Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -84,9 +84,9 @@ class Battle::Scene
def pbGraphicsUpdate
# Update lineup animations
if @animations.length>0
if @animations.length > 0
shouldCompact = false
@animations.each_with_index do |a,i|
@animations.each_with_index do |a, i|
a.update
if a.animDone?
a.dispose
@@ -100,7 +100,7 @@ class Battle::Scene
@sprites["battle_bg"].update if @sprites["battle_bg"].respond_to?("update")
Graphics.update
@frameCounter += 1
@frameCounter = @frameCounter%(Graphics.frame_rate*12/20)
@frameCounter = @frameCounter % (Graphics.frame_rate * 12 / 20)
end
def pbInputUpdate
@@ -113,7 +113,7 @@ class Battle::Scene
def pbFrameUpdate(cw = nil)
cw.update if cw
@battle.battlers.each_with_index do |b,i|
@battle.battlers.each_with_index do |b, i|
next if !b
@sprites["dataBox_#{i}"].update(@frameCounter) if @sprites["dataBox_#{i}"]
@sprites["pokemon_#{i}"].update(@frameCounter) if @sprites["pokemon_#{i}"]
@@ -122,7 +122,7 @@ class Battle::Scene
end
def pbRefresh
@battle.battlers.each_with_index do |b,i|
@battle.battlers.each_with_index do |b, i|
next if !b
@sprites["dataBox_#{i}"].refresh if @sprites["dataBox_#{i}"]
end
@@ -147,7 +147,7 @@ class Battle::Scene
#=============================================================================
# Returns whether the party line-ups are currently coming on-screen
def inPartyAnimation?
return @animations.length>0
return @animations.length > 0
end
#=============================================================================
@@ -157,11 +157,11 @@ class Battle::Scene
# NOTE: If you are not using fancy graphics for the command/fight menus, you
# will need to make "messageBox" also visible if the windowtype if
# COMMAND_BOX/FIGHT_BOX respectively.
@sprites["messageBox"].visible = (windowType==MESSAGE_BOX)
@sprites["messageWindow"].visible = (windowType==MESSAGE_BOX)
@sprites["commandWindow"].visible = (windowType==COMMAND_BOX)
@sprites["fightWindow"].visible = (windowType==FIGHT_BOX)
@sprites["targetWindow"].visible = (windowType==TARGET_BOX)
@sprites["messageBox"].visible = (windowType == MESSAGE_BOX)
@sprites["messageWindow"].visible = (windowType == MESSAGE_BOX)
@sprites["commandWindow"].visible = (windowType == COMMAND_BOX)
@sprites["fightWindow"].visible = (windowType == FIGHT_BOX)
@sprites["targetWindow"].visible = (windowType == TARGET_BOX)
end
# This is for the end of brief messages, which have been lingering on-screen
@@ -185,7 +185,7 @@ class Battle::Scene
# NOTE: A regular message is displayed for 1 second after it fully appears (or
# less if Back/Use is pressed). Disappears automatically after that time.
def pbDisplayMessage(msg,brief = false)
def pbDisplayMessage(msg, brief = false)
pbWaitMessage
pbShowWindow(MESSAGE_BOX)
cw = @sprites["messageWindow"]
@@ -235,7 +235,7 @@ class Battle::Scene
pbWaitMessage
pbShowWindow(MESSAGE_BOX)
cw = @sprites["messageWindow"]
cw.text = _INTL("{1}\1",msg)
cw.text = _INTL("{1}\1", msg)
PBDebug.log(msg)
yielded = false
timer = 0.0
@@ -269,19 +269,19 @@ class Battle::Scene
end
def pbDisplayConfirmMessage(msg)
return pbShowCommands(msg,[_INTL("Yes"),_INTL("No")],1)==0
return pbShowCommands(msg, [_INTL("Yes"), _INTL("No")], 1) == 0
end
def pbShowCommands(msg,commands,defaultValue)
def pbShowCommands(msg, commands, defaultValue)
pbWaitMessage
pbShowWindow(MESSAGE_BOX)
dw = @sprites["messageWindow"]
dw.text = msg
cw = Window_CommandPokemon.new(commands)
cw.height = Graphics.height - dw.height if cw.height > Graphics.height - dw.height
cw.x = Graphics.width-cw.width
cw.y = Graphics.height-cw.height-dw.height
cw.z = dw.z+1
cw.x = Graphics.width - cw.width
cw.y = Graphics.height - cw.height - dw.height
cw.z = dw.z + 1
cw.index = 0
cw.viewport = @viewport
PBDebug.log(msg)
@@ -289,7 +289,7 @@ class Battle::Scene
cw.visible = (!dw.busy?)
pbUpdate(cw)
dw.update
if Input.trigger?(Input::BACK) && defaultValue>=0
if Input.trigger?(Input::BACK) && defaultValue >= 0
if dw.busy?
pbPlayDecisionSE if dw.pausing?
dw.resume
@@ -314,8 +314,8 @@ class Battle::Scene
#=============================================================================
# Sprites
#=============================================================================
def pbAddSprite(id,x,y,filename,viewport)
sprite = @sprites[id] || IconSprite.new(x,y,viewport)
def pbAddSprite(id, x, y, filename, viewport)
sprite = @sprites[id] || IconSprite.new(x, y, viewport)
if filename
sprite.setBitmap(filename) rescue nil
end
@@ -323,7 +323,7 @@ class Battle::Scene
return sprite
end
def pbAddPlane(id,filename,viewport)
def pbAddPlane(id, filename, viewport)
sprite = AnimatedPlane.new(viewport)
if filename
sprite.setBitmap(filename)
@@ -337,12 +337,12 @@ class Battle::Scene
end
# Used by Ally Switch.
def pbSwapBattlerSprites(idxA,idxB)
def pbSwapBattlerSprites(idxA, idxB)
@sprites["pokemon_#{idxA}"], @sprites["pokemon_#{idxB}"] = @sprites["pokemon_#{idxB}"], @sprites["pokemon_#{idxA}"]
@sprites["shadow_#{idxA}"], @sprites["shadow_#{idxB}"] = @sprites["shadow_#{idxB}"], @sprites["shadow_#{idxA}"]
@lastCmd[idxA], @lastCmd[idxB] = @lastCmd[idxB], @lastCmd[idxA]
@lastMove[idxA], @lastMove[idxB] = @lastMove[idxB], @lastMove[idxA]
[idxA,idxB].each do |i|
[idxA, idxB].each do |i|
@sprites["pokemon_#{i}"].index = i
@sprites["pokemon_#{i}"].pbSetPosition
@sprites["shadow_#{i}"].index = i
@@ -379,22 +379,22 @@ class Battle::Scene
#=============================================================================
#
#=============================================================================
def pbSelectBattler(idxBattler,selectMode = 1)
numWindows = @battle.sideSizes.max*2
def pbSelectBattler(idxBattler, selectMode = 1)
numWindows = @battle.sideSizes.max * 2
for i in 0...numWindows
sel = (idxBattler.is_a?(Array)) ? !idxBattler[i].nil? : i==idxBattler
sel = (idxBattler.is_a?(Array)) ? !idxBattler[i].nil? : i == idxBattler
selVal = (sel) ? selectMode : 0
@sprites["dataBox_#{i}"].selected = selVal if @sprites["dataBox_#{i}"]
@sprites["pokemon_#{i}"].selected = selVal if @sprites["pokemon_#{i}"]
end
end
def pbChangePokemon(idxBattler,pkmn)
def pbChangePokemon(idxBattler, pkmn)
idxBattler = idxBattler.index if idxBattler.respond_to?("index")
pkmnSprite = @sprites["pokemon_#{idxBattler}"]
shadowSprite = @sprites["shadow_#{idxBattler}"]
back = !@battle.opposes?(idxBattler)
pkmnSprite.setPokemonBitmap(pkmn,back)
pkmnSprite.setPokemonBitmap(pkmn, back)
shadowSprite.setPokemonBitmap(pkmn)
# Set visibility of battler's shadow
shadowSprite.visible = pkmn.species_data.shows_shadow? if shadowSprite && !back