mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Added decent spacing to all scripts thanks to Rubocop
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@@ -34,7 +34,7 @@ class Trainer
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# Random ID other than this Trainer's ID
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def make_foreign_ID
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loop do
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ret = rand(2 ** 16) | rand(2 ** 16) << 16
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ret = rand(2**16) | rand(2**16) << 16
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return ret if ret != @id
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end
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return 0
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@@ -168,7 +168,7 @@ class Trainer
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def initialize(name, trainer_type)
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@trainer_type = GameData::TrainerType.get(trainer_type).id
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@name = name
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@id = rand(2 ** 16) | rand(2 ** 16) << 16
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@id = rand(2**16) | rand(2**16) << 16
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@language = pbGetLanguage
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@party = []
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end
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@@ -13,7 +13,7 @@ def pbNewTrainer(tr_type, tr_name, tr_version, save_changes = true)
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party = []
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for i in 0...Settings::MAX_PARTY_SIZE
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if i == 0
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pbMessage(_INTL("Please enter the first Pokémon.",i))
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pbMessage(_INTL("Please enter the first Pokémon.", i))
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else
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break if !pbConfirmMessage(_INTL("Add another Pokémon?"))
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end
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@@ -2,7 +2,7 @@
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# Walking charset, for use in text entry screens and load game screen
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#===============================================================================
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class TrainerWalkingCharSprite < SpriteWrapper
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def initialize(charset,viewport = nil)
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def initialize(charset, viewport = nil)
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super(viewport)
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@animbitmap = nil
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self.charset = charset
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@@ -14,12 +14,12 @@ class TrainerWalkingCharSprite < SpriteWrapper
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def charset=(value)
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@animbitmap.dispose if @animbitmap
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@animbitmap = nil
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bitmapFileName = sprintf("Graphics/Characters/%s",value)
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bitmapFileName = sprintf("Graphics/Characters/%s", value)
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@charset = pbResolveBitmap(bitmapFileName)
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if @charset
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@animbitmap = AnimatedBitmap.new(@charset)
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self.bitmap = @animbitmap.bitmap
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self.src_rect.set(0,0,self.bitmap.width/4,self.bitmap.height/4)
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self.src_rect.set(0, 0, self.bitmap.width / 4, self.bitmap.height / 4)
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else
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self.bitmap = nil
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end
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@@ -32,14 +32,14 @@ class TrainerWalkingCharSprite < SpriteWrapper
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if @charset
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@animbitmap = AnimatedBitmap.new(@charset)
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self.bitmap = @animbitmap.bitmap
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self.src_rect.set(0,0,self.bitmap.width/4,self.bitmap.height)
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self.src_rect.set(0, 0, self.bitmap.width / 4, self.bitmap.height)
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else
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self.bitmap = nil
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end
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end
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def animspeed=(value)
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@frameskip = value*Graphics.frame_rate/40
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@frameskip = value * Graphics.frame_rate / 40
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end
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def dispose
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@@ -55,9 +55,9 @@ class TrainerWalkingCharSprite < SpriteWrapper
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self.bitmap = @animbitmap.bitmap
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end
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@frame += 1
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if @frame>=@frameskip
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@animframe = (@animframe+1)%4
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self.src_rect.x = @animframe*@animbitmap.bitmap.width/4
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if @frame >= @frameskip
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@animframe = (@animframe + 1) % 4
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self.src_rect.x = @animframe * @animbitmap.bitmap.width / 4
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@frame -= @frameskip
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end
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@updating = false
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