Added decent spacing to all scripts thanks to Rubocop

This commit is contained in:
Maruno17
2021-12-18 15:25:40 +00:00
parent f7b76ae62e
commit d17fc40a47
207 changed files with 18577 additions and 18587 deletions

View File

@@ -8,8 +8,8 @@ def pbDefaultMap
end
def pbWarpToMap
mapid = pbListScreen(_INTL("WARP TO MAP"),MapLister.new(pbDefaultMap))
if mapid>0
mapid = pbListScreen(_INTL("WARP TO MAP"), MapLister.new(pbDefaultMap))
if mapid > 0
map = Game_Map.new
map.setup(mapid)
success = false
@@ -18,7 +18,7 @@ def pbWarpToMap
100.times do
x = rand(map.width)
y = rand(map.height)
next if !map.passableStrict?(x,y,0,$game_player)
next if !map.passableStrict?(x, y, 0, $game_player)
blocked = false
for event in map.events.values
if event.at_coordinate?(x, y) && !event.through
@@ -33,7 +33,7 @@ def pbWarpToMap
x = rand(map.width)
y = rand(map.height)
end
return [mapid,x,y]
return [mapid, x, y]
end
return nil
end
@@ -47,11 +47,11 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
attr_reader :mode
def initialize(viewport)
super(0,0,Graphics.width,Graphics.height,viewport)
super(0, 0, Graphics.width, Graphics.height, viewport)
end
def itemCount
return (@mode==0) ? $data_system.switches.size-1 : $data_system.variables.size-1
return (@mode == 0) ? $data_system.switches.size - 1 : $data_system.variables.size - 1
end
def mode=(mode)
@@ -59,30 +59,30 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
refresh
end
def shadowtext(x,y,w,h,t,align = 0,colors = 0)
def shadowtext(x, y, w, h, t, align = 0, colors = 0)
width = self.contents.text_size(t).width
if align==1 # Right aligned
x += (w-width)
elsif align==2 # Centre aligned
x += (w/2)-(width/2)
if align == 1 # Right aligned
x += (w - width)
elsif align == 2 # Centre aligned
x += (w / 2) - (width / 2)
end
base = Color.new(12*8,12*8,12*8)
if colors==1 # Red
base = Color.new(168,48,56)
elsif colors==2 # Green
base = Color.new(0,144,0)
base = Color.new(12 * 8, 12 * 8, 12 * 8)
if colors == 1 # Red
base = Color.new(168, 48, 56)
elsif colors == 2 # Green
base = Color.new(0, 144, 0)
end
pbDrawShadowText(self.contents,x,y,[width,w].max,h,t,base,Color.new(26*8,26*8,25*8))
pbDrawShadowText(self.contents, x, y, [width, w].max, h, t, base, Color.new(26 * 8, 26 * 8, 25 * 8))
end
def drawItem(index,_count,rect)
def drawItem(index, _count, rect)
pbSetNarrowFont(self.contents)
colors = 0
codeswitch = false
if @mode==0
name = $data_system.switches[index+1]
if @mode == 0
name = $data_system.switches[index + 1]
codeswitch = (name[/^s\:/])
val = (codeswitch) ? (eval($~.post_match) rescue nil) : $game_switches[index+1]
val = (codeswitch) ? (eval($~.post_match) rescue nil) : $game_switches[index + 1]
if val.nil?
status = "[-]"
colors = 0
@@ -95,31 +95,31 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
colors = 1
end
else
name = $data_system.variables[index+1]
status = $game_variables[index+1].to_s
name = $data_system.variables[index + 1]
status = $game_variables[index + 1].to_s
status = "\"__\"" if nil_or_empty?(status)
end
name = '' if name==nil
id_text = sprintf("%04d:",index+1)
rect = drawCursor(index,rect)
name = '' if name == nil
id_text = sprintf("%04d:", index + 1)
rect = drawCursor(index, rect)
totalWidth = rect.width
idWidth = totalWidth*15/100
nameWidth = totalWidth*65/100
statusWidth = totalWidth*20/100
self.shadowtext(rect.x,rect.y,idWidth,rect.height,id_text)
self.shadowtext(rect.x+idWidth,rect.y,nameWidth,rect.height,name,0,(codeswitch) ? 1 : 0)
self.shadowtext(rect.x+idWidth+nameWidth,rect.y,statusWidth,rect.height,status,1,colors)
idWidth = totalWidth * 15 / 100
nameWidth = totalWidth * 65 / 100
statusWidth = totalWidth * 20 / 100
self.shadowtext(rect.x, rect.y, idWidth, rect.height, id_text)
self.shadowtext(rect.x + idWidth, rect.y, nameWidth, rect.height, name, 0, (codeswitch) ? 1 : 0)
self.shadowtext(rect.x + idWidth + nameWidth, rect.y, statusWidth, rect.height, status, 1, colors)
end
end
def pbDebugSetVariable(id,diff)
$game_variables[id] = 0 if $game_variables[id]==nil
def pbDebugSetVariable(id, diff)
$game_variables[id] = 0 if $game_variables[id] == nil
if $game_variables[id].is_a?(Numeric)
pbPlayCursorSE
$game_variables[id] = [$game_variables[id]+diff,99999999].min
$game_variables[id] = [$game_variables[id],-99999999].max
$game_variables[id] = [$game_variables[id] + diff, 99999999].min
$game_variables[id] = [$game_variables[id], -99999999].max
$game_map.need_refresh = true
end
end
@@ -131,20 +131,20 @@ def pbDebugVariableScreen(id)
params.setDefaultValue(value)
params.setMaxDigits(8)
params.setNegativesAllowed(true)
value = pbMessageChooseNumber(_INTL("Set variable {1}.",id),params)
$game_variables[id] = [value,99999999].min
$game_variables[id] = [$game_variables[id],-99999999].max
value = pbMessageChooseNumber(_INTL("Set variable {1}.", id), params)
$game_variables[id] = [value, 99999999].min
$game_variables[id] = [$game_variables[id], -99999999].max
$game_map.need_refresh = true
elsif $game_variables[id].is_a?(String)
value = pbMessageFreeText(_INTL("Set variable {1}.",id),
$game_variables[id],false,250,Graphics.width)
value = pbMessageFreeText(_INTL("Set variable {1}.", id),
$game_variables[id], false, 250, Graphics.width)
$game_variables[id] = value
$game_map.need_refresh = true
end
end
def pbDebugVariables(mode)
viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
viewport.z = 99999
sprites = {}
sprites["right_window"] = SpriteWindow_DebugVariables.new(viewport)
@@ -159,25 +159,25 @@ def pbDebugVariables(mode)
pbPlayCancelSE
break
end
current_id = right_window.index+1
if mode==0 # Switches
current_id = right_window.index + 1
if mode == 0 # Switches
if Input.trigger?(Input::USE)
pbPlayDecisionSE
$game_switches[current_id] = !$game_switches[current_id]
right_window.refresh
$game_map.need_refresh = true
end
elsif mode==1 # Variables
elsif mode == 1 # Variables
if Input.repeat?(Input::LEFT)
pbDebugSetVariable(current_id,-1)
pbDebugSetVariable(current_id, -1)
right_window.refresh
elsif Input.repeat?(Input::RIGHT)
pbDebugSetVariable(current_id,1)
pbDebugSetVariable(current_id, 1)
right_window.refresh
elsif Input.trigger?(Input::ACTION)
if $game_variables[current_id]==0
if $game_variables[current_id] == 0
$game_variables[current_id] = ""
elsif $game_variables[current_id]==""
elsif $game_variables[current_id] == ""
$game_variables[current_id] = 0
elsif $game_variables[current_id].is_a?(Numeric)
$game_variables[current_id] = 0
@@ -353,7 +353,7 @@ end
#===============================================================================
class SpriteWindow_DebugRoamers < Window_DrawableCommand
def initialize(viewport)
super(0,0,Graphics.width,Graphics.height,viewport)
super(0, 0, Graphics.width, Graphics.height, viewport)
end
def roamerCount
@@ -361,44 +361,44 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
end
def itemCount
return self.roamerCount+2
return self.roamerCount + 2
end
def shadowtext(t,x,y,w,h,align = 0,colors = 0)
def shadowtext(t, x, y, w, h, align = 0, colors = 0)
width = self.contents.text_size(t).width
if align==1
x += (w-width) # Right aligned
elsif align==2
x += (w/2)-(width/2) # Centre aligned
if align == 1
x += (w - width) # Right aligned
elsif align == 2
x += (w / 2) - (width / 2) # Centre aligned
end
base = Color.new(12*8,12*8,12*8)
if colors==1
base = Color.new(168,48,56) # Red
elsif colors==2
base = Color.new(0,144,0) # Green
base = Color.new(12 * 8, 12 * 8, 12 * 8)
if colors == 1
base = Color.new(168, 48, 56) # Red
elsif colors == 2
base = Color.new(0, 144, 0) # Green
end
pbDrawShadowText(self.contents,x,y,[width,w].max,h,t,base,Color.new(26*8,26*8,25*8))
pbDrawShadowText(self.contents, x, y, [width, w].max, h, t, base, Color.new(26 * 8, 26 * 8, 25 * 8))
end
def drawItem(index,_count,rect)
def drawItem(index, _count, rect)
pbSetNarrowFont(self.contents)
rect = drawCursor(index,rect)
nameWidth = rect.width*50/100
statusWidth = rect.width*50/100
if index==self.itemCount-2
rect = drawCursor(index, rect)
nameWidth = rect.width * 50 / 100
statusWidth = rect.width * 50 / 100
if index == self.itemCount - 2
# Advance roaming
self.shadowtext(_INTL("[All roam to new locations]"),rect.x,rect.y,nameWidth,rect.height)
elsif index==self.itemCount-1
self.shadowtext(_INTL("[All roam to new locations]"), rect.x, rect.y, nameWidth, rect.height)
elsif index == self.itemCount - 1
# Advance roaming
self.shadowtext(_INTL("[Clear all current roamer locations]"),rect.x,rect.y,nameWidth,rect.height)
self.shadowtext(_INTL("[Clear all current roamer locations]"), rect.x, rect.y, nameWidth, rect.height)
else
pkmn = Settings::ROAMING_SPECIES[index]
name = GameData::Species.get(pkmn[0]).name + " (Lv. #{pkmn[1]})"
status = ""
statuscolor = 0
if pkmn[2]<=0 || $game_switches[pkmn[2]]
if pkmn[2] <= 0 || $game_switches[pkmn[2]]
status = $PokemonGlobal.roamPokemon[index]
if status==true
if status == true
if $PokemonGlobal.roamPokemonCaught[index]
status = "[CAUGHT]"
else
@@ -419,8 +419,8 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
else
status = "[NOT ROAMING][Switch #{pkmn[2]} is off]"
end
self.shadowtext(name,rect.x,rect.y,nameWidth,rect.height)
self.shadowtext(status,rect.x+nameWidth,rect.y,statusWidth,rect.height,1,statuscolor)
self.shadowtext(name, rect.x, rect.y, nameWidth, rect.height)
self.shadowtext(status, rect.x + nameWidth, rect.y, statusWidth, rect.height, 1, statuscolor)
end
end
end
@@ -428,23 +428,23 @@ end
def pbDebugRoamers
viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
viewport.z = 99999
sprites = {}
sprites["cmdwindow"] = SpriteWindow_DebugRoamers.new(viewport)
cmdwindow = sprites["cmdwindow"]
cmdwindow.active = true
cmdwindow.active = true
loop do
Graphics.update
Input.update
pbUpdateSpriteHash(sprites)
if Input.trigger?(Input::ACTION) && cmdwindow.index<cmdwindow.roamerCount &&
(pkmn[2]<=0 || $game_switches[pkmn[2]]) &&
$PokemonGlobal.roamPokemon[cmdwindow.index]!=true
if Input.trigger?(Input::ACTION) && cmdwindow.index < cmdwindow.roamerCount &&
(pkmn[2] <= 0 || $game_switches[pkmn[2]]) &&
$PokemonGlobal.roamPokemon[cmdwindow.index] != true
# Roam selected Pokémon
pbPlayDecisionSE
if Input.press?(Input::CTRL) # Roam to current map
if $PokemonGlobal.roamPosition[cmdwindow.index]==pbDefaultMap
if $PokemonGlobal.roamPosition[cmdwindow.index] == pbDefaultMap
$PokemonGlobal.roamPosition[cmdwindow.index] = nil
else
$PokemonGlobal.roamPosition[cmdwindow.index] = pbDefaultMap
@@ -463,14 +463,14 @@ def pbDebugRoamers
pbPlayCancelSE
break
elsif Input.trigger?(Input::USE)
if cmdwindow.index<cmdwindow.roamerCount
if cmdwindow.index < cmdwindow.roamerCount
pbPlayDecisionSE
# Toggle through roaming, not roaming, defeated
pkmn = Settings::ROAMING_SPECIES[cmdwindow.index]
if pkmn[2]>0 && !$game_switches[pkmn[2]]
if pkmn[2] > 0 && !$game_switches[pkmn[2]]
# not roaming -> roaming
$game_switches[pkmn[2]] = true
elsif $PokemonGlobal.roamPokemon[cmdwindow.index]!=true
elsif $PokemonGlobal.roamPokemon[cmdwindow.index] != true
# roaming -> defeated
$PokemonGlobal.roamPokemon[cmdwindow.index] = true
$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = false
@@ -478,15 +478,15 @@ def pbDebugRoamers
!$PokemonGlobal.roamPokemonCaught[cmdwindow.index]
# defeated -> caught
$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = true
elsif pkmn[2]>0
elsif pkmn[2] > 0
# caught -> not roaming (or roaming if Switch ID is 0
$game_switches[pkmn[2]] = false if pkmn[2]>0
$game_switches[pkmn[2]] = false if pkmn[2] > 0
$PokemonGlobal.roamPokemon[cmdwindow.index] = nil
$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = false
end
cmdwindow.refresh
elsif cmdwindow.index==cmdwindow.itemCount-2 # All roam
if Settings::ROAMING_SPECIES.length==0
elsif cmdwindow.index == cmdwindow.itemCount - 2 # All roam
if Settings::ROAMING_SPECIES.length == 0
pbPlayBuzzerSE
else
pbPlayDecisionSE
@@ -495,7 +495,7 @@ def pbDebugRoamers
cmdwindow.refresh
end
else # Clear all roaming locations
if Settings::ROAMING_SPECIES.length==0
if Settings::ROAMING_SPECIES.length == 0
pbPlayBuzzerSE
else
pbPlayDecisionSE
@@ -524,23 +524,23 @@ def pbExtractText
pbDisposeMessageWindow(msgwindow)
return
end
pbMessageDisplay(msgwindow,_INTL("Please wait.\\wtnp[0]"))
pbMessageDisplay(msgwindow, _INTL("Please wait.\\wtnp[0]"))
MessageTypes.extract("intl.txt")
pbMessageDisplay(msgwindow,_INTL("All text in the game was extracted and saved to intl.txt.\1"))
pbMessageDisplay(msgwindow,_INTL("To localize the text for a particular language, translate every second line in the file.\1"))
pbMessageDisplay(msgwindow,_INTL("After translating, choose \"Compile Text.\""))
pbMessageDisplay(msgwindow, _INTL("All text in the game was extracted and saved to intl.txt.\1"))
pbMessageDisplay(msgwindow, _INTL("To localize the text for a particular language, translate every second line in the file.\1"))
pbMessageDisplay(msgwindow, _INTL("After translating, choose \"Compile Text.\""))
pbDisposeMessageWindow(msgwindow)
end
def pbCompileTextUI
msgwindow = pbCreateMessageWindow
pbMessageDisplay(msgwindow,_INTL("Please wait.\\wtnp[0]"))
pbMessageDisplay(msgwindow, _INTL("Please wait.\\wtnp[0]"))
begin
pbCompileText
pbMessageDisplay(msgwindow,_INTL("Successfully compiled text and saved it to intl.dat.\1"))
pbMessageDisplay(msgwindow,_INTL("To use the file in a game, place the file in the Data folder under a different name, and edit the Settings::LANGUAGES array in the scripts."))
pbMessageDisplay(msgwindow, _INTL("Successfully compiled text and saved it to intl.dat.\1"))
pbMessageDisplay(msgwindow, _INTL("To use the file in a game, place the file in the Data folder under a different name, and edit the Settings::LANGUAGES array in the scripts."))
rescue RuntimeError
pbMessageDisplay(msgwindow,_INTL("Failed to compile text: {1}",$!.message))
pbMessageDisplay(msgwindow, _INTL("Failed to compile text: {1}", $!.message))
end
pbDisposeMessageWindow(msgwindow)
end
@@ -555,28 +555,28 @@ def pbExportAllAnimations
if animations
msgwindow = pbCreateMessageWindow
for anim in animations
next if !anim || anim.length==0 || anim.name==""
pbMessageDisplay(msgwindow,anim.name,false)
next if !anim || anim.length == 0 || anim.name == ""
pbMessageDisplay(msgwindow, anim.name, false)
Graphics.update
safename = anim.name.gsub(/\W/,"_")
safename = anim.name.gsub(/\W/, "_")
Dir.mkdir("Animations/#{safename}") rescue nil
File.open("Animations/#{safename}/#{safename}.anm","wb") { |f|
File.open("Animations/#{safename}/#{safename}.anm", "wb") { |f|
f.write(dumpBase64Anim(anim))
}
if anim.graphic && anim.graphic!=""
graphicname = RTP.getImagePath("Graphics/Animations/"+anim.graphic)
pbSafeCopyFile(graphicname,"Animations/#{safename}/"+File.basename(graphicname))
if anim.graphic && anim.graphic != ""
graphicname = RTP.getImagePath("Graphics/Animations/" + anim.graphic)
pbSafeCopyFile(graphicname, "Animations/#{safename}/" + File.basename(graphicname))
end
for timing in anim.timing
if !timing.timingType || timing.timingType==0
if timing.name && timing.name!=""
audioName = RTP.getAudioPath("Audio/SE/Anim/"+timing.name)
pbSafeCopyFile(audioName,"Animations/#{safename}/"+File.basename(audioName))
if !timing.timingType || timing.timingType == 0
if timing.name && timing.name != ""
audioName = RTP.getAudioPath("Audio/SE/Anim/" + timing.name)
pbSafeCopyFile(audioName, "Animations/#{safename}/" + File.basename(audioName))
end
elsif timing.timingType==1 || timing.timingType==3
if timing.name && timing.name!=""
graphicname = RTP.getImagePath("Graphics/Animations/"+timing.name)
pbSafeCopyFile(graphicname,"Animations/#{safename}/"+File.basename(graphicname))
elsif timing.timingType == 1 || timing.timingType == 3
if timing.name && timing.name != ""
graphicname = RTP.getImagePath("Graphics/Animations/" + timing.name)
pbSafeCopyFile(graphicname, "Animations/#{safename}/" + File.basename(graphicname))
end
end
end
@@ -587,7 +587,7 @@ def pbExportAllAnimations
pbMessage(_INTL("There are no animations to export."))
end
rescue
p $!.message,$!.backtrace
p $!.message, $!.backtrace
pbMessage(_INTL("The export failed."))
end
end
@@ -596,59 +596,59 @@ def pbImportAllAnimations
animationFolders = []
if safeIsDirectory?("Animations")
Dir.foreach("Animations") { |fb|
f = "Animations/"+fb
if safeIsDirectory?(f) && fb!="." && fb!=".."
f = "Animations/" + fb
if safeIsDirectory?(f) && fb != "." && fb != ".."
animationFolders.push(f)
end
}
end
if animationFolders.length==0
if animationFolders.length == 0
pbMessage(_INTL("There are no animations to import. Put each animation in a folder within the Animations folder."))
else
msgwindow = pbCreateMessageWindow
animations = pbLoadBattleAnimations
animations = PBAnimations.new if !animations
for folder in animationFolders
pbMessageDisplay(msgwindow,folder,false)
pbMessageDisplay(msgwindow, folder, false)
Graphics.update
audios = []
files = Dir.glob(folder+"/*.*")
files = Dir.glob(folder + "/*.*")
%w[wav ogg mid wma].each { |ext| # mp3
upext = ext.upcase
audios.concat(files.find_all { |f| f[f.length-3,3]==ext })
audios.concat(files.find_all { |f| f[f.length-3,3]==upext })
audios.concat(files.find_all { |f| f[f.length - 3, 3] == ext })
audios.concat(files.find_all { |f| f[f.length - 3, 3] == upext })
}
for audio in audios
pbSafeCopyFile(audio,RTP.getAudioPath("Audio/SE/Anim/"+File.basename(audio)),"Audio/SE/Anim/"+File.basename(audio))
pbSafeCopyFile(audio, RTP.getAudioPath("Audio/SE/Anim/" + File.basename(audio)), "Audio/SE/Anim/" + File.basename(audio))
end
images = []
%w[png gif].each { |ext| # jpg jpeg bmp
upext = ext.upcase
images.concat(files.find_all { |f| f[f.length-3,3]==ext })
images.concat(files.find_all { |f| f[f.length-3,3]==upext })
images.concat(files.find_all { |f| f[f.length - 3, 3] == ext })
images.concat(files.find_all { |f| f[f.length - 3, 3] == upext })
}
for image in images
pbSafeCopyFile(image,RTP.getImagePath("Graphics/Animations/"+File.basename(image)),"Graphics/Animations/"+File.basename(image))
pbSafeCopyFile(image, RTP.getImagePath("Graphics/Animations/" + File.basename(image)), "Graphics/Animations/" + File.basename(image))
end
Dir.glob(folder+"/*.anm") { |f|
Dir.glob(folder + "/*.anm") { |f|
textdata = loadBase64Anim(IO.read(f)) rescue nil
if textdata && textdata.is_a?(PBAnimation)
index = pbAllocateAnimation(animations,textdata.name)
index = pbAllocateAnimation(animations, textdata.name)
missingFiles = []
textdata.name = File.basename(folder) if textdata.name==""
textdata.name = File.basename(folder) if textdata.name == ""
textdata.id = -1 # This is not an RPG Maker XP animation
pbConvertAnimToNewFormat(textdata)
if textdata.graphic && textdata.graphic!=""
if !safeExists?(folder+"/"+textdata.graphic) &&
!FileTest.image_exist?("Graphics/Animations/"+textdata.graphic)
if textdata.graphic && textdata.graphic != ""
if !safeExists?(folder + "/" + textdata.graphic) &&
!FileTest.image_exist?("Graphics/Animations/" + textdata.graphic)
textdata.graphic = ""
missingFiles.push(textdata.graphic)
end
end
for timing in textdata.timing
if timing.name && timing.name!=""
if !safeExists?(folder+"/"+timing.name) &&
!FileTest.audio_exist?("Audio/SE/Anim/"+timing.name)
if timing.name && timing.name != ""
if !safeExists?(folder + "/" + timing.name) &&
!FileTest.audio_exist?("Audio/SE/Anim/" + timing.name)
timing.name = ""
missingFiles.push(timing.name)
end
@@ -658,7 +658,7 @@ def pbImportAllAnimations
end
}
end
save_data(animations,"Data/PkmnAnimations.rxdata")
save_data(animations, "Data/PkmnAnimations.rxdata")
$game_temp.battle_animations_data = nil
pbDisposeMessageWindow(msgwindow)
pbMessage(_INTL("All animations were imported."))
@@ -748,17 +748,17 @@ end
#===============================================================================
class PokemonDebugPartyScreen
def initialize
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@messageBox = Window_AdvancedTextPokemon.new("")
@messageBox.viewport = @viewport
@messageBox.visible = false
@messageBox.letterbyletter = true
pbBottomLeftLines(@messageBox,2)
pbBottomLeftLines(@messageBox, 2)
@helpWindow = Window_UnformattedTextPokemon.new("")
@helpWindow.viewport = @viewport
@helpWindow.visible = true
pbBottomLeftLines(@helpWindow,1)
pbBottomLeftLines(@helpWindow, 1)
end
def pbEndScreen
@@ -796,11 +796,11 @@ class PokemonDebugPartyScreen
@messageBox.text = text
@messageBox.visible = true
@helpWindow.visible = false
using(cmdwindow = Window_CommandPokemon.new([_INTL("Yes"),_INTL("No")])) {
using(cmdwindow = Window_CommandPokemon.new([_INTL("Yes"), _INTL("No")])) {
cmdwindow.visible = false
pbBottomRight(cmdwindow)
cmdwindow.y -= @messageBox.height
cmdwindow.z = @viewport.z+1
cmdwindow.z = @viewport.z + 1
loop do
Graphics.update
Input.update
@@ -812,7 +812,7 @@ class PokemonDebugPartyScreen
ret = false
break
elsif Input.trigger?(Input::USE) && @messageBox.resume
ret = (cmdwindow.index==0)
ret = (cmdwindow.index == 0)
break
end
end
@@ -823,14 +823,14 @@ class PokemonDebugPartyScreen
return ret
end
def pbShowCommands(text,commands,index = 0)
def pbShowCommands(text, commands, index = 0)
ret = -1
@helpWindow.visible = true
using(cmdwindow = Window_CommandPokemonColor.new(commands)) {
cmdwindow.z = @viewport.z+1
cmdwindow.z = @viewport.z + 1
cmdwindow.index = index
pbBottomRight(cmdwindow)
@helpWindow.resizeHeightToFit(text,Graphics.width-cmdwindow.width)
@helpWindow.resizeHeightToFit(text, Graphics.width - cmdwindow.width)
@helpWindow.text = text
pbBottomLeft(@helpWindow)
loop do
@@ -852,16 +852,16 @@ class PokemonDebugPartyScreen
return ret
end
def pbChooseMove(pkmn,text,index = 0)
def pbChooseMove(pkmn, text, index = 0)
moveNames = []
for i in pkmn.moves
if i.total_pp<=0
moveNames.push(_INTL("{1} (PP: ---)",i.name))
if i.total_pp <= 0
moveNames.push(_INTL("{1} (PP: ---)", i.name))
else
moveNames.push(_INTL("{1} (PP: {2}/{3})",i.name,i.pp,i.total_pp))
moveNames.push(_INTL("{1} (PP: {2}/{3})", i.name, i.pp, i.total_pp))
end
end
return pbShowCommands(text,moveNames,index)
return pbShowCommands(text, moveNames, index)
end
def pbRefreshSingle(index); end