Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -37,38 +37,38 @@ def pbFishingEnd
$PokemonGlobal.fishing = false
end
def pbFishing(hasEncounter,rodType = 1)
def pbFishing(hasEncounter, rodType = 1)
$stats.fishing_count += 1
speedup = ($player.first_pokemon && [:STICKYHOLD, :SUCTIONCUPS].include?($player.first_pokemon.ability_id))
biteChance = 20+(25*rodType) # 45, 70, 95
biteChance = 20 + (25 * rodType) # 45, 70, 95
biteChance *= 1.5 if speedup # 67.5, 100, 100
hookChance = 100
pbFishingBegin
msgWindow = pbCreateMessageWindow
ret = false
loop do
time = 5+rand(6)
time = [time,5+rand(6)].min if speedup
time = 5 + rand(6)
time = [time, 5 + rand(6)].min if speedup
message = ""
time.times { message += ". " }
if pbWaitMessage(msgWindow,time)
if pbWaitMessage(msgWindow, time)
pbFishingEnd {
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
pbMessageDisplay(msgWindow, _INTL("Not even a nibble..."))
}
break
end
if hasEncounter && rand(100)<biteChance
$scene.spriteset.addUserAnimation(Settings::EXCLAMATION_ANIMATION_ID,$game_player.x,$game_player.y,true,3)
frames = Graphics.frame_rate - rand(Graphics.frame_rate/2) # 0.5-1 second
if !pbWaitForInput(msgWindow,message+_INTL("\r\nOh! A bite!"),frames)
if hasEncounter && rand(100) < biteChance
$scene.spriteset.addUserAnimation(Settings::EXCLAMATION_ANIMATION_ID, $game_player.x, $game_player.y, true, 3)
frames = Graphics.frame_rate - rand(Graphics.frame_rate / 2) # 0.5-1 second
if !pbWaitForInput(msgWindow, message + _INTL("\r\nOh! A bite!"), frames)
pbFishingEnd {
pbMessageDisplay(msgWindow,_INTL("The Pokémon got away..."))
pbMessageDisplay(msgWindow, _INTL("The Pokémon got away..."))
}
break
end
if Settings::FISHING_AUTO_HOOK || rand(100) < hookChance
pbFishingEnd {
pbMessageDisplay(msgWindow,_INTL("Landed a Pokémon!")) if !Settings::FISHING_AUTO_HOOK
pbMessageDisplay(msgWindow, _INTL("Landed a Pokémon!")) if !Settings::FISHING_AUTO_HOOK
}
ret = true
break
@@ -77,7 +77,7 @@ def pbFishing(hasEncounter,rodType = 1)
# hookChance += 15
else
pbFishingEnd {
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
pbMessageDisplay(msgWindow, _INTL("Not even a nibble..."))
}
break
end
@@ -87,12 +87,12 @@ def pbFishing(hasEncounter,rodType = 1)
end
# Show waiting dots before a Pokémon bites
def pbWaitMessage(msgWindow,time)
def pbWaitMessage(msgWindow, time)
message = ""
periodTime = Graphics.frame_rate*4/10 # 0.4 seconds, 16 frames per dot
(time+1).times do |i|
message += ". " if i>0
pbMessageDisplay(msgWindow,message,false)
periodTime = Graphics.frame_rate * 4 / 10 # 0.4 seconds, 16 frames per dot
(time + 1).times do |i|
message += ". " if i > 0
pbMessageDisplay(msgWindow, message, false)
periodTime.times do
Graphics.update
Input.update
@@ -106,8 +106,8 @@ def pbWaitMessage(msgWindow,time)
end
# A Pokémon is biting, reflex test to reel it in
def pbWaitForInput(msgWindow,message,frames)
pbMessageDisplay(msgWindow,message,false)
def pbWaitForInput(msgWindow, message, frames)
pbMessageDisplay(msgWindow, message, false)
numFrame = 0
twitchFrame = 0
twitchFrameTime = Graphics.frame_rate * 2 / 10 # 0.2 seconds, 8 frames
@@ -116,8 +116,8 @@ def pbWaitForInput(msgWindow,message,frames)
Input.update
pbUpdateSceneMap
# Twitch cycle: 1,0,1,0,0,0,0,0
twitchFrame = (twitchFrame+1)%(twitchFrameTime*8)
case twitchFrame%twitchFrameTime
twitchFrame = (twitchFrame + 1) % (twitchFrameTime * 8)
case twitchFrame % twitchFrameTime
when 0, 2
$game_player.pattern = 1
else