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Fixes fighting expert crash
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@@ -91,14 +91,15 @@ class Sprite_Character < RPG::Sprite
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end
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end
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end
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end
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def setSpriteToAppearance(trainerAppearance)
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def setSpriteToAppearance(trainerAppearance)
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#return if !@charbitmap || !@charbitmap.bitmap
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#return if !@charbitmap || !@charbitmap.bitmap
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begin
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new_bitmap = AnimatedBitmap.new(getBaseOverworldSpriteFilename()) #@charbitmap
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new_bitmap = AnimatedBitmap.new(getBaseOverworldSpriteFilename()) #@charbitmap
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new_bitmap.bitmap = generateNPCClothedBitmapStatic(trainerAppearance)
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new_bitmap.bitmap = generateNPCClothedBitmapStatic(trainerAppearance)
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@bitmap_override = new_bitmap
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@bitmap_override = new_bitmap
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updateBitmap
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updateBitmap
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rescue
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end
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end
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end
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def clearBitmapOverride()
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def clearBitmapOverride()
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@@ -149,7 +150,6 @@ class Sprite_Character < RPG::Sprite
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end
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end
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end
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end
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def generateClothedBitmap()
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def generateClothedBitmap()
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return
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return
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end
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end
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@@ -25,7 +25,7 @@ end
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TYPE_EXPERTS_APPEARANCES = {
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TYPE_EXPERTS_APPEARANCES = {
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:TYPE_EXPERT_NORMAL => TrainerAppearance.new(5, "snorlaxhat", "normal", "1_painter", 0, 0, 0), #todo TEAM
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:TYPE_EXPERT_NORMAL => TrainerAppearance.new(5, "snorlaxhat", "normal", "1_painter", 0, 0, 0), #todo TEAM
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:TYPE_EXPERT_FIGHTING => TrainerAppearance.new(1, "karateHeadband", "figthing", "4_samurai", 0, 0, 0), #OK
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:TYPE_EXPERT_FIGHTING => TrainerAppearance.new(1, "karateHeadband", "fighting", "4_samurai", 0, 0, 0), #OK
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# TYPE_EXPERT_FLYING =>#TODO NEEDS OUTFIT, LOCATION, TEAM
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# TYPE_EXPERT_FLYING =>#TODO NEEDS OUTFIT, LOCATION, TEAM
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:TYPE_EXPERT_POISON => TrainerAppearance.new(5, "parashroom", "deadlypoisondanger", "3_lowbraids", 270, 0, 0), #todo TEAM
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:TYPE_EXPERT_POISON => TrainerAppearance.new(5, "parashroom", "deadlypoisondanger", "3_lowbraids", 270, 0, 0), #todo TEAM
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:TYPE_EXPERT_GROUND => TrainerAppearance.new(5, "sandshrewbeanie", "groundcowboy", "3_shortspike", 0, 0, 0), #todo TEAM
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:TYPE_EXPERT_GROUND => TrainerAppearance.new(5, "sandshrewbeanie", "groundcowboy", "3_shortspike", 0, 0, 0), #todo TEAM
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