Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -36,7 +36,7 @@ class SafariState
end
def pbStart(ballcount)
@start = [$game_map.map_id,$game_player.x,$game_player.y,$game_player.direction]
@start = [$game_map.map_id, $game_player.x, $game_player.y, $game_player.direction]
@ballcount = ballcount
@inProgress = true
@steps = Settings::SAFARI_STEPS
@@ -55,7 +55,7 @@ end
Events.onMapChange += proc { |_sender,*args|
Events.onMapChange += proc { |_sender, *args|
pbSafariState.pbEnd if !pbInSafari?
}
@@ -75,12 +75,12 @@ def pbSafariState
return $PokemonGlobal.safariState
end
Events.onStepTakenTransferPossible += proc { |_sender,e|
Events.onStepTakenTransferPossible += proc { |_sender, e|
handled = e[0]
next if handled[0]
if pbInSafari? && pbSafariState.decision==0 && Settings::SAFARI_STEPS > 0
if pbInSafari? && pbSafariState.decision == 0 && Settings::SAFARI_STEPS > 0
pbSafariState.steps -= 1
if pbSafariState.steps<=0
if pbSafariState.steps <= 0
pbMessage(_INTL("PA: Ding-dong!\1"))
pbMessage(_INTL("PA: Your safari game is over!"))
pbSafariState.decision = 1
@@ -90,30 +90,30 @@ Events.onStepTakenTransferPossible += proc { |_sender,e|
end
}
Events.onWildBattleOverride += proc { |_sender,e|
Events.onWildBattleOverride += proc { |_sender, e|
species = e[0]
level = e[1]
handled = e[2]
next if handled[0]!=nil
next if handled[0] != nil
next if !pbInSafari?
handled[0] = pbSafariBattle(species,level)
handled[0] = pbSafariBattle(species, level)
}
def pbSafariBattle(species,level)
def pbSafariBattle(species, level)
# Generate a wild Pokémon based on the species and level
pkmn = pbGenerateWildPokemon(species,level)
pkmn = pbGenerateWildPokemon(species, level)
foeParty = [pkmn]
# Calculate who the trainer is
playerTrainer = $player
# Create the battle scene (the visual side of it)
scene = pbNewBattleScene
# Create the battle class (the mechanics side of it)
battle = SafariBattle.new(scene,playerTrainer,foeParty)
battle = SafariBattle.new(scene, playerTrainer, foeParty)
battle.ballCount = pbSafariState.ballcount
pbPrepareBattle(battle)
# Perform the battle itself
decision = 0
pbBattleAnimation(pbGetWildBattleBGM(foeParty),0,foeParty) {
pbBattleAnimation(pbGetWildBattleBGM(foeParty), 0, foeParty) {
pbSceneStandby {
decision = battle.pbStartBattle
}
@@ -121,8 +121,8 @@ def pbSafariBattle(species,level)
Input.update
# Update Safari game data based on result of battle
pbSafariState.ballcount = battle.ballCount
if pbSafariState.ballcount<=0
if decision!=2 # Last Safari Ball was used to catch the wild Pokémon
if pbSafariState.ballcount <= 0
if decision != 2 # Last Safari Ball was used to catch the wild Pokémon
pbMessage(_INTL("Announcer: You're out of Safari Balls! Game over!"))
end
pbSafariState.decision = 1
@@ -138,9 +138,9 @@ def pbSafariBattle(species,level)
pbSafariState.captures += 1
$stats.most_captures_per_safari_game = [$stats.most_captures_per_safari_game, pbSafariState.captures].max
end
pbSet(1,decision)
pbSet(1, decision)
# Used by the Poké Radar to update/break the chain
Events.onWildBattleEnd.trigger(nil,species,level,decision)
Events.onWildBattleEnd.trigger(nil, species, level, decision)
# Return the outcome of the battle
return decision
end