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Allow Cancel button to exit move selection menu
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@@ -115,7 +115,7 @@ class PokeBattle_Scene
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break if yield cw.index
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break if yield cw.index
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needFullRefresh = true
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needFullRefresh = true
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needRefresh = true
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needRefresh = true
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elsif Input.trigger?(Input::ACTION) # Cancel fight menu
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elsif Input.trigger?(Input::BACK) || Input.trigger?(Input::ACTION) # Cancel fight menu
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pbPlayCancelSE
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pbPlayCancelSE
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break if yield -1
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break if yield -1
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needRefresh = true
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needRefresh = true
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