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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added decent spacing to all scripts thanks to Rubocop
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@@ -7,28 +7,28 @@ class PokemonTrainerCard_Scene
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end
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def pbStartScene
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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background = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/bg_f"))
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if $player.female? && background
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addBackgroundPlane(@sprites,"bg","Trainer Card/bg_f",@viewport)
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addBackgroundPlane(@sprites, "bg", "Trainer Card/bg_f", @viewport)
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else
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addBackgroundPlane(@sprites,"bg","Trainer Card/bg",@viewport)
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addBackgroundPlane(@sprites, "bg", "Trainer Card/bg", @viewport)
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end
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cardexists = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/card_f"))
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@sprites["card"] = IconSprite.new(0,0,@viewport)
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@sprites["card"] = IconSprite.new(0, 0, @viewport)
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if $player.female? && cardexists
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@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card_f")
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else
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@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card")
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end
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@sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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pbSetSystemFont(@sprites["overlay"].bitmap)
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@sprites["trainer"] = IconSprite.new(336,112,@viewport)
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@sprites["trainer"] = IconSprite.new(336, 112, @viewport)
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@sprites["trainer"].setBitmap(GameData::TrainerType.player_front_sprite_filename($player.trainer_type))
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@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width-128)/2
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@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height-128)
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@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width - 128) / 2
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@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height - 128)
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@sprites["trainer"].z = 2
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pbDrawTrainerCardFront
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pbFadeInAndShow(@sprites) { pbUpdate }
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@@ -37,42 +37,42 @@ class PokemonTrainerCard_Scene
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def pbDrawTrainerCardFront
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overlay = @sprites["overlay"].bitmap
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overlay.clear
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baseColor = Color.new(72,72,72)
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shadowColor = Color.new(160,160,160)
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baseColor = Color.new(72, 72, 72)
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shadowColor = Color.new(160, 160, 160)
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totalsec = $stats.play_time.to_i
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hour = totalsec / 60 / 60
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min = totalsec / 60 % 60
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time = (hour>0) ? _INTL("{1}h {2}m",hour,min) : _INTL("{1}m",min)
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time = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min)
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$PokemonGlobal.startTime = pbGetTimeNow if !$PokemonGlobal.startTime
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starttime = _INTL("{1} {2}, {3}",
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pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
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$PokemonGlobal.startTime.day,
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$PokemonGlobal.startTime.year)
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textPositions = [
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[_INTL("Name"),34,58,0,baseColor,shadowColor],
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[$player.name,302,58,1,baseColor,shadowColor],
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[_INTL("ID No."),332,58,0,baseColor,shadowColor],
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[sprintf("%05d",$player.public_ID),468,58,1,baseColor,shadowColor],
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[_INTL("Money"),34,106,0,baseColor,shadowColor],
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[_INTL("${1}",$player.money.to_s_formatted),302,106,1,baseColor,shadowColor],
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[_INTL("Pokédex"),34,154,0,baseColor,shadowColor],
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[sprintf("%d/%d",$player.pokedex.owned_count,$player.pokedex.seen_count),302,154,1,baseColor,shadowColor],
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[_INTL("Time"),34,202,0,baseColor,shadowColor],
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[time,302,202,1,baseColor,shadowColor],
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[_INTL("Started"),34,250,0,baseColor,shadowColor],
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[starttime,302,250,1,baseColor,shadowColor]
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[_INTL("Name"), 34, 58, 0, baseColor, shadowColor],
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[$player.name, 302, 58, 1, baseColor, shadowColor],
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[_INTL("ID No."), 332, 58, 0, baseColor, shadowColor],
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[sprintf("%05d", $player.public_ID), 468, 58, 1, baseColor, shadowColor],
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[_INTL("Money"), 34, 106, 0, baseColor, shadowColor],
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[_INTL("${1}", $player.money.to_s_formatted), 302, 106, 1, baseColor, shadowColor],
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[_INTL("Pokédex"), 34, 154, 0, baseColor, shadowColor],
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[sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count), 302, 154, 1, baseColor, shadowColor],
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[_INTL("Time"), 34, 202, 0, baseColor, shadowColor],
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[time, 302, 202, 1, baseColor, shadowColor],
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[_INTL("Started"), 34, 250, 0, baseColor, shadowColor],
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[starttime, 302, 250, 1, baseColor, shadowColor]
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]
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pbDrawTextPositions(overlay,textPositions)
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pbDrawTextPositions(overlay, textPositions)
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x = 72
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region = pbGetCurrentRegion(0) # Get the current region
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imagePositions = []
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for i in 0...8
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if $player.badges[i+region*8]
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imagePositions.push(["Graphics/Pictures/Trainer Card/icon_badges",x,310,i*32,region*32,32,32])
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if $player.badges[i + region * 8]
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imagePositions.push(["Graphics/Pictures/Trainer Card/icon_badges", x, 310, i * 32, region * 32, 32, 32])
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end
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x += 48
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end
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pbDrawImagePositions(overlay,imagePositions)
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pbDrawImagePositions(overlay, imagePositions)
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end
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def pbTrainerCard
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