mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added decent spacing to all scripts thanks to Rubocop
This commit is contained in:
@@ -8,8 +8,8 @@ def pbDefaultMap
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end
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def pbWarpToMap
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mapid = pbListScreen(_INTL("WARP TO MAP"),MapLister.new(pbDefaultMap))
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if mapid>0
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mapid = pbListScreen(_INTL("WARP TO MAP"), MapLister.new(pbDefaultMap))
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if mapid > 0
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map = Game_Map.new
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map.setup(mapid)
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success = false
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@@ -18,7 +18,7 @@ def pbWarpToMap
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100.times do
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x = rand(map.width)
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y = rand(map.height)
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next if !map.passableStrict?(x,y,0,$game_player)
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next if !map.passableStrict?(x, y, 0, $game_player)
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blocked = false
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for event in map.events.values
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if event.at_coordinate?(x, y) && !event.through
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@@ -33,7 +33,7 @@ def pbWarpToMap
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x = rand(map.width)
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y = rand(map.height)
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end
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return [mapid,x,y]
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return [mapid, x, y]
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end
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return nil
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end
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@@ -47,11 +47,11 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
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attr_reader :mode
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def initialize(viewport)
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super(0,0,Graphics.width,Graphics.height,viewport)
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super(0, 0, Graphics.width, Graphics.height, viewport)
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end
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def itemCount
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return (@mode==0) ? $data_system.switches.size-1 : $data_system.variables.size-1
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return (@mode == 0) ? $data_system.switches.size - 1 : $data_system.variables.size - 1
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end
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def mode=(mode)
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@@ -59,30 +59,30 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
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refresh
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end
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def shadowtext(x,y,w,h,t,align = 0,colors = 0)
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def shadowtext(x, y, w, h, t, align = 0, colors = 0)
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width = self.contents.text_size(t).width
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if align==1 # Right aligned
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x += (w-width)
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elsif align==2 # Centre aligned
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x += (w/2)-(width/2)
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if align == 1 # Right aligned
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x += (w - width)
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elsif align == 2 # Centre aligned
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x += (w / 2) - (width / 2)
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end
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base = Color.new(12*8,12*8,12*8)
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if colors==1 # Red
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base = Color.new(168,48,56)
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elsif colors==2 # Green
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base = Color.new(0,144,0)
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base = Color.new(12 * 8, 12 * 8, 12 * 8)
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if colors == 1 # Red
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base = Color.new(168, 48, 56)
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elsif colors == 2 # Green
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base = Color.new(0, 144, 0)
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end
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pbDrawShadowText(self.contents,x,y,[width,w].max,h,t,base,Color.new(26*8,26*8,25*8))
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pbDrawShadowText(self.contents, x, y, [width, w].max, h, t, base, Color.new(26 * 8, 26 * 8, 25 * 8))
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end
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def drawItem(index,_count,rect)
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def drawItem(index, _count, rect)
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pbSetNarrowFont(self.contents)
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colors = 0
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codeswitch = false
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if @mode==0
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name = $data_system.switches[index+1]
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if @mode == 0
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name = $data_system.switches[index + 1]
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codeswitch = (name[/^s\:/])
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val = (codeswitch) ? (eval($~.post_match) rescue nil) : $game_switches[index+1]
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val = (codeswitch) ? (eval($~.post_match) rescue nil) : $game_switches[index + 1]
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if val.nil?
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status = "[-]"
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colors = 0
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@@ -95,31 +95,31 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
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colors = 1
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end
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else
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name = $data_system.variables[index+1]
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status = $game_variables[index+1].to_s
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name = $data_system.variables[index + 1]
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status = $game_variables[index + 1].to_s
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status = "\"__\"" if nil_or_empty?(status)
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end
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name = '' if name==nil
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id_text = sprintf("%04d:",index+1)
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rect = drawCursor(index,rect)
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name = '' if name == nil
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id_text = sprintf("%04d:", index + 1)
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rect = drawCursor(index, rect)
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totalWidth = rect.width
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idWidth = totalWidth*15/100
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nameWidth = totalWidth*65/100
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statusWidth = totalWidth*20/100
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self.shadowtext(rect.x,rect.y,idWidth,rect.height,id_text)
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self.shadowtext(rect.x+idWidth,rect.y,nameWidth,rect.height,name,0,(codeswitch) ? 1 : 0)
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self.shadowtext(rect.x+idWidth+nameWidth,rect.y,statusWidth,rect.height,status,1,colors)
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idWidth = totalWidth * 15 / 100
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nameWidth = totalWidth * 65 / 100
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statusWidth = totalWidth * 20 / 100
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self.shadowtext(rect.x, rect.y, idWidth, rect.height, id_text)
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self.shadowtext(rect.x + idWidth, rect.y, nameWidth, rect.height, name, 0, (codeswitch) ? 1 : 0)
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self.shadowtext(rect.x + idWidth + nameWidth, rect.y, statusWidth, rect.height, status, 1, colors)
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end
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end
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def pbDebugSetVariable(id,diff)
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$game_variables[id] = 0 if $game_variables[id]==nil
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def pbDebugSetVariable(id, diff)
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$game_variables[id] = 0 if $game_variables[id] == nil
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if $game_variables[id].is_a?(Numeric)
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pbPlayCursorSE
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$game_variables[id] = [$game_variables[id]+diff,99999999].min
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$game_variables[id] = [$game_variables[id],-99999999].max
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$game_variables[id] = [$game_variables[id] + diff, 99999999].min
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$game_variables[id] = [$game_variables[id], -99999999].max
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$game_map.need_refresh = true
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end
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end
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@@ -131,20 +131,20 @@ def pbDebugVariableScreen(id)
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params.setDefaultValue(value)
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params.setMaxDigits(8)
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params.setNegativesAllowed(true)
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value = pbMessageChooseNumber(_INTL("Set variable {1}.",id),params)
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$game_variables[id] = [value,99999999].min
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$game_variables[id] = [$game_variables[id],-99999999].max
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value = pbMessageChooseNumber(_INTL("Set variable {1}.", id), params)
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$game_variables[id] = [value, 99999999].min
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$game_variables[id] = [$game_variables[id], -99999999].max
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$game_map.need_refresh = true
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elsif $game_variables[id].is_a?(String)
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value = pbMessageFreeText(_INTL("Set variable {1}.",id),
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$game_variables[id],false,250,Graphics.width)
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value = pbMessageFreeText(_INTL("Set variable {1}.", id),
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$game_variables[id], false, 250, Graphics.width)
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$game_variables[id] = value
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$game_map.need_refresh = true
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end
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end
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def pbDebugVariables(mode)
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viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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viewport.z = 99999
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sprites = {}
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sprites["right_window"] = SpriteWindow_DebugVariables.new(viewport)
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@@ -159,25 +159,25 @@ def pbDebugVariables(mode)
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pbPlayCancelSE
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break
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end
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current_id = right_window.index+1
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if mode==0 # Switches
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current_id = right_window.index + 1
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if mode == 0 # Switches
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if Input.trigger?(Input::USE)
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pbPlayDecisionSE
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$game_switches[current_id] = !$game_switches[current_id]
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right_window.refresh
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$game_map.need_refresh = true
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end
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elsif mode==1 # Variables
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elsif mode == 1 # Variables
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if Input.repeat?(Input::LEFT)
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pbDebugSetVariable(current_id,-1)
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pbDebugSetVariable(current_id, -1)
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right_window.refresh
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elsif Input.repeat?(Input::RIGHT)
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pbDebugSetVariable(current_id,1)
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pbDebugSetVariable(current_id, 1)
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right_window.refresh
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elsif Input.trigger?(Input::ACTION)
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if $game_variables[current_id]==0
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if $game_variables[current_id] == 0
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$game_variables[current_id] = ""
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elsif $game_variables[current_id]==""
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elsif $game_variables[current_id] == ""
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$game_variables[current_id] = 0
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elsif $game_variables[current_id].is_a?(Numeric)
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$game_variables[current_id] = 0
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@@ -353,7 +353,7 @@ end
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#===============================================================================
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class SpriteWindow_DebugRoamers < Window_DrawableCommand
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def initialize(viewport)
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super(0,0,Graphics.width,Graphics.height,viewport)
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super(0, 0, Graphics.width, Graphics.height, viewport)
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end
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def roamerCount
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@@ -361,44 +361,44 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
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end
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def itemCount
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return self.roamerCount+2
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return self.roamerCount + 2
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end
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def shadowtext(t,x,y,w,h,align = 0,colors = 0)
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def shadowtext(t, x, y, w, h, align = 0, colors = 0)
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width = self.contents.text_size(t).width
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if align==1
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x += (w-width) # Right aligned
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elsif align==2
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x += (w/2)-(width/2) # Centre aligned
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if align == 1
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x += (w - width) # Right aligned
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elsif align == 2
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x += (w / 2) - (width / 2) # Centre aligned
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end
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base = Color.new(12*8,12*8,12*8)
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if colors==1
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base = Color.new(168,48,56) # Red
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elsif colors==2
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base = Color.new(0,144,0) # Green
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base = Color.new(12 * 8, 12 * 8, 12 * 8)
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if colors == 1
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base = Color.new(168, 48, 56) # Red
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elsif colors == 2
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base = Color.new(0, 144, 0) # Green
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end
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pbDrawShadowText(self.contents,x,y,[width,w].max,h,t,base,Color.new(26*8,26*8,25*8))
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pbDrawShadowText(self.contents, x, y, [width, w].max, h, t, base, Color.new(26 * 8, 26 * 8, 25 * 8))
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end
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def drawItem(index,_count,rect)
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def drawItem(index, _count, rect)
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pbSetNarrowFont(self.contents)
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rect = drawCursor(index,rect)
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nameWidth = rect.width*50/100
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statusWidth = rect.width*50/100
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if index==self.itemCount-2
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rect = drawCursor(index, rect)
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nameWidth = rect.width * 50 / 100
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statusWidth = rect.width * 50 / 100
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if index == self.itemCount - 2
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# Advance roaming
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self.shadowtext(_INTL("[All roam to new locations]"),rect.x,rect.y,nameWidth,rect.height)
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elsif index==self.itemCount-1
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self.shadowtext(_INTL("[All roam to new locations]"), rect.x, rect.y, nameWidth, rect.height)
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elsif index == self.itemCount - 1
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# Advance roaming
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self.shadowtext(_INTL("[Clear all current roamer locations]"),rect.x,rect.y,nameWidth,rect.height)
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self.shadowtext(_INTL("[Clear all current roamer locations]"), rect.x, rect.y, nameWidth, rect.height)
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else
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pkmn = Settings::ROAMING_SPECIES[index]
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name = GameData::Species.get(pkmn[0]).name + " (Lv. #{pkmn[1]})"
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status = ""
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statuscolor = 0
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if pkmn[2]<=0 || $game_switches[pkmn[2]]
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if pkmn[2] <= 0 || $game_switches[pkmn[2]]
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status = $PokemonGlobal.roamPokemon[index]
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if status==true
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if status == true
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if $PokemonGlobal.roamPokemonCaught[index]
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status = "[CAUGHT]"
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else
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@@ -419,8 +419,8 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
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else
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status = "[NOT ROAMING][Switch #{pkmn[2]} is off]"
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end
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self.shadowtext(name,rect.x,rect.y,nameWidth,rect.height)
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self.shadowtext(status,rect.x+nameWidth,rect.y,statusWidth,rect.height,1,statuscolor)
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self.shadowtext(name, rect.x, rect.y, nameWidth, rect.height)
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self.shadowtext(status, rect.x + nameWidth, rect.y, statusWidth, rect.height, 1, statuscolor)
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end
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end
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end
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@@ -428,23 +428,23 @@ end
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def pbDebugRoamers
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viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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viewport.z = 99999
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sprites = {}
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sprites["cmdwindow"] = SpriteWindow_DebugRoamers.new(viewport)
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cmdwindow = sprites["cmdwindow"]
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cmdwindow.active = true
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cmdwindow.active = true
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loop do
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Graphics.update
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Input.update
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pbUpdateSpriteHash(sprites)
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if Input.trigger?(Input::ACTION) && cmdwindow.index<cmdwindow.roamerCount &&
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(pkmn[2]<=0 || $game_switches[pkmn[2]]) &&
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$PokemonGlobal.roamPokemon[cmdwindow.index]!=true
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if Input.trigger?(Input::ACTION) && cmdwindow.index < cmdwindow.roamerCount &&
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(pkmn[2] <= 0 || $game_switches[pkmn[2]]) &&
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$PokemonGlobal.roamPokemon[cmdwindow.index] != true
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# Roam selected Pokémon
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pbPlayDecisionSE
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if Input.press?(Input::CTRL) # Roam to current map
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if $PokemonGlobal.roamPosition[cmdwindow.index]==pbDefaultMap
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if $PokemonGlobal.roamPosition[cmdwindow.index] == pbDefaultMap
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$PokemonGlobal.roamPosition[cmdwindow.index] = nil
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else
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$PokemonGlobal.roamPosition[cmdwindow.index] = pbDefaultMap
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@@ -463,14 +463,14 @@ def pbDebugRoamers
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pbPlayCancelSE
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break
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elsif Input.trigger?(Input::USE)
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if cmdwindow.index<cmdwindow.roamerCount
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if cmdwindow.index < cmdwindow.roamerCount
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pbPlayDecisionSE
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# Toggle through roaming, not roaming, defeated
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pkmn = Settings::ROAMING_SPECIES[cmdwindow.index]
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if pkmn[2]>0 && !$game_switches[pkmn[2]]
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if pkmn[2] > 0 && !$game_switches[pkmn[2]]
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# not roaming -> roaming
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$game_switches[pkmn[2]] = true
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elsif $PokemonGlobal.roamPokemon[cmdwindow.index]!=true
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elsif $PokemonGlobal.roamPokemon[cmdwindow.index] != true
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# roaming -> defeated
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$PokemonGlobal.roamPokemon[cmdwindow.index] = true
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$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = false
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@@ -478,15 +478,15 @@ def pbDebugRoamers
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!$PokemonGlobal.roamPokemonCaught[cmdwindow.index]
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# defeated -> caught
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$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = true
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elsif pkmn[2]>0
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elsif pkmn[2] > 0
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# caught -> not roaming (or roaming if Switch ID is 0
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$game_switches[pkmn[2]] = false if pkmn[2]>0
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$game_switches[pkmn[2]] = false if pkmn[2] > 0
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$PokemonGlobal.roamPokemon[cmdwindow.index] = nil
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$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = false
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end
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cmdwindow.refresh
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elsif cmdwindow.index==cmdwindow.itemCount-2 # All roam
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if Settings::ROAMING_SPECIES.length==0
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elsif cmdwindow.index == cmdwindow.itemCount - 2 # All roam
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if Settings::ROAMING_SPECIES.length == 0
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pbPlayBuzzerSE
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else
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pbPlayDecisionSE
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@@ -495,7 +495,7 @@ def pbDebugRoamers
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cmdwindow.refresh
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end
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else # Clear all roaming locations
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if Settings::ROAMING_SPECIES.length==0
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if Settings::ROAMING_SPECIES.length == 0
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pbPlayBuzzerSE
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else
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pbPlayDecisionSE
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@@ -524,23 +524,23 @@ def pbExtractText
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pbDisposeMessageWindow(msgwindow)
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return
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end
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pbMessageDisplay(msgwindow,_INTL("Please wait.\\wtnp[0]"))
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pbMessageDisplay(msgwindow, _INTL("Please wait.\\wtnp[0]"))
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MessageTypes.extract("intl.txt")
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pbMessageDisplay(msgwindow,_INTL("All text in the game was extracted and saved to intl.txt.\1"))
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pbMessageDisplay(msgwindow,_INTL("To localize the text for a particular language, translate every second line in the file.\1"))
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pbMessageDisplay(msgwindow,_INTL("After translating, choose \"Compile Text.\""))
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pbMessageDisplay(msgwindow, _INTL("All text in the game was extracted and saved to intl.txt.\1"))
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pbMessageDisplay(msgwindow, _INTL("To localize the text for a particular language, translate every second line in the file.\1"))
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pbMessageDisplay(msgwindow, _INTL("After translating, choose \"Compile Text.\""))
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pbDisposeMessageWindow(msgwindow)
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end
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def pbCompileTextUI
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msgwindow = pbCreateMessageWindow
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pbMessageDisplay(msgwindow,_INTL("Please wait.\\wtnp[0]"))
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pbMessageDisplay(msgwindow, _INTL("Please wait.\\wtnp[0]"))
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begin
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pbCompileText
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pbMessageDisplay(msgwindow,_INTL("Successfully compiled text and saved it to intl.dat.\1"))
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pbMessageDisplay(msgwindow,_INTL("To use the file in a game, place the file in the Data folder under a different name, and edit the Settings::LANGUAGES array in the scripts."))
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pbMessageDisplay(msgwindow, _INTL("Successfully compiled text and saved it to intl.dat.\1"))
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pbMessageDisplay(msgwindow, _INTL("To use the file in a game, place the file in the Data folder under a different name, and edit the Settings::LANGUAGES array in the scripts."))
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rescue RuntimeError
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pbMessageDisplay(msgwindow,_INTL("Failed to compile text: {1}",$!.message))
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pbMessageDisplay(msgwindow, _INTL("Failed to compile text: {1}", $!.message))
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end
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pbDisposeMessageWindow(msgwindow)
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end
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@@ -555,28 +555,28 @@ def pbExportAllAnimations
|
||||
if animations
|
||||
msgwindow = pbCreateMessageWindow
|
||||
for anim in animations
|
||||
next if !anim || anim.length==0 || anim.name==""
|
||||
pbMessageDisplay(msgwindow,anim.name,false)
|
||||
next if !anim || anim.length == 0 || anim.name == ""
|
||||
pbMessageDisplay(msgwindow, anim.name, false)
|
||||
Graphics.update
|
||||
safename = anim.name.gsub(/\W/,"_")
|
||||
safename = anim.name.gsub(/\W/, "_")
|
||||
Dir.mkdir("Animations/#{safename}") rescue nil
|
||||
File.open("Animations/#{safename}/#{safename}.anm","wb") { |f|
|
||||
File.open("Animations/#{safename}/#{safename}.anm", "wb") { |f|
|
||||
f.write(dumpBase64Anim(anim))
|
||||
}
|
||||
if anim.graphic && anim.graphic!=""
|
||||
graphicname = RTP.getImagePath("Graphics/Animations/"+anim.graphic)
|
||||
pbSafeCopyFile(graphicname,"Animations/#{safename}/"+File.basename(graphicname))
|
||||
if anim.graphic && anim.graphic != ""
|
||||
graphicname = RTP.getImagePath("Graphics/Animations/" + anim.graphic)
|
||||
pbSafeCopyFile(graphicname, "Animations/#{safename}/" + File.basename(graphicname))
|
||||
end
|
||||
for timing in anim.timing
|
||||
if !timing.timingType || timing.timingType==0
|
||||
if timing.name && timing.name!=""
|
||||
audioName = RTP.getAudioPath("Audio/SE/Anim/"+timing.name)
|
||||
pbSafeCopyFile(audioName,"Animations/#{safename}/"+File.basename(audioName))
|
||||
if !timing.timingType || timing.timingType == 0
|
||||
if timing.name && timing.name != ""
|
||||
audioName = RTP.getAudioPath("Audio/SE/Anim/" + timing.name)
|
||||
pbSafeCopyFile(audioName, "Animations/#{safename}/" + File.basename(audioName))
|
||||
end
|
||||
elsif timing.timingType==1 || timing.timingType==3
|
||||
if timing.name && timing.name!=""
|
||||
graphicname = RTP.getImagePath("Graphics/Animations/"+timing.name)
|
||||
pbSafeCopyFile(graphicname,"Animations/#{safename}/"+File.basename(graphicname))
|
||||
elsif timing.timingType == 1 || timing.timingType == 3
|
||||
if timing.name && timing.name != ""
|
||||
graphicname = RTP.getImagePath("Graphics/Animations/" + timing.name)
|
||||
pbSafeCopyFile(graphicname, "Animations/#{safename}/" + File.basename(graphicname))
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -587,7 +587,7 @@ def pbExportAllAnimations
|
||||
pbMessage(_INTL("There are no animations to export."))
|
||||
end
|
||||
rescue
|
||||
p $!.message,$!.backtrace
|
||||
p $!.message, $!.backtrace
|
||||
pbMessage(_INTL("The export failed."))
|
||||
end
|
||||
end
|
||||
@@ -596,59 +596,59 @@ def pbImportAllAnimations
|
||||
animationFolders = []
|
||||
if safeIsDirectory?("Animations")
|
||||
Dir.foreach("Animations") { |fb|
|
||||
f = "Animations/"+fb
|
||||
if safeIsDirectory?(f) && fb!="." && fb!=".."
|
||||
f = "Animations/" + fb
|
||||
if safeIsDirectory?(f) && fb != "." && fb != ".."
|
||||
animationFolders.push(f)
|
||||
end
|
||||
}
|
||||
end
|
||||
if animationFolders.length==0
|
||||
if animationFolders.length == 0
|
||||
pbMessage(_INTL("There are no animations to import. Put each animation in a folder within the Animations folder."))
|
||||
else
|
||||
msgwindow = pbCreateMessageWindow
|
||||
animations = pbLoadBattleAnimations
|
||||
animations = PBAnimations.new if !animations
|
||||
for folder in animationFolders
|
||||
pbMessageDisplay(msgwindow,folder,false)
|
||||
pbMessageDisplay(msgwindow, folder, false)
|
||||
Graphics.update
|
||||
audios = []
|
||||
files = Dir.glob(folder+"/*.*")
|
||||
files = Dir.glob(folder + "/*.*")
|
||||
%w[wav ogg mid wma].each { |ext| # mp3
|
||||
upext = ext.upcase
|
||||
audios.concat(files.find_all { |f| f[f.length-3,3]==ext })
|
||||
audios.concat(files.find_all { |f| f[f.length-3,3]==upext })
|
||||
audios.concat(files.find_all { |f| f[f.length - 3, 3] == ext })
|
||||
audios.concat(files.find_all { |f| f[f.length - 3, 3] == upext })
|
||||
}
|
||||
for audio in audios
|
||||
pbSafeCopyFile(audio,RTP.getAudioPath("Audio/SE/Anim/"+File.basename(audio)),"Audio/SE/Anim/"+File.basename(audio))
|
||||
pbSafeCopyFile(audio, RTP.getAudioPath("Audio/SE/Anim/" + File.basename(audio)), "Audio/SE/Anim/" + File.basename(audio))
|
||||
end
|
||||
images = []
|
||||
%w[png gif].each { |ext| # jpg jpeg bmp
|
||||
upext = ext.upcase
|
||||
images.concat(files.find_all { |f| f[f.length-3,3]==ext })
|
||||
images.concat(files.find_all { |f| f[f.length-3,3]==upext })
|
||||
images.concat(files.find_all { |f| f[f.length - 3, 3] == ext })
|
||||
images.concat(files.find_all { |f| f[f.length - 3, 3] == upext })
|
||||
}
|
||||
for image in images
|
||||
pbSafeCopyFile(image,RTP.getImagePath("Graphics/Animations/"+File.basename(image)),"Graphics/Animations/"+File.basename(image))
|
||||
pbSafeCopyFile(image, RTP.getImagePath("Graphics/Animations/" + File.basename(image)), "Graphics/Animations/" + File.basename(image))
|
||||
end
|
||||
Dir.glob(folder+"/*.anm") { |f|
|
||||
Dir.glob(folder + "/*.anm") { |f|
|
||||
textdata = loadBase64Anim(IO.read(f)) rescue nil
|
||||
if textdata && textdata.is_a?(PBAnimation)
|
||||
index = pbAllocateAnimation(animations,textdata.name)
|
||||
index = pbAllocateAnimation(animations, textdata.name)
|
||||
missingFiles = []
|
||||
textdata.name = File.basename(folder) if textdata.name==""
|
||||
textdata.name = File.basename(folder) if textdata.name == ""
|
||||
textdata.id = -1 # This is not an RPG Maker XP animation
|
||||
pbConvertAnimToNewFormat(textdata)
|
||||
if textdata.graphic && textdata.graphic!=""
|
||||
if !safeExists?(folder+"/"+textdata.graphic) &&
|
||||
!FileTest.image_exist?("Graphics/Animations/"+textdata.graphic)
|
||||
if textdata.graphic && textdata.graphic != ""
|
||||
if !safeExists?(folder + "/" + textdata.graphic) &&
|
||||
!FileTest.image_exist?("Graphics/Animations/" + textdata.graphic)
|
||||
textdata.graphic = ""
|
||||
missingFiles.push(textdata.graphic)
|
||||
end
|
||||
end
|
||||
for timing in textdata.timing
|
||||
if timing.name && timing.name!=""
|
||||
if !safeExists?(folder+"/"+timing.name) &&
|
||||
!FileTest.audio_exist?("Audio/SE/Anim/"+timing.name)
|
||||
if timing.name && timing.name != ""
|
||||
if !safeExists?(folder + "/" + timing.name) &&
|
||||
!FileTest.audio_exist?("Audio/SE/Anim/" + timing.name)
|
||||
timing.name = ""
|
||||
missingFiles.push(timing.name)
|
||||
end
|
||||
@@ -658,7 +658,7 @@ def pbImportAllAnimations
|
||||
end
|
||||
}
|
||||
end
|
||||
save_data(animations,"Data/PkmnAnimations.rxdata")
|
||||
save_data(animations, "Data/PkmnAnimations.rxdata")
|
||||
$game_temp.battle_animations_data = nil
|
||||
pbDisposeMessageWindow(msgwindow)
|
||||
pbMessage(_INTL("All animations were imported."))
|
||||
@@ -748,17 +748,17 @@ end
|
||||
#===============================================================================
|
||||
class PokemonDebugPartyScreen
|
||||
def initialize
|
||||
@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
@messageBox = Window_AdvancedTextPokemon.new("")
|
||||
@messageBox.viewport = @viewport
|
||||
@messageBox.visible = false
|
||||
@messageBox.letterbyletter = true
|
||||
pbBottomLeftLines(@messageBox,2)
|
||||
pbBottomLeftLines(@messageBox, 2)
|
||||
@helpWindow = Window_UnformattedTextPokemon.new("")
|
||||
@helpWindow.viewport = @viewport
|
||||
@helpWindow.visible = true
|
||||
pbBottomLeftLines(@helpWindow,1)
|
||||
pbBottomLeftLines(@helpWindow, 1)
|
||||
end
|
||||
|
||||
def pbEndScreen
|
||||
@@ -796,11 +796,11 @@ class PokemonDebugPartyScreen
|
||||
@messageBox.text = text
|
||||
@messageBox.visible = true
|
||||
@helpWindow.visible = false
|
||||
using(cmdwindow = Window_CommandPokemon.new([_INTL("Yes"),_INTL("No")])) {
|
||||
using(cmdwindow = Window_CommandPokemon.new([_INTL("Yes"), _INTL("No")])) {
|
||||
cmdwindow.visible = false
|
||||
pbBottomRight(cmdwindow)
|
||||
cmdwindow.y -= @messageBox.height
|
||||
cmdwindow.z = @viewport.z+1
|
||||
cmdwindow.z = @viewport.z + 1
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
@@ -812,7 +812,7 @@ class PokemonDebugPartyScreen
|
||||
ret = false
|
||||
break
|
||||
elsif Input.trigger?(Input::USE) && @messageBox.resume
|
||||
ret = (cmdwindow.index==0)
|
||||
ret = (cmdwindow.index == 0)
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -823,14 +823,14 @@ class PokemonDebugPartyScreen
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbShowCommands(text,commands,index = 0)
|
||||
def pbShowCommands(text, commands, index = 0)
|
||||
ret = -1
|
||||
@helpWindow.visible = true
|
||||
using(cmdwindow = Window_CommandPokemonColor.new(commands)) {
|
||||
cmdwindow.z = @viewport.z+1
|
||||
cmdwindow.z = @viewport.z + 1
|
||||
cmdwindow.index = index
|
||||
pbBottomRight(cmdwindow)
|
||||
@helpWindow.resizeHeightToFit(text,Graphics.width-cmdwindow.width)
|
||||
@helpWindow.resizeHeightToFit(text, Graphics.width - cmdwindow.width)
|
||||
@helpWindow.text = text
|
||||
pbBottomLeft(@helpWindow)
|
||||
loop do
|
||||
@@ -852,16 +852,16 @@ class PokemonDebugPartyScreen
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbChooseMove(pkmn,text,index = 0)
|
||||
def pbChooseMove(pkmn, text, index = 0)
|
||||
moveNames = []
|
||||
for i in pkmn.moves
|
||||
if i.total_pp<=0
|
||||
moveNames.push(_INTL("{1} (PP: ---)",i.name))
|
||||
if i.total_pp <= 0
|
||||
moveNames.push(_INTL("{1} (PP: ---)", i.name))
|
||||
else
|
||||
moveNames.push(_INTL("{1} (PP: {2}/{3})",i.name,i.pp,i.total_pp))
|
||||
moveNames.push(_INTL("{1} (PP: {2}/{3})", i.name, i.pp, i.total_pp))
|
||||
end
|
||||
end
|
||||
return pbShowCommands(text,moveNames,index)
|
||||
return pbShowCommands(text, moveNames, index)
|
||||
end
|
||||
|
||||
def pbRefreshSingle(index); end
|
||||
|
||||
Reference in New Issue
Block a user