Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -27,7 +27,7 @@ class Battle
# 1: Succeeded at fleeing, battle will end
# duringBattle is true for replacing a fainted Pokémon during the End Of Round
# phase, and false for choosing the Run command.
def pbRun(idxBattler,duringBattle = false)
def pbRun(idxBattler, duringBattle = false)
battler = @battlers[idxBattler]
if battler.opposes?
return 0 if trainerBattle?
@@ -50,7 +50,7 @@ class Battle
pbDisplayPaused(_INTL("No! There's no running from a Trainer battle!"))
elsif pbDisplayConfirm(_INTL("Would you like to forfeit the match and quit now?"))
pbSEPlay("Battle flee")
pbDisplay(_INTL("{1} forfeited the match!",self.pbPlayer.name))
pbDisplay(_INTL("{1} forfeited the match!", self.pbPlayer.name))
@decision = 3
return 1
end
@@ -77,7 +77,7 @@ class Battle
# Abilities that guarantee escape
if battler.abilityActive?
if Battle::AbilityEffects.triggerCertainEscapeFromBattle(battler.ability, battler)
pbShowAbilitySplash(battler,true)
pbShowAbilitySplash(battler, true)
pbHideAbilitySplash(battler)
pbSEPlay("Battle flee")
pbDisplayPaused(_INTL("You got away safely!"))
@@ -89,7 +89,7 @@ class Battle
if battler.itemActive?
if Battle::ItemEffects.triggerCertainEscapeFromBattle(battler.item, battler)
pbSEPlay("Battle flee")
pbDisplayPaused(_INTL("{1} fled using its {2}!", battler.pbThis,battler.itemName))
pbDisplayPaused(_INTL("{1} fled using its {2}!", battler.pbThis, battler.itemName))
@decision = 3
return 1
end
@@ -103,14 +103,14 @@ class Battle
allOtherSideBattlers(idxBattler).each do |b|
next if !b.abilityActive?
if Battle::AbilityEffects.triggerTrappingByTarget(b.ability, battler, b, self)
pbDisplayPaused(_INTL("{1} prevents escape with {2}!",b.pbThis,b.abilityName))
pbDisplayPaused(_INTL("{1} prevents escape with {2}!", b.pbThis, b.abilityName))
return 0
end
end
allOtherSideBattlers(idxBattler).each do |b|
next if !b.itemActive?
if Battle::ItemEffects.triggerTrappingByTarget(b.item, battler, b, self)
pbDisplayPaused(_INTL("{1} prevents escape with {2}!",b.pbThis,b.itemName))
pbDisplayPaused(_INTL("{1} prevents escape with {2}!", b.pbThis, b.itemName))
return 0
end
end
@@ -123,16 +123,16 @@ class Battle
speedEnemy = 1
allOtherSideBattlers(idxBattler).each do |b|
speed = b.speed
speedEnemy = speed if speedEnemy<speed
speedEnemy = speed if speedEnemy < speed
end
# Compare speeds and perform fleeing calculation
if speedPlayer>speedEnemy
if speedPlayer > speedEnemy
rate = 256
else
rate = (speedPlayer*128)/speedEnemy
rate += @runCommand*30
rate = (speedPlayer * 128) / speedEnemy
rate += @runCommand * 30
end
if rate>=256 || @battleAI.pbAIRandom(256)<rate
if rate >= 256 || @battleAI.pbAIRandom(256) < rate
pbSEPlay("Battle flee")
pbDisplayPaused(_INTL("You got away safely!"))
@decision = 3