Fixes fighting expert crash

This commit is contained in:
infinitefusion
2024-12-30 19:55:38 -05:00
parent 39d3c159b1
commit d1c0e4eaf9
3 changed files with 14 additions and 14 deletions

View File

@@ -91,14 +91,15 @@ class Sprite_Character < RPG::Sprite
end
end
def setSpriteToAppearance(trainerAppearance)
#return if !@charbitmap || !@charbitmap.bitmap
begin
new_bitmap = AnimatedBitmap.new(getBaseOverworldSpriteFilename()) #@charbitmap
new_bitmap.bitmap = generateNPCClothedBitmapStatic(trainerAppearance)
@bitmap_override = new_bitmap
updateBitmap
rescue
end
end
def clearBitmapOverride()
@@ -149,7 +150,6 @@ class Sprite_Character < RPG::Sprite
end
end
def generateClothedBitmap()
return
end

View File

@@ -25,7 +25,7 @@ end
TYPE_EXPERTS_APPEARANCES = {
:TYPE_EXPERT_NORMAL => TrainerAppearance.new(5, "snorlaxhat", "normal", "1_painter", 0, 0, 0), #todo TEAM
:TYPE_EXPERT_FIGHTING => TrainerAppearance.new(1, "karateHeadband", "figthing", "4_samurai", 0, 0, 0), #OK
:TYPE_EXPERT_FIGHTING => TrainerAppearance.new(1, "karateHeadband", "fighting", "4_samurai", 0, 0, 0), #OK
# TYPE_EXPERT_FLYING =>#TODO NEEDS OUTFIT, LOCATION, TEAM
:TYPE_EXPERT_POISON => TrainerAppearance.new(5, "parashroom", "deadlypoisondanger", "3_lowbraids", 270, 0, 0), #todo TEAM
:TYPE_EXPERT_GROUND => TrainerAppearance.new(5, "sandshrewbeanie", "groundcowboy", "3_shortspike", 0, 0, 0), #todo TEAM

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