Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -25,8 +25,8 @@ class Battle
#=============================================================================
# Use main command menu (Fight/Pokémon/Bag/Run)
#=============================================================================
def pbCommandMenu(idxBattler,firstAction)
return @scene.pbCommandMenu(idxBattler,firstAction)
def pbCommandMenu(idxBattler, firstAction)
return @scene.pbCommandMenu(idxBattler, firstAction)
end
#=============================================================================
@@ -42,11 +42,11 @@ class Battle
def pbCanShowFightMenu?(idxBattler)
battler = @battlers[idxBattler]
# Encore
return false if battler.effects[PBEffects::Encore]>0
return false if battler.effects[PBEffects::Encore] > 0
# No moves that can be chosen (will Struggle instead)
usable = false
battler.eachMoveWithIndex do |_m,i|
next if !pbCanChooseMove?(idxBattler,i,false)
battler.eachMoveWithIndex do |_m, i|
next if !pbCanChooseMove?(idxBattler, i, false)
usable = true
break
end
@@ -64,7 +64,7 @@ class Battle
return true if pbAutoFightMenu(idxBattler)
# Regular move selection
ret = false
@scene.pbFightMenu(idxBattler,pbCanMegaEvolve?(idxBattler)) { |cmd|
@scene.pbFightMenu(idxBattler, pbCanMegaEvolve?(idxBattler)) { |cmd|
case cmd
when -1 # Cancel
when -2 # Toggle Mega Evolution
@@ -75,11 +75,11 @@ class Battle
pbRegisterShift(idxBattler)
ret = true
else # Chose a move to use
next false if cmd<0 || !@battlers[idxBattler].moves[cmd] ||
next false if cmd < 0 || !@battlers[idxBattler].moves[cmd] ||
!@battlers[idxBattler].moves[cmd].id
next false if !pbRegisterMove(idxBattler,cmd)
next false if !pbRegisterMove(idxBattler, cmd)
next false if !singleBattle? &&
!pbChooseTarget(@battlers[idxBattler],@battlers[idxBattler].moves[cmd])
!pbChooseTarget(@battlers[idxBattler], @battlers[idxBattler].moves[cmd])
ret = true
end
next true
@@ -89,36 +89,36 @@ class Battle
def pbAutoFightMenu(idxBattler); return false; end
def pbChooseTarget(battler,move)
def pbChooseTarget(battler, move)
target_data = move.pbTarget(battler)
idxTarget = @scene.pbChooseTarget(battler.index,target_data)
return false if idxTarget<0
pbRegisterTarget(battler.index,idxTarget)
idxTarget = @scene.pbChooseTarget(battler.index, target_data)
return false if idxTarget < 0
pbRegisterTarget(battler.index, idxTarget)
return true
end
def pbItemMenu(idxBattler,firstAction)
def pbItemMenu(idxBattler, firstAction)
if !@internalBattle
pbDisplay(_INTL("Items can't be used here."))
return false
end
ret = false
@scene.pbItemMenu(idxBattler,firstAction) { |item,useType,idxPkmn,idxMove,itemScene|
@scene.pbItemMenu(idxBattler, firstAction) { |item, useType, idxPkmn, idxMove, itemScene|
next false if !item
battler = pkmn = nil
case useType
when 1, 2 # Use on Pokémon/Pokémon's move
next false if !ItemHandlers.hasBattleUseOnPokemon(item)
battler = pbFindBattler(idxPkmn,idxBattler)
battler = pbFindBattler(idxPkmn, idxBattler)
pkmn = pbParty(idxBattler)[idxPkmn]
next false if !pbCanUseItemOnPokemon?(item,pkmn,battler,itemScene)
next false if !pbCanUseItemOnPokemon?(item, pkmn, battler, itemScene)
when 3 # Use on battler
next false if !ItemHandlers.hasBattleUseOnBattler(item)
battler = pbFindBattler(idxPkmn,idxBattler)
battler = pbFindBattler(idxPkmn, idxBattler)
pkmn = battler.pokemon if battler
next false if !pbCanUseItemOnPokemon?(item,pkmn,battler,itemScene)
next false if !pbCanUseItemOnPokemon?(item, pkmn, battler, itemScene)
when 4 # Poké Balls
next false if idxPkmn<0
next false if idxPkmn < 0
battler = @battlers[idxPkmn]
pkmn = battler.pokemon if battler
when 5 # No target (Poké Doll, Guard Spec., Launcher items)
@@ -129,8 +129,8 @@ class Battle
end
next false if !pkmn
next false if !ItemHandlers.triggerCanUseInBattle(item,
pkmn,battler,idxMove,firstAction,self,itemScene)
next false if !pbRegisterItem(idxBattler,item,idxPkmn,idxMove)
pkmn, battler, idxMove, firstAction, self, itemScene)
next false if !pbRegisterItem(idxBattler, item, idxPkmn, idxMove)
ret = true
next true
}
@@ -140,16 +140,16 @@ class Battle
def pbPartyMenu(idxBattler)
ret = -1
if @debug
ret = @battleAI.pbDefaultChooseNewEnemy(idxBattler,pbParty(idxBattler))
ret = @battleAI.pbDefaultChooseNewEnemy(idxBattler, pbParty(idxBattler))
else
ret = pbPartyScreen(idxBattler,false,true,true)
ret = pbPartyScreen(idxBattler, false, true, true)
end
return ret>=0
return ret >= 0
end
def pbRunMenu(idxBattler)
# Regardless of succeeding or failing to run, stop choosing actions
return pbRun(idxBattler)!=0
return pbRun(idxBattler) != 0
end
def pbCallMenu(idxBattler)
@@ -172,19 +172,19 @@ class Battle
def pbCommandPhase
@scene.pbBeginCommandPhase
# Reset choices if commands can be shown
@battlers.each_with_index do |b,i|
@battlers.each_with_index do |b, i|
next if !b
pbClearChoice(i) if pbCanShowCommands?(i)
end
# Reset choices to perform Mega Evolution if it wasn't done somehow
for side in 0...2
@megaEvolution[side].each_with_index do |megaEvo,i|
@megaEvolution[side][i] = -1 if megaEvo>=0
@megaEvolution[side].each_with_index do |megaEvo, i|
@megaEvolution[side][i] = -1 if megaEvo >= 0
end
end
# Choose actions for the round (player first, then AI)
pbCommandPhaseLoop(true) # Player chooses their actions
return if @decision!=0 # Battle ended, stop choosing actions
return if @decision != 0 # Battle ended, stop choosing actions
pbCommandPhaseLoop(false) # AI chooses their actions
end
@@ -194,11 +194,11 @@ class Battle
actioned = []
idxBattler = -1
loop do
break if @decision!=0 # Battle ended, stop choosing actions
break if @decision != 0 # Battle ended, stop choosing actions
idxBattler += 1
break if idxBattler>=@battlers.length
next if !@battlers[idxBattler] || pbOwnedByPlayer?(idxBattler)!=isPlayer
next if @choices[idxBattler][0]!=:None # Action is forced, can't choose one
break if idxBattler >= @battlers.length
next if !@battlers[idxBattler] || pbOwnedByPlayer?(idxBattler) != isPlayer
next if @choices[idxBattler][0] != :None # Action is forced, can't choose one
next if !pbCanShowCommands?(idxBattler) # Action is forced, can't choose one
# AI controls this battler
if @controlPlayer || !pbOwnedByPlayer?(idxBattler)
@@ -209,17 +209,17 @@ class Battle
actioned.push(idxBattler)
commandsEnd = false # Whether to cancel choosing all other actions this round
loop do
cmd = pbCommandMenu(idxBattler,actioned.length==1)
cmd = pbCommandMenu(idxBattler, actioned.length == 1)
# If being Sky Dropped, can't do anything except use a move
if cmd>0 && @battlers[idxBattler].effects[PBEffects::SkyDrop]>=0
pbDisplay(_INTL("Sky Drop won't let {1} go!",@battlers[idxBattler].pbThis(true)))
if cmd > 0 && @battlers[idxBattler].effects[PBEffects::SkyDrop] >= 0
pbDisplay(_INTL("Sky Drop won't let {1} go!", @battlers[idxBattler].pbThis(true)))
next
end
case cmd
when 0 # Fight
break if pbFightMenu(idxBattler)
when 1 # Bag
if pbItemMenu(idxBattler,actioned.length==1)
if pbItemMenu(idxBattler, actioned.length == 1)
commandsEnd = true if pbItemUsesAllActions?(@choices[idxBattler][1])
break
end
@@ -240,10 +240,10 @@ class Battle
pbDebugMenu
next
when -1 # Go back to previous battler's action choice
next if actioned.length<=1
next if actioned.length <= 1
actioned.pop # Forget this battler was done
idxBattler = actioned.last-1
pbCancelChoice(idxBattler+1) # Clear the previous battler's choice
idxBattler = actioned.last - 1
pbCancelChoice(idxBattler + 1) # Clear the previous battler's choice
actioned.pop # Forget the previous battler was done
break
end