round.
|
||||
def pbEORSwitch(favorDraws = false)
|
||||
return if @decision>0 && !favorDraws
|
||||
return if @decision==5 && favorDraws
|
||||
return if @decision > 0 && !favorDraws
|
||||
return if @decision == 5 && favorDraws
|
||||
pbJudge
|
||||
return if @decision>0
|
||||
return if @decision > 0
|
||||
# Check through each fainted battler to see if that spot can be filled.
|
||||
switched = []
|
||||
loop do
|
||||
@@ -162,9 +162,9 @@ class Battle
|
||||
# NOTE: The player is only offered the chance to switch their own
|
||||
# Pokémon when an opponent replaces a fainted Pokémon in single
|
||||
# battles. In double battles, etc. there is no such offer.
|
||||
if @internalBattle && @switchStyle && trainerBattle? && pbSideSize(0)==1 &&
|
||||
if @internalBattle && @switchStyle && trainerBattle? && pbSideSize(0) == 1 &&
|
||||
opposes?(idxBattler) && !@battlers[0].fainted? && !switched.include?(0) &&
|
||||
pbCanChooseNonActive?(0) && @battlers[0].effects[PBEffects::Outrage]==0
|
||||
pbCanChooseNonActive?(0) && @battlers[0].effects[PBEffects::Outrage] == 0
|
||||
idxPartyForName = idxPartyNew
|
||||
enemyParty = pbParty(idxBattler)
|
||||
if enemyParty[idxPartyNew].ability == :ILLUSION && !pbCheckGlobalAbility(:NEUTRALIZINGGAS)
|
||||
@@ -173,82 +173,82 @@ class Battle
|
||||
end
|
||||
if pbDisplayConfirm(_INTL("{1} is about to send in {2}. Will you switch your Pokémon?",
|
||||
opponent.full_name, enemyParty[idxPartyForName].name))
|
||||
idxPlayerPartyNew = pbSwitchInBetween(0,false,true)
|
||||
if idxPlayerPartyNew>=0
|
||||
idxPlayerPartyNew = pbSwitchInBetween(0, false, true)
|
||||
if idxPlayerPartyNew >= 0
|
||||
pbMessageOnRecall(@battlers[0])
|
||||
pbRecallAndReplace(0,idxPlayerPartyNew)
|
||||
pbRecallAndReplace(0, idxPlayerPartyNew)
|
||||
switched.push(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
pbRecallAndReplace(idxBattler,idxPartyNew)
|
||||
pbRecallAndReplace(idxBattler, idxPartyNew)
|
||||
switched.push(idxBattler)
|
||||
elsif trainerBattle? # Player switches in in a trainer battle
|
||||
idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
|
||||
pbRecallAndReplace(idxBattler,idxPlayerPartyNew)
|
||||
pbRecallAndReplace(idxBattler, idxPlayerPartyNew)
|
||||
switched.push(idxBattler)
|
||||
else # Player's Pokémon has fainted in a wild battle
|
||||
switch = false
|
||||
if !pbDisplayConfirm(_INTL("Use next Pokémon?"))
|
||||
switch = (pbRun(idxBattler,true)<=0)
|
||||
switch = (pbRun(idxBattler, true) <= 0)
|
||||
else
|
||||
switch = true
|
||||
end
|
||||
if switch
|
||||
idxPlayerPartyNew = pbGetReplacementPokemonIndex(idxBattler) # Owner chooses
|
||||
pbRecallAndReplace(idxBattler,idxPlayerPartyNew)
|
||||
pbRecallAndReplace(idxBattler, idxPlayerPartyNew)
|
||||
switched.push(idxBattler)
|
||||
end
|
||||
end
|
||||
end
|
||||
break if switched.length==0
|
||||
break if switched.length == 0
|
||||
pbOnBattlerEnteringBattle(switched)
|
||||
end
|
||||
end
|
||||
|
||||
def pbGetReplacementPokemonIndex(idxBattler,random = false)
|
||||
def pbGetReplacementPokemonIndex(idxBattler, random = false)
|
||||
if random
|
||||
choices = [] # Find all Pokémon that can switch in
|
||||
eachInTeamFromBattlerIndex(idxBattler) do |_pkmn,i|
|
||||
choices.push(i) if pbCanSwitchLax?(idxBattler,i)
|
||||
eachInTeamFromBattlerIndex(idxBattler) do |_pkmn, i|
|
||||
choices.push(i) if pbCanSwitchLax?(idxBattler, i)
|
||||
end
|
||||
return -1 if choices.length==0
|
||||
return -1 if choices.length == 0
|
||||
return choices[pbRandom(choices.length)]
|
||||
else
|
||||
return pbSwitchInBetween(idxBattler,true)
|
||||
return pbSwitchInBetween(idxBattler, true)
|
||||
end
|
||||
end
|
||||
|
||||
# Actually performs the recalling and sending out in all situations.
|
||||
def pbRecallAndReplace(idxBattler,idxParty,randomReplacement = false,batonPass = false)
|
||||
def pbRecallAndReplace(idxBattler, idxParty, randomReplacement = false, batonPass = false)
|
||||
@scene.pbRecall(idxBattler) if !@battlers[idxBattler].fainted?
|
||||
@battlers[idxBattler].pbAbilitiesOnSwitchOut # Inc. primordial weather check
|
||||
@scene.pbShowPartyLineup(idxBattler&1) if pbSideSize(idxBattler)==1
|
||||
pbMessagesOnReplace(idxBattler,idxParty) if !randomReplacement
|
||||
pbReplace(idxBattler,idxParty,batonPass)
|
||||
@scene.pbShowPartyLineup(idxBattler & 1) if pbSideSize(idxBattler) == 1
|
||||
pbMessagesOnReplace(idxBattler, idxParty) if !randomReplacement
|
||||
pbReplace(idxBattler, idxParty, batonPass)
|
||||
end
|
||||
|
||||
def pbMessageOnRecall(battler)
|
||||
if battler.pbOwnedByPlayer?
|
||||
if battler.hp<=battler.totalhp/4
|
||||
pbDisplayBrief(_INTL("Good job, {1}! Come back!",battler.name))
|
||||
elsif battler.hp<=battler.totalhp/2
|
||||
pbDisplayBrief(_INTL("OK, {1}! Come back!",battler.name))
|
||||
elsif battler.turnCount>=5
|
||||
pbDisplayBrief(_INTL("{1}, that's enough! Come back!",battler.name))
|
||||
elsif battler.turnCount>=2
|
||||
pbDisplayBrief(_INTL("{1}, come back!",battler.name))
|
||||
if battler.hp <= battler.totalhp / 4
|
||||
pbDisplayBrief(_INTL("Good job, {1}! Come back!", battler.name))
|
||||
elsif battler.hp <= battler.totalhp / 2
|
||||
pbDisplayBrief(_INTL("OK, {1}! Come back!", battler.name))
|
||||
elsif battler.turnCount >= 5
|
||||
pbDisplayBrief(_INTL("{1}, that's enough! Come back!", battler.name))
|
||||
elsif battler.turnCount >= 2
|
||||
pbDisplayBrief(_INTL("{1}, come back!", battler.name))
|
||||
else
|
||||
pbDisplayBrief(_INTL("{1}, switch out! Come back!",battler.name))
|
||||
pbDisplayBrief(_INTL("{1}, switch out! Come back!", battler.name))
|
||||
end
|
||||
else
|
||||
owner = pbGetOwnerName(battler.index)
|
||||
pbDisplayBrief(_INTL("{1} withdrew {2}!",owner,battler.name))
|
||||
pbDisplayBrief(_INTL("{1} withdrew {2}!", owner, battler.name))
|
||||
end
|
||||
end
|
||||
|
||||
# Only called from def pbRecallAndReplace and Battle Arena's def pbSwitch.
|
||||
def pbMessagesOnReplace(idxBattler,idxParty)
|
||||
def pbMessagesOnReplace(idxBattler, idxParty)
|
||||
party = pbParty(idxBattler)
|
||||
newPkmnName = party[idxParty].name
|
||||
if party[idxParty].ability == :ILLUSION && !pbCheckGlobalAbility(:NEUTRALIZINGGAS)
|
||||
@@ -257,45 +257,45 @@ class Battle
|
||||
end
|
||||
if pbOwnedByPlayer?(idxBattler)
|
||||
opposing = @battlers[idxBattler].pbDirectOpposing
|
||||
if opposing.fainted? || opposing.hp==opposing.totalhp
|
||||
pbDisplayBrief(_INTL("You're in charge, {1}!",newPkmnName))
|
||||
elsif opposing.hp>=opposing.totalhp/2
|
||||
pbDisplayBrief(_INTL("Go for it, {1}!",newPkmnName))
|
||||
elsif opposing.hp>=opposing.totalhp/4
|
||||
pbDisplayBrief(_INTL("Just a little more! Hang in there, {1}!",newPkmnName))
|
||||
if opposing.fainted? || opposing.hp == opposing.totalhp
|
||||
pbDisplayBrief(_INTL("You're in charge, {1}!", newPkmnName))
|
||||
elsif opposing.hp >= opposing.totalhp / 2
|
||||
pbDisplayBrief(_INTL("Go for it, {1}!", newPkmnName))
|
||||
elsif opposing.hp >= opposing.totalhp / 4
|
||||
pbDisplayBrief(_INTL("Just a little more! Hang in there, {1}!", newPkmnName))
|
||||
else
|
||||
pbDisplayBrief(_INTL("Your opponent's weak! Get 'em, {1}!",newPkmnName))
|
||||
pbDisplayBrief(_INTL("Your opponent's weak! Get 'em, {1}!", newPkmnName))
|
||||
end
|
||||
else
|
||||
owner = pbGetOwnerFromBattlerIndex(idxBattler)
|
||||
pbDisplayBrief(_INTL("{1} sent out {2}!",owner.full_name,newPkmnName))
|
||||
pbDisplayBrief(_INTL("{1} sent out {2}!", owner.full_name, newPkmnName))
|
||||
end
|
||||
end
|
||||
|
||||
# Only called from def pbRecallAndReplace above and Battle Arena's def
|
||||
# pbSwitch.
|
||||
def pbReplace(idxBattler,idxParty,batonPass = false)
|
||||
def pbReplace(idxBattler, idxParty, batonPass = false)
|
||||
party = pbParty(idxBattler)
|
||||
idxPartyOld = @battlers[idxBattler].pokemonIndex
|
||||
# Initialise the new Pokémon
|
||||
@battlers[idxBattler].pbInitialize(party[idxParty],idxParty,batonPass)
|
||||
@battlers[idxBattler].pbInitialize(party[idxParty], idxParty, batonPass)
|
||||
# Reorder the party for this battle
|
||||
partyOrder = pbPartyOrder(idxBattler)
|
||||
partyOrder[idxParty],partyOrder[idxPartyOld] = partyOrder[idxPartyOld],partyOrder[idxParty]
|
||||
partyOrder[idxParty], partyOrder[idxPartyOld] = partyOrder[idxPartyOld], partyOrder[idxParty]
|
||||
# Send out the new Pokémon
|
||||
pbSendOut([[idxBattler,party[idxParty]]])
|
||||
pbCalculatePriority(false,[idxBattler]) if Settings::RECALCULATE_TURN_ORDER_AFTER_SPEED_CHANGES
|
||||
pbSendOut([[idxBattler, party[idxParty]]])
|
||||
pbCalculatePriority(false, [idxBattler]) if Settings::RECALCULATE_TURN_ORDER_AFTER_SPEED_CHANGES
|
||||
end
|
||||
|
||||
# Called from def pbReplace above and at the start of battle.
|
||||
# sendOuts is an array; each element is itself an array: [idxBattler,pkmn]
|
||||
def pbSendOut(sendOuts,startBattle = false)
|
||||
def pbSendOut(sendOuts, startBattle = false)
|
||||
sendOuts.each { |b| @peer.pbOnEnteringBattle(self, @battlers[b[0]], b[1]) }
|
||||
@scene.pbSendOutBattlers(sendOuts,startBattle)
|
||||
@scene.pbSendOutBattlers(sendOuts, startBattle)
|
||||
sendOuts.each do |b|
|
||||
@scene.pbResetMoveIndex(b[0])
|
||||
pbSetSeen(@battlers[b[0]])
|
||||
@usedInBattle[b[0]&1][b[0]/2] = true
|
||||
@usedInBattle[b[0] & 1][b[0] / 2] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user