mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-30 10:11:03 +00:00
Added decent spacing to all scripts thanks to Rubocop
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@@ -2,7 +2,7 @@ class Battle::Battler
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#=============================================================================
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# Creating a battler
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#=============================================================================
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def initialize(btl,idxBattler)
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def initialize(btl, idxBattler)
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@battle = btl
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@index = idxBattler
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@captured = false
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@@ -33,7 +33,7 @@ class Battle::Battler
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end
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# Used by Future Sight only, when Future Sight's user is no longer in battle.
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def pbInitDummyPokemon(pkmn,idxParty)
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def pbInitDummyPokemon(pkmn, idxParty)
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raise _INTL("An egg can't be an active Pokémon.") if pkmn.egg?
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@name = pkmn.name
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@species = pkmn.species
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@@ -57,13 +57,13 @@ class Battle::Battler
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@dummy = true
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end
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def pbInitialize(pkmn,idxParty,batonPass = false)
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pbInitPokemon(pkmn,idxParty)
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def pbInitialize(pkmn, idxParty, batonPass = false)
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pbInitPokemon(pkmn, idxParty)
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pbInitEffects(batonPass)
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@damageState.reset
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end
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def pbInitPokemon(pkmn,idxParty)
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def pbInitPokemon(pkmn, idxParty)
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raise _INTL("An egg can't be an active Pokémon.") if pkmn.egg?
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@name = pkmn.name
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@species = pkmn.species
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@@ -85,8 +85,8 @@ class Battle::Battler
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@pokemonIndex = idxParty
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@participants = [] # Participants earn Exp. if this battler is defeated
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@moves = []
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pkmn.moves.each_with_index do |m,i|
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@moves[i] = Battle::Move.from_pokemon_move(@battle,m)
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pkmn.moves.each_with_index do |m, i|
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@moves[i] = Battle::Move.from_pokemon_move(@battle, m)
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end
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end
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@@ -94,10 +94,10 @@ class Battle::Battler
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if batonPass
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# These effects are passed on if Baton Pass is used, but they need to be
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# reapplied
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@effects[PBEffects::LaserFocus] = (@effects[PBEffects::LaserFocus]>0) ? 2 : 0
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@effects[PBEffects::LockOn] = (@effects[PBEffects::LockOn]>0) ? 2 : 0
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@effects[PBEffects::LaserFocus] = (@effects[PBEffects::LaserFocus] > 0) ? 2 : 0
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@effects[PBEffects::LockOn] = (@effects[PBEffects::LockOn] > 0) ? 2 : 0
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if @effects[PBEffects::PowerTrick]
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@attack,@defense = @defense,@attack
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@attack, @defense = @defense, @attack
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end
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# These effects are passed on if Baton Pass is used, but they need to be
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# cancelled in certain circumstances anyway
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@@ -131,7 +131,7 @@ class Battle::Battler
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@effects[PBEffects::Substitute] = 0
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@effects[PBEffects::Telekinesis] = 0
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end
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@fainted = (@hp==0)
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@fainted = (@hp == 0)
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@lastAttacker = []
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@lastFoeAttacker = []
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@lastHPLost = 0
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@@ -154,7 +154,7 @@ class Battle::Battler
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@turnCount = 0
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@effects[PBEffects::Attract] = -1
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@battle.allBattlers.each do |b| # Other battlers no longer attracted to self
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b.effects[PBEffects::Attract] = -1 if b.effects[PBEffects::Attract]==@index
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b.effects[PBEffects::Attract] = -1 if b.effects[PBEffects::Attract] == @index
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end
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@effects[PBEffects::BanefulBunker] = false
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@effects[PBEffects::BeakBlast] = false
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@@ -204,8 +204,8 @@ class Battle::Battler
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end
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@effects[PBEffects::KingsShield] = false
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@battle.allBattlers.each do |b| # Other battlers lose their lock-on against self
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next if b.effects[PBEffects::LockOn]==0
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next if b.effects[PBEffects::LockOnPos]!=@index
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next if b.effects[PBEffects::LockOn] == 0
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next if b.effects[PBEffects::LockOnPos] != @index
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b.effects[PBEffects::LockOn] = 0
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b.effects[PBEffects::LockOnPos] = -1
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end
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@@ -213,7 +213,7 @@ class Battle::Battler
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@effects[PBEffects::MagicCoat] = false
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@effects[PBEffects::MeanLook] = -1
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@battle.allBattlers.each do |b| # Other battlers no longer blocked by self
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b.effects[PBEffects::MeanLook] = -1 if b.effects[PBEffects::MeanLook]==@index
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b.effects[PBEffects::MeanLook] = -1 if b.effects[PBEffects::MeanLook] == @index
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end
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@effects[PBEffects::MeFirst] = false
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@effects[PBEffects::Metronome] = 0
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@@ -250,7 +250,7 @@ class Battle::Battler
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@effects[PBEffects::Roost] = false
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@effects[PBEffects::SkyDrop] = -1
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@battle.allBattlers.each do |b| # Other battlers no longer Sky Dropped by self
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b.effects[PBEffects::SkyDrop] = -1 if b.effects[PBEffects::SkyDrop]==@index
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b.effects[PBEffects::SkyDrop] = -1 if b.effects[PBEffects::SkyDrop] == @index
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end
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@effects[PBEffects::SlowStart] = 0
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@effects[PBEffects::SmackDown] = false
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@@ -271,7 +271,7 @@ class Battle::Battler
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@effects[PBEffects::TrappingMove] = nil
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@effects[PBEffects::TrappingUser] = -1
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@battle.allBattlers.each do |b| # Other battlers no longer trapped by self
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next if b.effects[PBEffects::TrappingUser]!=@index
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next if b.effects[PBEffects::TrappingUser] != @index
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b.effects[PBEffects::Trapping] = 0
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b.effects[PBEffects::TrappingUser] = -1
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end
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