Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -5,27 +5,27 @@
# Settings::USE_CURRENT_REGION_DEX is false.
#===============================================================================
class Window_DexesList < Window_CommandPokemon
def initialize(commands,commands2,width)
def initialize(commands, commands2, width)
@commands2 = commands2
super(commands,width)
super(commands, width)
@selarrow = AnimatedBitmap.new("Graphics/Pictures/selarrow_white")
self.baseColor = Color.new(248,248,248)
self.shadowColor = Color.new(0,0,0)
self.baseColor = Color.new(248, 248, 248)
self.shadowColor = Color.new(0, 0, 0)
self.windowskin = nil
end
def drawItem(index,count,rect)
super(index,count,rect)
if index>=0 && index<@commands2.length
pbDrawShadowText(self.contents,rect.x+254,rect.y,64,rect.height,
sprintf("%d",@commands2[index][0]),self.baseColor,self.shadowColor,1)
pbDrawShadowText(self.contents,rect.x+350,rect.y,64,rect.height,
sprintf("%d",@commands2[index][1]),self.baseColor,self.shadowColor,1)
allseen = (@commands2[index][0]>=@commands2[index][2])
allown = (@commands2[index][1]>=@commands2[index][2])
pbDrawImagePositions(self.contents,[
["Graphics/Pictures/Pokedex/icon_menuseenown",rect.x+236,rect.y+2,(allseen) ? 24 : 0,0,24,24],
["Graphics/Pictures/Pokedex/icon_menuseenown",rect.x+332,rect.y+2,(allown) ? 24 : 0,24,24,24]
def drawItem(index, count, rect)
super(index, count, rect)
if index >= 0 && index < @commands2.length
pbDrawShadowText(self.contents, rect.x + 254, rect.y, 64, rect.height,
sprintf("%d", @commands2[index][0]), self.baseColor, self.shadowColor, 1)
pbDrawShadowText(self.contents, rect.x + 350, rect.y, 64, rect.height,
sprintf("%d", @commands2[index][1]), self.baseColor, self.shadowColor, 1)
allseen = (@commands2[index][0] >= @commands2[index][2])
allown = (@commands2[index][1] >= @commands2[index][2])
pbDrawImagePositions(self.contents, [
["Graphics/Pictures/Pokedex/icon_menuseenown", rect.x + 236, rect.y + 2, (allseen) ? 24 : 0, 0, 24, 24],
["Graphics/Pictures/Pokedex/icon_menuseenown", rect.x + 332, rect.y + 2, (allown) ? 24 : 0, 24, 24, 24]
])
end
end
@@ -39,17 +39,17 @@ class PokemonPokedexMenu_Scene
pbUpdateSpriteHash(@sprites)
end
def pbStartScene(commands,commands2)
def pbStartScene(commands, commands2)
@commands = commands
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
@sprites["background"] = IconSprite.new(0,0,@viewport)
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_menu"))
@sprites["headings"]=Window_AdvancedTextPokemon.newWithSize(
_INTL("<c3=F8F8F8,C02028>SEEN<r>OBTAINED</c3>"),286,136,208,64,@viewport)
@sprites["headings"].windowskin = nil
@sprites["commands"] = Window_DexesList.new(commands,commands2,Graphics.width-84)
@sprites["headings"] = Window_AdvancedTextPokemon.newWithSize(
_INTL("<c3=F8F8F8,C02028>SEEN<r>OBTAINED</c3>"), 286, 136, 208, 64, @viewport)
@sprites["headings"].windowskin = nil
@sprites["commands"] = Window_DexesList.new(commands, commands2, Graphics.width - 84)
@sprites["commands"].x = 40
@sprites["commands"].y = 192
@sprites["commands"].height = 192
@@ -68,7 +68,7 @@ class PokemonPokedexMenu_Scene
break
elsif Input.trigger?(Input::USE)
ret = @sprites["commands"].index
(ret==@commands.length-1) ? pbPlayCloseMenuSE : pbPlayDecisionSE
(ret == @commands.length - 1) ? pbPlayCloseMenuSE : pbPlayDecisionSE
break
end
end
@@ -107,10 +107,10 @@ class PokemonPokedexMenuScreen
pbGetRegionalDexLength(dex)])
end
commands.push(_INTL("Exit"))
@scene.pbStartScene(commands,commands2)
@scene.pbStartScene(commands, commands2)
loop do
cmd = @scene.pbScene
break if cmd<0 || cmd>=commands2.length # Cancel/Exit
break if cmd < 0 || cmd >= commands2.length # Cancel/Exit
$PokemonGlobal.pokedexDex = $player.pokedex.accessible_dexes[cmd]
pbFadeOutIn {
scene = PokemonPokedex_Scene.new