Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -4,38 +4,38 @@
class ControlPointSprite < SpriteWrapper
attr_accessor :dragging
def initialize(red,viewport = nil)
def initialize(red, viewport = nil)
super(viewport)
self.bitmap=Bitmap.new(6,6)
self.bitmap.fill_rect(0,0,6,1,Color.new(0,0,0))
self.bitmap.fill_rect(0,0,1,6,Color.new(0,0,0))
self.bitmap.fill_rect(0,5,6,1,Color.new(0,0,0))
self.bitmap.fill_rect(5,0,1,6,Color.new(0,0,0))
color=(red) ? Color.new(255,0,0) : Color.new(0,0,0)
self.bitmap.fill_rect(2,2,2,2,color)
self.x=-6
self.y=-6
self.visible=false
@dragging=false
self.bitmap = Bitmap.new(6, 6)
self.bitmap.fill_rect(0, 0, 6, 1, Color.new(0, 0, 0))
self.bitmap.fill_rect(0, 0, 1, 6, Color.new(0, 0, 0))
self.bitmap.fill_rect(0, 5, 6, 1, Color.new(0, 0, 0))
self.bitmap.fill_rect(5, 0, 1, 6, Color.new(0, 0, 0))
color = (red) ? Color.new(255, 0, 0) : Color.new(0, 0, 0)
self.bitmap.fill_rect(2, 2, 2, 2, color)
self.x = -6
self.y = -6
self.visible = false
@dragging = false
end
def mouseover
if Input.time?(Input::MOUSELEFT)==0 || !@dragging
@dragging=false
if Input.time?(Input::MOUSELEFT) == 0 || !@dragging
@dragging = false
return
end
mouse=Mouse::getMousePos(true)
mouse = Mouse::getMousePos(true)
return if !mouse
self.x=[[mouse[0],0].max,512].min
self.y=[[mouse[1],0].max,384].min
self.x = [[mouse[0], 0].max, 512].min
self.y = [[mouse[1], 0].max, 384].min
end
def hittest?
return true if !self.visible
mouse=Mouse::getMousePos(true)
mouse = Mouse::getMousePos(true)
return false if !mouse
return mouse[0]>=self.x && mouse[0]<self.x+6 &&
mouse[1]>=self.y && mouse[1]<self.y+6
return mouse[0] >= self.x && mouse[0] < self.x + 6 &&
mouse[1] >= self.y && mouse[1] < self.y + 6
end
def inspect
@@ -51,12 +51,12 @@ end
class PointSprite < SpriteWrapper
def initialize(x,y,viewport = nil)
def initialize(x, y, viewport = nil)
super(viewport)
self.bitmap=Bitmap.new(2,2)
self.bitmap.fill_rect(0,0,2,2,Color.new(0,0,0))
self.x=x
self.y=y
self.bitmap = Bitmap.new(2, 2)
self.bitmap.fill_rect(0, 0, 2, 2, Color.new(0, 0, 0))
self.x = x
self.y = y
end
def dispose
@@ -71,9 +71,9 @@ class PointPath
include Enumerable
def initialize
@points=[]
@distances=[]
@totaldist=0
@points = []
@distances = []
@totaldist = 0
end
def [](x)
@@ -97,86 +97,86 @@ class PointPath
end
def inspect
p=[]
p = []
for point in @points
p.push([point[0].to_i,point[1].to_i])
p.push([point[0].to_i, point[1].to_i])
end
return p.inspect
end
def isEndPoint?(x,y)
return false if @points.length==0
index=@points.length-1
return @points[index][0]==x &&
@points[index][1]==y
def isEndPoint?(x, y)
return false if @points.length == 0
index = @points.length - 1
return @points[index][0] == x &&
@points[index][1] == y
end
def addPoint(x,y)
@points.push([x,y])
if @points.length>1
len=@points.length
dx=@points[len-2][0]-@points[len-1][0]
dy=@points[len-2][1]-@points[len-1][1]
dist=Math.sqrt(dx*dx+dy*dy)
def addPoint(x, y)
@points.push([x, y])
if @points.length > 1
len = @points.length
dx = @points[len - 2][0] - @points[len - 1][0]
dy = @points[len - 2][1] - @points[len - 1][1]
dist = Math.sqrt(dx * dx + dy * dy)
@distances.push(dist)
@totaldist+=dist
@totaldist += dist
end
end
def clear
@points.clear
@distances.clear
@totaldist=0
@totaldist = 0
end
def smoothPointPath(frames,roundValues = false)
if frames<0
def smoothPointPath(frames, roundValues = false)
if frames < 0
raise ArgumentError.new("frames out of range: #{frames}")
end
ret=PointPath.new
if @points.length==0
ret = PointPath.new
if @points.length == 0
return ret
end
step=1.0/frames
t=0.0
(frames+2).times do
point=pointOnPath(t)
step = 1.0 / frames
t = 0.0
(frames + 2).times do
point = pointOnPath(t)
if roundValues
ret.addPoint(point[0].round,point[1].round)
ret.addPoint(point[0].round, point[1].round)
else
ret.addPoint(point[0],point[1])
ret.addPoint(point[0], point[1])
end
t+=step
t=[1.0,t].min
t += step
t = [1.0, t].min
end
return ret
end
def pointOnPath(t)
if t<0 || t>1
if t < 0 || t > 1
raise ArgumentError.new("t out of range for pointOnPath: #{t}")
end
return nil if @points.length==0
ret=@points[@points.length-1].clone
if @points.length==1
return nil if @points.length == 0
ret = @points[@points.length - 1].clone
if @points.length == 1
return ret
end
curdist=0
distForT=@totaldist*t
i=0
curdist = 0
distForT = @totaldist * t
i = 0
for dist in @distances
curdist+=dist
if dist>0.0
if curdist>=distForT
distT=1.0-((curdist-distForT)/dist)
dx=@points[i+1][0]-@points[i][0]
dy=@points[i+1][1]-@points[i][1]
ret=[@points[i][0]+dx*distT,
@points[i][1]+dy*distT]
curdist += dist
if dist > 0.0
if curdist >= distForT
distT = 1.0 - ((curdist - distForT) / dist)
dx = @points[i + 1][0] - @points[i][0]
dy = @points[i + 1][1] - @points[i][1]
ret = [@points[i][0] + dx * distT,
@points[i][1] + dy * distT]
break
end
end
i+=1
i += 1
end
return ret
end
@@ -184,83 +184,83 @@ end
def catmullRom(p1,p2,p3,p4,t)
def catmullRom(p1, p2, p3, p4, t)
# p1=prevPoint, p2=startPoint, p3=endPoint, p4=nextPoint, t is from 0 through 1
t2=t*t
t3=t2*t
return 0.5*(2*p2+t*(p3-p1) +
t2*(2*p1-5*p2+4*p3-p4)+
t3*(p4-3*p3+3*p2-p1))
t2 = t * t
t3 = t2 * t
return 0.5 * (2 * p2 + t * (p3 - p1) +
t2 * (2 * p1 - 5 * p2 + 4 * p3 - p4) +
t3 * (p4 - 3 * p3 + 3 * p2 - p1))
end
def getCatmullRomPoint(src,t)
x=0,y=0
t*=3.0
if t<1.0
x=catmullRom(src[0].x,src[0].x,src[1].x,src[2].x,t)
y=catmullRom(src[0].y,src[0].y,src[1].y,src[2].y,t)
elsif t<2.0
t-=1.0
x=catmullRom(src[0].x,src[1].x,src[2].x,src[3].x,t)
y=catmullRom(src[0].y,src[1].y,src[2].y,src[3].y,t)
def getCatmullRomPoint(src, t)
x = 0, y = 0
t *= 3.0
if t < 1.0
x = catmullRom(src[0].x, src[0].x, src[1].x, src[2].x, t)
y = catmullRom(src[0].y, src[0].y, src[1].y, src[2].y, t)
elsif t < 2.0
t -= 1.0
x = catmullRom(src[0].x, src[1].x, src[2].x, src[3].x, t)
y = catmullRom(src[0].y, src[1].y, src[2].y, src[3].y, t)
else
t-=2.0
x=catmullRom(src[1].x,src[2].x,src[3].x,src[3].x,t)
y=catmullRom(src[1].y,src[2].y,src[3].y,src[3].y,t)
t -= 2.0
x = catmullRom(src[1].x, src[2].x, src[3].x, src[3].x, t)
y = catmullRom(src[1].y, src[2].y, src[3].y, src[3].y, t)
end
return [x,y]
return [x, y]
end
def getCurvePoint(src,t)
return getCatmullRomPoint(src,t)
def getCurvePoint(src, t)
return getCatmullRomPoint(src, t)
end
def curveToPointPath(curve,numpoints)
if numpoints<2
def curveToPointPath(curve, numpoints)
if numpoints < 2
return nil
end
path=PointPath.new
step=1.0/(numpoints-1)
t=0.0
path = PointPath.new
step = 1.0 / (numpoints - 1)
t = 0.0
numpoints.times do
point=getCurvePoint(curve,t)
path.addPoint(point[0],point[1])
t+=step
point = getCurvePoint(curve, t)
path.addPoint(point[0], point[1])
t += step
end
return path
end
def pbDefinePath(canvas)
sliderwin2=ControlWindow.new(0,0,320,320)
sliderwin2.viewport=canvas.viewport
sliderwin2.addSlider(_INTL("Number of frames:"),2,500,20)
sliderwin2.opacity=200
defcurvebutton=sliderwin2.addButton(_INTL("Define Smooth Curve"))
defpathbutton=sliderwin2.addButton(_INTL("Define Freehand Path"))
okbutton=sliderwin2.addButton(_INTL("OK"))
cancelbutton=sliderwin2.addButton(_INTL("Cancel"))
points=[]
path=nil
sliderwin2 = ControlWindow.new(0, 0, 320, 320)
sliderwin2.viewport = canvas.viewport
sliderwin2.addSlider(_INTL("Number of frames:"), 2, 500, 20)
sliderwin2.opacity = 200
defcurvebutton = sliderwin2.addButton(_INTL("Define Smooth Curve"))
defpathbutton = sliderwin2.addButton(_INTL("Define Freehand Path"))
okbutton = sliderwin2.addButton(_INTL("OK"))
cancelbutton = sliderwin2.addButton(_INTL("Cancel"))
points = []
path = nil
loop do
Graphics.update
Input.update
sliderwin2.update
if sliderwin2.changed?(0) # Number of frames
if path
path=path.smoothPointPath(sliderwin2.value(0),false)
i=0
path = path.smoothPointPath(sliderwin2.value(0), false)
i = 0
for point in path
if i<points.length
points[i].x=point[0]
points[i].y=point[1]
if i < points.length
points[i].x = point[0]
points[i].y = point[1]
else
points.push(PointSprite.new(point[0],point[1],canvas.viewport))
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
end
i+=1
i += 1
end
for j in i...points.length
points[j].dispose
points[j]=nil
points[j] = nil
end
points.compact!
end
@@ -270,20 +270,20 @@ def pbDefinePath(canvas)
end
points.clear
30.times do
point=PointSprite.new(0,0,canvas.viewport)
point.visible=false
point = PointSprite.new(0, 0, canvas.viewport)
point.visible = false
points.push(point)
end
curve=[
ControlPointSprite.new(true,canvas.viewport),
ControlPointSprite.new(false,canvas.viewport),
ControlPointSprite.new(false,canvas.viewport),
ControlPointSprite.new(true,canvas.viewport)
curve = [
ControlPointSprite.new(true, canvas.viewport),
ControlPointSprite.new(false, canvas.viewport),
ControlPointSprite.new(false, canvas.viewport),
ControlPointSprite.new(true, canvas.viewport)
]
showline=false
sliderwin2.visible=false
showline = false
sliderwin2.visible = false
# This window displays the mouse's current position
window=Window_UnformattedTextPokemon.newWithSize("",
window = Window_UnformattedTextPokemon.newWithSize("",
0, 320 - 64, 128, 64, canvas.viewport)
loop do
Graphics.update
@@ -294,12 +294,12 @@ def pbDefinePath(canvas)
if Input.trigger?(Input::MOUSELEFT)
for j in 0...4
next if !curve[j].hittest?
if j==1||j==2
if j == 1 || j == 2
next if !curve[0].visible || !curve[3].visible
end
curve[j].visible=true
curve[j].visible = true
for k in 0...4
curve[k].dragging=(k==j)
curve[k].dragging = (k == j)
end
break
end
@@ -308,33 +308,33 @@ def pbDefinePath(canvas)
curve[j].mouseover
end
mousepos = Mouse::getMousePos(true)
newtext = (mousepos) ? sprintf("(%d,%d)",mousepos[0],mousepos[1]) : "(??,??)"
if window.text!=newtext
window.text=newtext
newtext = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
if window.text != newtext
window.text = newtext
end
if curve[0].visible && curve[3].visible &&
!curve[0].dragging && !curve[3].dragging
for point in points
point.visible=true
point.visible = true
end
if !showline
curve[1].visible=true
curve[2].visible=true
curve[1].x=curve[0].x+0.3333*(curve[3].x-curve[0].x)
curve[1].y=curve[0].y+0.3333*(curve[3].y-curve[0].y)
curve[2].x=curve[0].x+0.6666*(curve[3].x-curve[0].x)
curve[2].y=curve[0].y+0.6666*(curve[3].y-curve[0].y)
curve[1].visible = true
curve[2].visible = true
curve[1].x = curve[0].x + 0.3333 * (curve[3].x - curve[0].x)
curve[1].y = curve[0].y + 0.3333 * (curve[3].y - curve[0].y)
curve[2].x = curve[0].x + 0.6666 * (curve[3].x - curve[0].x)
curve[2].y = curve[0].y + 0.6666 * (curve[3].y - curve[0].y)
end
showline=true
showline = true
end
if showline
step=1.0/(points.length-1)
t=0.0
step = 1.0 / (points.length - 1)
t = 0.0
for i in 0...points.length
point=getCurvePoint(curve,t)
points[i].x=point[0]
points[i].y=point[1]
t+=step
point = getCurvePoint(curve, t)
points[i].x = point[0]
points[i].y = point[1]
t += step
end
end
end
@@ -345,50 +345,50 @@ def pbDefinePath(canvas)
end
points.clear
if showline
path=curveToPointPath(curve,sliderwin2.value(0))
path = curveToPointPath(curve, sliderwin2.value(0))
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
for point in path
points.push(PointSprite.new(point[0],point[1],canvas.viewport))
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
end
end
for point in curve
point.dispose
end
sliderwin2.visible=true
sliderwin2.visible = true
next
elsif sliderwin2.changed?(defpathbutton)
canceled=false
pointpath=PointPath.new
canceled = false
pointpath = PointPath.new
for point in points
point.dispose
end
points.clear
window=Window_UnformattedTextPokemon.newWithSize("",
0, 320-64, 128, 64, canvas.viewport)
sliderwin2.visible=false
window = Window_UnformattedTextPokemon.newWithSize("",
0, 320 - 64, 128, 64, canvas.viewport)
sliderwin2.visible = false
loop do
Graphics.update
Input.update
if Input.triggerex?(:ESCAPE)
canceled=true
canceled = true
break
end
if Input.trigger?(Input::MOUSELEFT)
break
end
mousepos=Mouse::getMousePos(true)
window.text = (mousepos) ? sprintf("(%d,%d)",mousepos[0],mousepos[1]) : "(??,??)"
mousepos = Mouse::getMousePos(true)
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
end
while !canceled
mousepos=Mouse::getMousePos(true)
if mousepos && !pointpath.isEndPoint?(mousepos[0],mousepos[1])
pointpath.addPoint(mousepos[0],mousepos[1])
points.push(PointSprite.new(mousepos[0],mousepos[1],canvas.viewport))
mousepos = Mouse::getMousePos(true)
if mousepos && !pointpath.isEndPoint?(mousepos[0], mousepos[1])
pointpath.addPoint(mousepos[0], mousepos[1])
points.push(PointSprite.new(mousepos[0], mousepos[1], canvas.viewport))
end
window.text = (mousepos) ? sprintf("(%d,%d)",mousepos[0],mousepos[1]) : "(??,??)"
window.text = (mousepos) ? sprintf("(%d,%d)", mousepos[0], mousepos[1]) : "(??,??)"
Graphics.update
Input.update
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT)==0
if Input.triggerex?(:ESCAPE) || Input.time?(Input::MOUSELEFT) == 0
break
end
end
@@ -399,30 +399,30 @@ def pbDefinePath(canvas)
end
points.clear
# generate smooth path from temporary path
path=pointpath.smoothPointPath(sliderwin2.value(0),true)
path = pointpath.smoothPointPath(sliderwin2.value(0), true)
# redraw path from smooth path
for point in path
points.push(PointSprite.new(point[0],point[1],canvas.viewport))
points.push(PointSprite.new(point[0], point[1], canvas.viewport))
end
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
sliderwin2.visible=true
sliderwin2.visible = true
next
elsif sliderwin2.changed?(okbutton) && path
# File.open("pointpath.txt","wb") { |f| f.write(path.inspect) }
neededsize=canvas.currentframe+sliderwin2.value(0)
if neededsize>canvas.animation.length
neededsize = canvas.currentframe + sliderwin2.value(0)
if neededsize > canvas.animation.length
canvas.animation.resize(neededsize)
end
thiscel=canvas.currentCel
celnumber=canvas.currentcel
thiscel = canvas.currentCel
celnumber = canvas.currentcel
for i in canvas.currentframe...neededsize
cel=canvas.animation[i][celnumber]
cel = canvas.animation[i][celnumber]
if !canvas.animation[i][celnumber]
cel=pbCreateCel(0,0,thiscel[AnimFrame::PATTERN],canvas.animation.position)
canvas.animation[i][celnumber]=cel
cel = pbCreateCel(0, 0, thiscel[AnimFrame::PATTERN], canvas.animation.position)
canvas.animation[i][celnumber] = cel
end
cel[AnimFrame::X]=path[i-canvas.currentframe][0]
cel[AnimFrame::Y]=path[i-canvas.currentframe][1]
cel[AnimFrame::X] = path[i - canvas.currentframe][0]
cel[AnimFrame::Y] = path[i - canvas.currentframe][1]
end
break
elsif sliderwin2.changed?(cancelbutton) || Input.trigger?(Input::BACK)
@@ -14,7 +14,7 @@ def tryLoadData(file)
end
def dumpBase64Anim(s)
return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/,"\r\n")
return [Zlib::Deflate.deflate(Marshal.dump(s))].pack("m").gsub(/\n/, "\r\n")
end
def loadBase64Anim(s)
@@ -22,56 +22,56 @@ def loadBase64Anim(s)
end
def pbExportAnim(animations)
filename=pbMessageFreeText(_INTL("Enter a filename."),"",false,32)
if filename!=""
filename = pbMessageFreeText(_INTL("Enter a filename."), "", false, 32)
if filename != ""
begin
filename+=".anm"
File.open(filename,"wb") { |f|
filename += ".anm"
File.open(filename, "wb") { |f|
f.write(dumpBase64Anim(animations[animations.selected]))
}
failed=false
failed = false
rescue
pbMessage(_INTL("Couldn't save the animation to {1}.",filename))
failed=true
pbMessage(_INTL("Couldn't save the animation to {1}.", filename))
failed = true
end
if !failed
pbMessage(_INTL("Animation was saved to {1} in the game folder.",filename))
pbMessage(_INTL("Animation was saved to {1} in the game folder.", filename))
pbMessage(_INTL("It's a text file, so it can be transferred to others easily."))
end
end
end
def pbImportAnim(animations,canvas,animwin)
animfiles=[]
def pbImportAnim(animations, canvas, animwin)
animfiles = []
pbRgssChdir(".") {
animfiles.concat(Dir.glob("*.anm"))
}
cmdwin=pbListWindow(animfiles,320)
cmdwin.opacity=200
cmdwin.height=480
cmdwin.viewport=canvas.viewport
cmdwin = pbListWindow(animfiles, 320)
cmdwin.opacity = 200
cmdwin.height = 480
cmdwin.viewport = canvas.viewport
loop do
Graphics.update
Input.update
cmdwin.update
if Input.trigger?(Input::USE) && animfiles.length>0
if Input.trigger?(Input::USE) && animfiles.length > 0
begin
textdata=loadBase64Anim(IO.read(animfiles[cmdwin.index]))
textdata = loadBase64Anim(IO.read(animfiles[cmdwin.index]))
throw "Bad data" if !textdata.is_a?(PBAnimation)
textdata.id=-1 # this is not an RPG Maker XP animation
textdata.id = -1 # this is not an RPG Maker XP animation
pbConvertAnimToNewFormat(textdata)
animations[animations.selected]=textdata
animations[animations.selected] = textdata
rescue
pbMessage(_INTL("The animation is invalid or could not be loaded."))
next
end
graphic=animations[animations.selected].graphic
graphic="Graphics/Animations/#{graphic}"
if graphic && graphic!="" && !FileTest.image_exist?(graphic)
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.",graphic))
graphic = animations[animations.selected].graphic
graphic = "Graphics/Animations/#{graphic}"
if graphic && graphic != "" && !FileTest.image_exist?(graphic)
pbMessage(_INTL("The animation file {1} was not found. The animation will load anyway.", graphic))
end
canvas.loadAnimation(animations[animations.selected])
animwin.animbitmap=canvas.animbitmap
animwin.animbitmap = canvas.animbitmap
break
end
if Input.trigger?(Input::BACK)
@@ -86,12 +86,12 @@ end
# Format conversion
################################################################################
def pbConvertAnimToNewFormat(textdata)
needconverting=false
needconverting = false
for i in 0...textdata.length
next if !textdata[i]
for j in 0...PBAnimation::MAX_SPRITES
next if !textdata[i][j]
needconverting=true if textdata[i][j][AnimFrame::FOCUS]==nil
needconverting = true if textdata[i][j][AnimFrame::FOCUS] == nil
break if needconverting
end
break if needconverting
@@ -101,20 +101,20 @@ def pbConvertAnimToNewFormat(textdata)
next if !textdata[i]
for j in 0...PBAnimation::MAX_SPRITES
next if !textdata[i][j]
textdata[i][j][AnimFrame::PRIORITY]=1 if textdata[i][j][AnimFrame::PRIORITY]==nil
if j==0 # User battler
textdata[i][j][AnimFrame::FOCUS]=2
textdata[i][j][AnimFrame::X]=Battle::Scene::FOCUSUSER_X
textdata[i][j][AnimFrame::Y]=Battle::Scene::FOCUSUSER_Y
elsif j==1 # Target battler
textdata[i][j][AnimFrame::FOCUS]=1
textdata[i][j][AnimFrame::X]=Battle::Scene::FOCUSTARGET_X
textdata[i][j][AnimFrame::Y]=Battle::Scene::FOCUSTARGET_Y
textdata[i][j][AnimFrame::PRIORITY] = 1 if textdata[i][j][AnimFrame::PRIORITY] == nil
if j == 0 # User battler
textdata[i][j][AnimFrame::FOCUS] = 2
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSUSER_X
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSUSER_Y
elsif j == 1 # Target battler
textdata[i][j][AnimFrame::FOCUS] = 1
textdata[i][j][AnimFrame::X] = Battle::Scene::FOCUSTARGET_X
textdata[i][j][AnimFrame::Y] = Battle::Scene::FOCUSTARGET_Y
else
textdata[i][j][AnimFrame::FOCUS]=(textdata.position || 4)
if textdata.position==1
textdata[i][j][AnimFrame::X]+=Battle::Scene::FOCUSTARGET_X
textdata[i][j][AnimFrame::Y]+=Battle::Scene::FOCUSTARGET_Y-2
textdata[i][j][AnimFrame::FOCUS] = (textdata.position || 4)
if textdata.position == 1
textdata[i][j][AnimFrame::X] += Battle::Scene::FOCUSTARGET_X
textdata[i][j][AnimFrame::Y] += Battle::Scene::FOCUSTARGET_Y - 2
end
end
end
@@ -125,20 +125,20 @@ end
def pbConvertAnimsToNewFormat
pbMessage(_INTL("Will convert animations now."))
count=0
animations=pbLoadBattleAnimations
count = 0
animations = pbLoadBattleAnimations
if !animations || !animations[0]
pbMessage(_INTL("No animations exist."))
return
end
for k in 0...animations.length
next if !animations[k]
ret=pbConvertAnimToNewFormat(animations[k])
count+=1 if ret
ret = pbConvertAnimToNewFormat(animations[k])
count += 1 if ret
end
if count>0
save_data(animations,"Data/PkmnAnimations.rxdata")
if count > 0
save_data(animations, "Data/PkmnAnimations.rxdata")
$game_temp.battle_animations_data = nil
end
pbMessage(_INTL("{1} animations converted to new format.",count))
pbMessage(_INTL("{1} animations converted to new format.", count))
end
File diff suppressed because it is too large Load Diff