Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -6,7 +6,7 @@ class PokegearButton < SpriteWrapper
attr_reader :name
attr_reader :selected
def initialize(command,x,y,viewport = nil)
def initialize(command, x, y, viewport = nil)
super(viewport)
@image = command[0]
@name = command[1]
@@ -16,7 +16,7 @@ class PokegearButton < SpriteWrapper
else
@button = AnimatedBitmap.new("Graphics/Pictures/Pokegear/icon_button")
end
@contents = BitmapWrapper.new(@button.width,@button.height)
@contents = BitmapWrapper.new(@button.width, @button.height)
self.bitmap = @contents
self.x = x
self.y = y
@@ -33,22 +33,22 @@ class PokegearButton < SpriteWrapper
def selected=(val)
oldsel = @selected
@selected = val
refresh if oldsel!=val
refresh if oldsel != val
end
def refresh
self.bitmap.clear
rect = Rect.new(0,0,@button.width,@button.height/2)
rect.y = @button.height/2 if @selected
self.bitmap.blt(0,0,@button.bitmap,rect)
rect = Rect.new(0, 0, @button.width, @button.height / 2)
rect.y = @button.height / 2 if @selected
self.bitmap.blt(0, 0, @button.bitmap, rect)
textpos = [
[@name,self.bitmap.width/2,4,2,Color.new(248,248,248),Color.new(40,40,40)],
[@name, self.bitmap.width / 2, 4, 2, Color.new(248, 248, 248), Color.new(40, 40, 40)],
]
pbDrawTextPositions(self.bitmap,textpos)
pbDrawTextPositions(self.bitmap, textpos)
imagepos = [
[sprintf("Graphics/Pictures/Pokegear/icon_"+@image),18,10]
[sprintf("Graphics/Pictures/Pokegear/icon_" + @image), 18, 10]
]
pbDrawImagePositions(self.bitmap,imagepos)
pbDrawImagePositions(self.bitmap, imagepos)
end
end
@@ -58,7 +58,7 @@ end
class PokemonPokegear_Scene
def pbUpdate
for i in 0...@commands.length
@sprites["button#{i}"].selected = (i==@index)
@sprites["button#{i}"].selected = (i == @index)
end
pbUpdateSpriteHash(@sprites)
end
@@ -66,18 +66,18 @@ class PokemonPokegear_Scene
def pbStartScene(commands)
@commands = commands
@index = 0
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
@sprites["background"] = IconSprite.new(0,0,@viewport)
@sprites["background"] = IconSprite.new(0, 0, @viewport)
if $player.female? && pbResolveBitmap(sprintf("Graphics/Pictures/Pokegear/bg_f"))
@sprites["background"].setBitmap("Graphics/Pictures/Pokegear/bg_f")
else
@sprites["background"].setBitmap("Graphics/Pictures/Pokegear/bg")
end
for i in 0...@commands.length
y = 196 - (@commands.length*24) + (i*48)
@sprites["button#{i}"] = PokegearButton.new(@commands[i],118,y,@viewport)
y = 196 - (@commands.length * 24) + (i * 48)
@sprites["button#{i}"] = PokegearButton.new(@commands[i], 118, y, @viewport)
end
pbFadeInAndShow(@sprites) { pbUpdate }
end
@@ -96,13 +96,13 @@ class PokemonPokegear_Scene
ret = @index
break
elsif Input.trigger?(Input::UP)
pbPlayCursorSE if @commands.length>1
pbPlayCursorSE if @commands.length > 1
@index -= 1
@index = @commands.length-1 if @index<0
@index = @commands.length - 1 if @index < 0
elsif Input.trigger?(Input::DOWN)
pbPlayCursorSE if @commands.length>1
pbPlayCursorSE if @commands.length > 1
@index += 1
@index = 0 if @index>=@commands.length
@index = 0 if @index >= @commands.length
end
end
return ret
@@ -132,17 +132,17 @@ class PokemonPokegearScreen
cmdMap = -1
cmdPhone = -1
cmdJukebox = -1
commands[cmdMap = commands.length] = ["map",_INTL("Map")]
if $PokemonGlobal.phoneNumbers && $PokemonGlobal.phoneNumbers.length>0
commands[cmdPhone = commands.length] = ["phone",_INTL("Phone")]
commands[cmdMap = commands.length] = ["map", _INTL("Map")]
if $PokemonGlobal.phoneNumbers && $PokemonGlobal.phoneNumbers.length > 0
commands[cmdPhone = commands.length] = ["phone", _INTL("Phone")]
end
commands[cmdJukebox = commands.length] = ["jukebox",_INTL("Jukebox")]
commands[cmdJukebox = commands.length] = ["jukebox", _INTL("Jukebox")]
@scene.pbStartScene(commands)
loop do
cmd = @scene.pbScene
if cmd<0
if cmd < 0
break
elsif cmdMap>=0 && cmd==cmdMap
elsif cmdMap >= 0 && cmd == cmdMap
pbFadeOutIn {
scene = PokemonRegionMap_Scene.new(-1, false)
screen = PokemonRegionMapScreen.new(scene)
@@ -153,11 +153,11 @@ class PokemonPokegearScreen
end
}
break if $game_temp.fly_destination
elsif cmdPhone>=0 && cmd==cmdPhone
elsif cmdPhone >= 0 && cmd == cmdPhone
pbFadeOutIn {
PokemonPhoneScene.new.start
}
elsif cmdJukebox>=0 && cmd==cmdJukebox
elsif cmdJukebox >= 0 && cmd == cmdJukebox
pbFadeOutIn {
scene = PokemonJukebox_Scene.new
screen = PokemonJukeboxScreen.new(scene)