Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -7,28 +7,28 @@ class PokemonTrainerCard_Scene
end
def pbStartScene
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
background = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/bg_f"))
if $player.female? && background
addBackgroundPlane(@sprites,"bg","Trainer Card/bg_f",@viewport)
addBackgroundPlane(@sprites, "bg", "Trainer Card/bg_f", @viewport)
else
addBackgroundPlane(@sprites,"bg","Trainer Card/bg",@viewport)
addBackgroundPlane(@sprites, "bg", "Trainer Card/bg", @viewport)
end
cardexists = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/card_f"))
@sprites["card"] = IconSprite.new(0,0,@viewport)
@sprites["card"] = IconSprite.new(0, 0, @viewport)
if $player.female? && cardexists
@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card_f")
else
@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card")
end
@sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
pbSetSystemFont(@sprites["overlay"].bitmap)
@sprites["trainer"] = IconSprite.new(336,112,@viewport)
@sprites["trainer"] = IconSprite.new(336, 112, @viewport)
@sprites["trainer"].setBitmap(GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width-128)/2
@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height-128)
@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width - 128) / 2
@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height - 128)
@sprites["trainer"].z = 2
pbDrawTrainerCardFront
pbFadeInAndShow(@sprites) { pbUpdate }
@@ -37,42 +37,42 @@ class PokemonTrainerCard_Scene
def pbDrawTrainerCardFront
overlay = @sprites["overlay"].bitmap
overlay.clear
baseColor = Color.new(72,72,72)
shadowColor = Color.new(160,160,160)
baseColor = Color.new(72, 72, 72)
shadowColor = Color.new(160, 160, 160)
totalsec = $stats.play_time.to_i
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
time = (hour>0) ? _INTL("{1}h {2}m",hour,min) : _INTL("{1}m",min)
time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
$PokemonGlobal.startTime = pbGetTimeNow if !$PokemonGlobal.startTime
starttime = _INTL("{1} {2}, {3}",
pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
$PokemonGlobal.startTime.day,
$PokemonGlobal.startTime.year)
textPositions = [
[_INTL("Name"),34,58,0,baseColor,shadowColor],
[$player.name,302,58,1,baseColor,shadowColor],
[_INTL("ID No."),332,58,0,baseColor,shadowColor],
[sprintf("%05d",$player.public_ID),468,58,1,baseColor,shadowColor],
[_INTL("Money"),34,106,0,baseColor,shadowColor],
[_INTL("${1}",$player.money.to_s_formatted),302,106,1,baseColor,shadowColor],
[_INTL("Pokédex"),34,154,0,baseColor,shadowColor],
[sprintf("%d/%d",$player.pokedex.owned_count,$player.pokedex.seen_count),302,154,1,baseColor,shadowColor],
[_INTL("Time"),34,202,0,baseColor,shadowColor],
[time,302,202,1,baseColor,shadowColor],
[_INTL("Started"),34,250,0,baseColor,shadowColor],
[starttime,302,250,1,baseColor,shadowColor]
[_INTL("Name"), 34, 58, 0, baseColor, shadowColor],
[$player.name, 302, 58, 1, baseColor, shadowColor],
[_INTL("ID No."), 332, 58, 0, baseColor, shadowColor],
[sprintf("%05d", $player.public_ID), 468, 58, 1, baseColor, shadowColor],
[_INTL("Money"), 34, 106, 0, baseColor, shadowColor],
[_INTL("${1}", $player.money.to_s_formatted), 302, 106, 1, baseColor, shadowColor],
[_INTL("Pokédex"), 34, 154, 0, baseColor, shadowColor],
[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 154, 1, baseColor, shadowColor],
[_INTL("Time"), 34, 202, 0, baseColor, shadowColor],
[time, 302, 202, 1, baseColor, shadowColor],
[_INTL("Started"), 34, 250, 0, baseColor, shadowColor],
[starttime, 302, 250, 1, baseColor, shadowColor]
]
pbDrawTextPositions(overlay,textPositions)
pbDrawTextPositions(overlay, textPositions)
x = 72
region = pbGetCurrentRegion(0) # Get the current region
imagePositions = []
for i in 0...8
if $player.badges[i+region*8]
imagePositions.push(["Graphics/Pictures/Trainer Card/icon_badges",x,310,i*32,region*32,32,32])
if $player.badges[i + region * 8]
imagePositions.push(["Graphics/Pictures/Trainer Card/icon_badges", x, 310, i * 32, region * 32, 32, 32])
end
x += 48
end
pbDrawImagePositions(overlay,imagePositions)
pbDrawImagePositions(overlay, imagePositions)
end
def pbTrainerCard